World's Most Interesting Silverhex Chronicles (002) [PFS Standard] (Inactive)

Game Master Great Green God

Team 002:
Perception
[dice=Arathorn]1d20+5[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+3[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20-1[/dice]

Initiative
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+2 [/dice]
[dice=Blane]1d20+9[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20+4[/dice]

Sense motive
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+0[/dice]
[dice=Hallimir]1d20+4[/dice]
[dice=Zaratina]1d20-1[/dice]


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.

Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Player Name I'm Hiding In Your Closet
Character Name Lydia Stillbourne (and Fomalhaut)
PFS # #40025-20
Faction Dark Archives
Day Job Roll Profession (Librarian), Guiding Spirit: 1d20 + 9 ⇒ (9) + 9 = 18
Profession (Librarian), Guiding Spirit: 1d20 + 9 ⇒ (16) + 9 = 25
Standard Advancement or Slow? standard

Initiative Modifier +1
Perception Modifier +4
Sense Motive Modifier +4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

O_o That was fast.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Player Name MorphiusLink
Character Name Hallimir Duskrin
PFS # 52842 - 5
Faction Sovereign Court
Day Job Roll Nil
Standard Advancement or Slow? Standard
Initiative Modifier +6
Perception Modifier +6
Sense Motive Modifier+4

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Player Name Enchanter Tim
Character Name Dominic Radzi
PFS # 1142-11
Faction Scarab Sages
Day Job Roll Craft Carpentry: 1d20 + 9 ⇒ (6) + 9 = 15
Standard Advancement or Slow? Standard

Initiative Modifier +4
Perception Modifier +2
Sense Motive Modifier +0

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Player Name: Matthais777
Character Name: Lucy Galonnica's/The Black Maiden
PFS # 176948-10
Faction Dark Archive
Day Job Roll None
Standard Advancement or Slow? Standard

Initiative Modifier +7
Perception Modifier +0
Sense Motive Modifier +0

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Player Name JTDV
Character Name Tawner Kelenfold
PFS # 252422 - 1
Faction Silver Crusade
Day Job Roll Temple Healer: 1d20 + 5 ⇒ (15) + 5 = 20
Standard Advancement or Slow? Standard
Initiative Modifier -1
Perception Modifier +4
Sense Motive Modifier +4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tawner, are you using Perform for your Day Job skill roll? If so which subskill do you have ranks in (Act, Comedy, Dance, Keyboard, Oratory, Percussion, Strings, Wind, or Sing)? Normally you would use Profession (Healer or Merchant or the like, Tawner actually gets a better bonus here because the skill is WIS-based) to monetize your healing talents, or (I believe) there is a specific PFS Boon that allows you to make Heal checks for your Day Job.

There's no intrinsic problem with making a Perform check I'm just curious as to which specific one you are using.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Player Name KingOfAnything
Character Name Airyn Skystalker
PFS # 93593-20
Faction Grand Lodge
Day Job Roll n/a
Standard Advancement or Slow? Standard

Initiative Modifier +2
Perception Modifier +7
Sense Motive Modifier +8

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Player Name william wieleba
Character Name Blane Bonesnatcher
PFS # 208043-5
Faction Dark Archive
Day Job Roll dayjob: 1d20 + 4 ⇒ (20) + 4 = 24
Standard Advancement or Slow? Standard
Initiative Modifier +9
Perception Modifier +3
Sense Motive Modifier 0


Sidi's player (though I need to switch characters as Sidi will be occupied) dotting in before I go pick up my son. I'll get the details posted tonight.

EDIT: Was going to play a Fighter, but what do we need?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None
The World's Most Interesting GM wrote:

Tawner, are you using Perform for your Day Job skill roll? If so which subskill do you have ranks in (Act, Comedy, Dance, Keyboard, Oratory, Percussion, Strings, Wind, or Sing)? Normally you would use Profession (Healer or Merchant or the like, Tawner actually gets a better bonus here because the skill is WIS-based) to monetize your healing talents, or (I believe) there is a specific PFS Boon that allows you to make Heal checks for your Day Job.

There's no intrinsic problem with making a Perform check I'm just curious as to which specific one you are using.

I was thinking Profession Healer based on the information that Lydia gave me during the first adventure. Then I had no idea what I was doing. Then I put it in my perform check. And then I went back in time before I did that and told myself to think about a Temple Healer based on what Lydia told me - which caused a temporal loop in which I continually have no idea what I'm doing. So...I should use Profession (Healer) and not do the perform check?

EDIT: Also, what do I do with all the loot and stuff from the first adventure? Does it come with me on this adventure?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Blake's Tiger wrote:

Sidi's player (though I need to switch characters as Sidi will be occupied) dotting in before I go pick up my son. I'll get the details posted tonight.

EDIT: Was going to play a Fighter, but what do we need?

Looks like we could use some fighter-y types.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:

I was thinking Profession Healer based on the information that Lydia gave me during the first adventure. Then I had no idea what I was doing. Then I put it in my perform check. And then I went back in time before I did that and told myself to think about a Temple Healer based on what Lydia told me - which caused a temporal loop in which I continually have no idea what I'm doing. So...I should use Profession (Healer) and not do the perform check?

EDIT: Also, what do I do with all the loot and stuff from the first adventure? Does it come with me on this adventure?

Well as far as the money and prestige points go, I would suggest using your 2 prestige points on a wand of cure light wounds with 50 charges. You might also use some of the money on a wayfinder (check out your Confirmation chronicle sheet for more info). The rest of the money might go toward purchases of potions or scrolls you might think useful or toward upgrading some of your gear to masterwork level. You can sell old equipment for half its original cost.

I would look at the most recent version (9.0) of the Pathfinder Society RP Guild Guide for more info. Click my picture to get to a page with a link to it.

Profession skills are trained only so you would have to actually have ranks in it to use, but one rank would give you a +8 bonus on the check. Though I still like the idea of using Perform (comedy). I mean haven't you heard of the healing power of laughter?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

LOL! Tawner's too uptight to perform comedy! I'll put it in Profession instead. *EDIT - actually, I'm going to skip the day job role; maybe in the future, but for now I'll just N/A that day job.*

I'll use the prestige points for a CLW wand, that's a good idea. The wayfinder should be free though, because according to my chronicle sheet, it's the first time for my first character.

Thank you.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Player Name: Tim M (Blake's Tiger)
Character Name: Zaratina
PFS # 230524-10
Faction: Grand Lodge
Day Job: N/A
Advancement: Standard
Initiative: +4
Perception: -1
Sense Motive: -1

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Tawner Kelenfold wrote:

LOL! Tawner's too uptight to perform comedy! I'll put it in Profession instead. *EDIT - actually, I'm going to skip the day job role; maybe in the future, but for now I'll just N/A that day job.*

I'll use the prestige points for a CLW wand, that's a good idea. The wayfinder should be free though, because according to my chronicle sheet, it's the first time for my first character.

Thank you.

Given that you're still level 1 and very much in Mr. Potato Head territory, you could have that rank there to make Day Job rolls with for now, then trade it out for a different skill before reaching 2nd level but after purchasing the Temple Healer award (which I believe only costs 2 Prestige, so you should be able to do it after this). My Rogue is doing exactly that; he has a rank in Craft (Sand Art) that he'll turn into a rank in Use Magic Device as soon as he joins the Thieves' Guild.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Everyone is here so let's take stock.

We have:

Cleric 1
Druid 1
Fighter 1
Magus 1
Rogue One
Spiritualist 1
Vigilante 1
Witch 1

How about the following teams?

Cleric 1 (balanced against the Witch)
Druid 1 (balanced against the Spiritualist)
Magus 1 (balanced against the Fighter)
Vigilante 1 (balanced against the Rogue)

Fighter 1 (balanced against the Magus)
Rogue 1 (balanced against the Vigilante)
Spiritualist 1 (balanced against the Druid)
Witch 1 (balanced against the Cleric)

I need to put the maps and handouts and threads up later today, so assuming the above is agreeable we should be able to start in earnest Late today/early Friday (EST). If anyone wants to switch teams let me know.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Anything wrong with making us all one party? 8 IS the maximum permitted table size, and I should think it would be easier to handle in PBP than in person.

Failing that, maybe I could switch with Airyn.

Incidentally, Lucy, if you worship Asmodeus, that will mean your 'social persona' alignment has to be Lawful Neutral.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8
Lydia Stillbourne wrote:

Anything wrong with making us all one party? 8 IS the maximum permitted table size, and I should think it would be easier to handle in PBP than in person.

Failing that, maybe I could switch with Airyn.

Incidentally, Lucy, if you worship Asmodeus, that will mean your 'social persona' alignment has to be Lawful Neutral.

Trust me, tried the supersized table, it's a lot less headache to split it. A slog at a RL table means a absolute eternity at the PBP table.

Also, slight misconception. Clerics and other divine casters must be within 1 step of their god to receive their spells. Casters that do not rely on divine powers, such as arcane, can be of any alignment.

Bit of a moot point, because Lucy should totally be Lawful Neutral (She loves abusing contracts to death) I just botched transferring the sheet, but still, for future reference.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
PFS Guild Guide (9) p 11 wrote:
Tables may not have eight or more players.

I'm a big non-fan of tables of 7. People at the back of the line or with low initiative never have the opportunity to move forward or do things. Maps just get too crowded, and, as pointed out, any important decision takes forever to ratify.

Lydia Stillbourne wrote:
Failing that, maybe I could switch with Airyn.

That's fine with me. What say you, Airyn?

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Im ok with the layout for the split. I agree 2 groups of 4 will make this alot easier to get through then one massive party on the pbp side.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

I don't mind swapping.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

FYI, Dominic is not a big damage dealer. He uses a whip.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Dominic Radzi wrote:
FYI, Dominic is not a big damage dealer. He uses a whip.

You should still be fine. You have a cleric with a fresh wand of cure light wounds and a spiritualist with a scary phantom to keep you in the fight and lend aid in battle. Oh, and you have a superhero.

Just give me a few more hours to get home and get things rolling.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Rogue one is happy to slot in wherever. But the mix looks pretty good so far.

Lvl 1 scenarios are usually pretty forgiving to any arrangement of party. So balance shouldn't be too much of an issue as long as there is a healer in each.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Okay, Tawner, Lydia, Dominic, and Lucy please head over to Silverhex Table 001

Zaratina, Hallimir, Airyn, and Blane please head to Silverhex Table 002

You can find both gameplay links at the top of this discussion page as well.

Handouts and Maps are in my tag line above for both games.

Titans Go!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Table/Team 1 Marching Order
1.
2.
3.
4.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Table/Team 2 Marching Order
1.
2.
3.
4.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir is a Shadow walker melee rogue with an above average AC, stealth and Perception for lvl 1. So I am happy to go first as the party scout/striker if noone else wants to.

Table/Team 2 Marching Order
1. Hallimir
2.
3.
4.

Zaratina......how did you get an Amulet of NA at Lvl 1? 2000GP is a little out of the price range for a LVL 1.1.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Table/Team 1, Tawner is happy to go second as he's got pretty good defense. But he'll go anywhere if need be.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy is actually more of a front line fighter, but unfortunately doesn't really come into that role until level 3, so probably should go third.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Table/Team 1 Marching Order
1.
2. Tawner
3. Lucy
4.

Dom? Lydia?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:
Zaratina......how did you get an Amulet of NA at Lvl 1? 2000GP is a little out of the price range for a LVL 1.1.

I'm going to guess it was one of those things that you find during the course of the adventure that you later have to give back at the end, hence it is not listed in her equipment. I'm gonna guess she played through the Confirmation recently and forgot to update her tagline conditions.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Table/Team 2 Marching Order
1. Hallimir
2.
3.
4.

Airyn, Blane, Zaratina?

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic can be the front liner for Team 1. His whip will give him reach to get to the bad guys.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia and Fomalhaut will bring up the rear, then - or better yet perhaps, Tawner can bring up the rear (a traditional spot for Clerics, actually) and we can take his spot.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---
The World's Most Interesting GM wrote:
Hallimir Duskrin wrote:
Zaratina......how did you get an Amulet of NA at Lvl 1? 2000GP is a little out of the price range for a LVL 1.1.
I'm going to guess it was one of those things that you find during the course of the adventure that you later have to give back at the end, hence it is not listed in her equipment. I'm gonna guess she played through the Confirmation recently and forgot to update her tagline conditions.

Correct.

Position 1 or 2.

EDIT: She also has one of the first sheets I converted for PbP before I developed my template, so it's a bit messier than I like. I'll get around to fixing it.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Table/Team 1 Marching Order
1. Dominic
2. Tawner
3. Lucy
4. Lydia

I'll leave it like this unless Tawner says he wants to switch with Lydia.

Table/Team 2 Marching Order
1. Hallimir
2. Zaratina
3. Blane
4. Airyn

And I'm going with this unless someone says different.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Nice one, World's Most Interesting DM! My favorite is Tolkien vs. Martin.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Team 2 has achieved their first objective and unlocked a wall of text!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:
Nice one, World's Most Interesting DM! My favorite is Tolkien vs. Martin.

Yeah, I like both of the Key and Peele ones, Jobs v Gates, Lee v Eastwood, Poe v King, Ghostbusters v Mythbusters, Picasso v Ross, Ruth v Armstrong, and Hitchcock v Spielberg v all those other directors v Michael Bay, but I had to keep it clean for office consumption--not that I don't like Weird Al mind you. ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Team 1 objective 1 complete.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Ok back online for now.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Looks like both teams have decided to hunt spiders. So, what's the plan?

Tawner's speed means that Team 1 are looking at a three day round trip, assuming the map is correct.

Things to consider for the journey:
camping gear
food
mounts or pack animals
antidote for venom
(web) solvent

It's mid-spring in Daggermark and climate is cool, but not terribly cold.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

I'm good with that if the others are. Slowing people up is one of Tawner's specialties.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic has rations. He'll buy 2 doses of antitoxin (100gp). If two people from group 1 buy medium tents, we're good. Lydia has survival skill, though it'll be interesting to see what she hunts for food.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Nightmares....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We'll be shoving off later today.


We Hallimir has bought some solvent and has 5 days of rations. Airyn has s decentvsurvival skill if memory serves so we should be ok for food. Does anyone wanna grab some antitoxin?

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