Once Upon a Time in Mercuria (Inactive)

Game Master rando1000


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Male Android

I'm always down for a good game rife with creativity... I'm not used to that universe? But, I catch on quick and can fill any niche.

As to the matter at hand, do we know what side of this conflict we "should" be on? Gut tells me the side "not assassinating" (the victim's side) and therefore we are theoretically "with" the forces commandeering this train?

Very simplistic, but hey... that's me!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Well, it's very complicated, as wars often are. The Ugrin have been a vassal state of Pruscia for some time. There are those, the assassin's group included, who would like to be independent again. It appears the Brask troops are likely going to support Ugrin in either a full-out war of independence (spurred on by the assassination) or in as defenders against Pruscian re-inforcements.

The Pruscians likely see this assassination attempt as a descent toward chaos in Ugrin, and could well be sending troops to shore up their hold on the country.

Of course, most of this would be conjecture on Djon's part, based on what he's heard and seen recently. There's no way to really KNOW what's happening until you either reach Darthapest or something happens to give you more information.

And then, of course, there's the cult the assassin belongs to, which may or may not be related to the separatists, which is planning some sort of ritual, according to Sir Walter's glimpse of reality. That ritual may or may not be related to the conflict directly, but it's most certainly not going to be good for anyone.

So, on the one hand, a vassal state seeking freedom from an oppressor might be a good thing. On the other, at least some of the people seeking that freedom are involved in some really yucky mystical stuff with questionable goals.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djon Hallow wrote:

I'm always down for a good game rife with creativity... I'm not used to that universe? But, I catch on quick and can fill any niche.

As far as the universe, it's fine to not know it much at all. In general, only the player playing the Timelord will need a reasonable grip on the concept. Companions are generally human from some point in our history, so some humanoid alien. Companion players really only need be familiar with whatever space-time setting their characters come from.

I'll set up a discussion page and link it here, since it seems I have at least a couple interested. A small party is really fine or even preferable for this sort of game.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

For those interested, please sound in here.

Timelords


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

To clarify, we are waiting now for you to decide how to continue on. Your choices are, roughly:

1. Try to hop the train as it pulls away
2. Go back to the village behind and seek transportation
3. Use a combination of magical and physical vehicles to get to your destination
4. Something I didn't think of?


Witch 10 |ST: 0/36 | HP: 58/80 | AC: 24 / T: 18 / FF: 16 | Fort: +5, Ref: +6, Will: +7 | CMB: +4, CMD: 18 | Init: +3, Perception: +14 |

I'd personally prefer to avoid the train - it seems like we'd pretty much have to take control of it, and if they have any means to send a message we could be facing the entire garrison at the other end.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

Hm, I think that's alright with me. Probably a better idea to avoid starting a fight with an actual military division if at all possible, plus I wouldn't actually want Walter's carriage spell to go without use.


Male Android

Or spilt up? How horror movies go wrong...

Djon can hop on and recon (too much rhyming). Meet up at the train station on the other end.

Bad idea?


Male Android
Djon Hallow wrote:

Or spilt up? How horror movies go wrong...

Djon can hop on and recon (too much rhyming). Meet up at the train station on the other end.

Bad idea?

That's what I get for posting in discussion before reading the roleplay thread!

And love the 5.


Male Android

Is it feasible that Djon acrobatics/jumps (moves, parkour style) and gets one attack in? Djon is very movement based, with 50' speed and +28 jump.

Is it a closed carriage and we're inside or an open one and we're outside/driving?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Go ahead and make an Acrobatics check and the attack roll. I'll let you know how it turns out based on the rolls.


Male Android
rando1000 wrote:
Go ahead and make an Acrobatics check and the attack roll. I'll let you know how it turns out based on the rolls.

Sounds good, thanks!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

We seem to have hit a wall here.


Male Android

It's probably me... Apologies, trying to post later today... holidays seem to have gotten tougher timewise.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, thanks for letting us know.


Male Android

Djon realizes he's pretty much a liability... any way he could tumble away?

Also, can he reach Tarasik's teetering stranger in melee currently?


Male Android

Is all of the Shadow Walkers' illumination control "at will" or just casting Light?

Shadow Walker <<< Link


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djon Hallow wrote:

Is all of the Shadow Walkers' illumination control "at will" or just casting Light?

Looks like just light. The other effects are listed at 2 and 3 Illumination points.

Djon Hallow wrote:
Djon realizes he's pretty much a liability... any way he could tumble away?

I certainly wouldn't classify you as a liability; you just got caught in a pinch without knowing these creatures could sneak attack. You did a fair amount of damage to them. Of course, if you'd like to tumble out of threat range you can make an Acrobatics roll against their CMD. It's a reasonably difficult roll, but not impossible or even particularly unlikely.

Djon Hallow wrote:
Also, can he reach Tarasik's teetering stranger in melee currently?

That one will drop on its own before it gets an attack; You can reach the other one, though, and if you do, and you and Tarasik will be flanking it, which is to your advantage.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

My dice got funk there, as I recalled Walter cast Ferver and went to add it- then realized he needed to make a will save due to being Superstitious and in the midst of a normal rage.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Just want to say thanks for being great players. I see so many games that just suddenly die off with no explanation, but we've kept this game and several others going clean through. Hope you enjoy the next several months as we bring this one to its conclusion.


Male. Mostly. Human. Mostly. Archaeologist

It's been a blast, and I'm looking forward to the conclusion with joy and dread, since this will be your last game here I believe you said.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
JonGarrett wrote:
It's been a blast, and I'm looking forward to the conclusion with joy and dread, since this will be your last game here I believe you said.

That was the plan, but I might hold out another couple years if I can get something else going I really want to run.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

It's always been a pleasure running with you and everyone else here. Definitely the best GM I've run with on forums.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Strongman Tarasik wrote:
It's always been a pleasure running with you and everyone else here. Definitely the best GM I've run with on forums.

Thanks!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Hope those of you who celebrate Christmas have a great one!


Male Android

A belated Merry Christmas!


Male Android

Ugrin & Ugarian = same, same?

Djon has Ugarian under Languages.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djon Hallow wrote:

Ugrin & Ugarian = same, same?

Djon has Ugarian under Languages.

Yes, I probably am using the wrong term. Ugarian does sound more accurate to describe the language separate from the nation.


Male Android
rando1000 wrote:
Djon Hallow wrote:

Ugrin & Ugarian = same, same?

Djon has Ugarian under Languages.

Yes, I probably am using the wrong term. Ugarian does sound more accurate to describe the language separate from the nation.

All good, just didn't want to know what he shouldn't be knowing... :) Snacks are important!


Gunslinger 5/Cav 5 |HP 73 SP 36| AC 27, T 25, FF 19, CMD 25| F 9 R 12 W 6 | Init +9 | Perc +15, darkvision 60 | SR 21

Howdy folks, starting tomorrow I'll be in a little beach town in Oaxaca for some serious chillin' out time, returning on the 9th of January. I may be able to squeeze a post in here and there, but signal/wifi is likely to be spotty at best.

Please bot me as necessary.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Billy Hartigan wrote:
Howdy folks, starting tomorrow I'll be in a little beach town in Oaxaca...Please bot me as necessary.

Probably won't get up to anything crucial in that time, but if so I'll handle Billy as needed. Have fun.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

Pictured: A man with 8 intelligence and 7 Charisma tries to describe the initial state of WW1/2


Witch 10 |ST: 0/36 | HP: 58/80 | AC: 24 / T: 18 / FF: 16 | Fort: +5, Ref: +6, Will: +7 | CMB: +4, CMD: 18 | Init: +3, Perception: +14 |

It's not the worse description I've ever heard, although most of the more accurate ones include a lot of words censored by Paizo.


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Male Android
Strongman Tarasik wrote:
Tatasik almost managed to avoid looking at Walter with Djon's last line. At the very least he didn't look the elderly way very long. "Always ready to be moving on."

Absolutely hysterical! I was tempted to look at Walter, too (for the age humor)! As the defacto leader, of course... ehem...


Witch 10 |ST: 0/36 | HP: 58/80 | AC: 24 / T: 18 / FF: 16 | Fort: +5, Ref: +6, Will: +7 | CMB: +4, CMD: 18 | Init: +3, Perception: +14 |

Walter's not old, he's finely aged. Like a good wine, or strong cheese.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

Careful, you're going to make Tarasik hungry with those metaphors.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Next on Dr Phil - Large man mistakes friend for cheese.


Male Android

Giving Tarasik a chance to weigh (pun intended) in or on the of chance Billy chimes in.


Male Android

It seems to be working, but I always wondered what this last line meant in the spell description...

Disguise Self <<< Link

...A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

I'd think any sensory interaction except... sight?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It specifically mentions tactile and audible as things that are not disguised, I'd likely focus on those. For example, you don't speak Brask, so when you SAY something, they'll get a check. Since your equipment wouldn't feel a ton different from their uniform cloth and casual touch, I'd probably let that slide, but too much contact would allow a save.


Male Android

Hopefully this is not considered metagaming, as we (the PCs) have run operations together in the past...

Djon is simply creating a distraction and trying to get to a place where they can't just lock us out. I'm imagining there is a wall/fence with a gate that can be closed/secured.

Infiltration? Nothing too elaborate.

Ad hoc collaboration.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

Ahh, I see


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Male Android

Rando, thanks for RPing the misdirection Djon was trying to pull off. The dice helped too!

I'm only sorry I dragged it out so long.


Male "Goliaf" Human
Rage:
HP: 175/175| Stamina: 22/77| Resolve 4/5| DR: 5/- |AC: 24 / T: 12 / FF: 21 | Fort: +13, Ref: +8, Will: +8 | CMB: +19, CMD: 30 | Init: +4 | Perception: +14; LowLight | Rage 24/26

Man, even while he's at a reduced size, tarasik hits like a godamned truck. Also, apoligies that it seems we got a bit confused along the way.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Strongman Tarasik wrote:
Man, even while he's at a reduced size, tarasik hits like a godamned truck. Also, apoligies that it seems we got a bit confused along the way.

That happens, especially on PBP. At a table, any deception tactic would have been discussed for minimum 10-15 minutes beforehand so everyone knew their part, but that's not practical in this medium (not without sacrificing weeks of play, anyway).


Male Android

Infiltration is what I built Djon for... sadly, it explains the low AC.


Male. Mostly. Human. Mostly. Archaeologist

Walter can force the guns to either go off (which would cause one hell of a distraction) or dampen the powder so they don't fire. Or a mix of both. It'll take a minute, and several spell slots, to do all of them though.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
JonGarrett wrote:
Walter can force the guns to either go off (which would cause one hell of a distraction) or dampen the powder so they don't fire. Or a mix of both. It'll take a minute, and several spell slots, to do all of them though.

Can Walter work the requisite distraction spells at this range? Currently they don't know you're there, so you can have performed some of them as Djon is crossing along the side of the bridge, if you wish.


Witch 10 |ST: 0/36 | HP: 58/80 | AC: 24 / T: 18 / FF: 16 | Fort: +5, Ref: +6, Will: +7 | CMB: +4, CMD: 18 | Init: +3, Perception: +14 |

Good point. Both spells are Close, so about 65 feet range.


Male Android

I can't seem to get the right setup... I've infiltrated, butt there are 2-3 dozen enemy.

Hmm... logic dictates effectively endless enemy.

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