GM supervillan's 5-09 Traitor's Lodge (Band of Foxes) (Inactive)

Game Master supervillan

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Liberty's Edge

”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

I do not VTT. It seems tricky to line up a time that suits.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I haven't looked at the schedule yet.

Liberty's Edge

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LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Not doing anything, it’s hard enough to get three hours every two weeks to get together with my f2f gaming group on vid chat to run a session. Free time for a 4-5 hour session just ain’t there.

PbP is a lot easier to manage, sneaking 5-10 minutes or even a half hour to check my games and post is much more feasible.


The Waking Rune

Blinkback belt is solid, and pretty much a necessity for a character concentrated on throwing weapons.

You can get enhancement bonuses to physical stats from a couple of non-belt items: snakeskin tunic for DEX, ioun stones for all stats, there may be others.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

No doubt, but those other items are more expensive than the standard 4K stat belt. Still, you play the character, not the stat.


The Waking Rune

It may be relevant so here's a note on how I handle Detect Magic and Illusion: a cantrip does not defeat an entire school of magic, that is to say that the cantrip caster does not automatically know 'oh that's an illusion spell' when his divination picks up an illusion. If the illusion is one that is intended to deceive the senses then the cantrip caster gets a Will save for interacting with the illusion, just as if he touched it. If the illusion spell is something else (and there are many spells and magic items within the school that do other things than deceive the senses) then Detect Magic reveals the school in the ordinary way.


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The Waking Rune

Sorry to hear about your marriage Toshiko - but yay for distracting new lady!

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17
GM supervillan wrote:
Sorry to hear about your marriage Toshiko - but yay for distracting new lady!

Seconded!

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Would dragging Kenta up the stairs break invisibility?


The Waking Rune

No, it's not an attack.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Scary bad things, yeah, scary scary bad things~

Please don't TPK us~


The Waking Rune

The last thing I want is to bring a premature end to our little kitsune campaign! Level 3 is such an awkward level - you almost never have enough fame or gold for a raise but you're invested in the character by now.

I hope you all make it :O

Grand Lodge

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Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I guess I waited just a round too long on the 'Vanish' shenanigan. It's just that Silent Image has a duration of 'Concentration', so Onna was trying to maintain the illusionary wall as long as I could. When the BBEG started teleporting, that turned out to be a waste of time. (Not that the wall would have fooled it anyway, but that is besides the point). Just trying to explain the 'action economy' Onna was guided by during the fight. She really felt that wall was going to keep the team safe. Had I abandoned that earlier, we may have all made it out.

In retrospect, I should have also been clearer what 'plenty of room' & 'log jam' meant. I thought I could get up the stairs in a single move action. I never intended to stop near the Demon. I would have waited in the hallway until the next round so I could double move all the way up (I was hoping for no more than an AoO at best). However, reading what I wrote, I clearly listed what would happen. It was a Standard action to cast Vanish (stupid True Sight), a Move Action to run toward certain doom and an Immediate action to die. Again, one of the few shortfalls of Pbp.

All of that said, Onna did what she was trying to do, get the team out first.


The Waking Rune

I had pointed out a couple of posts earlier that it would be a double move to get up or down the stairs. Had you waited though, you'd have been half way up the stairs after one turn and exposed to a full attack from the big ugly.

It was, however, a very heroic end. There's no doubt that the Vanish spells allowed Toshiko and Hiiragi to escape (and to get Valais out too).

Can Onna be raised? You can buy raise dead using 16 PP, 5,450 gp, or 8 PP and 2,450 gp. The gold cost can be split between PCs (if they're willing of course).

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hiiragi will of course pour all of her resources into a rez. I’ll need to check to see if her current gp total includes the previous chronicle (since I’ve been working off my cel phone for a month or two).

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

I think the first question is if Onna's willing to be raised. Then, how much PP Onna has to spend. That'll settle which option to take and then how much gold willing contributors would need to offer.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

I believe it should be quite feasible to raise Onna, if she is willing. Here are the relevant rules in full from the roleplaying guild guide (starting on page 19).

____________________

Players are encouraged to share their physical resources in order to resolve any and all conditions. They may not pool Prestige Points, even if they’re from the same faction. Characters can also sell off gear, including a dead character’s gear, at 50% of its listed value to raise money to purchase a spell that will resolve the condition, though they can only do so in a settlement and they cannot sell off any items found during the current adventure that they haven’t purchased. Characters can use the rewards from the Chronicle sheet they earned in order to resolve any conditions. Characters who die during an adventure and are raised receive full XP for that adventure, as long as they completed at least three encounters (or as long as they completed at least one encounter in a quest). A character who ultimately doesn’t resolve conditions during or immediately after the adventure must be marked as dead (see below).

Death: Death is a constant threat for characters who undertake dangerous missions such as those given out by the Pathfinder Society. Unfortunately, death can happen in Pathfinder Society Roleplaying Guild play just like any regular Pathfinder RPG session.

The basic rule for the Roleplaying Guild is that if a character dies during the course of an adventure:

• They can be raised by a character of appropriate class and level seated at their table by paying all costs associated with the resurrection.
• They can be raised by an NPC in an appropriately sized settlement by purchasing spellcasting services.
• They can be raised by his faction by spending the requisite Prestige Points.

If the player can’t or chooses not to use any of these options, the character is permanently dead. That character’s player receives a Chronicle sheet for the adventure with no XP, Prestige Points, gold, and boons. The GM reports that character as dead on the Reporting Sheet provided with the adventure and on the character’s Chronicle sheet. The player will need to make a new 1st-level character or play a different character to continue playing in the Pathfinder Society Roleplaying Guild.

Players are permitted to spend character gold to help a party member purchase spellcasting services such as raise dead or remove disease.

____________________

So, what the GM stated (16 PP OR 5,450 gp OR 8 PP/2,450 gp) is pretty spot on for the cost of a raise dead spell. However, that will bring Onna back with two permanent negative levels. She will need to also plunk out the money (1280g each) or prestige (4PP each) for two Restorations to remove those levels. She could still play at 2 or 1 negative levels*, but would definitely need to be super careful and start saving for the remaining restorations.

For the record, Kenta is willing to put up his share (whatever that ends up being) towards helping her out.

*For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Thanks for copying that in! Good to have it handy.

So, either we do this 100% off of gold or someone will need to chip in 8 PP (but we can’t pool PP—booooo). However, we can chip in 4PP to clear her negative levels.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

I have 8 PP to give and a little over 800gp. Happy to do so :D it’s very in-character

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Thank you for your collective willingness to help keep Onna out of The Boneyard.

I have 8 pp and 1490 gold (not counting whatever is on this chronicle sheet).

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Between you and I, we’ve got the PP cost for a resurrection and the negative levels.

We also have 843+1490 (........about 2300? yeah).

Which means we only really need like 150!


The Waking Rune

Ikari's going to feel awfully guilty about not being here.

Full Chronicle gold is 1293gp - now you just need to get back to Starrise Spire!

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

That's going to hurt the long term plans a bit, but really, how much money does a bard actually need?

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami could "match" Hiiragi's contribution with 800gp. Then Onna doesn't have to go broke? He also has PP to burn for one of the negative levels if Hiiragi would rather "split" the cost by paying for one each.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Hmm...

Considering that PP is less versatile than gold and we have some volunteers to use theirs, I think we can do this with the least harm to gear progression (so no one gets really far behind). Here is my thought.

Onna burns 8 PP for half a raise dead.

Itami burns 4 PP for a restoration.

Hiiragi burns 4 PP for a restoration.

Kenta, Itami, Hiiragi split the 2,450 gold (~816.7 each).

If Toshiko pops in there for that, it drops to 612.5 each.

If Toshiko AND Onna pop in there for that, it drops even lower to 490 each.

End result is Onna is out of Prestige, but doesn't take a hit (or a big hit) to gold at the same time. Everyone else takes a small bump to gold and/or looses a couple Prestige.

I'm still working up the best response in character. I'll hope to get that posted today or tomorrow.

Liberty's Edge

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”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

I will, of course, kick in.

Grand Lodge

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Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I am truly humbled by everyone's willingness to help. Thank you all.

Grand Lodge

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Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Onna, you’ve saved our collective asses EVERY time we’ve run into something too hard to handle, be it a pair of harpies or what seems to have been a glebrezu (dunno if I’m spelling that right). About time we returned the favor ;D

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

***blushes***

Just doing my job.


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The Waking Rune

Yay for our kitsune family :)

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Indeedly.

I also wanted to mention that Kenta will be spending some Prestige on a few group consumables. Sorta to help make up for not having to spend as much on Onna but mainly to put the group in better shape going forward.

Planned purchase of a scroll of lesser resto with 5x casts this session (2PP). Not sure what to get next session though. A scroll with 2x casts of Daylight, Invisibility Purge or Remove Blindness would be solid options.

Dark Archive

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Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

I'd suggest an oil of Daylight, since presumably if you need that spell, reading is off the table! ;)

I'll probably start getting to that too. Itami has really minimal item needs, but I'll try to cover things more on the arcane end.


The Waking Rune

Ikari will pick up a bunch of divine support items too. Good 'ole Magical Knack is giving him CL3 in cleric, so level 2 spell scrolls can be used with no chance of failure.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hiiragi will be working toward Defiant armor and Bane weapons toward Evil Outsiders ASAP.


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The Waking Rune

So, you have achieved full GP rewards and 2PP!

A few details for you:

The 'real' BBEG in this scenario is not the Glabrezu - though the demon will fight anyone who doesn't run. The BBEG is the ghost minotaur, Karsos. However, Karsos doesn't bother with anyone who hasn't drawn his attention, and you only draw his attention if you gather a sufficiently high amount of evidence from the lodge below Karsos's ruined maze.

So there's a 'sweet spot' that you hit - you got enough evidence that, when the bonus for returning Valais is added, you succeed at the mission; but you obtained too little for Karsos to notice you, so you avoid that encounter.

Much like with the Glabrezu, it can make sense to run from Karsos as well. He's much more beatable than the demon though :o But he does have a mirage arcana power that recreates the maze as an illusion, so it's not all that easy.

Grand Lodge PCs do miss out on a boon for not obtaining a greater amount of evidence (but it you'd got that you'd have faced Karsos as soon as you came up from the lab level, and I don't think that would have gone so well).

The optional encounter that I skipped is a globster. Frankly in an aquatic environment these are a much greater threat than their CR indicates. I find that CR often makes no accounting of strong defensive abilities, and the globster is flat out immune to piercing and bludgeoning damage. I don't think you'd have killed it, and it would be doing 4d6+18 with a single slam-grab-constrict.

The guardians that gave you such trouble were carrion golems with some minor variations. Many-arms' serpentine tail meant she couldn't be tripped. Many-eyes swapped Stench for All-round-vision. They have DR that can be beat by slashing or bludgeoning - but my GM dice were too hot and they dropped Kenta quickly, leaving Hiiragi (piercing arrows) and Toshi (piercing starknives) to deal with them. Being golems they're immune to magic missiles too.

I hope you still enjoyed the scenario. I like it because it gives a lot of background on a couple of recurring NPCs - Valais and Thurl (also another recurring NPC, Aslynn, who you missed - she's contacted via the summoning chamber). Plus there's a nice mix of a creepy investigation and some challenging combat :o

I'll post again in a few hours to check how you want to sort out Raise Dead and Restorations. Everyone (including Onna) will get 2PP and 1293 GP before day jobs.

ETA: feel free to go back and read all the Abyssal spoilers for a bit more (ooc) flavour and info if you didn't already.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

I’m good with the plan mentioned above (8PP from Onna, 4PP from Itami, 4PP from Hiiragi, 490gp from everyone).

Onna, if you’d like, I can take the 8 and you take the 4 (makes sense for Hiiragi), but I’ll leave that at your discretion.


The Waking Rune

Is everyone happy splitting the GP cost evenly between the 5 of you? 490gp each, and I can knock that off on the Chronicle Sheets.

I'll wait to here confirmation of who is spending PP. At any rate I will aim to have the Chronicles done by the end of this weekend.

Liberty's Edge

”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

I have deducted the 490 from Toshi's purse.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)
GM supervillan wrote:

Is everyone happy splitting the GP cost evenly between the 5 of you? 490gp each, and I can knock that off on the Chronicle Sheets.

I'll wait to here confirmation of who is spending PP. At any rate I will aim to have the Chronicles done by the end of this weekend.

Yup!

Grand Lodge

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Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Yes please, and thank you all again.

Hiiragi, I appreciate your offer, but I have enough to cover the 8 PP, (and now have 2 PP left over).

Dark Archive

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Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

I am good with the plan Hiiragi has condensed into a single post 5 posts above this one! GM, will you be putting those costs on the sheet?

EDIT: Despite Onna kicking the bucket, I really liked this scenario and thought you did a great job with it GM. I was sufficiently creeped out, the flavor was great all around, and I liked how challenging it all was. Obviously we were not really up for the challenge (not surprising to me since we're basically a bunch of socialites :)), but this was a fun scenario that I plan to run someday! Thank you GM :)

REDIT: I'm also a "fan" of Baphomet, so I enjoyed that particular piece of it too!


The Waking Rune

At present, Toshi has said she's already deducted her 490gp and I'll be marking that amount off on everyone else's Chronicles. I can also mark the PP expenditure.

I think next time I come to GM this group I'll look a little more closely at the scenario I'm proposing to see if it's a good match ;) (Mind you, saying that, you *did* get a full success here).

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

I mean, I don’t think there’s ANY level 3 group that’s ready to take on something that swings five +20’s around. If Hiiragi hadn’t rolled extremely badly a lot of times in a row, we’d have been fine, so I consider it well-matched!


The Waking Rune

The scary manifestations and Valais running for it are supposed to be big hints that you should run too ;p

I think a party of 7 level 7 paladins might take down the big G, probably not without losses though.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

It might be interesting for the group to go on a holy crusade against evil outsiders after this though, focusing on missions against that type of enemy. Kenta would certainly be all for that and Hiiragi appears to now be the same way.

Alternatively, we could avoid those kind of missions, due to being a bit terrified of them. I have a pfs2 Barbarian that is a bit shell-shocked against devils as the group was trounced by one once.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hiiragi will be spending the same amount of money on her anti-Evil Outsider equipment either way... but it’ll take her a bit to get properly outfitted, naturally.

First will be getting Valiant Armor, which should run her around... 1000-2000 gp? Give or take? (She’s gonna be upgrading to Heavy when she can.)

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

+1 Defiant armor (I think you meant that) will cost 4000g. 1000g for the +1 and 3000g for the Defiant property.

If possible, I'd suggest upgrading to heavy armor first, because otherwise you are looking at selling your medium armor back at half value then buying heavy and then spending 4000g again.

What, if I may ask, is your end-goal for armor? Mithral Full Plate?

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Not entirely sure, but I want to stick as close to the “miko” theme for Hiiragi as possible (even when I put a weird spin on it). Not a lot of shrine maidens in heavy armor, but I may be able to find something that can be flavored as having the basic shape of a hakama and such!


The Waking Rune

O-yoroi samurai armour is available (historically this was strictly for samurai bushi going to war, but hey this is a high fantasy campaign).

The Glamered property costs about 2700gp and makes it look like you're wearing robes, not armour.

Hat of Disguise does the illusion cover as well.

ETA: Hiiragi is a crusader-cleric and a barbarian berserker too, so bushi gear seems totally appropriate. Heavy armour proficiency with your level 5 crusader bonus feat?

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta is currently planning on an Agile Adamantine Breastplate. He's going for the DR/HP Stacking/Self-Heal route instead of AC stacking since he does 2-handed attacks so shield bonuses aren't really feasible.

Style wise his background doesn't connect him with anything particular so just the basic armor of the realm is more than enough for him.

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A MW O-yoroi would actually be better (statistically) for you than full plate and is quite accessible even at this level.

But any heavy armor options are going to be very weighty for a 12 str character and I think you still need the proficiency to even wear it effectively. If your plan for heavy armor is for later levels then you'll probably just be best planning for a mithral version of something (O-yoroi or Tatami-do depending on expected dex scores).

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