GM Thralleon #7-19: Labyrinth of Hungry Ghosts (Inactive)

Game Master Thralleon


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Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Yeah, a kinetic knight has certain restrictions.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will step back 5' and cast another volley of magic missiles at the fog creature. caster level check: 1d20 + 7 ⇒ (15) + 7 = 22. 4 missiles damage: 4d4 + 4 ⇒ (1, 4, 4, 4) + 4 = 17. I will draw out an alchemist fire. Done.


Wadley's final volley of missiles finally cause the fog to lose cohesion. For a few seconds the room is filled with moist splats as bits of oozy fog drip to the ground before it finally falls silent.

Trailing behind the party Jaohd is still the first to spot the body in the corner. He lets out a wail.

No! I had hoped they survived. Maybe... maybe the others are hiding deeper in. But first please, help me take his body to the surface. This cursed tomb is no fit resting place.

Next to the corpse you spot a small wooden box.

Vomer, keep your spell since Wadley finished off the Hungry Fog first. I'll give everyone a chance to finish up in this room before we enter the actual labyrinth.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

"Great job you spell casters!!"

Aaftaab then nods at the Paladin!

"You are right but first let us investigate this place!" the small grippli says.

He moves to the small wooden box and investigates for traps and detects magic.

perception: 1d20 + 10 ⇒ (7) + 10 = 17 +1 for traps.

If he discovers no traps, he will try to open the box.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab uses his wand to heal himself and Wadley.

clw : 4d8 + 4 ⇒ (2, 2, 4, 2) + 4 = 14

clw : 5d8 + 5 ⇒ (8, 4, 8, 4, 7) + 5 = 36

Dark Archive

Male Elf Wizard 5

Wadley smiles as the wounds heals up. “Well, that was exciting. Haven’t been that close to dying since when our group faced off against the Minotaur. Oh what a wonderful day. By the way are you using that corpse? Would you mind if I brought him back?”


Aaftaab finds a candle, a potion, and 55 gold in the box. The box, the candle, and the potion are magical.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Taking 10 on Spellcraft will be a 24 for Naevys. If that's not enough, let me know and I will roll it.

Let me take a look at those. Some of those things are magical.


Candle of Spirit Protection
Potion of Heroism
Folding boat

The corpse is wearing masterwork hide and has a masterwork composite longbow (+4 Str) and 40 arrows. The wights each have a +1 longspear.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie this time puts a hand on Wadley's shoulder and whispers.

"This corpse's companion is still here. Have a little respect for him."

"And." she adds on

"Is a Paladin."

Dark Archive

Male Elf Wizard 5

Wadley shrugs. “That why I asked first before raising him. If he wants I could do a proper funeral for him. I have handled many Paladin funerals as I am a professional undertaker. Would he be willing to donate his body for science?” Wadley does have profession undertaker. He could set up a funeral.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer thinks... hmmm. I seems we still don't know what happened to the Orb. (in celestial) Jaohd, my friend, we were told you were sent here, not only with other pathfinders, with an item known as the Orb of Stars. With all the goings on, I believe I didn't hear you say what happened, or where you last saw the others and this orb. We must find the orb and the other pathfinders. If you can tell me about the orb I can prepare a spell that will help us locate it. .

Vomer will put his alchemist fire away. Vomer reaches for his spell books and starts to ponder what spells to prepare. He then looks at the paladin with a questioning look and awaits his response.


The paladin grabs his head as he shakes it back and forth.

I... I don't know. I can't remember. It's gone now. The captain gave us the orb, but it's all gone now.

Waddley, could we take him home? There's a boat down here. We don't have to bury him. Can't you preserve his body somehow?

Dark Archive

Male Elf Wizard 5

I mean I can. It will take time of ejecting his body with multiple fluids to preserve his body and prevent decay. May I roll undertaker if it would be proper to bury him sooner rather than later.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer wants a clear picture of what the orb looks like so he can try using the Locate Object spell. Jaohd, describe in detail what the Orb of Stars looks like. I need as clear of a description as you can give. Please, think hard.. Once he gets as clear as picture of the orb as possible, Vomer will get out spell books and prepares 2 spells in his open 1st and 2nd level slots - - Magic Missile and Locate Object.


As Vomer presses him Jaohd starts to break down.

I don't know. I don't know. I don't know. It's all gone. This place is cursed. I'm cursed. You'll all be cursed too!

The paladin is unable to give you a description.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

"What manner of horror could have sent this stalwart down so deep into despair?" Brie questions. Her sympathy for this warrior clear.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab shakes his head.

”Luck wasn’t on this warriors side!“

He again uses his detect evil ability to check the area they are in.

And he also goes back into the last room to detect evil and magic.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Wow man, this dude's a mess. shakes his head and flips his hair. Well let's go looking. Which direction???? hmmm...

Dark Archive

Male Elf Wizard 5

Is that stairs the only way in deeper into the tower?


The stonework changes dramatically here, as large blocks of dull gray stone abruptly give way to smooth, highly polished black marble. Though the marble is seamless and unadorned, shadows skitter across its surface—moving faster when viewed out of the corner of the eye. These ephemeral shapes and spectral wisps occasionally take on vague humanoid forms
with horror-stricken faces. Somewhere in the distance, a low growling sound echoes from deeper within the tomb.

Survival or Knowlege: Dungeoneering to navigate the labyrinth. Knowledge Arcana or Planes to understand the nature of the maze. You can aid another, but not take 10 or 20

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Survival Aid another, aid highest 1d20 + 1 ⇒ (19) + 1 = 20
Knowledge (Arcana) Aid another, aid highest 1d20 + 6 ⇒ (7) + 6 = 13

"Nice place they got here." the Ifrit remarks dryly.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Kn(Dungeoneering) to make or aid: 1d20 + 9 ⇒ (15) + 9 = 24
Kn(Arcana) to make or aid: 1d20 + 14 ⇒ (17) + 14 = 31

Dark Archive

Male Elf Wizard 5

Knowledge dungeoneering aid. 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge arcana aid. 1d20 + 14 ⇒ (3) + 14 = 17

So exciting. An actual labyrinth. I might see another minotaur.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

dungeoneering: 1d20 + 11 ⇒ (8) + 11 = 19 Arcana: 1d20 + 17 ⇒ (5) + 17 = 22 Vomer whispers Are we having fun yet?

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

survival aid : 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

That's everyone, so will be a 32 Dungeoneering/Survival and a 35 Arcana.


The group wanders through the ever shifting maze. The walls provide a faint, eerie green illumination on the journey as spectral hands and faces press against the walls, trying to reach out to you.

An hour passes as you navigate the tunnels. Occasionally you spot part of a marker you left, some in positions that seem impossible compared to how they were left. Eventually you reach a large room. This chamber resembles a lord’s banquet hall, complete with a fireplace and a long oak dining table. Dozens of ghostly entities fill the chamber. A score of lords and ladies are seated at the table enjoying a feast, a group of minstrels play lively music in one corner, and more revelers dance and cavort in an open area to the south.

As each person enters the room a specter approaches them with a silent invitation to join the dance.

Will save from everyone

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab is clearly not amused about the spectral hands and faces press against the walls.

"This place gives me the creeps!"

will save: 1d20 + 9 ⇒ (16) + 9 = 25


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Will save: 1d20 + 3 ⇒ (6) + 3 = 9 +4 if this is an enchantment.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Did you just say Dance? 1d20 + 0 ⇒ (9) + 0 = 9
Brie will show them a dance! 1d20 + 8 ⇒ (11) + 8 = 19

Brie accepts and with a whirl of tassels and a hood thrown back, she too danced!

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Will: 1d20 + 10 ⇒ (13) + 10 = 23

I'll pass on the dance, but please feel free to knock yourselves out.

Did we not learn anything with the 35 Arcana?

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Sheesh - can't dance will: 1d20 + 11 ⇒ (14) + 11 = 25 Go Brie, you sure can dance! . did we learn anything from our knowledge checks?

Dark Archive

Male Elf Wizard 5

Will save. 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Male Elf Wizard 5

I don’t know why it rolled twice.

Nice bust a move!


Of the group only Parvaaz and Brie find themselves swept up in the revelry and begin dancing madly. Each round you'll use your move action to continue dancing. You'll move as far as you can, but you determine the route. You can still take immediate, swift, standard, and free actions as normal. You can use your standard to make a Perform (Dance) check to influence the dance.

Three of the ghosts look enraged by your unwillingness to participate. They glower with open hostility.

GM rolls:

Naevys: 1d20 + 8 ⇒ (14) + 8 = 22
Vomer: 1d20 + 9 ⇒ (6) + 9 = 15
Brie: 1d20 + 9 ⇒ (20) + 9 = 29
Aaftaab: 1d20 + 9 ⇒ (7) + 9 = 16
Parvaaz: 1d20 + 4 ⇒ (8) + 4 = 12
Wadley: 1d20 + 4 ⇒ (6) + 4 = 10
Ghosts: 1d20 + 6 ⇒ (20) + 6 = 26

Round 1
Brie
Ghosts
Naevys
Aaftaab
Vomer
Parvaaz
Wadley

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie Dance Off 1d20 + 8 ⇒ (6) + 8 = 14

Brie dances her way across towards the walls using them as a backdrop for her own moves...


The green ghost drifts forward as he and his partners swarm the group.

Green slam Wadley, flank: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
damage, sneak: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (4, 4) = 14

Green slam Wadley, flank: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage, sneak: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (3, 2) = 11

2 will saves vs fear

His partner pummels away at Parvaaz.

Blue slam Parvaaz, flank: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
damage, sneak: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (1, 5) = 11

Blue slam Parvaaz, flank: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
damage, sneak: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (2, 1) = 7

While the final specter swings at Aaftaab.

Red slam Aaftaab, flank: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage, sneak: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (3, 6) = 16

Red slam Aaftaab, flank: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
damage, sneak: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (5, 6) = 17

Red slam Aaftaab, flank, confirm: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Will saves vs fear

Round 1
Brie
Ghosts
Naevys
Aaftaab (-17)
Vomer
Parvaaz
Wadley (-25)

Parvaaz can use his standard action to attempt a Perform (Dance) check to counter the effect


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

percorm dance : 1d20 ⇒ 20

Parvaaz starts dancing!!!

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

will : 1d20 + 9 ⇒ (8) + 9 = 17

”Arghh!?!“ the grippli cries out in pain.

Aaftaab does not move on Parvaaz, he dismounts and attacks the bluish ghost creature with his kukri.

Adamantine Kukri +1 with outflanking +15 slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, enhancement +1 , energy drain-1 / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 ⇒ (10) + 15 = 251d3 + 6 + 3d6 ⇒ (1) + 6 + (6, 3, 3) = 19

Dark Archive

Male Elf Wizard 5

Wadley is going drink a potion of cure moderate wounds. 2d8 + 6 ⇒ (8, 4) + 6 = 18 Wadley will the move away provoking an attack of opportunity. Im getting stabbed a lot more on this adventure. What fun! Wadley grin widens.


Parvaaz dances for his life, but the spooks are insufficiently impressed. He still needs to take his move.

Aaftaab hops down and carves a deep gouge in one of the ghosts harassing Wadley.

As he flaps away the red ghost sends a parting shot after the bird.

Red slam Parvaaz, flank, AoO: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
damage, sneak: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (3, 5) = 14

Wadley hurries away and is met with a pair of fists in the process.

Green slam Wadley, flank, AoO: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage, sneak: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 6) = 17

Blue slam Wadley, flank, AoO: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
damage, sneak: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (5, 4) = 15

Wadley collapses to the ground as he flees.

Round 1
Brie
Ghosts
-Red
-Blue (-19)
-Green
Naevys
Aaftaab (-17)
Vomer
Parvaaz
Wadley (-39) (two will saves)

Dark Archive

Male Elf Wizard 5

Will saves. 1d20 + 7 ⇒ (11) + 7 = 18 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer thinks about what he knows of these beings (assuming it's knowledge religion :) ?) religion: 1d20 + 17 ⇒ (14) + 17 = 31 He is trying specifically to remember if they resist or are immune to fire..... hmmmm


Evasion, DR/ slashing, undead Traits, resist child and electricity. Vomer thinks the forced dancing is separate from the attacking ghosts.

Wadley makes the saves

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer has no where he can safely step so he tries to cast a 2nd level spell defensively. concentration check DC = 15+4=19 concentration : 1d20 + 7 + 6 ⇒ (7) + 7 + 6 = 20

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

A burning arc of flame shoots from Vomers's fingers hitting the green ghost with a blast of fire. Then a smaller arc of flame then hits the blue ghost and yet another even smaller arc hits the last ghost.

1st target - green - damage fire: 7d6 ⇒ (2, 4, 4, 4, 5, 4, 5) = 28 reflex DC19 for half
2nd target - blue - damage fire: 3d6 ⇒ (2, 2, 6) = 10 reflex DC17 for half
3rd target - red - damage fire: 1d6 ⇒ 3 reflex DC15 for half

spell description:
Burning Arc
School evocation [fire]; Level arcanist 2, sorcerer 2, wizard 2

Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Saving Throw Reflex half; Spell Resistance yes

Description
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.

This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

For my move action I will try an acrobatics to move at half speed through threatened square to in front of Wadley. acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

sorry for so many posts for one turn


Reflex, green: 1d20 + 6 ⇒ (15) + 6 = 21

Reflex, blue: 1d20 + 6 ⇒ (8) + 6 = 14

Reflex, red: 1d20 + 6 ⇒ (10) + 6 = 16

Vomer's flames fly at the fiends, but two of them dodge out of the way. As Vomer stumbles forward a drunk in the corner comments to his friends, See? I'm not that far gone. We can keep drinking.

Vomer, I corrected Wadley's position to show where he go knocked out. If you're in front of him you're between two ghosts. Is that where you want to be?

Round 1
Brie
Ghosts
-Red
-Blue (-29)
-Green
Naevys
Aaftaab (-17)
Vomer
Parvaaz
Wadley (-39)

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

I wanted to be back just down the hall just behind Naevys- - where I am at is good.

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