Algon the Ever-Seeking

Sir Reinhart's page

104 posts. Organized Play character for Pirate Rob.


Classes/Levels

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

About Sir Reinhart

Sir Reinhart
Male Nephalim Human, Martial Disciple, Cleric of Iomedae 9
M Human

Senses Perception + 15 (Wis 2 + Prof 13 (E)) (Low Light)
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Defense
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AC 28 (Dex 0(0) +Prof 11 (T) +1 Full Plate +7)
HP 137 Shield H12 (120/120)
Fort +18(E), Ref +14(E) +3 vs Damage, Will +18(M) (S>CS)
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Offense
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Melee +1 Striking Longsword of Frost +18 2d8+4 S/P (T) +1d6 Cold (Crit: FF till my next turn + F24 or be slowed 1)
... Shield Boss +17 1d6+4B (T)
Spell +13 / DC 23
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Statistics
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Str 18, Dex 10, Con 18, Int 8, Wis 14, Cha 16
Speed (30ft in armor), 35 ft.
Ancestry Feats & Abilities, Natural Ambition: Domain Initiatie(Might) Nimble Hooves, Divine Wings
General Feats: Toughness, Canny Acumen(Ref)
Skill Feats Quick Jump, Powerful Leap, Rapid Mantel, Intimidating Prowess, Battle Cry
Class Features & Abilities Divine Font: Healing, Doctrine: Warpriest, Shield Block, Domain Initiate(Might), Champion Dedication, CBD-Defensive Advance, C: Divine Ally(Shield), Champion Resiliency
Skills Acrobatics +11(T), Athletics +19(M)(+2 Jump), Crafting +13(EH), Diplomacy +14(T), Intimidation +19 (M), Lore(Pathfinder Society)+9(T), Lore(Starstone Cathedral)+13(EH), Lore(Warfare)+10(T), Religion +13(T), Survival +13(T),
Languages Common
Bulk (7.1/9/14), +1 Striking Frost Longsword, adventurer’s pack, wooden religious symbol, healer’s tools, Repair Kit, Shield Boss, Wayfinder, Feather Token (ladder), Demon Mask, +1 Resilient Full Plate, Emblazoned Martyr’s Shield(Lesser), Bounding Boots

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Special Abilities
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Spells: 0-level: Light, Divine Lance, Guidance, Read Aura, Stabilize
1-level: Air Bubble, Bless, Sure Strike
2-level: Helpful Steps, Restoration, Translate
3-level: Heroism, Infuse Vitality, Soothing Blossoms
4-level: Vital Beacon, Circle of Protection, Enlarge
5-level: Heal OOOOO, See the Unseen, Blink Charge
1/Day Fear DC 20 (Demon Mask)

Martyr’s Shield: Blocks for adjacent Allies
Quick Jump: High/Long Jumps are single actions
Powerful Leap: +5 ft on vertical and horizontal leaps (25 H / 11 V)
Rapid Mantel: Athletics to Grab and Edge and free pullup and stand w/ithin 5’ of surface
Battle Cry: Demoralize when rolling initiative
Defensive Advance: >> Stride, Raise Shield, Strike
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Feather Token (ladder)
Talismans::
Monkey Pin (Armor Talisman) When you activate this talisman, use a Climb action. If you succeed, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead.

Spell Notes:
1: Bless 15ft emination, action to increase by 10
2: Restoration 1m: Reduce Poison/Disease by 1 (min 1) or Reduce 2 points of clumsy, enfeebled, stupefied
2: Helpful Steps >>: Make ladder/staircase up to 80 feet
2: Translate >>: 1 target can read/hear for 1 hour
3: Heroism >> +1 for 10 minutes
3: Infuse Vitality>,>>,>>>: > Targets do 2d4 vitality damage w/all strikes
3: Soothing Blossoms >> 30’ R, 10’ burst. Poison/Disease S>CS. Assisted recovery vs Persistent damage on cast and at the beginning of each turn (Extra Flat)
4: Vital Beacon: 4d10, 4d8, 4d6, 4d4
4: CoP >>>: 1 Hour 10ft emanation +1 AC vs Evil, +3 vs summons
4: Enlarge>>: 5m Huge +4, +10ft reach, clumsy 1
5: See the Unseen, 8hrs Invisible becomes concealed, see incorporeal within 10ft of wall, +2 vs illusion
5: Blink Charge>> : Teleport 60, CS +2d8, x2 push 5, S: +2d8 F: 1d8 CF: Take 1d8
5: Heal 5d8 (+40)