Port Peril Pub Crawl - GM Wayfinder - Outpost III (Inactive)

Game Master Eric Collins - France

Port Peril Pub Crawl
PFS Guide


1 to 50 of 62 << first < prev | 1 | 2 | next > last >>

King in Thorns slideshow!

Welcome all to Pathfinder Second Edition's Quest #4 Port Peril Pub Crawl.

I am as always in a learning process, so forgive your GM for the blunders I will be making but don't you dare make a single mistake yourselves

I hope it will be a fun run for us all!

Hereunder is what I will need from all of you.


Please take time to discuss and ask about what you don't understand or do not have yet, and, as much as you can, try and only post this when you have it all (so I have your info' in one place).

Character Chronicle #: What chronicle number is this for your character? 
Player Name: What name do you, as a person, want on your chronicle sheet? 
A.K.A.: What is the name of your character? 
Class & Level: What is the class and level of your character? 
Organized Play & Character Numbers: What is the PFS 2E # for your character? 
Faction: What faction are you slotting? 
Factions & Reputation: What is the current reputation you have in various Factions? 
Starting XP: How much XP do you currently have?  
Slow Track: Do you wish to earn Slow Track XP? 
Starting Gold: How much money do you currently have? (total from last chronicle) 
Buying / Selling: Do you wish to buy or sell any items, and have it noted on your chronicle? 

Starting Fame: How much fame do you currently have?  
Conditions & Others: Any conditions needed to be cleared, or other things you need (resolved and) noted on your chronicle? 

Downtime: What will you be doing in your downtime (and please make your roll if one is needed)?
Have fun, and roll high!

The spell Wall of Text has been cast successfully cast!
Sorry...

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

Character Chronicle #: 9

Player Name: Pirate Rob
A.K.A.: Sir Reinhart
Class & Level: Cleric 3
Organized Play & Character Numbers: 757-2002
Faction: Vigilant Seal
Factions & Reputation: Vigilant Seal 34
Starting XP: 29
Speed: Normal
Starting Gold: 70
Buying / Selling: N/A
Starting Fame: 7/29
Conditions & Others: N/A
Downtime: Ramlock (Excavating Ramlocks Tower for 2 more checkboxes, no reward currently)

"One day I will succeed where my father failed..."


King in Thorns slideshow!
Quote:

"One day I will succeed where my father failed..."[/quote

At a... pub crawl?!

Welcome Sir Reinhart (though Pirate Bob himself would fit more in Port Peril!)!

Sovereign Court

Character Chronicle #: 6
Player Name: Lau Bannenberg
A.K.A.: Sturgeon
Class & Level: Monkey Goblin Rogue (Thief) 2
Organized Play & Character Numbers: 798-2002
Faction: Envoy's Alliance
Factions & Reputation: Envoy's Alliance 15->T1, Horizon Hunters 1->T0
Starting XP: 14
Slow Track: Faster faster kill kill :D
Starting Gold: 65.3GP
Buying / Selling: Yes, this a GM baby I'm just decanting. Will get back to you on purchases. I don't think they need to all be listed on the sheet, I maintain an ITS separately. 

Starting Fame: 14, but I should probably buy some stuff with that.
Conditions & Others: I have Battle Medicine and nobody is entirely sure how many hands that needs - extensive back and forth threads exist for your amusement. What's your GM ruling on it?
Downtime: Perform in a school play: 1d20 + 6 ⇒ (5) + 6 = 11

A schoolboy uniform, with a schoolboy-sized goblin in it, with a cute tail.


King in Thorns slideshow!

Welcome to the faster faster monkey goblin!

re. Battle Medicine:

I have not seen any thread on that.

What I read in the feat is that there is pretty much nothing to read!
I saw no mention of needing even one hand.
I saw no mention of needing anything (no healer's tools).

So, for me, by RAW if you have the feat (and thus are trained in Medicine) you roll vs DC15 (unless any special DM circumstance that changes that but I have never changed the DC so far) or vs DC20 if you want (and are expert in Medicine) and see if you patch yourself or someone else up.
I would allow you to do it w/o any hand free since no mention of such in the rules I can see (if there is a specific entry I am missing that is written in the CRB or such, I will amend).
I'd ask you to RP it -- Dirty Joe retains his tight grip on his greatsword, not loosening his hands, but hawks and then spits into his own wound, his green gob quite repulsive but oh so effective at calming his hurt... ; or kicking sand into someone's gash.

Sovereign Court

It's long and tedious and going nowhere because nobody budges on their position, and the designers are keeping very quiet. But the core arguments are:

Two hands: it is a bit like Treat Wounds which requires a medkit and a medkit requires two hands. And it would be unbelievable to do it hands-free.

No hands: it doesn't list any requirements and it's not actually all that much like Treat Wounds. So by strict RAW no hands are required.

One hand: doing it hands-free is a bit implausible but requiring two hands makes it too hard to use (think of the number of actions required for a character with a shield), so these people expect the designers eventually to pick one hand as a compromise solution.

I'm expecting the one hand to eventually win, but anything can happen. But I'll enjoy RPing it :)


King in Thorns slideshow!

Since we are playing PFS here, I go by RAW.

And the only rule I see is that it has the Manipulate trait-- thus, because you're a Tailed Goblin you can use Battle Medicine w. your powerful tail (that's a suitable appendage - at least in some cultures! - even we would understand why healing some w. a monkey tail on a goblin would "often trigger reactions"!
Shocked reactions.

Personally, I see PF as a game, not as logic, and since they made it to be rather violent in combat, w. a lot of damage, to be more cinematic, I guess, they then just added easier healing options.

On another note, I won't go check again on what is not in re. Lost Omen's Character Guide, but I know all or most is in and I imagine (and trust you) that you checked re. that ancestry, right?
And the same for all characters: I won't be looking up what is sanctioned or not in your non-CRB stuff, trusting all to have checked.


1 person marked this as a favorite.

Character Chronicle #: 4
Player Name: Nicolas
A.K.A.: Jamal Wati
Class & Level: Sorcerer 1
Organized Play & Character Numbers: 6533-2005
Faction: Grand Archive
Factions & Reputation: Grand Archive 9
Starting XP: 9
Slow Track: Nope
Starting Gold: 17.58
Buying / Selling: Nothing
Starting Fame: 9
Conditions & Others: Nothing
Downtime: Lore (Academia)

Lore (Academia): 1d20 + 3 ⇒ (9) + 3 = 12

Hi Ascalaphus, happy to play with you.

As a side note, I've subscribed with my Sorcerer, but we are 3 Divine spellcasters. I hope the Clerics are more Warpriests than Cloistered Clerics. Otherwise, I can change.


King in Thorns slideshow!

No problem about changing if you feel we end up w. too many of one kind or whatever.
Though it is a Quest, which, in general, have 1 main social encounter, and 1 main combat encounter (I think that is the template) so I imagine it should not be too hard for any group (? - famous last words) - seeing as all can just pump out all your spells etc. in one go.
But open to people changing as they wish.

Hello hello SuperBidi!
Welcome!

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

Sir Reinhart's father faces a rather ignominious end in PFS1 6-10 The Wounded Wisp


King in Thorns slideshow!

A character you played in Wounded Wisp, or some NPC in the scenario?
I can't remember that much although I've played/DMed it a bunch of times

???:
Something from the Wall of... Memories, dead Pathfinders?

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

PFS1 6-10 Wounded Wisp Spoilers:
Sir Reinhart of Kenabres, a Mendevian crusader who recently arrived from the north, plans on attempting the Test of the Starstone, the legendary trial by which one might ascend to godhood.

Sir Reinhart is very much a melee combatant.


King in Thorns slideshow!

Kind of spoiler:
I see... that's someone who is in the Wisp when the PCs/we first arrive there. At the bar and talking about attempting the trials. Or something like that? It rings a bell (not the name at all, sorry... but the fact, and that we learn about the Starstone etc.).
Nice link!

Vigilant Seal

2 people marked this as a favorite.
M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

6-10 Notes:

He's not at the Wisp, he's the idiot on horseback attempting the leap to the Starstone Cathedral.

The current talk of the bar is that Sir Reinhart of Kenabres, a Mendevian crusader who recently arrived from the north, plans on attempting the Test of the Starstone

The timing of the PCs’ visit to the Shrine of the Failed is flexible, and the adventure assumes the PCs visit the Shrine at the exact moment Sir Reinhart, a Mendevian crusader intent on becoming a god, attempts the Test of the Starstone. As the valiant— and utterly doomed—knight prepares to charge his steed across the chasm outside Starstone Cathedral, the PCs have unrestricted access to the Shrine of the Failed. The city guard and what few caretakers the shrine has have left to watch Sir Reinhart’s ill-fated attempt.

...many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.

I found him to be one of the more memorable characters from that scenario.


King in Thorns slideshow!

And you can all post in the Gameplay thread.
Either just a few letters that you post and then delete (dot & delete).
Or a little IC / RP presentation.
That way this game will appear in your Campaign thread, and it is easier to follow (it shows when new posts are made).

Sovereign Court

Oh that's a thing? I've always just subscribed to the RSS feeds for the gameplay and discussion threads :)


King in Thorns slideshow!

Well, if you go to--
https://paizo.com/people/INSERT YOUR NAME/campaigns
--you should have a list of all the games etc., and it gives a notification at the end of each thread (discussion etc.) if there is a new post.

As for this game...and yet another and: can you all please go to Port Peril Pub Crawl?

On slide #2, you can:
• add your mini to the marching order bar
(I will help for those who do not know how to create one)
• enter your info' for Initiative etc..
There are three boxes to fill out.
w. stuff like:
[dice=NAME]1d20+[/dice DEFAULT EXPLORATION ACTIVITY
You put your name in "NAME", and add your bonus (or 0) after the + of the d20.
You can do so for Stealth, Perception, and then for what will be your usual Init' (what you choose depending on your go to Exploration Activity).
Then replace the words DEFAULT EXPLORATION ACTIVITY by what that is (like Avoid Notice etc.).

NO PROBLEMS if you have questions re. this, I'm here to help as it can be confusing if never done before.

Thanks!

NOTE: you will find the above link at the very top left of these pages.
As well as a link to the online PFS Guide.

You will also very soon find the above link in the bar under my avatar.
(I just have to update that last one later on).


King in Thorns slideshow!

Done-- you have the links on the top left, and under my avatar bar the 3rd link is the one you want: Pub Crawl.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

Character Chronicle #: 2
Player Name: Tim M (Blake's Tiger)
A.K.A.: Locke of Highdelve
Class & Level: Rogue (Thief) 1
Organized Play & Character Numbers: 230524-2003
Faction: Horizon Hunters
Factions & Reputation: HH 4
Starting XP: 4
Slow Track: No thank you
Starting Gold: It's a GM mini-baby and I haven't finished equipping him; I can post it later.
Buying / Selling: No, see above.
Starting Fame: 4
Conditions & Others: No
Downtime: Earn Income Lore (Underworld); Task 0; DC 14: 1d20 + 5 ⇒ (16) + 5 = 21


King in Thorns slideshow!

Welcome Tim M and Locke, burning bright!

Horizon Hunters

M Goblin Warpriest 1 | HP 19/19 | AC 15 (17 w. shield raised) | F +6, R +5, W +5 | Perception +3 | Held: Rapier & Steel Shield

Character Chronicle #: 1
Player Name: Rich Lowe
A.K.A.: "Captain" Snagrak
Class & Level: Cleric (Warpriest of Besmara) 1
Organized Play & Character Numbers: # 148973-2003
Faction: Horizon Hunters
Factions & Reputation: None
Starting XP: 0
Slow Track: No
Starting Gold: 6g 2sp
Buying/ Selling: No
Starting Fame: 0
Conditions & Others: None! Fresh out of the cages level 1 goblin!
Downtime: Earn Income Performance: 1d20 + 6 ⇒ (17) + 6 = 23

Greetings one and all, just to let you know this is my first PbP on the Paizo forums (and my second ever, the other being on Discord) so please forgive any mistakes and I would be very happy to hear any advice or suggestions on how to better myself! Looking forwards to the game :)


King in Thorns slideshow!

Welcome!
A fitting character for this adventure!

No problem at all.
We have time before the game for any questions.
And are happy to help also during (we've all had to learn, and are still learning!).

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Character Chronicle #: 4
Player Name: Lysle
A.K.A.: Pell the Peerless
Class & Level: Fighter 1 
Organized Play & Character Numbers: 90900-2003
Faction: Horizon Hunters
Factions & Reputation: Horizon Hunters 9
Starting XP: 9 XP 
Slow Track: No. 
Starting Gold: 32.97 gp
Buying / Selling: N/A
Starting Fame: How much fame do you currently have?  
Conditions & Others: N/A
Downtime:Sailing Lore: 1d20 + 4 ⇒ (12) + 4 = 16


King in Thorns slideshow!

Nice to see you again Pell the Peerless!
Welcome Lysle...

Horizon Hunters

1 person marked this as a favorite.
CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Glad to be here! Thanks for running!


King in Thorns slideshow!

Hello all!
So, a week and a half to go.
And we have:

THE SUSPECTS OF THE USUAL

Sir Reinhart
Cleric
Level 3

Sturgeon
Rogue (Thief)
Level 2

Jamal Wati
Sorcerer
Level 1
Except he is no longer level 1 I believe?
Can I have confirmation on that to prepare the CPs?

Locke of Highdelve
Rogue (Thief)
Level 1

"Captain" Snagrak
Cleric (Warpriest of Besmara)
Level 1

Pell the Peerless
Fighter
Level 1

__________________________________

CHALLENGE POINTS

Levels 3, 2, 1? 2?, 1, 1, 1
In a 1-4 scenario
Thus:
4+3+2/3+2+2+2= 15 or 16

Since things change depending on Jamal Wati's level. I'll just wait to be sure.

Grand Archive

1 person marked this as a favorite.
Male Human (Skilled) | HP 15/15 | 1 Hero Point | Perception +4 | AC 16 | Fort +4; Ref +6; Will +6 | Hands: Loaded heavy crossbow when travelling

Jamal is still level 1 for this adventure. I'll play after having finished this quest.


King in Thorns slideshow!

CHALLENGE POINTS

Levels 3, 2, 1, 1, 1, 1
In a 1-4 scenario
Thus:
4+3+2+2+2+2= 15

So, since Parties with 15 or less always play in the lower sub tier, you will be playing in Tier 1-2.

Since you have over 15 CPs the adjustment is: 5-player adjustment AND 1 level.
So I will be playing you w. the adjustments in the Quest for 5 players when nothing specified for your CP level, but w. a 1 level in all the encounters.
This bump is as follows:
Increase every DC listed in the scenario by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and ACs of all enemy creatures by 1.
Increase the Hit Point totals of all enemy creatures by 10 or by 10%, whichever is higher (I imagine you hope that I will only increase by 10! Since if you have enemies with more than 109 HP it might be hard!).

I am putting all this out here, so anyone can correct my mistakes, and/or learn/follow how things are done for when they wish to GM.

Sovereign Court

GM Wayfinder wrote:

CHALLENGE POINTS

Levels 3, 2, 1, 1, 1, 1
In a 1-4 scenario
Thus:
4+3+2+2+2+2= 15

So, since Parties with 15 or less always play in the lower sub tier, you will be playing in Tier 1-2.

Since you have over 15 CPs the adjustment is: 5-player adjustment AND 1 level.
So I will be playing you w. the adjustments in the Quest for 5 players when nothing specified for your CP level, but w. a 1 level in all the encounters.
This bump is as follows:
Increase every DC listed in the scenario by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and ACs of all enemy creatures by 1.
Increase the Hit Point totals of all enemy creatures by 10 or by 10%, whichever is higher (I imagine you hope that I will only increase by 10! Since if you have enemies with more than 109 HP it might be hard!).

I am putting all this out here, so anyone can correct my mistakes, and/or learn/follow how things are done for when they wish to GM.

Thanks for being explicit about it. I always prefer it if I know just what difficulty I'm walking into :P

There was a recent update to the way Challenge Points are done - looks like a big improvement. I think it happened yesterday or so? link

If you don't mind me peeking under the hood of the scaling - I've run the quest before, and I'm not looking at stats directly, and this particular rule change happened pretty much just now -

Spoiler:

15 CP looks correct. Since we have more than 4 players and less than 19CP we're in low subtier.

This is NOT "an early scenario with no scaling for a party of 16-18CP", because the low-tier appendix has CP-based scaling that can be used, as seen by the scaling boxes on pages 13-15. It is also not a scenario with "Number of Players" scaling written into the appendix. Therefore, the "Number of Players" box in the Guide should not be used.

So as a result, there is no 5-player adjustment and no level bump. The skill part of the adventure will be a bit on the easy side, but in the encounters you apply the scaling box 3 times: (15 CP - 8CP) / 2 CP = 3.5


King in Thorns slideshow!

The rule change I see you quoting happened over a month ago. Around mid' Feb'.
And I think it's been in the Guide for a while.
At least I see nothing different here.
Unless I am missing something, that just changed again.

Spoiler:
I do not see what the no scaling for a party of 16-18 CP has to do with this game, since you are @15 CP.
And that part only has a direct impact: have the party of 16-18 CP be treated as a CP 12 w. a level bump.

As for the 5-player adjustment and level bump, I wrote that that would be applied when nothing specified for your CP level.

Sovereign Court

GM Wayfinder wrote:

The rule change I see you quoting happened over a month ago. Around mid' Feb'.

And I think it's been in the Guide for a while.
At least I see nothing different here.
Unless I am missing something, that just changed again.

** spoiler omitted **

I might be wrong, but I think the change is newer than the timestamp at the top of the page suggests; see this post by Jared Thaler.

Beneath that I ask if I understood the changes correctly, sketching the situation we currently have.

But let's step through the page -

Step 1: determine CP. We both get to 15CP.

Step 2: we have 15CP so we don't look at the 16-18 or 19CP clauses.

Step 3: we go through some clauses;

Quote:
The scenario will normally have instructions on scaling based on the challenge point total of the party. Some early scenarios have no scaling option for low subtier party with a CP of 16-18. In these cases treat them as if they were CP 12, and apply a level bump to the scenario. (See “Apply Adjustments” below) If your scenario bases scaling directly on CP, you are done with this step and may move onto step 4.

This is indeed a scenario that has instructions on scaling based on the scaling point total of the party. The rest of the paragraph provides instructions on what to do if the scenario does NOT have that. But since this scenario does have these instructions, that doesn't apply here.

Quote:

“Number of Players”

Some early scenarios use a “number of players” adjustment. If that is the case, consult the appropriate table below to determine which adjustment to use, and any additional adjustments to apply. (See “Apply Adjustments” below)

This doesn't apply to us. This adventure doesn't have scaling based on the number of players.


King in Thorns slideshow!

This is what I was talking about.
Anyhow, I see nothing different in the Guide, than what you mentioned.
And everything you posted is exactly what I calculated and posted before.
Thanks.


King in Thorns slideshow!

Another reminder: if any of you have 1 or more Glyphs from DMing, do not forget to donate a Hero Point when Boon slotting time comes.


King in Thorns slideshow!

May Pell the Peerless try to find an Avatar beautiful enough to represent him?
So that he can add it to this slide.
As well as sharing with us your Perception and Stealth bonuses (and Default Exploration Activity)?

Horizon Hunters

1 person marked this as a favorite.
CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Only a godly avatar can capture Pell's beauty and it, along with the requested info, has now been added.


King in Thorns slideshow!

If any who have played this already wish to try for a different encounter while re-playing, can you PM which encounters you played already?


King in Thorns slideshow!

Official start is in 5 1/2 hours, which will be the Venture-captain's briefing.


King in Thorns slideshow!

Interactive map of Golarion, and see the slides (sorry, I forgot to unveil your charming captain's portrait, now you can see her!).

Horizon Hunters

M Goblin Warpriest 1 | HP 19/19 | AC 15 (17 w. shield raised) | F +6, R +5, W +5 | Perception +3 | Held: Rapier & Steel Shield

Sorry! Thought we began on the first, I am here and Snagrak did not quite drown! ;)


King in Thorns slideshow!

No problem at all!
Was just making sure all were here.


King in Thorns slideshow!

Added Sir Reinhart to the table.

RULES

• there are five fisherman (Seaborn Fishers) who stand out amongst the crowd and can be attacked individually (colored Red, Orange, Yellow, Blue and Green)

• then you have Hazards
This is all the crowd of people tossing bottles, rolling on the floor and having you trip over them, vomiting in your face, or tossing punches at your back.
These Hazards are like a global enemy made up of all the mooks bar fighting away.
You can attack the Hazards (basically knocking enough people out so that it is no longer a danger).
You can try to reason with the drunk crowd and tell 'em to go home (Diplomacy).
Or just yell and glare at them and have 'em soil their breeches and surrender (Intimidaton).
And if you wanna try anything at all, go for it! (Legal Lore: "I'm gonna sue you!" etc.).

BAR FIIIGHT!"


King in Thorns slideshow!

Totally correct.
I forgot that free Dodge was a reaction, of course...


King in Thorns slideshow!
Quote:

If you fall to 0 hit points, your initiative goes just before what droped you to 0 hit points. I've been dropped by the Port Peril Bar Fight Hazard, so I should be before the Port Peril Bar Fight Hazard.

So, you do what you want (the DM's always right) but it's very weird, as I feel I got screwed of one of my rounds.

I am not doing what I want.

You were moved up.
To before what dropped you.
And just because you have the impression you are one initiative line lower than what you think you should have does not mean you were you screwed out of anything at all.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

I get that Jamal's position relative to the bar fight doesn't matter because the bar fight is functionally out of our combat area, which is probably the point you should have made, but they are correct. A hazard has an initiative, the hazard dropped Jamal, he moves to before the hazard.

Also, unless the fishermen were sitting around with their knives in hand or had quick draw, all totally possible, you gave them a free fourth action to draw the knives they threw since thrown weapons require an interact to draw and hydraulic push is a two-action cast. I'm not sure any knife hit, though.


King in Thorns slideshow!

Then if you have a question re. what is happening, ask it.

Quote:
As I'm before the initiative of the Port Peril Bar Fight Hazard, I'll act with Locke.

Do not just decide to correct what you mistakingly decide is an error of your GM and post what you feel you want to be doing.

Quote:
A hazard has an initiative, the hazard dropped Jamal, he moves to before the hazard.

And that sub-section hazard no longer exists.

Thus he moved to before something that was then removed.
As for the line that still remains, the main-hazard, you do not know how or when it will act/react.
If he had asked a question instead of deciding the GM his own character--
As I'm before the initiative of the Port Peril Bar Fight Hazard, I'll act with Locke.
--I would have answered.

Quote:
Also, unless the fishermen were sitting around with their knives in hand

I wrote that the fight starts because the fisherman are about to start eating the seafood they brought to the pub and had prepared for them when it dumped onto their faces.

So. yes, I imagined that when rowdy sailors are getting served, it is not too far fetched to imagine they had their knives in one hand and their forks in the other.

Quote:
I'm not sure any knife hit, though.

Critical hit.

Grand Archive

1 person marked this as a favorite.
Male Human (Skilled) | HP 15/15 | 1 Hero Point | Perception +4 | AC 16 | Fort +4; Ref +6; Will +6 | Hands: Loaded heavy crossbow when travelling

Sorry, I thought I had been dropped by the hazard. Then, I understand why I'm after it.

The fact that I made my round was just eagerness to play, nothing bad.


King in Thorns slideshow!

You were dropped by the "local" Hazard (a sub-hazard from the main hazard).
I don't/didn't want to explain too much how they work w/o Recall Knowledges.

Grand Archive

Male Human (Skilled) | HP 15/15 | 1 Hero Point | Perception +4 | AC 16 | Fort +4; Ref +6; Will +6 | Hands: Loaded heavy crossbow when travelling

About Pell: I think you don't need an extra action to draw a weapon with two hands. Otherwise, all two-handers would need two actions to get their weapon, it would be quite the thing.


King in Thorns slideshow!

re. Pell: I think you are 100% right Jamal, I think it is even written somewhere (well, the opposite, I remember seeing something about having to add a hand if you drew with only one).

Sorry, since I read "Pell draws his sword, grabs it with both hands, and swings at the nearest fisherman." and then saw he needed a step, I did not change enough!

So: Drawing w. 2 hands ; Move and bang--- unless that is not Peerless?

Grand Archive

Male Human (Skilled) | HP 15/15 | 1 Hero Point | Perception +4 | AC 16 | Fort +4; Ref +6; Will +6 | Hands: Loaded heavy crossbow when travelling

Still, Pell needs to state who he's attacking and move his token ;)

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Port Peril Pub Crawl - GM Wayfinder - Outpost III Discussion All Messageboards

Want to post a reply? Sign in.