GM PDK'S PFS RPG 'TOMB OF THE IRON MEDUSA' (Inactive)

Game Master Purple Dragon Knight

Maps and Handouts


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Knowledge Checks

The nuke has landed; I'll let everyone finish their turn before tallying up numbers and doing the ghost's next turn.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

bleh, those were some weak dice

avert, gimme high: 1d100 ⇒ 65

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Concentration DC 34: 1d20 + 16 ⇒ (4) + 16 = 20

Sahess does not enlarge.


Knowledge Checks

Brother Fort: 1d20 + 20 ⇒ (3) + 20 = 23
Sahess Fort: 1d20 + 19 ⇒ (13) + 19 = 32

The ghost's Hellfire blast disrupts Sahess' spellcasting!

Brother lands two attacks on the ghost.

Kel, in all his worldwide studies of the arcane, religion and the planar physics, has no idea what is the source of ghost's phasing. It appears similar to the Blink spell, but the ghost is actually phasing entirely from existence at a continuously changing frequency, not moving in and out of the ethereal plane... i.e. not undone by dimensional anchor and in all likelihood a unique monster ability that Kel has never heard of or encountered anywhere in Golarion

Kel decides to launch magic missiles at the ghost: they strike unerringly and for the first time in this battle the the ghost issues a hiss of pain!

Its second scream of pain is when Thrag brings down his hammer on it as it appears to momentarily phase back into existence, its essence apparently greatly disrupted by the hammer's own auras.

PARTY BUFFS: INSP. COURAGE (+2/+2)
Round 4 [Bold is up]
Ghost -185 [alt. 10']
Brother [alt. 20'][haste]
Thrag -21 [-2 Cha][haste][averting success]
Kel [alt. 10'][haste]
Glaube -30 [haste]
Sahess -86 [-2 Cha, Fast Healing 1 (2/10)][haste]
Mal [panache: 3 pts][alt. 15'][haste][averting success]
Dora -68 [alt. 10'][haste]
Rusty [-2 Cha][haste]


Knowledge Checks

Dora delays

Unable to make good on his promise to kill the girl due to her invisibility, the ghost moves on to the next victim on his macabre list: Sahess. This time the entire whip flashes a deep red before he strikes the nagaji.

5 ft step, Corrupting Touch vs. Sahess, Weapon Finesse, High Ground: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32 vs. Touch AC 16
dmg: 28d6 ⇒ (5, 3, 1, 2, 1, 2, 2, 4, 2, 6, 5, 6, 2, 4, 6, 6, 3, 3, 5, 3, 6, 6, 3, 1, 3, 4, 5, 3) = 102 Fort DC 22 for half PLUS Will DC 22
Sahess Fort: 1d20 + 19 ⇒ (12) + 19 = 31
Sahess Will: 1d20 + 11 ⇒ (13) + 11 = 24

The ghost's sight then continues to drive nails into everyone's souls; Thrag and Mal manage to look away...

Corrupting Gaze, 30', HP dmg (no save): 2d10 ⇒ (9, 4) = 13
Corrupting Gaze, 30', Cha dmg, Fort DC 22 to negate: 1d4 ⇒ 2

PARTY BUFFS: INSP. COURAGE (+2/+2)
Round 5 [Party is up]
Ghost -185 [alt. 10']
Brother -13 [alt. 20'][haste][FORT 22 or 2 Cha dmg]
Thrag -21 [-2 Cha][haste]
Kel -13 [alt. 10'][haste][FORT 22 or 2 Cha dmg]
Glaube -43 [haste][FORT 22 or 2 Cha dmg]
Sahess -150 [-2 Cha, Fast Healing 1 (2/10)][haste][FORT 22 or 2 Cha dmg]
Mal [panache: 3 pts][alt. 15'][haste]
Dora -81 [alt. 10'][haste][FORT 22 or 2 Cha dmg]
Rusty -13 [-2 Cha][haste][FORT 22 or 2 Cha dmg]

The Exchange

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Mal is pleased that the fight seems to be going better, and continues his assault, remembering this time that he can make yet another attack, and that he can sacrifice accuracy for damage.

C'mon ghost, Brother and I aren't even wearing armor, you haven't tried our defenses cleary willfully ignoring that the ghost was clearly a competent martial artist in a past life that identified brother's crane and his crane and snake styles.

averting: 1d100 ⇒ 43

Haste,IC,Haste,elevation, Piranha Strike: 1d20 + 21 + 1 + 1 + 1 - 3 ⇒ (17) + 21 + 1 + 1 + 1 - 3 = 38miss chance: 1d100 ⇒ 61damage,IC, Piranha Strike, 5 precision: 1d8 + 12 + 2 + 6 + 5 ⇒ (3) + 12 + 2 + 6 + 5 = 28
FoB1,IC,Haste,elevation, Piranha Strike: 1d20 + 21 + 1 + 1 + 1 - 3 ⇒ (2) + 21 + 1 + 1 + 1 - 3 = 23miss chance: 1d100 ⇒ 65damage,IC, Piranha Strike, 5 precision: 1d8 + 12 + 2 + 6 + 5 ⇒ (1) + 12 + 2 + 6 + 5 = 26
FoB2,IC,Haste,elevation, Piranha Strike: 1d20 + 21 + 1 + 1 + 1 - 3 ⇒ (16) + 21 + 1 + 1 + 1 - 3 = 37miss chance: 1d100 ⇒ 57damage,IC, Piranha Strike, 5 precision: 1d8 + 12 + 2 + 6 + 5 ⇒ (2) + 12 + 2 + 6 + 5 = 27
FoB3,IC,Haste,elevation, Piranha Strike: 1d20 + 21 - 5 + 1 + 1 + 1 - 3 ⇒ (18) + 21 - 5 + 1 + 1 + 1 - 3 = 34miss chance: 1d100 ⇒ 67damage,IC, Piranha Strike, 5 precision: 1d8 + 12 + 2 + 6 + 5 ⇒ (7) + 12 + 2 + 6 + 5 = 32
FoB4,IC,Haste,elevation, Piranha Strike: 1d20 + 21 - 10 + 1 + 1 + 1 - 3 ⇒ (1) + 21 - 10 + 1 + 1 + 1 - 3 = 12miss chance: 1d100 ⇒ 33damage,IC, Piranha Strike, 5 precision: 1d8 + 12 + 2 + 6 + 5 ⇒ (1) + 12 + 2 + 6 + 5 = 26

Edit, failed avert means need a fort savefort save: 1d20 + 21 ⇒ (12) + 21 = 33


Knowledge Checks

Mal, can you quickly give me the total dmg without precision dmg then divided in half? i.e. an incorporeal creature is immune to critical hits and precision-based damage, but I'm assuming your attacks are deemed magical enabling you to make [(dmg minus precision) / 2]... thank you! PS: attacks 1, 3 and 4 are a hit; 2 and 5 do not connect.

The Exchange

35 damage from Mals 3 hits


Knowledge Checks

The ghost winks out of existence again after Mal's flurry of blows, but this time, he disappears much longer than before... and you wait... and wait... then nothing!

COMBAT OVER

The Exchange

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Well, damned glad to have you two. I swear I've seen you before, Grand Lodge? Heidmarch manor? Mal asks the new pathfinders that joined them.

Mal thinks of saying something about Sahess's condition, but remembers you don't comment on a lady's age, especially if its been supernaturally inflicted.

The gaze attack occurs on your turn, so with the Ghost destroyed I think you're ok, but the GM can confirm.

take 10 on knowledge religion for a 22

He then shows of his clearly not terribly sophisticated knowledge of the undead, So, some things that should be dead, but aren't, don't stay dead when you destroy them... Maybe one of you who is better with magic than I am has some ideas about making sure he doesn't come back?

Dark Archive

1 person marked this as a favorite.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

veil of fleeting glances 50% chance gaze attack misses: 1d100 ⇒ 12 bah!, didn't post it in advance, but high is always good for me

fort save dc 22: 1d20 + 10 ⇒ (11) + 10 = 21 bah again!

Kel winces in pain as the damage from the ghost courses through his system for the first time... and he groans softly as he feels himself wither a little under the ghost's glare. "This is where you meet your final end, revenant. But even you shouldn't die forgotten... Before you leave this world forever, who are you and why do you linger here?" Kel is not trying to bluff or distract the ghost, he's truly curious and would like his chronicle of this adventure to be complete. Also, it might give him some insight as to what's going on here.

edit: But an instant after he asks his question, Mal flies into a flurry of attacks, ending the ghost's unnatural existence. Kel is both relieved and disappointed.

Dark Archive

1 person marked this as a favorite.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Hello... I'm sorry we haven't been properly introduced, and you might have seen me around the Grand Lodge from time to time... I have attended many meetings, lectures and briefings there, not to mention helped fight off an attack or two or twenty on the Lodge itself. I've spent most of my time in Absalom deep below the Lodge in the Vaults though. As for Magnimar, we might have met there as well... it was my first introduction to the mainland. I did spend a good bit of time there in my younger days... But I'm sorry I don't recall you from there. Are you a native of the city?"

Sovereign Court

1 person marked this as a favorite.
Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Sahess slumps as the ghost dissipates. That thing had hurt her more than a dozen other foes in previous battles. There was definitely something exceedingly annoying about ghosts and other incorporeals. She takes a wand out of her pouch as she begins deep breathing, and taps herself with it whenever it seems that she is no longer healing. "Not right... dead things should stay dead," she coughs between bloodstained lips.


Knowledge Checks

Since the Gaze attacks happen at the beginning of everyone's turn and Mal defeated that ghost before your turns, everyone except Mal and Thrag (who had successfully averted eyes) is 13 HP better than my last status above, and you no longer need to roll the Fort save for Cha dmg

We are on Slides 13 and 14 - I'll let you regain your bearings and figure out healing, then when you're ready for your next move please let me know which location on Slide 14 you wish to go investigate.


Knowledge Checks

Reminder on descriptions already given for newcomers:

Even a cursory examination of this crashed carriage makes it obvious that this open carriage hearse was once a very fine conveyance. However, time and the elements have taken their toll, and the once-rich wood is soft with decay. A crumbling coffin lies in the bed of the carriage, with the rotted leather straps that once held it fast lying beside it. The driver’s bench has two arrows embedded in its seatback. Lying face down on the hillside near the tree is the strangely mummified body of a man dressed in a carriage driver’s livery. His right index finger bears a gold ring etched with the cross-eyed medusa emblem. Clutched in the corpse’s left hand is a horsewhip.

Vision experienced upon arriving to the site (took a split second in your head but felt like hours in your mind)

There are magic auras near the man's corpse: ghost touch bracers of armor +2, cloak of resistance +2, ring of force shield

As always, any items recovered can be used until the end of the module. What do you do?

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora cheers as she still smarts from the unholy fire.

Hooray! And yes, a zillion thanks guys for saving our bacon there. I thought for sure we were going to buy the farm.

Unless there is additional healing coming in a channel, Dora will start to tap herself with a cure wand to get herself respectable at least.

CLWx5: 5d8 + 5 ⇒ (6, 8, 2, 6, 4) + 5 = 31

Seems like this ghost was either the spirit of the driver, or his likeness...check out that ring! Or is that what summoned the ghost? I was on a mission in the Far East once and was told ghosts may need to have something special done to permanently slay them.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

A bit of healing would be appreciated.

Thrag offers up a wand.

Wand CLW: 4d8 + 4 ⇒ (3, 5, 2, 4) + 4 = 18 4 charges

a few nicks are left, but nothing that can't be ignored.

Upon hearing the magical qualities of the bracers and the ring.

Bah, wear some real armor.

Spotting the medusa ring Thrag pulls it from the driver's finger.

Willing to bet this will come in handy, eventually.

To the newcomers

Good timing and thanks. I should have been better prepared.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

know religion re: ghosts: 1d20 + 14 + 1d6 ⇒ (10) + 14 + (3) = 27

"Trying to recall what I've read about ghosts... Haven't run into too many of them, but it seems to me they are pretty hard to kill... they keep coming back unless you let them or help them resolve what made them ghosts in the first place. Did this one say anything before I got here that might explain his return, something that would help us end him permanently and put him to rest?"

Kel casts detect magic and points out the magical items. "Wonder if he's tied to one of his items somehow... Might explain why he's been here so long and no one's seemed to have successfully looted his corpse. Though I don't see a pile of dead bodies about either. Maybe he's just been undisturbed all this time. Perhaps he just needs a proper burial and final rites.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Happy to heal with wands or whatever is needed. I also have a wand, but am equally happy to spend another channel if enough PCs are low on healing resources.

The Exchange

Wizard of the Coast wrote:
"Hello... I'm sorry we haven't been properly introduced, and you might have seen me around the Grand Lodge from time to time... I have attended many meetings, lectures and briefings there, not to mention helped fight off an attack or two or twenty on the Lodge itself. I've spent most of my time in Absalom deep below the Lodge in the Vaults though. As for Magnimar, we might have met there as well... it was my first introduction to the mainland. I did spend a good bit of time there in my younger days... But I'm sorry I don't recall you from there. Are you a native of the city?"

I’ve had a lot of missions for the society, must have just seen you around... I’ve been in just about every dojo from the Mindspin Mountains to the Varisian coast, but I doubt a wizard would have been there, so probably from the grand lodge. We only have so many seekers after all

Mal is also happy to use your wand on you. Don’t think we should waste aoe healing resources


Knowledge Checks

Luxury hearse with coffin sticking out at the back; dead horses; dead driver; lots of other buildings all across the necropolis. What do you do?

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora continues to tap herself with her wand before venturing forward to check the hearst or coffin.

Hold still Rusty. Just a few more for me. You'll be fine, fella

CLWx6: 7d8 + 7 + 31 + 13 - 81 ⇒ (1, 1, 1, 7, 7, 4, 5) + 7 + 31 + 13 - 81 = -4 12 charges from wand in total.

Ok, that is much better.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Thrag moves to investigate the hearse, starting with the coffin.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36


Knowledge Checks

Opening the coffin reveals an empty, richly pillowed interior smelling vaguely of roses and decay; the cushions bear the impression of a slight, frail body.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Maybe he was taking someone special to be properly interred and that is the unfinished task he remains to complete? But what happened to the body if that's the case?"

The Exchange

Perhaps the powerful whip wielding ghost's body was the one in the coffin?

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

"When this is all over, you will have to come and see the dojo I have on my ship, Mal. I won't take no for an answer; I'll take you wherever you want to go, my treat." Flashing the man a grin, he turned back to the the scene.

"I think we should be worried by the fact that the coffin is empty. We just fought a ghost. Who knows what this," Brother Rabbit gestures towards the imprint left at the bottom. "Could have become in that time."

The Exchange

I'm definately going to have to see the dojo on your ship!

Indeed, I got so caught up looking at the indents on the cushions and neglected to worry about the empty coffin! This is a tomb, if you're here isn't it likely this where you 'should' eventually be interred, present company excluded...

Mal uses his wand on himself.
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

"Hello, everyone. Sorry I'm late. I boarded a boat, thinking to start my retirement. But I got a note from the Society telling me to divert here. I am Glaube. I don't know anything about dojos, but I make a fantastic herbal tea." The human before you has a lined face and tired eyes. He wears a holy symbol of Sarenrae openly--though he eschews proselytizing.
__________________________________________________

GM PDK wrote:
Luxury hearse with coffin sticking out at the back; dead horses; dead driver; lots of other buildings all across the necropolis. What do you do?

The cleric will take a look at the remains to get a sense of how long ago they perished, cause of death, and related details.

Heal: 1d20 + 24 ⇒ (20) + 24 = 44
__________________________________________________

And also top off my HP with a wand.

CLW: 6d8 + 6 ⇒ (5, 1, 2, 7, 7, 8) + 6 = 36

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

"For those only now arriving, I am Senator Sahess, Lady of Taldor and ambassador from Nagajor." She gives a slight bow, wincing as she does so but thankful that her helmet hides the expression.

"Ever since that business with the decemvirate, nothing seems to be easy or simple. I didn't even get promoted to Captain."

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

"If you get your own ship, then you can declare yourself as captain, Senator Sahess. Captain Senator does sound like a fantastic title, does it not? Perhaps not as good a ring as Venture Captain Senator Sahess, but if you do not dwell on it, it does not hurt as much. It is fine to meet you, Glaube. I am Captain Brother Rabbit. If you are interested, you are also welcome to my dojo. In fact, all of you are. I'll host a celebration for our inevitable victory." Brother Rabbit continues to speak loud and brashly, but it's obviously in good fun. He is apparently unfazed by the fight for their lives they were just in.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Hmmm.. based on what I saw, and the position and equipment of this long-dead corpse, I'd say the ghost and this corpse were one and the same, and that he was the driver of the wagon... which means, if I'm right, and I'm not saying I am, but IF I am, we're missing what was once a dead body. As the good Captain here said, who knows what it might be now."

Kel grows grimly quiet on the subject of the Decemvirate and Venture Captaincy, his face taking on both a stern and solemn expression, brow furrowed and eyes half slitted, mouth taut.

"As for the invite to your ship, Captain, I would be honored to accept when we are quit of this place and have completed our task here. In pursuit of mental agility, magic and knowledge, I fear I've rather let the my physical abilities dwindle. Some training in that regard might be just what I need." He bows formally to Rabbit.

The Exchange

Mal makes his mea culpa,” yes, I believe you’re right.

Serves me right for posting first thing when I woke up


Knowledge Checks

In addition to the items listed in his stats (listed above), Glaube finds a decomposing leather purse beneath the corpse that contains 28 gp and two tourmalines worth 50 gp each. The man's cross-eyed medusa ring is worth 125 gp. Other than the fact that the corpse has been strangely mummified by an unknown reason, Glaube finds nothing else. Where to now?

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora, finished with her healing, will inspect the horses while atop Rusty.

Interesting

heal: 1d20 + 3 ⇒ (14) + 3 = 17

kn:nature: 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

"Pleased to meet you, Pathfinders."

Looks like our next choices are any one of D, E, F, or G. D seems closest...

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

The building up ahead looks important. Let's clear out these little tombs around the edge, make sure we don't leave any surprises at our backs.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"I think Thrag has a good idea, let's clear out the small tombs around the perimeter before closing in on the larger ones." While military tactics aren't exactly Kel's forte, it seems like a good idea to him to clear out these small buildings around the edge before taking on what might be greater threats in the larger structures.

original post edited based on GM's input


Knowledge Checks

@Kel and Glaube: you both arrived through a teleportation effect into building B. From the outside, the necropolis appears to be in ruins. But when you insert a funeral baton in the mouth of one of the iron medusas located on the outside walls, and turn the baton clockwise and counterclockwise until both of the medusa's eyes face each other, the iron medusa teleports you in building B, INSIDE one of the stone sarcophagi, which you must push open via STR check. When you emerge of building B you noted that it was nighttime, with all the normal stars/constellations you'd see at night in this part of the world; however, when you were outside before teleporting in, it was bright sunlight around midday.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
GM PDK wrote:
the iron medusa teleports you in building B, INSIDE one of the stone sarcophagi, which you must push open via STR check. When you emerge of building B you noted that it was nighttime, with all the normal stars/constellations you'd see at night in this part of the world; however, when you were outside before teleporting in, it was bright sunlight around midday.

"I've no desire to experience the inside of a sarcophagus, again!"

"Does anyone know why the weather is so different from when we entered this place?"

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Thrag shrugs

Magic

The Exchange

Mal waits for a scholarly explanation, but accepts Thrag’s as true.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

I could not figure out...except if we traveled both through time and space. The stars are right, but time of day is all wrong. Dora responds absently, still pondering what happened.

So investigate E's first then the Big D after?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"It's possible this place is removed from normal constraints of reality and exists in its own time frame. The stars and constellations are correct for where we should be and the time of year, but who knows 'when' we are? Try not to worry about it too much, you'll just make your head hurt... mine does just trying to fathom it all..." He rubs his forehead with a pained expression as he contemplates myriad possibilities including alternate realities, magical pocket dimensions and time travel, all things he thinks Thrag might not understand. "I say let's just accept that we are in a place and time removed from the reality we thought we knew. On that note, shall we move on?" he concludes with a little smile to hide his own displeasure at not knowing the exact nature of this place.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

If you're OK with it, GM, I offer the following just for flavor, not for mechanical effect:

The cleric nods pensively at the range of explanations. "I can still feel the divine warmth of the Healing Flame. But, it's as if some force were trying to sever that connection. It requires more effort than I expect to draw upon her favor."

If/when I run out (of spells, channels, etc.) Glaube will experience/express increasing frustration at his inability to draw from the divine reservoir. :)

"Sarenrae, preserve me! I was supposed to retire last week." The tired man heaves a heavy sigh.

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

"My full title would be Senator Ambassador Lady Sahessrala Lyruhe, in order of precedence, but being a venture captain would have put me in quite the spot. Does that precede Senator? In such an intertwined world, I wonder the value of a position within an organization vice a country."

To the discussion of the location, she only mentions, "Could this be the boneyard? I'm not well versed in Pharasmin lore, or any real religion, but it would seem to me a kingdom of shades might be responsible as well as appropriate."

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"I don't think this is the boneyard... Pharasma does not tolerate the undead, she finds them abhorrent - a perversion at best... and this place seems to have at the very least, ghosts. If this were her demesne, she'd have sent that soul onto his final fate long ago."

As for a title, I think you should order them as you see their importance.. though I'm sure there are some that might disagree with your choices. Where I am from, your title would actually be "Lady Sahessrala Lyruhe, Senator and Ambassador to "... wherever land you are an Ambassador to. My people think rank within the nobility takes precedence over political titles. Personally, I think it is all a matter of what is appropriate where you are from and what you think is of importance. My father lost his title long ago, so you may take my words with a grain of salt if you wish as I might have a slight grudge against the nobility. Nothing personal against you, of course."


Knowledge Checks

Senator is not a title, by the way, it's a position; the job can be 6 months, 6 years, or for life, depending. "Traditionally, the emperor has tasked the 222 hereditary legislators with translating his commands into formal law, as well as with passing laws deemed beneath his notice. [...] A vast majority of the positions within the senate are hereditary, regularly passing from parent to child in a natural order that precludes political intervention. Despite the progress made in recent years, including that achieved through the subtle steering of Taldan politics by Princess Eutropia and her allies, traditional succession dictates that a retiring senator’s position falls to his eldest son, skewing the senate’s makeup heavily toward men. On occasion, a member of the senate vacates his position without a replacement, usually either because he fails to produce an heir or because he commits some catastrophic political blunder that destroys his career. Senatorial seats opened by such a circumstance are filled pursuant to the machinations of the senate and the grand prince. Vacant positions can stay empty for any length of time, from hours to decades depending entirely on the cohesion of the current senate body and the interests of the ruling grand prince. Grand Prince Stavian III uses his authority to fill the senate only sparingly, with a few exceptions. Because of the current grand prince’s lack of intervention in this political process, the senate currently has several vacancies ready to be filled by eager and willing nobles." AP# 127 has an Appendix on the Senators of Taldor and they are all listed by their noble titles without the 'Senator' designation attached to their title, e.g. "MARQUESS CHARLOTTE DESCHAMPS" or "GRAND DUKE AVERNATHUS", etc.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora finds the discussion fascinating and could spend hours debating and recording the differing arguements and hypothesis. She shakes herself.

Oh, wait silly girl. This is more the talk to be done over a glass of wine or before a fire pit with food on sticks. Should we venture towards the smaller buildings first as proposed?

She points (as indicated in the yellow path...)

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

"Yes. We are Pathfinders regardless of titles. We can find the longest, clunkiest title at the celebration on my ship after all of this is over. For now, let us make some semblance of haste, like we're trying, but not trying too hard."

The captain will start heading off in the direction Dora had pointed in. He kept a critical eye out for his surroundings.

Perception: 1d20 + 33 ⇒ (5) + 33 = 38

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