Into the Dolmenwoods (Inactive)

Game Master Daniel Stewart

A forage into the dark and grim eves of Dolmenwood. What mysteries might lay hidden under the murky green depths of these fae-haunted woods?


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M Human Enchanter 1

1d6 + 1 ⇒ (1) + 1 = 2 Yahtzee... lol


Male Human Cleric 2, AC 4, HP 10/10

Brother Jacob moves in front of Dzhimburt and raises his shield, ready to protect the wizard from any foe who might threaten him.

"Stay behind me as best you can!" he shouts at Dzhimburt.


| HP: 21/21 | AC: 4/3 with shield | D: 12 W: 13 P: 14 B: 15 S: 16 | Open Door 5in6 |

When the bolts of energy and arrows begin to fly, Sigfried leads the charge inwards to strike against their enemies. Fearlessly, he charges the large foe with the hammer with his sword and shield, aiming to strike a telling blow.

Attack: THAC0 - 16: 1d20 + 3 ⇒ (5) + 3 = 8Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

And considering that the Stug. III destroyed more Allied tanks than any other run of any other type of tank, including ze Tigerz, if you had to explain it to someone who didn't know what artillery or tanks were, I think I got it pretty close. ;)

Fr. Murphy runs up alongside Sigried, joining the attack!

Attack! With Strength!: 19 - 1d20 - 1 ⇒ 19 - (4) - 1 = 14

Is...is that how we're doing attack rolls? Thac0 - die roll - bonuses = AC you hit?


Male Human Cleric 2, AC 4, HP 10/10
Fr. Murphy wrote:
Is...is that how we're doing attack rolls? Thac0 - die roll - bonuses = AC you hit?

That's very imaginative! The result is the AC you would hit, but since AC maxes out at 10 ... :)


M Human Enchanter 1

The formula makes it easier for the GM to see whether an attack hits.

Liberty's Edge

Male Historian/Curator

It does make it nice and easy for me...lol

Liberty's Edge

Male Historian/Curator

The first round of strikes and spells seem to have little effect upon the goblins and their leader...other than to make them aware of your presence.

Initiative: 1d20 ⇒ 19

The leader, a strange large goblin-like creature, roars as the magic missile wobbles out of the dark and scores a minor hit against it.

Roll for initiatives...Father Murphy and Sigfrid are currently right up in melee combat, the rest of you are in the darkness of the forest


| HP: 21/21 | AC: 4/3 with shield | D: 12 W: 13 P: 14 B: 15 S: 16 | Open Door 5in6 |

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


M Human Enchanter 1

Initiative 1d20 ⇒ 20

Liberty's Edge

Male Historian/Curator

Sigfrid - 1d6 ⇒ 4
Dzhim - 1d6 ⇒ 4
Pickles - 1d6 ⇒ 6
Brother Jacob - 1d6 ⇒ 3
Fr. Murphy - 1d6 ⇒ 6

I completely forgot it is a 1d6 for initiative with +1 for a Dex over 13, or +2 for 18.

Goblins: 1d6 ⇒ 3

OK everyone wins so go ahead and make your attacks...Brother Jacob tied, but has a better Dex than the goblins!


Male Halfling, AC 3, HP 10/10, Saves; 8-9-10-13-12 Halfling / 3

Pickles notches another arrow hoping that this one is not as warped as the last one.

19 - 1d20 - 3 ⇒ 19 - (2) - 3 = 14 Bow (+2 for DEX, +1 for Halfling)

1d6 + 1 ⇒ (5) + 1 = 6

THACO is so confusing for me still. I just don't understand why it exists. I could probably grasp the process if I understood the logic behind it. I think the above means that I would hit an AC14???.


| HP: 21/21 | AC: 4/3 with shield | D: 12 W: 13 P: 14 B: 15 S: 16 | Open Door 5in6 |

Sigfried faces down the fierce foe, readying his shield and sword before launching into another series of attacks. He looked for openings in the foe's defenses, looking for a pleasant place to sink his blade into.

THAC0: 19 - 1d20 - 3 ⇒ 19 - (1) - 3 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Ah, I almost forgot how much this dice roller hates this character. Good times.


M Human Enchanter 1

In OD&D or 1st Edition, whether your character hit the enemy, was supposed to remain a "secret" which was to be referred to by the DM in the to hit tables, then for second edition to speed up the game they created THAC0. Why would you pick ascending or descending AC is all a bit arbitrary...

Dzim repeats the magic words and flings another magic missile at the goblin king... 1d6 + 1 ⇒ (6) + 1 = 7

Dark Archive

Attack! With Strength!: 19 - 1d20 - 1 ⇒ 19 - (16) - 1 = 2
Damage!: 1d6 + 1 ⇒ (2) + 1 = 3

*Smack!*

Connor's hammer of war pounds past a goblin's defense and hits with a satisfying squelch.


Male Human Cleric 2, AC 4, HP 10/10

Brother Jacob stands guard of Dzhimburt with his shield held high, waiting to swing on anyone who approaches him or his charge.

Attack if that occurs: 19 - 1d20 ⇒ 19 - (18) = 1, Damage: 1d6 ⇒ 6


M Human Enchanter 1

Dzhim says, "We need to push our attack forward!"

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