GM ZD #0-02: Hydra's Fang Incident (Inactive)

Game Master Z...D...


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Dark Archive

Male CG Grippli Mesmerist 2 | HP: 15/15 | AC: 13 (13 tch, 11 Fl) | CMB: -1 CMD: 11 | F: +1, R: +5, W: +6, +2 trait vs. emotion spells and effects | Init: +2 | Perc: +3, SM: -1 | Speed 30, Climb 20 | Spells: 1st: 2/3; Mesmerist Tricks: 4/5 | Shirt Reroll: 0/1, Coin: 1/1 | Active conditions:

”Undead? Why does it always have to be undead...”

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16

Thy are abominations to Anubis, and I must destroy them. Put down the fire, while I try to cut them down. I don't know what magic you just used, but I hope this isn't flammeable. We have to take these down quick.

Erhun moves toward the unliving, careful not to be hit by an errant claw. The he attacks the nearest ghoul, unleashing his hate for the Cursed in a powerful blow.

Spellcraft to recognise the spell: 1d20 + 4 ⇒ (2) + 4 = 6
Acrobatics, armor penalty, to avoid AoO: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

Raging Power Attack on REd Ghoul: 1d20 + 6 + 2 - 1 ⇒ (18) + 6 + 2 - 1 = 25
Raging 2H PA dmg: 1d12 + 4 + 3 + 3 ⇒ (4) + 4 + 3 + 3 = 14

BloodRage: +4 to STR/CON, +6 HP, AC 14 round 1/11


Knowledge Checks -Sky Key Solution Aid Token

They have not acted yet, so no AOO

@drell. They are Lacedon. Think of them as aquatic ghouls.

Combat Rolls:

reflex: 2d20 ⇒ (6, 20) = 26

Red hits the ground as the grease mixes with the water on the floor. Yellow keeps its footing.

Erhun moves up and takes the red ghouls head right off.

To Act
Drell
Erhun
Garth
Kyra
Julpert
Tsuan

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan threads between them, slashing at Blue as she runs by.

Wakizashi vs FF: 1d20 + 5 ⇒ (9) + 5 = 14
Slashimg, Sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5

Dark Archive

Male N Human (Mwangi) Eldritch Poisoner 1 | HP 5/10 | AC 17, touch 13, flat-footed 14 | CMB +0, CMD 13 | Fort +3, Ref +5, Will +1 | Init +3 | Perception +5, Sense Motive +1 | Speed 30ft | Arcanotoxin: 4/4 | Extracts: 1st Clw, unused | Active conditions: None.

Julpert draws his bow and fires it at one of the ghouls.

attack, point-blank shot: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage, point-blank shot: 1d6 + 1 ⇒ (6) + 1 = 7
sneak attack if they haven't acted yet: 1d6 ⇒ 6


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC12), Rebuke death 6/6 | Active Conditions: None. Re-roll used

Seeing the vile undead tumble out of the room. Kyra reach for her holy symbol and gives a command to the undead.
"Fowl creatures of the afterlife begone with you and don't bother the living again."
A wave of positive energy explodes from Kyra and burns away the tainted souls of the unded.
Channel Positive Energy w/ Suns Blessing: 1d6 + 1 ⇒ (3) + 1 = 4

DC 12 Will for half damage, Undead do not add their channel resistance to their saves when she channels positive energy.

Dark Archive

Male CG Grippli Mesmerist 2 | HP: 15/15 | AC: 13 (13 tch, 11 Fl) | CMB: -1 CMD: 11 | F: +1, R: +5, W: +6, +2 trait vs. emotion spells and effects | Init: +2 | Perc: +3, SM: -1 | Speed 30, Climb 20 | Spells: 1st: 2/3; Mesmerist Tricks: 4/5 | Shirt Reroll: 0/1, Coin: 1/1 | Active conditions:

From what I can see on the map, there is a wall between Garth and the undead...

Garth Frogg makes his way down the stairs to see the problem. "Bastard of a Captain... well, I am not really surprised."

As he moves up, he pulls out his wand of magic missile and attempts to use it against yellow.
UMD DC20: 1d20 + 8 ⇒ (6) + 8 = 14 Nope!

"Now don't be scared, wand. Its only a ghoul." 'Damn... still need to get one of those Vudrani wand sheaths...'


Knowledge Checks -Sky Key Solution Aid Token

Tsuan, to do that maneuver, you would have had to go through Drell's grease and would require you to tumble through blue square.

Julpert moves down and fires an arrow, missing his target.

Kyra hits the group with a burst of positive energy.

Garth tries to get his wand to fire but fails.

To Act
Drell
Erhun
Garth
Kyra
Julpert
Tsuan-Retcon actions

Combat rolls:

will: 2d20 ⇒ (15, 13) = 28

GM:

Yellow 11/13
Blue 11/13

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

The acrobatics check is no problem, Tsuan has a +8 on a DC 10 check. But half speed is a problem.

Tsuan will move SE and then jump across the grease. DC 20 to cross (15 for the 15' distance and then 5 for not having a running start).

Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28

:)


Knowledge Checks -Sky Key Solution Aid Token

Tsuan leaps acroos the grease and into the face of blue and slashes. The cut lays open the ghoul.

The blue ghoul full attacks Tsuan. It sinks its teeth into Tsuan and then catches her in the midsection with a claw. 4 damage from the bite and 1 damage from the claw. Will need a three fortitude saves from you. One vs disease and the two other vs paralysis.

Yellow manages to keep up right as it approaches kyra. It lurches forward in attempt to bite. It catches Kyra on the arm, tearing a piece of meat from it. Kyra takes 4 damage from the bite and also need two fort saves. first vs a disease and the other vs paralysis.

Combat Roll:

blue bite vs Tsuan: 1d20 ⇒ 161d6 ⇒ 3
blue claw vs Tsuan: 1d20 ⇒ 151d3 ⇒ 1
blue claw vs Tsuan: 1d20 ⇒ 71d3 ⇒ 1

yellow acrobatics: 1d20 ⇒ 9

yellow bite vs Kyra: 1d20 ⇒ 131d6 ⇒ 2

GM:

Yellow 11/13
Blue 6/13

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Something tells me leaping across a big puddle of grease to go face to face with a bunch of undead was not a great idea.

Fortitude: 1d20 + 2 ⇒ (5) + 2 = 7
Fortitude: 1d20 + 2 ⇒ (11) + 2 = 13
Fortitude: 1d20 + 2 ⇒ (18) + 2 = 20

Ruh roh.


Knowledge Checks -Sky Key Solution Aid Token

Tsuan is able to fight off the paralysis effects.

Almost forgotThe fire begins to spread,covering more of the ship[/ooc]

Bold May Act-Round 2
Drell
Erhun
Garth
Kyra
Julpert
Tsuan

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan full-attacks.

Wakizashi, mwk: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Wakizashi: 1d20 + 2 ⇒ (15) + 2 = 17
Damage, offhand: 1d6 ⇒ 2

And then she uses her last ki point to vanish and take a step.


Knowledge Checks -Sky Key Solution Aid Token

Tsuan lands a strike with her wakizashi and then disappears.

Bold May Act-Round 2
Drell
Erhun
Garth
Kyra
Julpert

Tsuan

GM:

Yellow 11/13
Blue 4/13


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC12), Rebuke death 6/6 | Active Conditions: None. Re-roll used

Fort vs. disease: 1d20 + 3 ⇒ (17) + 3 = 20
Fort vs. paralysis: 1d20 + 3 ⇒ (7) + 3 = 10

If you allow the use of a pathfinder tee-shirt for a re-roll
Fort vs. paralysis: 1d20 + 3 ⇒ (12) + 3 = 15

Will act, depending if paralysis or not takes effect

Dark Archive

Male CG Grippli Mesmerist 2 | HP: 15/15 | AC: 13 (13 tch, 11 Fl) | CMB: -1 CMD: 11 | F: +1, R: +5, W: +6, +2 trait vs. emotion spells and effects | Init: +2 | Perc: +3, SM: -1 | Speed 30, Climb 20 | Spells: 1st: 2/3; Mesmerist Tricks: 4/5 | Shirt Reroll: 0/1, Coin: 1/1 | Active conditions:

Garth looks upon the yellow ghoul and tries again with his wand.
UMD DC20: 1d20 + 8 ⇒ (19) + 8 = 27 MM: 1d4 + 1 ⇒ (2) + 1 = 3

This time the wand is not frightened by the ghoul!


Knowledge Checks -Sky Key Solution Aid Token

Kyra is able to fight off paralysis with her reroll

Garth gets his wand to work and the force bolt hits the ghoul square in the chest.

Bold May Act-Round 2
Drell
Erhun

Garth
Kyra
Julpert

Tsuan

GM:

Yellow 8/13
Blue 4/13

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

”Uh, folks? The fire?” Drelluandast makes his way through the bowels of the ship and tries to splash water on the fire before it spreads further.

Move and... standard to extinguish?


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC12), Rebuke death 6/6 | Active Conditions: None. Re-roll used

Shaking off the effects from the attack.
Kyra steps back to get out of the reach of the undead (if she can). Kyra brings the power of her Goddess to destroy the undead.

"Sarenrae hear my plea, send these undead creatures back to the underworld."

Channel Positive Energy w/ Suns Blessing: 1d6 + 1 ⇒ (3) + 1 = 4

DC 12 Will for half damage, Undead do not add their channel resistance to their saves when she channels positive energy.


Knowledge Checks -Sky Key Solution Aid Token

Will take a reflex or survival check to try and extinguish the flames

Kyra unleashes another channel. The energy washes over the ghouls. They stand strong against it.

Bold May Act-Round 2
Drell-survival or reflex to extinguish
Erhun
Garth
Kyra
Julpert
Tsuan

Combat Rolls:

will saves: 2d20 ⇒ (14, 7) = 21

GM:

Yellow 6/13
Blue 2/13

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Reflex to Extinguish: 1d20 + 3 ⇒ (3) + 3 = 6

With the GM's permission, I would like to use my folio reroll (I don't want to catch on fire myself, lol).

Folio Reroll:
Reflex, GM stars to Extinguish: 1d20 + 3 + 3 ⇒ (15) + 3 + 3 = 21


Knowledge Checks -Sky Key Solution Aid Token

Drell manages to back some of the fire down by kicking up some water onto it.

Fire back down to one square

Bold May Act-Round 2
Drell
Erhun
Garth
Kyra
Julpert
Tsuan

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16

Get that fire down, I'll take on the ghouls.

acrobatics, armor pen, Blood sanctuary: 1d20 + 6 - 1 + 2 ⇒ (16) + 6 - 1 + 2 = 23

Blood Sanctuary:At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Bloodrage power attack on yellow ghoul: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16
2H Raging PA: 1d12 + 4 + 3 + 3 ⇒ (11) + 4 + 3 + 3 = 21

Fearlessly, Erhun moves on the greased floor, easily keeping his balance. The warrior's strikes at the second ghoul's midsection with all the power he can muster.

And the tall, lanky redhead man can muster quite a bit of strenght.

If he had a beer in hand, he would probably asked the gnome to hold it.


Knowledge Checks -Sky Key Solution Aid Token

Erhun moves in and completely obliterates the ghoul.

Bold May Act-Round 2
Drell
Erhun
Garth
Kyra
Julpert
Tsuan

GM:

Blue 2/13

Dark Archive

Male N Human (Mwangi) Eldritch Poisoner 1 | HP 5/10 | AC 17, touch 13, flat-footed 14 | CMB +0, CMD 13 | Fort +3, Ref +5, Will +1 | Init +3 | Perception +5, Sense Motive +1 | Speed 30ft | Arcanotoxin: 4/4 | Extracts: 1st Clw, unused | Active conditions: None.

Julpert takes a step to get in line of sight of the ghoul, then fires an arrow at it.

attack, point-blank shot: 1d20 + 3 ⇒ (3) + 3 = 6
damage, point-blank shot: 1d6 + 1 ⇒ (1) + 1 = 2


Knowledge Checks -Sky Key Solution Aid Token

Julpert fires off an arrow, but it goes wide, imbedding it in to the door frame.

With the ninja gone, the ghoul steps into the grease and attempts to bite Erhun. The ghoul manages to latch onto Erhuns weapon arm. Erhun takes 2 damage and need two fort save. first is against the disease and second is against the paralysis

The fire seems to be contained for the time being.

Combat Rolls:

acrobatics: 1d20 ⇒ 14
bite vs erhun: 1d20 ⇒ 191d6 ⇒ 1

Bold May Act-Round 3
Drell
Erhun
Garth
Kyra
Julpert
Tsuan

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16

Rage Fortitude vs disease: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Rage Fortitude vs paralysis: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

If not paralyzed

The ghoul's attack on Erhun will be it's last mistake, as the massive axe rises and falls again, burying itself in the undead's skull, sending blood and gore everywhere.

Rage Power attack: 1d20 + 6 + 2 - 1 ⇒ (11) + 6 + 2 - 1 = 18
Rage PA 2H dmg: 1d12 + 4 + 3 + 3 ⇒ (11) + 4 + 3 + 3 = 21

That's it. The fighter has, nearly single handedly, defeated three ghouls.

As the rage subsides,and if nothing else attacks, Erhun, still panting, kneels in the blooded floor and prays for the souls of the ghouls, hoping Anubis will give them the peace they longed for.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Assuming Erhun finished the ghoul, Tsuan will move and attempt to put out the fire.

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

If Erhun did not finish the ghoul, Tsuan will step and attempt to kill it. (Secret roll}

Step, Full Attack:
Wakizashi, flank vs FF: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Slashing, sneak: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
Wakizashi, flank: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Slashing, sneak: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13


Knowledge Checks -Sky Key Solution Aid Token

Erhun finishes the ghoul in one swing. The splatter from the ghoul coats Tsuan exposing her invisible silhouette for a moment.

Combat over.

With the last ghoul defeated, the group easily locates the tablets and extinguish the flames.

They head back up to the main deck to take Du Moire into custody.

Conclusion to come


Knowledge Checks -Sky Key Solution Aid Token

The agents take Du Moire to the Society and in turn, they hand them over to the authorities. The Andoran and Chelish embassies thank you for your efforts and saving their countries from entering a bloody war.

As the agents leave the city to head towards their next mission. They see Du Moire in the town square, hanging from the gallows.

The End

Do not have access to my personal computer. Chronicles will be issued when I get off work

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