Outpost III - GM Valen's The Protectorate Petition (Subtier 3-4) (Inactive)

Game Master Lysle

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Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

GM, you are a scholar and a gentleman. Thank you! Good luck, Oddman - make a reroll using my SFS GM novas (+4)!

...and here's hoping a 26 hits!

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Fortitude DC 11: 1d20 ⇒ 7

This combat is definitely not going my way


The reroll is with +4 mod ;) 7+4 = 11. Enough to not be paralyzed;) Unless I've got it wrong and DC11 means 12+ is ok lol

Second Seekers (Luwazi Elsebo)

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Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

If that’s the case, I’m neither paralyzed nor grabbed, since my KAC+4 would be higher than 15. Thanks, Dr. Dov!

Oddman pikes the crab-turtle right in front of him.
Pike vs. KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing damage: 1d8 + 3 ⇒ (4) + 3 = 7

And moves to the back of the line to make room for Mierwag, hoping the AoO miraculously won’t hit him.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7
Farol wrote:
The reroll is with +4 mod ;) 7+4 = 11. Enough to not be paralyzed;) Unless I've got it wrong and DC11 means 12+ is ok lol

right you add your GM stars to the roll

Acquisitives

Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

Assuming Oddman is able to get away...

Mierwag begins glowing, photon attune, steps up and smashes her shield into the creature.

Attack vs. KAC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 4 + 3 + 4 + 1 + 1d2 ⇒ (3) + 4 + 3 + 4 + 1 + (2) = 17
15 bludgeoning and 2 electricity, max damage.


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Destiny | Guardian's Covenant (Table 2) | On the Trail of History
GM Valen wrote:
Oddman is gripped.
Oddman wrote:
Oddman pikes the crab-turtle right in front of him.

As the kasatha recedes into the corridor, a claw reaches for him.

Melee attack (claw) v. Oddman: 1d20 + 12 ⇒ (4) + 12 = 16
Damage (S) plus grab: 1d6 + 5 ⇒ (6) + 5 = 11

The Starfinder is sliced as he slips away.

Dov identifies the crab-like creatures as those that copaxis call corchaazes. Theyy and the copaxi have copi as a distant common ancestor. Affluent copaxis use the creatures as guard animals, as they tend to stay in their shells slowly digesting their last meal. The creatures have a primitive control over gravitons, which accounts for their darkened state.

Graviton Grip (Su) As a standard action, a corchaaz can make a ranged attack against the EAC of a single target within 30 feet, using gravitons to hold the creature in place. If struck, the target must succeed at a DC 11 Fortitude save or be paralyzed for 1 round. This paralysis does not cause creatures to fall.

Stellar Mode (Su) This functions as the solarian ability of the same name, except a corchaaz can only select graviton mode. You may assume that this gives them access to at least one other solarian ability[/b]

Each of the corchaazes further attunes to the gravitons around them.

The nearest (red) lashes out with its claws at the two closest Starfinders.
Melee attack (claw), full attack v. Eleazar: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Damage (S) plus grab: 1d6 + 5 ⇒ (2) + 5 = 7
Melee attack (claw), full attack v. Mierwag: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Damage (S) plus grab: 1d6 + 5 ⇒ (5) + 5 = 10

A claw clamps down on the undead while another slices into the formian.

The other corchaaz (blue) clambers forward and points an appendage at Mierwag.

Ranged attack v. Mierwag: 1d20 + 9 ⇒ (10) + 9 = 19
Damage (B) plus paralysis: 1d6 + 2 ⇒ (5) + 2 = 7

However, the proximity of its mate interferes.
Saved by cover!

COMBAT ROUND TWO Cont'd/ROUND THREE BEGINS

PCs in bold may act

Dov
D’vost
Eleazar
-7 SP (grabbed)
Oddman[/b] -11 SP
Mierwag -10 SP
Round Three
Rattus
Corchaaz (blue) (graviton attuned 2)
Corchaaz (red) -28 HP (graviton attuned 2, vulnerable to fire 8 rds)

Acquisitives

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Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

Mierwag feels the gravitons pulsing too closely by her, as the other corchaaze has clawed into her. She pushes her own fury further towards photons and into her shield to balance out these creatures. Continue photon attuning, move action to plasma sheath. She embraces the draw of the gravitons from the creature in front of her, using the extra force to deliver a devastating blow of photons and fire.

Attack vs. KAC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 4 + 3 + 4 + 1 + 1 + 1d2 ⇒ (3) + 4 + 3 + 4 + 1 + 1 + (2) = 18
16 fire damage (+8 additional from vulnerability) & 2 electricity damage


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The solarian incinerates the corchaaz before her. The undead Starfinder slips from the corchaaz's lifeless grip.

COMBAT ROUND TWO Cont'd/ROUND THREE BEGINS

PCs in bold may act

Dov
D’vost
Eleazar
-7 SP
Oddman -11 SP
Mierwag -10 SP
Round Three
Rattus
Corchaaz (blue) (graviton attuned 2)
Corchaaz (red) -50+ HP

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman stands behind Mierwag and tosses his singing disk at the last Corchaaz.
Singing Disk vs. EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Sonic damage: 1d4 + 3 ⇒ (2) + 3 = 5

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

D'vost runs through the stairs walking past Rattus, Oddman and Mierwag. He steps carefully over the dead body and aims at the last foe

Attack vs EAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d10 ⇒ 8

Second Seekers (Jadnura)

Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

Eleazar watches the one closest to him get vaporized, and not paying attention, the other one comes and grabs him. Looking over at the other one as it pulls him closer. "Well, this is awkward" he says, as he focuses his power on gravitic reinforcement, and aims his hand at the creature.

I am going to assume it will get an AoO on me if it wants...ranged shooting and all

Solar Flare (EAC): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (mostly Fire, a little Cold): 1d4 + 3 + 1d2 ⇒ (2) + 3 + (1) = 6 5 fire, 1 cold

Action economy
Free: Attune 2 Graviton
Move: Gravitic reinfocement
Standard: shoot

Second Seekers (Jadnura)

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| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov breathes a little sigh of relief seeing Oddman slip from the creature's grasp.

He moves up a little bit into the room, muttering, "Silly doorways...I'm bearly going to fit through that..." as he realizes he might not be able to help much, directly.

Grabbing some chemicals, he quickly whips up a cocktail of useful compounds and (painlessly) shoots Mierwag in the back with a biohacked booster.

Mierwag: +1 Enhancement Bonus to AC (5 Rounds)

Wayfinders

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Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus moves near D'Vost and then tries to shoot the closest bad guy.

"Doc you need to lay off those honey cakes to fit through the door!"

He aims.

attack: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d4 ⇒ 2


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The kasatha's disk is deflected by a portion of the wall.
Due to cover

The other Starfinders' shots, however, connect, although Eleazar pays for his efforts.
AoO due to reach
Melee attack (claw) v. Eleazar: 1d20 + 12 ⇒ (12) + 12 = 24
Damage (S) plus grab: 1d6 + 5 ⇒ (2) + 5 = 7

While gripping the undead, the injured corchaaz attempts to cut the Starfinder to pieces!

Melee attack (claw), full attack v. Eleazar: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
Damage (S) plus grab: 1d6 + 5 ⇒ (4) + 5 = 9
Melee attack (claw), full attack v. Eleazar: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Damage (S) plus grab: 1d6 + 5 ⇒ (4) + 5 = 9

COMBAT ROUND THREE Cont'd/ROUND FOUD BEGINS

PCs in bold may act

Dov
D’vost
Eleazar
-24 SP | -8
Oddman -11 SP
Mierwag -10 SP (+1 AC for 5 rds)
Round Three
Rattus
Corchaaz (blue) -16 HP (graviton attuned 3)

Acquisitives

Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

Mierwag moves forward into the room, now glowing brightly. Move and fully photon attune.

She swings her shield once more at the remaining creature.

Attack vs. KAC: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d3 + 4 + 3 + 4 + 1 + 1 + 1d2 ⇒ (3) + 4 + 3 + 4 + 1 + 1 + (2) = 18
16 fire & 2 electricity on a hit.

Second Seekers (Luwazi Elsebo)

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Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman moves inside as well, staying away from the creature’s reach. He tries his pike this time.
Pike vs. KAC: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4

Who ordered the double 1s combo? Here it is

Second Seekers (Jadnura)

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Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

Eleazar feels the bones in his chest pulverize.....not that he needs them to breath. But the body can only take so much.

From the hand that has the black flare around it, a blade made of bone shoots out. Eleazar strikes at the claw with it.

Graviton Attuned (3), not that it will help that much.
Bone blade (KAC): 1d20 + 4 ⇒ (7) + 4 = 11
Damage (Slashing): 2d4 + 3 ⇒ (4, 2) + 3 = 9

Edit: Okay, that didn't hit, I am certain of it. So using my shirt reroll, with 3 novas
1d20 + 4 + 3 ⇒ (17) + 4 + 3 = 24

"S...omme....he...lp...h...ere," the sound of his voice is ghost soft, as he can bearly get the words out from the crushing vice of the pincer....

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
Rattus Solo wrote:
"Doc you need to lay off those honey cakes to fit through the door!"

"Oh, bother..."

Dov advances and squeezes into the narrow passage, sucking in his gut and holding his breath in the process...

Squeezing:

In some cases, you have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. While squeezing, you move at half your speed and are considered to have the entangled condition.

(Yay 40ft land speed...Dov can bearly make it there!)

He'll whip out a syringe full of expanding foam and medigel, jabbing it into Eleazar's nearby arm as a standard action.

Eleazer heals:
Field Dressing: 1d6 + 5 ⇒ (1) + 5 = 6 Hit Points (but can't be the target of this ability again until Eleazar takes a 10 minute rest to regain stamina)

{wheeze} "...make..." {gasp} "...room..." {wheeze} "...please?"

Dov is squeezing and entangled

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

D'vost looks concerned seeing his dead friend Eleazar being badly hurt. He looks even more deadly pale than usual

"Hold on Eleazar,<click> I will burn it." his eyes showing more shine in it as he would enjoy it.

Attack vs EAC: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage, laser: 1d10 ⇒ 8

Attack vs EAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage, laser, critical: 2d10 ⇒ (4, 6) = 10
Burn, critical effect: 1d6 ⇒ 2

"BURN<click> YOU CRAB! <click> BURN!"

Eufory fills his whole body as his shot connected dealing extra damage to the odd-looking enemy. His eyes are wide open and his antennas twitching. His mandibles are wide open like he would like to eat the enemy

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus tries to hit the creature again.

attack: 1d20 + 6 ⇒ (18) + 6 = 24

damage: 1d4 ⇒ 1

"This thing is tough!"


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The combined assault of the Starfinders brings down the remaining corchaaz!

COMBAT OVER

As the dust and ash begin to clear and the sweat, briny smell of smoked crab starts to dissipate, it is evident that the doorway near the far end of the chamber opens into another room.

The orderliness of this other room contrasts with the messy chaos elsewhere in the mines. Geometric patterns cover the floor, and a half-dozen humanoid robots kneel facing an alcove in the south wall.

Perfectly straight scorch marks cover the entire alcove in dizzying patterns of flawless geometric shapes— especially triangles. A single robot sits in the alcove, facing the others, its hands folded serenely in its lap and holding its own detached head.

None of the robots show any signs of life. The robots’ featureless faces bear an eerie resemblance to those of the copaxis.

Culture (DC 25) or comprehend languages to decipher the markings:
The writing here isn’t a traditional spoken language but is instead a sequence of mathematical codes that convey meaning, which you can translate as if it were a written language.

Exactly one third of the writing gives praise to “The Three That Are One,” and gives thanks for the great “Mind Gift” bestowed on “We Who Toiled Without Thought.”

With a successful Culture or Mysticism check (DC 19) or if you worship Triune, you may open the spoiler below

Spoiler:
You recognize this as a clear reference to Triune.

Another third of the writing describes the robot’s evil masters, “Those Who Have No Mercy and Fear the Mind Gift.”

The final third of the writing is a plea to “The Three That Are One” for one final miracle—a chance to escape this life of toil.

Computers, Engineering, Physical Science or related Profession check (DC 19) re shapes:
The writing here isn’t a traditional spoken language but is instead a sequence of mathematical codes that convey meaning. You decipher the code as follows.

Exactly one third of the code contains imbedded references to “The Three That Are One,” and references of gratitude for the great “Mind Gift” bestowed on “We Who Toiled Without Thought.”

With a successful Culture or Mysticism check (DC 19) or if you worship Triune, you may open the spoiler below

Spoiler:
You recognize this as a clear reference to Triune.

Another third of the code contains imbedded references to commands given by, “Those Who Have No Mercy and Fear the Mind Gift.”

The final third of the code is like an emergency signal directed toward “The Three That Are One” containing a request for one final miracle—a chance to escape this life of toil.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman will sit down in a corner and rest for 10 minutes to recover stamina. And another 10 minutes to use his Healing Touch to recover 10 hit points.

Second Seekers (Jadnura)

Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

Falling out of its claw, Eleazar will pick up his pike and look over at the creature. He sensed odd gravimetric power coming from it.
Saying in a very dry gravely voice,"Anybody know what this is? And why it seemed to have powers similar to a solarian?"

With that, he will go sit next to Oddman, close his eyes and just appear to be a lifeless corpse for 10 minutes.

Spending 1 RP to heal stamina....that hurt :-)

Acquisitives

Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

Mierwag joins the nap party.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

D'vost calms down after the enemy is dead. Feeling a bit foolish for his outburst. Then he looks with interest as Oddman, Eleazar and Mierwag sit together and begins to meditate so he joins them.

D'vost enjoys being part of that group and wants to share their experience. Being bored really quickly he begins assembling sticky bomb grenade, using some substance scratched from the crabs as the sticky substance.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Feeling a bit oppressed by the crowd lining up by him, Oddman finishes healing and goes to investigate the copaxi robot and the markings.

Culture: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

But it's all gibberish to him.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
Eleazar Amasa wrote:
Saying in a very dry gravely voice,"Anybody know what this is? And why it seemed to have powers similar to a solarian?"

Dov will sit near the others during their break, not necessarily to rest but rather to replenish his supply of readily-available biohack components (biohacks per-day reset). He'll explain everything he learned from his custom microlab during the break.

Afterwards...

Culture: 1d20 + 12 ⇒ (12) + 12 = 24
Physical Science: 1d20 + 14 ⇒ (1) + 14 = 15

Le sigh. Thanks, dice.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Shirren walks around the copaxi robots, slowly looking at them

"Does anyone<click> understands those shapes<click> and their meanings?" asks while knocking couple of times at one of the robots.

Culture +3 no chance to pass DC25 ;)

Acquisitives

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Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

"Sure I do..."
Bluff: 1d20 + 3 ⇒ (6) + 3 = 9

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

"Very funny<click> Mr. Ant-man<click>" says shirren as he continue to walk around.

"Maybe Therseis, can translate this.<click>"


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Anyone else plan to attempt a Computers, Engineering, Physical Science check with regard to the shapes?

If not, is there anything else the party wishes to do before departing?

Acquisitives

Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

"Might as well collect some pictures for posterity. I'm sure someone will be able to figure out something more about what that's supposed to mean."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
GM Valen wrote:
Anyone else plan to attempt a Computers, Engineering, Physical Science check with regard to the shapes?

As the party is no longer in an immediate danger or distracted, a PC may choose to take 10 on the Skill check and may also attempt a retry.

Second Seekers (Jadnura)

Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

I would love to roll, but I am just a poor simple solarian with no skills :-(

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

I also don't have any of those...

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

If the GM is being incredibly kind and offering a try-again...

Culture: 1d20 + 12 ⇒ (1) + 12 = 13
Sigh

Physical Science Take 10:

"Hmm, interesting, interesting. The writing here isn’t a traditional spoken language but is instead a sequence of mathematical codes that convey...let me see...

Exactly one third of the code here contains embedded references to “The Three That Are One,” and references of gratitude for the great “Mind Gift” bestowed on “We Who Toiled Without Thought.”

Culture: 1d20 + 12 ⇒ (8) + 12 = 20

"Ah, yes - this as a reference to Triune! Look here! Another third of the code contains imbedded references to commands given by, “Those Who Have No Mercy and Fear the Mind Gift.”

The final third of the code is like an emergency signal directed toward “The Three That Are One” containing a request for one final miracle—a chance to escape this life of toil."

Dov adjusts his bow tie a bit.

"...thoughts?"

Acquisitives

Formian Shield Solarian 4 |SP 32/32, HP 32/32, RP 4/4| EAC 17 KAC 19 CMD 27|F: +4, R: +2, W: +2 | Init: +1 | Perc: +6, SM: -1

"Seems like Triune's message may have gotten here after all, but there was some conflict that caused it to be ignored? Repressed?"

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

"Android or robotic slavery. They thought the signal was a divine message of freedom. They were wrong. The copaxi - or maybe their masters who hide deep in the sea - disagreed. They fought. Maybe they won, or maybe the civilization was destroyed. Over 300 years to build back up. Years and years trapped in this planet, with no escape, all their fault. All their shame."

Oddman seems lost in his memories.

Exo-Guardians

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Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

"Yes, that is <click> another example of conflict<click> after receiving the signal. It seems like it was a spark<click> for conflict and resulted in collateral damage.<click>"

Says shirren.


@Eleazar isn't this a SFS saying: "skilled like a solarian' :P

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov will silently nod at the others' thoughts on the matter, then move to study the robot more closely.

If a check is required, GM, feel free to bot. Computers/Engineering are both at +12, with tool kits that...*facepalm* I have a Linguist's Kit (+4 circumstance bonus for Culture to decipher writing)...I would have made the original DC 25 culture check... d'oh!)

*Sigh* Anyway. I also have a Trapsmith's Tools (+4 circumstance bonus to Engineering/Mysticism checks to disable traps) if needed.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Among the translated engravings, you discover a series of markings that constitute a recurring sequence, but not seem to serve any other purpose.

As Dov examines the robot more closely, he spots the same series of markings on three buttons of a miniature keypad at the base of the robot's skull.

If you enter the sequence on the keypad:
The robot appears to awaken. It slowly begins to speak in a series of beeps, static, and chimes. As it does so, any nearby comm units activate to receive an incoming message, though the message is garbled.

You may attempt a Computers or Engineering check to try and reconfiguring a comm unit to ungarble the message.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov will enter the sequence as the robot starts to come to "life" as it were to allow his comm unit to translate for the others...

Computers: 1d20 + 12 ⇒ (19) + 12 = 31


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The robot moves in broken, stiff movements, as its continues to emit a series of beeps and static burst, which convey a sense of despair, for several minutes. As the translation from the comm unit, begins to become fully functional, its words become evident.

"Carve! Dig! Haul!" cries out the robot. "Freedom comes only through The Three That Are One! I am Less Than Three!"

Near the other, non-functioning robot frames, you find an abandoned armor upgrade in the form of a [I]mk 1 mobility enhancer (Starfinder Armory 84).

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

"Does he have a soul still?"

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

D'vost listens with a sad expression on his bug-like face.

"I find it depressing<click>, that they died here<click> without gaining their freedom.<click>" shares with his harsh voice.

Second Seekers (Jadnura)

Male Borai (human) Solarian (Flare) 4 | SP 7/32 HP 34/34 | RP 4/4 | EAC 16; KAC 17 | Fort +5; Ref +4; Will +4 | Init: +3 | Perc: +6 , SM: +5,Dark Vision 60ft Speed 30ft | | Active conditions: Shirt Reroll not used.

"What does it matter if it has a 'soul' or not. There are people in this universe that thinks androids are not people and have no soul. There are some that think the undead do not have a soul--well..the mindless do not have any mind or ability to think. But really...what is a soul?"

"Hello Less Than Three, I am Eleazar, and it seems like you were persecuted because you and your people were not like the Copaxi. We have seen this before from where we come from."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Eleazar Amasa wrote:
"Hello Less Than Three, I am Eleazar, and it seems like you were persecuted because you and your people were not like the Copaxi. We have seen this before from where we come from."

"You understand me! Greetings Eleazar!" replies the robot manically, but its tone soon turns to one of despair. "The persecution is universal? Then, there are none left with which to share the 'The Mind Gift'? Indeed, I must be the last of my kind."

The robot emits an electronic chirp, then asks, "Have you heard the voice of the 'The Three Who Are One'? Is that why you have come?"

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1
Robot wrote:
"Have you heard the voice of the 'The Three Who Are One'? Is that why you have come?"

"We did hear it<click>, yes<click>. And without hearing it<click>, we would not have come.<click>"

Responds in a convoluted way.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Androids, Borais and SROs have souls.

He has a soul.” Oddman approaches. “The signal of Triune was heard across most of the worlds, and most of them used it. This world, after 300 years, finally used it, and that is why we are here. We don’t know if you are the last - but you are the first robotic organism we found and activate. The war is over.

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