Billy “Seven-Shot” Hartigan
Male Human Gunslinger (Pistolero) 5/Cavalier (Spellscar Drifter) 5
Chaotic Good Medium Humanoid (Human)
Init +7;
Senses Perception +14
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Defense
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AC 24, touch 24, flat-footed 18 (+7 armor, +5 Dex, +1 dodge, +1 natural)
hp 73 (10d10+10)
sp 36
rp 4
Fort +9,
Ref +10,
Will +5
Resist SR 21
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Offense
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Speed 30 ft.
Ranged Masterwork revolver +16/+11 (2d8+5/x4)
Melee dagger +9/+4 (1d4/ 19-20 x2)
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Statistics
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Str 10,
Dex 20,
Con 10,
Int 10,
Wis 14,
Cha 16
Base Atk +10/+5;
CMB +10;
CMD 24
Feats Boon Companion, Catch Off-Guard, Deadly Aim, Extra Grit, Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Shot, Rapid Reload (Revolver), Weapon Focus (Revolver)
Traits never stop shooting, poverty-stricken
Skills Acrobatics +13 (6 ranks, +3 class, +5 dex), Diplomacy +16 (10 ranks, +3 class, +3 cha), Craft (alchemy) +7 (4 ranks, +3 class), Intimidate +16 (10 ranks, +3 class, +3 cha), Perception +15 (10 ranks, +3 class, +2 wis), Survival +16 (10 ranks, +3 class, +2 wis, +1 trait)
Languages Common
SQ
Other Gear Mwk revolver, amulet of natural armor +1, belt of incredible dexterity +2, beneficial bandolier, cloak of resistance +1, dagger,
stored w/ Marion
gunslinger’s kit, 1203 GP
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Feats
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Deadly Aim: -3/+6
Rapid Shot: -2 attacks, for 1 more attack at highest BAB
Gunslinger Abilities
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Grit: 5/day
Nimble +1: Gain a +1 dodge bonus to AC when wearing light or no armor
Bonus Feats: 1
Pistol Training: Damage bonus on attacks with pistols equal to Dex bonus and when misfire, increase misfire value by 2 instead of 4
Deeds:
Gunslinger’s Dodge: Spend 1 grit as immediate to gain +2 AC vs. an attack and move 5 feet, alternatively can drop prone and gain a +4
Quick Clear: Can clear broken firearm as standard, or spend 1 grit to clear as a move
Up Close and Deadly: Spend 1 grit to add 2d6 precision damage to an attack
Gunslinger Initiative: With at least 1 grit, gain +2 on init
Pistol Whip: Spend 1 grit to attack with pistol as melee dealing 1d6 damage
Utility Shot: With at least 1 grit can:
Blast Lock: shoot lock, open door
Scoot Object: shoot thing, move thing
Stop Bleeding: shoot nothing, stop bleed effect
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Cavalier Abilities
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Challenge 2/day: Gain +4 on damage vs chosen foe, -2 AC for others
Mount: Stats detailed below
Have Gun: Gain Amateur Gunslinger and Gunsmithing, use Charisma to calculate grit
Daring Deeds: Gain Rapid Reload as a bonus feat
Expert Trainer: Half cavalier level on handle animal checks with mount, can also reduce time required to train new tricks
Order: Order of the Land
Challenge: Gain +2 morale bonus on ranged attacks vs. target of challenge
Skills: Add half cav level to survival checks to avoid getting lost
Adaptive Strike: Receive Catch Off-Guard as a bonus feat, and 1/combat can make enemy flat-footed to improvised weapon attacks
Worn Banner: all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge, use cowboy hat as banner
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Mount: Horse named Marion
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Gear: animal feed (5 days), gunslinger’s kit, riding saddle, saddlebags (2), 1203 gp