Valeros

Eranahu's page

213 posts. Organized Play character for mahuffma.


Full Name

Eranahu

Race

Human (Varisian)

Classes/Levels

Ranger (Ilsurian Archer) 1 HP 11/11 | AC 14 F 10 T 14 | Init +2 | F +3 R +2 W +4 | Perception +8

Gender

Male

Size

Medium

Age

18

Alignment

NG

Deity

Erastil

Location

Varisia

Languages

Common

Occupation

Craft (bows)

Strength 12
Dexterity 10
Constitution 12
Intelligence 11
Wisdom 18
Charisma 14

About Eranahu

Basics:
Eranahu
Male Human (Varisian) Ranger (Ilsurian Archer) 1
Initiative +2, Perception +8

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Defense
AC14 T 10 F 14
HP 11
F 3 R 2 W 4

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Offense
Speed: 30ft
Melee: Hand axe (+2 1d6 +1 X3)
Ranged: Longbow (+6 1d8 X3 100ft)

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Statistics
Str 12, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base attack +1 CMB +2 CMD 12

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Feats
Weapon Focus, longbow +1 attack
Erastil's Blessing Use Wis in place of dex for attack
Bull's eye shot Move action = +4 Attack with longbow

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Traits
Deadeye Bowman ignore soft cover from one character
Reactionary +2 initiative

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Special abilities
Track +1 survival for tracking
Favored enemy: Human

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Languages
Common

Equipment:

Combat Gear

Longbow
(20) Arrows
Hand axe
Dagger
Lamellar Leather

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Adventuring Gear

Back Pack
Water Skin
Torch
Wooden Holy Symbol to Erastil (This holy symbol will cry if ever I leave the room without it.)

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Coin

1036gp 9sp 9cp

skills:

craft (bows) +4
heal +8
kn. nature +4
Perception +8
spellcraft +4
survival +8

BOT:
move action: bullseye shot +4 to hit
Standard: attack with long bow +6 +4 1d8 ignore soft cover

If a target is not in sight, move, then attack at +6 for 1d8

Appearance:
Eranahu has the deep olive skin of the Varisian people. He has shoulder length dark hair swept back so that it stays out of his golden faceted eyes. His eyes all but glow upon the dark background of his face. He has a lithe frame, with long limbs. He tends to wear brightly colored comfortable clothing with a hooded scarf.

Past Scenarios:
Down The Verdant Path
The Overflow Archives
What the Helms Hide

Boons:
Remnant of the First World (Holy symbol flavor. Cries if I leave it.)

▫ ▫ ▫ ▫ Elemental Investigator (Concordance): The insight you have gained from your studies in the First World helps you channel the influence of the seasons, honing your understanding of the balance of elemental forces. You may check off the first box before this boon in spring, the second in summer, the third in autumn, and the fourth in winter, using real-world seasons. For the abilities listed below, your caster level is equal to your character level. Spring: You can channel the essence of autumn’s harvest. This functions as goodberry, except that its target is any plant, and it causes 2d4 pumpkins to sprout that grant the berry’s typical benefits. Summer: You can channel the essence of winter’s chill into a creature you touch. This functions as shocking grasp, except that it deals cold damage instead of electricity damage. Autumn: You can channel the essence of spring’s growth, casting entangle as a spell-like ability. Winter: You can channel the essence of summer’s heat, casting burning hands as a spell-like ability. Once you have checked all four boxes, you gain access to the elf racial spell ward of the seasons (Pathfinder RPG Advanced Race Guide 29) on all of your Pathfinder Society characters as if they were elves. Your elf PCs gain a +1 bonus to their effective caster level for the purposes of this spell.

Growling bag

background:
Eranahu was once Eranahu Goldspear. His surname was handed down by his great grandfather, who was a rather famous adventurer among his people. Eranahu lived with his large family as they traveled across the fair land telling tells of his great grandfather. Life was good. As Eranahu began to come of age, it began to become apparent that he was special. He was wise beyond his years. Sensing this, the family waited until they brought a great stag back for supper. After speaking of Erastil and the great things he stood for, Eranahu's father told him that he was to leave his family and discard his surname. He was to do great things in the name of Erastil and for his people. He would create a new surname and grow the family. They said that they would be sad to see him go, but would await for him to return with new tales...and perhaps the tale of what happened to great grandfather.