[Outpost III] GM Eclipse's The Overflow Archives (Inactive)

Game Master Agent Eclipse

Slides


Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Discussion.

Sovereign Court

Female Human Oracle 4 | HP: 31/31 | AC 15 (T13, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+4 W:+4 | Init +2 | Perc +0, SM +1, Bluff +12, Diplomacy +12 | Speed 30 ft. | Spells: 2nd: 4/4, 1st: 7/7 | Flicker: 2/2, Assumed Form (at will), Whimsical Prank (at will, +9) | Active Conditions: None

Hi! I'm here!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Awesome thanks for checking in. Just doing some last minute work on slides and preparing. The current situation with COVID has be being pulled in a few different directions but shouldn't impact the game too much.

Will have a muster call up soon for the rest of the players.

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Post your character information here please:

Player Name:
Character Name:
Society Number:
Fast/Slow Track:
Day Job roll:

Please have your initiative, saves, perception and AC showing beside your avatar.

Also if there is any neat tricks or odd builds for your characters feel free to let me know what to expect.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 5 Kiyoko's Portrait(s)

Player Name: Ansha
Character Name: Kiyoko Tamahi
PFS#: 16188-8
Faction: Sovereign Court
Day Job roll: Craft (calligraphy): 1d20 + 5 ⇒ (15) + 5 = 20

The Concordance

Male Human (Varisian) Ranger (Ilsurian Archer) 1 HP 11/11 | AC 14 F 10 T 14 | Init +2 | F +3 R +2 W +4 | Perception +8

Player Name: Mahuffma
Character Name: Eranahu
PFS#: 340520-6
Faction: Sovereign Court
Day Job roll: craft (bow): 1d20 + 4 ⇒ (11) + 4 = 15

Silver Crusade

Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None

Player Name: gemmik
Character Name: Fuzzzy
Society Number: 293440-2
Fast/Slow Track: Normal
Day Job roll: Nope!

The Exchange

Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None

Player Name: TrinketMike
Character Name: Ruslo
Society Number: 293444-2
Day Job roll: N/A

Ruslo fights with a grappling hook and can switch between it being melee or a reach weapon.

Sovereign Court

Female Human Oracle 4 | HP: 31/31 | AC 15 (T13, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+4 W:+4 | Init +2 | Perc +0, SM +1, Bluff +12, Diplomacy +12 | Speed 30 ft. | Spells: 2nd: 4/4, 1st: 7/7 | Flicker: 2/2, Assumed Form (at will), Whimsical Prank (at will, +9) | Active Conditions: None

Player Name: RabbitAlmiraj
Character Name: Lady Naysha
Society Number: 293425-2
Day Job roll: Perform Comedy: 1d20 + 9 ⇒ (8) + 9 = 17

Neat Tricks: I do this! A lot!
Whimsical Prank (Su): As a standard action, you can call upon fey to play a prank on a creature within 30 feet as a dirty trick combat maneuver. Resolve this attempt as normal, except that it doesn’t provoke attacks of opportunity, you use your oracle level in place of your Combat Maneuver Bonus, and you add your Charisma modifier in place of your Strength or Dexterity modifier. No save is allowed against this attempt, but a creature affected by this revelation cannot be the target of this revelation again for 1 day.

I also have two other cool abilities I use a lot, which aren't complicated, but might matter for you to know in advance.

Assumed Form (Sp): You can change your appearance at will, as disguise self with a caster level equal to your oracle level. At 7th level, you can instead physically transform, as alter self. At 11th level, this ability lasts until you dismiss it or use it again, allowing you to keep it active while you sleep.

Flicker (Sp): You can flicker from sight for a short time, allowing you to escape or set up a prank. As a swift action, you can disappear for 1 round per oracle level. This ability functions as invisibility. You can use this revelation a number of times per day equal to half your oracle level (minimum 1).

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Messaged our last player and have a post in Gameplay if you would like to do any introductions before it officially starts tomorrow.

On the slides there is a spot for marching order if you are so inclined to fill out. Whether that be the front (1) of the group or the back (6). I just use that when we transition to new maps to place the group initially.

The Concordance

Male Dwarf Druid
Stats:
HP: 21/21 | AC: 18, T:12, F:16 | CMB: -1, CMD: 12 | F: +7, R: +3, W: +8 | Init: +6 | Perc: +10, SM: +7

Player Name: Llama_Bill
Character Name: Old Wilmar
Society Number: 38768-3
Fast/Slow Track: Normal
Day Job roll: None

The Concordance

Female Elasmotherium
Stats:
HP: 12/19 | AC: 15, T:11, F:14 | CMB: +3, CMD: 15 | F: +5, R: +4, W: +4 | Init: +1 | Perc: +9, SM: +3

Me too.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

We are going to run over a little bit past the date at this rate but going to go ahead and report us this weekend.

Go ahead and roll a d20. 19 and 20 wins.

The Concordance

Male Human (Varisian) Ranger (Ilsurian Archer) 1 HP 11/11 | AC 14 F 10 T 14 | Init +2 | F +3 R +2 W +4 | Perception +8

Wins what?

roll: 1d20 ⇒ 7

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Oh sorry. Since this is a convention if you roll a 19 or 20 you will get a player boon.

There are three possible boons for a win this convention. Debt To Society, Moment of Glory, Seen it Once. I don't have the exact details on hand but if memory serves they are all pretty neat dealing with resurrection, temporary mythic levels, and knowledge checks.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 5 Kiyoko's Portrait(s)

1d20 ⇒ 17

Silver Crusade

Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None

1d20 ⇒ 9

Nope!

Sovereign Court

Female Human Oracle 4 | HP: 31/31 | AC 15 (T13, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+4 W:+4 | Init +2 | Perc +0, SM +1, Bluff +12, Diplomacy +12 | Speed 30 ft. | Spells: 2nd: 4/4, 1st: 7/7 | Flicker: 2/2, Assumed Form (at will), Whimsical Prank (at will, +9) | Active Conditions: None

1d20 ⇒ 11

Not me.

The Exchange

Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None

1d20 ⇒ 14

No luck.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Boon: 1d20 ⇒ 7

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Old Man Wilmar Boon: 1d20 ⇒ 14

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 5 Kiyoko's Portrait(s)
GM Eclipse wrote:
All the rooms are uncovered minus the one above the lobby.

So, does this mean that we have not been to a room above the lobby?

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Yeah, that is the only room you haven't been too. The entrance to it is in the lobby and where Virml (or the person pretending to be Virml) was sent my Shaine.

Dark Archive

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|Negotiations for the Star Gun ◆|↺|◇

I love how wildly fortuitous it is that your foe has Aklo as one of their languages. It was meant to be.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Chronicles

There they are! Let me know if anything needs to be fixed and thank you all for playing at my table...it was a lot of fun. My sincerest apologies for going over 2 weeks longer than expected.

After talking to the fey if you all want the debrief will be done by the charming Kreighton Shaine.

I keep all chronicles archived in my drive so if you ever need another copy down the road send me a message.

The Concordance

Male Human (Varisian) Ranger (Ilsurian Archer) 1 HP 11/11 | AC 14 F 10 T 14 | Init +2 | F +3 R +2 W +4 | Perception +8

That was a lot of fun! Thanks for running eclipse!

Silver Crusade

Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None

Thank you for a fun game and my funny chronicle! I had fun.

Sovereign Court

Female Human Oracle 4 | HP: 31/31 | AC 15 (T13, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+4 W:+4 | Init +2 | Perc +0, SM +1, Bluff +12, Diplomacy +12 | Speed 30 ft. | Spells: 2nd: 4/4, 1st: 7/7 | Flicker: 2/2, Assumed Form (at will), Whimsical Prank (at will, +9) | Active Conditions: None

Thank you, thank you, THANK YOU! I had lots of fun!

The Exchange

Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None

Thanks for a great game everyone.

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