
Djon Hallow |

I'm always down for a good game rife with creativity... I'm not used to that universe? But, I catch on quick and can fill any niche.
As to the matter at hand, do we know what side of this conflict we "should" be on? Gut tells me the side "not assassinating" (the victim's side) and therefore we are theoretically "with" the forces commandeering this train?
Very simplistic, but hey... that's me!

rando1000 |

Well, it's very complicated, as wars often are. The Ugrin have been a vassal state of Pruscia for some time. There are those, the assassin's group included, who would like to be independent again. It appears the Brask troops are likely going to support Ugrin in either a full-out war of independence (spurred on by the assassination) or in as defenders against Pruscian re-inforcements.
The Pruscians likely see this assassination attempt as a descent toward chaos in Ugrin, and could well be sending troops to shore up their hold on the country.
Of course, most of this would be conjecture on Djon's part, based on what he's heard and seen recently. There's no way to really KNOW what's happening until you either reach Darthapest or something happens to give you more information.
And then, of course, there's the cult the assassin belongs to, which may or may not be related to the separatists, which is planning some sort of ritual, according to Sir Walter's glimpse of reality. That ritual may or may not be related to the conflict directly, but it's most certainly not going to be good for anyone.
So, on the one hand, a vassal state seeking freedom from an oppressor might be a good thing. On the other, at least some of the people seeking that freedom are involved in some really yucky mystical stuff with questionable goals.

rando1000 |

I'm always down for a good game rife with creativity... I'm not used to that universe? But, I catch on quick and can fill any niche.
As far as the universe, it's fine to not know it much at all. In general, only the player playing the Timelord will need a reasonable grip on the concept. Companions are generally human from some point in our history, so some humanoid alien. Companion players really only need be familiar with whatever space-time setting their characters come from.
I'll set up a discussion page and link it here, since it seems I have at least a couple interested. A small party is really fine or even preferable for this sort of game.

rando1000 |

To clarify, we are waiting now for you to decide how to continue on. Your choices are, roughly:
1. Try to hop the train as it pulls away
2. Go back to the village behind and seek transportation
3. Use a combination of magical and physical vehicles to get to your destination
4. Something I didn't think of?

Sir Walter Aringham |

I'd personally prefer to avoid the train - it seems like we'd pretty much have to take control of it, and if they have any means to send a message we could be facing the entire garrison at the other end.

Strongman Tarasik |

Hm, I think that's alright with me. Probably a better idea to avoid starting a fight with an actual military division if at all possible, plus I wouldn't actually want Walter's carriage spell to go without use.

Djon Hallow |

rando1000 |

Is all of the Shadow Walkers' illumination control "at will" or just casting Light?
Looks like just light. The other effects are listed at 2 and 3 Illumination points.
Djon realizes he's pretty much a liability... any way he could tumble away?
I certainly wouldn't classify you as a liability; you just got caught in a pinch without knowing these creatures could sneak attack. You did a fair amount of damage to them. Of course, if you'd like to tumble out of threat range you can make an Acrobatics roll against their CMD. It's a reasonably difficult roll, but not impossible or even particularly unlikely.
Also, can he reach Tarasik's teetering stranger in melee currently?
That one will drop on its own before it gets an attack; You can reach the other one, though, and if you do, and you and Tarasik will be flanking it, which is to your advantage.

Uret Jet |

My dice got funk there, as I recalled Walter cast Ferver and went to add it- then realized he needed to make a will save due to being Superstitious and in the midst of a normal rage.

rando1000 |

Just want to say thanks for being great players. I see so many games that just suddenly die off with no explanation, but we've kept this game and several others going clean through. Hope you enjoy the next several months as we bring this one to its conclusion.

rando1000 |

It's been a blast, and I'm looking forward to the conclusion with joy and dread, since this will be your last game here I believe you said.
That was the plan, but I might hold out another couple years if I can get something else going I really want to run.

Strongman Tarasik |

It's always been a pleasure running with you and everyone else here. Definitely the best GM I've run with on forums.

Djon Hallow |

Djon Hallow wrote:Yes, I probably am using the wrong term. Ugarian does sound more accurate to describe the language separate from the nation.Ugrin & Ugarian = same, same?
Djon has Ugarian under Languages.
All good, just didn't want to know what he shouldn't be knowing... :) Snacks are important!

Billy Hartigan |

Howdy folks, starting tomorrow I'll be in a little beach town in Oaxaca for some serious chillin' out time, returning on the 9th of January. I may be able to squeeze a post in here and there, but signal/wifi is likely to be spotty at best.
Please bot me as necessary.

rando1000 |

Howdy folks, starting tomorrow I'll be in a little beach town in Oaxaca...Please bot me as necessary.
Probably won't get up to anything crucial in that time, but if so I'll handle Billy as needed. Have fun.

Strongman Tarasik |

Pictured: A man with 8 intelligence and 7 Charisma tries to describe the initial state of WW1/2

Djon Hallow |
1 person marked this as a favorite. |

Tatasik almost managed to avoid looking at Walter with Djon's last line. At the very least he didn't look the elderly way very long. "Always ready to be moving on."
Absolutely hysterical! I was tempted to look at Walter, too (for the age humor)! As the defacto leader, of course... ehem...

Strongman Tarasik |

Careful, you're going to make Tarasik hungry with those metaphors.

Djon Hallow |

rando1000 |

It specifically mentions tactile and audible as things that are not disguised, I'd likely focus on those. For example, you don't speak Brask, so when you SAY something, they'll get a check. Since your equipment wouldn't feel a ton different from their uniform cloth and casual touch, I'd probably let that slide, but too much contact would allow a save.

Djon Hallow |

Hopefully this is not considered metagaming, as we (the PCs) have run operations together in the past...
Djon is simply creating a distraction and trying to get to a place where they can't just lock us out. I'm imagining there is a wall/fence with a gate that can be closed/secured.
Infiltration? Nothing too elaborate.
Ad hoc collaboration.

Strongman Tarasik |

Ahh, I see

Strongman Tarasik |

Man, even while he's at a reduced size, tarasik hits like a godamned truck. Also, apoligies that it seems we got a bit confused along the way.

rando1000 |

Man, even while he's at a reduced size, tarasik hits like a godamned truck. Also, apoligies that it seems we got a bit confused along the way.
That happens, especially on PBP. At a table, any deception tactic would have been discussed for minimum 10-15 minutes beforehand so everyone knew their part, but that's not practical in this medium (not without sacrificing weeks of play, anyway).

rando1000 |

Walter can force the guns to either go off (which would cause one hell of a distraction) or dampen the powder so they don't fire. Or a mix of both. It'll take a minute, and several spell slots, to do all of them though.
Can Walter work the requisite distraction spells at this range? Currently they don't know you're there, so you can have performed some of them as Djon is crossing along the side of the bridge, if you wish.