[GM Wolffauer] SFS 2-08: The Stumbling Society, Part 2: Sangoro's Gifts (Inactive)

Game Master Wolffauer

Maps and Handouts
Crypt Warden


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Starship Roles | S2-12 Slides | S2-18 Slides

GM Dice:
Piloting Red Drone: 1d20 + 16 ⇒ (12) + 16 = 28
Piloting Green Drone: 1d20 + 16 ⇒ (8) + 16 = 24
Piloting Platform: 1d20 + 13 ⇒ (2) + 13 = 15

One drone straffes you, while the other wheels around to come at your starboard again.

Status wrote:

[u]Round 6 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/10/25); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP (Flyby)
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Seeing the drone round the corner, Sunshine shifts some shields from the aft quadrant to cover the weakened starboard side.

Rebalance as many SP as possible from aft to starboard.

Computers (rebalance): 1d20 + 16 ⇒ (8) + 16 = 24

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Finish off that platform!" calls out Kultanien as sparks... (or is that blood) start to fly (ooze) from overloaded circuits.

encourage: 1d20 + 14 + 1d6 + 1 ⇒ (12) + 14 + (3) + 1 = 30

Wayfinders

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Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

With the platform just within range, Faraeon once again fires the laser net to try and finish off the platform as Kultanien commanded.

Heavy Laser Net, encouraged: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Damage: 5d6 ⇒ (1, 6, 1, 6, 6) = 20
Finest Weapons reroll: 2d6 ⇒ (6, 1) = 7 Total of 25 damage!
Ship reroll if 24 missed: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Helpful reroll is helpful!


Starship Roles | S2-12 Slides | S2-18 Slides

18 SP moved from aft to starboard

Red particle beam: 1d20 + 10 ⇒ (2) + 10 = 12
Red dmg: 8d6 ⇒ (2, 3, 3, 3, 4, 5, 6, 6) = 32
Green particle beam: 1d20 + 10 ⇒ (20) + 10 = 30
Green dmg: 8d6 ⇒ (2, 1, 3, 2, 4, 4, 3, 5) = 24

The strafing drone misses, but the other gets a massive hit. Fortunately it doesn't break through your reinforced shields.

Faraeon hits with the laser net, burning away the platform's aft shields. Faraeon's reroll wasn't needed

Freen's shot goes wide.

Round 7 - Engineering

GM Dice:
Engineering: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/4/7); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Looking at the sorry state of the shields, Arratoi says, "Well, it was nice knowin y'all... Will try to juice those starboard shields again but they're getting close to giving out completely!"

Engineering, Divert DC20, glitching: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

"Wahoo!! That was close! Let's hope that shuttin' this thing down turns them off, too!"


Starship Roles | S2-12 Slides | S2-18 Slides

10 SP added to the starboard side

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (13) + 21 = 34
Piloting Red Drone: 1d20 + 16 ⇒ (4) + 16 = 20
Piloting Green Drone: 1d20 + 16 ⇒ (7) + 16 = 23
Piloting Platform: 1d20 + 13 ⇒ (17) + 13 = 30

Piloting order: Red, Green, Platform, Lily

GM Dice:
Science: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
Piloting Red Drone: 1d20 + 16 ⇒ (9) + 16 = 25
Piloting Green Drone: 1d20 + 16 ⇒ (7) + 16 = 23
Piloting Platform: 1d20 + 13 ⇒ (15) + 13 = 28

Both drones perform flybys while the platform continues to move out of the way.

Status wrote:

[u]Round 6 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/14/7); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

They both beat DC 25 to not get free attacks? Yikes.

Sunshine checks the stats. ”Most of our remaining shields are on the sides. We’ll have the most staying power if we stay sandwiched and split their fire between our healthiest shields. Lily, can you keep them on either side of us and still close toward the platform?” As he does so, he zeroes in again on the fleeing platform.

Spending 1 RP to lock into the platform.

Computers (lock on): 1d20 + 16 ⇒ (11) + 16 = 27


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew!! (at the platform): 1d20 + 12 ⇒ (6) + 12 = 18
Boom!: 5d12 ⇒ (3, 6, 2, 10, 2) = 23

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Keep at it, getting rid of that platform is our best chance..."

encourage: 1d20 + 14 + 1 + 1d6 ⇒ (14) + 14 + 1 + (1) = 30

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Assuming Lily gets us in place for me to hit the platform

Faraeon is actually starting to sweat as the shields continue to weaken. 'Did we make the right choice ignoring the drones? This platform just won't go down!'

Laser net, encouraged: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Damage: 5d6 ⇒ (3, 4, 4, 4, 2) = 17


Starship Roles | S2-12 Slides | S2-18 Slides

Flyby is only a DC 22 (DC 15 + 1.5 x drone tier)

I'm going to move Kultainen's encouragement to Freen, who seems to need it more. And you both got a +2 from Sunshine's Lock On

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Ah, I thought the DC was based on the tier of the ship you were flying by, not your own tier. Sorry, I'm way off with my starship combat rules this week.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)
"Sunshine" Korvin wrote:
”Lily, can you keep them on either side of us and still close toward the platform?”

"Roger that! Port side it is!"

Auto Evade for +2 AC/TL.


Starship Roles | S2-12 Slides | S2-18 Slides

Red particle beam: 1d20 + 10 ⇒ (9) + 10 = 19
Red dmg: 8d6 ⇒ (1, 3, 5, 4, 6, 2, 4, 3) = 28
Green particle beam: 1d20 + 10 ⇒ (15) + 10 = 25
Green dmg: 8d6 ⇒ (1, 1, 4, 3, 4, 6, 2, 5) = 26

The two flyby attacks continue to beat on your starboard shields, finally breaking through to your hull.

Both Faraeon and Freen succeed in hitting the launch platform. Again, blasting away the aft shields and hitting the hull.

Round 7 - Engineering

GM Dice:
Engineering: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/0/7); 107/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"We almost have them. If there is one thing to be said for this ship, is it is built like an adamantine toilet. It's going to take a lot to disable. But we need to finish that platform."

encourage gunners: 1d20 + 14 + 1d6 + 1 ⇒ (7) + 14 + (3) + 1 = 25

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"We're still alive? Uh, I mean of course we're alive! Bringing starboard shields back up!"

Engineering, Divert DC20, glitching: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16

"Wait, why won't this peach-fuzzed dog-faced crying dung-loving rust-pile annular ion actuator turn right?!?" Arratoi exclaims angrily as he tries to turn the actuator left.

Using re-roll...

Engineering, Divert DC20, glitching: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24

Realizing his mistake, Arratoi sheepishly says, "Oops! Heh. The other right... Got it!"


Starship Roles | S2-12 Slides | S2-18 Slides

Arratoi restores some power to the starboard shields.

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (6) + 21 = 27
Piloting Red Drone: 1d20 + 16 ⇒ (19) + 16 = 35
Piloting Green Drone: 1d20 + 16 ⇒ (18) + 16 = 34
Piloting Platform: 1d20 + 13 ⇒ (5) + 13 = 18

Piloting order: Platform, Lily, Green, Red

GM Dice:
Science: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
Piloting Platform: 1d20 + 13 ⇒ (19) + 13 = 32

The platform continues to move away from you.

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner, encouraged

Crypt Warden, AC 22, Shields (8/27/10/7); 107/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Argh. I'd probably recommend balancing shields equally since they could come at us from virtually any angle. Or redirect our forward shields elsewhere.

Lily keeps pace with the platform.

Auto-Evade; +2 AC/TL.

"You'd think that having a giant rib cage for a hull would mean shots could just go through us..."

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Seeing the enemy drones closing in, Sunshine rebalances all the shields equally.

Computers (balance): 1d20 + 16 ⇒ (5) + 16 = 21 @Kultanien/Arratoi maybe spend some Resolve to get us some extra actions?


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Starship Roles | S2-12 Slides | S2-18 Slides

Shields rebalanced (13/13/13/13)

GM Dice:
Piloting Red Drone: 1d20 + 16 ⇒ (20) + 16 = 36
Piloting Green Drone: 1d20 + 16 ⇒ (13) + 16 = 29

One drone does another flyby, while the other can't quite reach for one this time.

Red particle beam: 1d20 + 10 ⇒ (1) + 10 = 11
Red dmg: 8d6 ⇒ (4, 5, 2, 2, 4, 3, 4, 2) = 26
Green particle beam: 1d20 + 10 ⇒ (6) + 10 = 16
Green dmg: 8d6 ⇒ (5, 4, 3, 2, 4, 3, 3, 1) = 25

Both fail to hit.

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (13/13/13/13); 107/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily quivers in her helm seat, but you can't tell if it's from fear, or excitement!

Wayfinders

1 person marked this as a favorite.
Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon is sweating about as heavily as a character he remembers from an old holo-vid he remembers called 'Starship' or something similar...

Still he lines up the heavy laser net once again and fires!

Laser net: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 5d6 ⇒ (2, 1, 6, 2, 1) = 12
Finest weapons: 2d6 ⇒ (3, 3) = 6 Makes it 16 damage from Faraeon
Attack reroll (if needed): 1d20 + 10 ⇒ (11) + 10 = 21


Starship Roles | S2-12 Slides | S2-18 Slides

Reroll needed. 16 damage to the platform aft.

Its aft shields are burned away again as the laser net hits the platform hull.

Status wrote:

[u]Round 7 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner, encouraged

Crypt Warden, AC 22, Shields (13/13/13/13); 107/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Alright, Freen! Shields are back down! Blast em!"


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew! (at the platform): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Boom!: 5d12 ⇒ (5, 12, 5, 6, 7) = 35

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none
"Sunshine" Korvin wrote:
@Kultanien/Arratoi maybe spend some Resolve to get us some extra actions?

Happy to, ​but I'm not aware of what RP-spending actions are available to engineer that would help. There's the triple divert power but I didn't think that'd be useful would it? Totally open to suggestions!

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

I think he means taking over as Captain for a round and cursing out some Orders ^_^

Lily has the social skills to be Captain, but not the Int-based skills.


Starship Roles | S2-12 Slides | S2-18 Slides

Does anyone have a way of giving Freen another +1? Looking to hit AC 21...

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

My chance of succeeding in giving a gunner an extra action is pretty smaller. I have 6 ranks in piloting, and +2 from dex, so that is +8. the DC is 15+1.5*7, so 25 or 26. I'd need to roll at 18. None of my other relevant skills are substantially better, although the benefit of having shields double charged for a round would be nice. I'd be better off switching chairs and going to engineering to do this shields myself directly, as the DC is much lower for that.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)
GM Wolffauer wrote:
Does anyone have a way of giving Freen another +1? Looking to hit AC 21...

Promotional Reroll?

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:
So "Lily" Quy wrote:
GM Wolffauer wrote:
Does anyone have a way of giving Freen another +1? Looking to hit AC 21...
Promotional Reroll?

I can give Freen my promo reroll if the GM allows.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Captains should be able to give away their starship reroll as well. We don't do a lot else, other than provide window dressing :-(

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Captains issuing Orders are amazing ^_^

Taunting Gunners is awesome, too, but obviously can't in this case.

HERE are the new roles. You *don't* need to own COM to use them.

Acquisitives

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Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none
Kultainen Vaimo wrote:

My chance of succeeding in giving a gunner an extra action is pretty smaller. I have 6 ranks in piloting, and +2 from dex, so that is +8. the DC is 15+1.5*7, so 25 or 26. I'd need to roll at 18. None of my other relevant skills are substantially better, although the benefit of having shields double charged for a round would be nice. I'd be better off switching chairs and going to engineering to do this shields myself directly, as the DC is much lower for that.

Shields cannot be double charged I think. As far as I know, power can be diverted to a system only once per round so cannot Divert power to shields twice. However, a captain can give Arratoi orders, which would let Arratoi attempt to charge shields and patch the power core same round, although I don't think the power core is a huge challenge at the moment.


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

reroll: 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25


Starship Roles | S2-12 Slides | S2-18 Slides

There we go!

The plasma cannon blast the platform once more, and an explosion rocks it as the lights go out on the drones and they continue on their current trajectories.

Moments later Saivessa’s ship emerges from the Drift. You quickly bring them up to speed on what happened. They scan the disabled platform and report that several caches of Starfinder equipment are on board. "I'll secure those items and see what we can learn from the platform. We might be able to figure out where planetside the other equipment caches were sent. You folks start your descent."

Played 1–03: Yesteryear’s Truth? Engineering DC 25:
You realize that these drones are similar to the automated drones found around Elytrio, though they seem to have been upgraded with Pact Worlds technology.

As you make your way down to the planet, Saivessa sends you a set of coordinates. "I've located the drop location of one of the crates. There is a place you can land about a half mile away."

You land without incident. Stabrisis-14 is a lush, verdant world with a tropical climate, and low gravity. A brief trek through the jungle brings you to the drop site.

Mysticism DC 21:
You note that the terrain on the planet seems to have minor fey influences, including its wildlife.

The crate rests at the intersection of three paths.

Map updated, feel free to move yourselves around some

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

I've played 1-03, but with a different PC. Just in case I can still make the roll though...

Engineering: 1d20 + 10 ⇒ (11) + 10 = 21

Perceiving that there is something magic-y about the loot crate, Faraeon leaves the investigation of its contents to those with more knowledge in that particular arena and heads toward the nearby curve in the path so he can keep an eye out for approaching threats or natives.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Positioned on map


Starship Roles | S2-12 Slides | S2-18 Slides

They are looking for characters which have also played 1-03

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

I totally forgot that Lily played that. I GMed it first, so I took a backseat when I played.

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Engineering (played 1-03): 1d20 + 15 ⇒ (19) + 15 = 34

The rhyphorian's eyes darken. "I knew I had seen this tech before. This is a juiced up version of the drone platform we fought near Elytrio. Datch must be stealing specs from Society vaults!"

Mysticism: 1d20 + 13 ⇒ (9) + 13 = 22

Sunshine sniffs. "Low gravity and the unmistakably smell of whimsey in the air. There are fey here."

Starting position set.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

"Low gravity, huh?"

Lily playfully taps Faraeon on the shin.

"Tag! You're it!"

And then she jumps away!

Athletics to Jump: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Hey! No fair," Faraeon calls out, beginning to laugh before he launches himself after Lily.

No additional modifier to the roll to jump, but I do have Jet Dash, so my jumps move me twice as high/far.

Athletics to jump: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34

"Aha! Gotcha! You're it!"

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Hearing Sunshine's comments, Arratoi draws his pistol. "So what you're saying is keep our eyes peeled?"

Arratoi's position is set - remaining close to the crate.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Placed Lily. With her Force Soles she'll be in the air and leave 5 feet underneath her.

"Haha good ca- oh... Oh yeah! I was there on Elytrio! Then that means..."

Lily draws her Static Arc Pistol and sets it to Stun.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"That was a bit closer than I would have liked... odd that the technology is over here as well. I remember that platform, it was a tough fight as well."

Once she is planetside again, Kultanien dresses up in her finest...armor.

"Fey... not the folk you would normally expect interacting with high tech weapons. I wonder what else we will find." she muses, before being distracted by the low-gravity tag game in progress.


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen stands next to the crate with his basic semi-auto pistol out awkwardly. With his other hand he checks out the crate.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

I don't think Freen is cursed anymore ^_^


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SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

right you are

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