[GM Wolffauer] SFS 2-08: The Stumbling Society, Part 2: Sangoro's Gifts (Inactive)

Game Master Wolffauer

Maps and Handouts
Crypt Warden


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Second Seekers (Luwazi Elsebo)

Halfling Operative (11)
GM Wolffauer wrote:
Close. You're missing the -1 AC for ship size large.

D'oh! Apologies. I noticed the numbers didn't quite line up and assumed it was another typo =/

"Sunshine" Korvin wrote:
@Lily If I’m reading the map right, you can fly straight ahead and get out of both forward arcs, plus put us closer to the platform for our own forward weapons.

Roger!

"Let's take out that platform ship! FULL POWER!"

Spending 1 Resolve (now @ 9/10) to use the Full Power Pilot Action, moving our ship 12 hexes (8 x 1.5) towards the Drone Platform.

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

As the ship zooms forward, Sunshine moves to lock onto the platform, but sees the blinking light from the shields monitor. Those drones are still in our port arc. Don't know if we can take two more shots like that. He swipes his hand along the touch screen. "Balancing shields from starboard to port."

Balance shields, moving 20 SP from starboard to port (unless I can go over the initial SP maximum for the arc, in which case move 27).

Computers (balance): 1d20 + 16 ⇒ (18) + 16 = 34


Starship Roles | S2-12 Slides | S2-18 Slides

You can take the starboard shields down to 8 (10% of your current total of 85), so that would let you move 17 of the 25 SP over to port. End result would be 30/27/8/20 (f/p/s/a). Is that what you want to do?

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Concentrate on the mother ship!" orders Kultanien, encouraging the gunners to do just that.

encourage: 1d20 + 14 + 1d6 + 1 ⇒ (2) + 14 + (6) + 1 = 23

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:
GM Wolffauer wrote:
You can take the starboard shields down to 8 (10% of your current total of 85), so that would let you move 17 of the 25 SP over to port. End result would be 30/27/8/20 (f/p/s/a). Is that what you want to do?

Oh I thought it was 10% of the quadrant had to stay. Yes, this looks fine.

@Kultanien: You can also encourage gunners by beating a DC 10 on your own gunnery check, if that's easier than Diplomacy.


Starship Roles | S2-12 Slides | S2-18 Slides

It can be confusing. As I understand it, when allocating your shields, or rebalancing them, the minimum you can have in any one quadrant is 10% of your current total. After rebalancing, you must have at least 10% in each quadrant.

Both drones target your port side with their particle beams.

Red particle beam: 1d20 + 10 ⇒ (5) + 10 = 15
Red dmg: 8d6 ⇒ (2, 1, 6, 6, 2, 3, 4, 4) = 28
Green particle beam: 1d20 + 10 ⇒ (5) + 10 = 15
Green dmg: 8d6 ⇒ (2, 3, 5, 5, 4, 2, 2, 1) = 24

And both miss.

Gunners are up. One of you gets encouragement from Kultanien

Status wrote:

[u]Round 2 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/8/20); 163/170 HP
Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side hit

Shields key (forward/port/starboard/aft)

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Will wait for Freen to go on the plasma cannon. Hopefully that'll drop the shields. Once shields are down, Faraeon will fire the light EMP Cannon.
Freen, since your shot is actually doing damage, why don't you take the encouragement from Kultanien?

"I can't do any damage at this range," Faraeon shouts to Lily. "I'll try and disable the platform, but need the shields out of the way. Hit em hard, Freen!"

Light EMP Cannon, second range increment: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Glitching system if shields down: 1d100 ⇒ 38

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:
Faraeon Star-Jumper wrote:

Will wait for Freen to go on the plasma cannon. Hopefully that'll drop the shields. Once shields are down, Faraeon will fire the light EMP Cannon.

Freen, since your shot is actually doing damage, why don't you take the encouragement from Kultanien?

You can fire the heavy laser net, that deals damage and is in the forward arc. You'll take a –2 for the range increment, but that would be better than the EMP cannon against the platform.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

The laser net is a point weapon, meaning it can't be fired at a target outside the first range increment. Unfortunately, this ship has a lot of short range weaponry, and it just makes the most sense for Freen to be on the big gun with his bigger bonus. Means I'm going more support stuff, for the moment, but that's good with me!

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:
Faraeon Star-Jumper wrote:
The laser net is a point weapon, meaning it can't be fired at a target outside the first range increment. Unfortunately, this ship has a lot of short range weaponry, and it just makes the most sense for Freen to be on the big gun with his bigger bonus. Means I'm going more support stuff, for the moment, but that's good with me!

Ahhh gotcha. Yeah, that’s a big downside for this ship. If the science officer stuff isn’t helping us, maybe I’ll switch to magic officer and give our weapons some extra range.


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SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew! (at the platform): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Boom!: 5d12 ⇒ (3, 7, 11, 3, 11) = 35


Starship Roles | S2-12 Slides | S2-18 Slides

Another pair of solid hits to the platform.

EMP duration: 1d4 ⇒ 2 rounds

GM Dice:
Engineering: 1d20 + 14 ⇒ (4) + 14 = 18

Engineers up

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/8/20); 163/170 HP
Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side hit, weapons glitching (rnds 3 & 4)

Shields key (forward/port/starboard/aft)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Woooohooo! I like not gettin hit! Power to starboard shields comin up!"

Engineering, Divert DC20: 1d20 + 16 ⇒ (9) + 16 = 25

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Good work! Keep it up folk. That platform can't survive long at this rate."

encourage gunnery: 1d20 + 14 + 1d6 + 1 ⇒ (10) + 14 + (6) + 1 = 31


Starship Roles | S2-12 Slides | S2-18 Slides

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (19) + 21 = 40
Piloting Red Drone: 1d20 + 16 ⇒ (12) + 16 = 28
Piloting Green Drone: 1d20 + 16 ⇒ (15) + 16 = 31
Piloting Platform: 1d20 + 13 ⇒ (14) + 13 = 27

Piloting order: Platform, Red, Green, Lily

GM Dice:
Science: 1d20 + 18 ⇒ (7) + 18 = 25
Piloting Red Drone: 1d20 + 16 ⇒ (19) + 16 = 35
Piloting Green Drone: 1d20 + 16 ⇒ (20) + 16 = 36
Piloting Platform: 1d20 + 13 ⇒ (8) + 13 = 21

Helm phase. Bad guys have moved

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/18/20); 163/170 HP
Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side hit, weapons glitching (rnds 3 & 4)

Shields key (forward/port/starboard/aft)


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew!! (at the platform): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Boom!: 5d12 ⇒ (4, 4, 8, 1, 9) = 26

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Sunshine tries to scan the platform for more info.

Computers (scan): 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 Oof

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Waiting for results of scan before moving.

Remember, each of us has a reroll available during this Combat.


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Ooh! I forgot!
Reroll Pew!: 1d20 + 12 ⇒ (19) + 12 = 31
Boom! indeed..

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Leaving for DunDraCon in the morning so I'll post now; posting availability for the next four days will be sparse.

Can't fail to Evade, so +2 AC/TL

"I'll stay on its tail! How's that scan coming?"

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien continues to encourage the crew to "Take out that Station!"

And it certainly appears that Freen has taken the advice!

encourage gunnery: 1d20 + 14 + 1d6 + 1 ⇒ (7) + 14 + (5) + 1 = 27


Starship Roles | S2-12 Slides | S2-18 Slides

The stealth field on the drone platform continues to prevent your scans from learning anything more than the location.

Freen blast the aft of the station, while the two drones close in on your tail.

Red particle beam: 1d20 + 10 ⇒ (15) + 10 = 25
Red dmg: 8d6 ⇒ (6, 3, 2, 5, 1, 2, 1, 5) = 25
Green particle beam: 1d20 + 10 ⇒ (20) + 10 = 30
Green dmg: 8d6 ⇒ (6, 5, 1, 2, 4, 4, 4, 4) = 30

CT 1: 1d100 ⇒ 100
Crit hit: 1d100 ⇒ 48
Arc: 1d4 ⇒ 2

Your power core and forward arc are glitching. (-2 Engineering, -2 to port arc attacks, starting next round).

Since Freen has already shot, Faraeon you get the +2 from Kultainen

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/18/0); 128/170 HP
Power core and forward arc are glitching.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, weapons glitching (rnds 3 & 4)

Shields key (forward/port/starboard/aft)

Wayfinders

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Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"There we go! Thanks for the close-up, Lily!" Faraeon powers up the heavy laser net, the encouragement from Kultanien still ringing in his ears, and pulls the trigger.

Laser net, encouraged: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 5d6 ⇒ (3, 5, 2, 1, 4) = 15
Finest weapons damage reroll: 1d6 ⇒ 6 Not stellar damage, but that's a total of 20!

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Forgot about Finest Weapons. Freen should get to reroll a 1 too, no?

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

That's correct! Reroll that d12, Freen!


Starship Roles | S2-12 Slides | S2-18 Slides

Right, Freen gets that damage reroll as well
Freen dmg reroll: 1d12 ⇒ 7

A good hit to the platform!

Platform CT: 1d100 ⇒ 89
Power core glitching

Back to the top of the round

GM Dice:
Engineering: 1d20 + 14 ⇒ (7) + 14 = 21

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/18/0); 128/170 HP
Power core and forward arc are glitching.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, weapons glitching (rnds 3 & 4), Power core glitching

Shields key (forward/port/starboard/aft)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Whiny blabbering hammer-dropping mucus-oozing crud-bucket!!! That last hit hurt!! Aft shields are down - bringing her back up!!"

Engineering, Divert DC20, glitching: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20


Starship Roles | S2-12 Slides | S2-18 Slides

Arratoi is able to restore some of the shields, despite the damage to the power core.

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (18) + 21 = 39
Piloting Red Drone: 1d20 + 16 ⇒ (17) + 16 = 33
Piloting Green Drone: 1d20 + 16 ⇒ (11) + 16 = 27
Piloting Platform: 1d20 + 13 ⇒ (4) + 13 = 17

Piloting order: Platform, Green, Red, Lily

GM Dice:
Science: 1d20 + 18 ⇒ (18) + 18 = 36
Piloting Red Drone: 1d20 + 16 ⇒ (20) + 16 = 36
Piloting Green Drone: 1d20 + 16 ⇒ (9) + 16 = 25
Piloting Platform: 1d20 + 13 ⇒ (17) + 13 = 30

The drone platform continues to slowly retreat, as one drone does a flyby before positioning itself between you and the platform. The other drone continues to harrass you.

Helm phase. Map has been updated (and shifted). Red will be able to target any arc no matter your final position.

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/18/10); 128/170 HP
Power core and forward arc are glitching.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, weapons glitching (rnds 3 & 4), Power core glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Keep it up, that station can't survive this type of assault for long!

encourage: 1d20 + 14 + 1d6 + 1 ⇒ (20) + 14 + (6) + 1 = 41

Then sparks fly as the Crypt warden takes another solid hit. Reaching into a bag, the captain takes out a small, strange device covered with brilliant warning sigils.

"Let's hope this works on an undead ship." she sighs as she plugs it into an auxiliary port on her console. A quick yelp of pain can be heard as she cops a fair amount of feedback, but the Crypt Warden's aft shields look to be strengthened.

Burn an RP to use my new shield buff to restore 21 (3*ship tier) shield points to the aft shields.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily bites her lower lip as she concentrates on maneuvering the bulky ship.

"I can keep us out of their front arc. Keep those shields strong!"

Auto-Evade; +2 AC/TL.


Starship Roles | S2-12 Slides | S2-18 Slides

That will bring the rear shields up to 25 (up 15) before you hit the shield max (100)

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (30/27/18/25); 128/170 HP
Power core and forward arc are glitching.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I'll hold off then until we are a little further down in total shiedls.

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

With shields now at 100%, I'd rather act in the engineering phase this turn and get our forward guns back up to snuff. Otherwise this fight will take longer.

Sunshine hustles to meet up with Arratoi in the ship's power core. "You get the shields back up, I'll fix the weapons." He then starts rerouting the forward arc's commands through less damaged networks.

Engineering (patch forward arc): 1d20 + 15 ⇒ (13) + 15 = 28

EDIT: I missed that Kultanien is holding off until our shields are more depleted. If that's the case. Sunshine will instead max out his balance of forward shields to aft shields.

Computers (balance): 1d20 + 16 ⇒ (7) + 16 = 23


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew!! (at the platform): 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Boom!: 5d12 ⇒ (10, 9, 2, 9, 12) = 42

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:
Freen wrote:

[dice=Pew!! (at the platform)]1d20+12-2

[dice=Boom!]5d12

Any chance I can give Freen my reroll for this attack? That damage is bonkers.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon powers up the laser net again and fires at the remote dock.

Laser Net, encouraged: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 Damage: 5d6 ⇒ (2, 2, 5, 2, 1) = 12
Not sure if that's a hit or not, but I'll roll that 1 again just in case.
Finest Weapons reroll: 1d6 ⇒ 6


Starship Roles | S2-12 Slides | S2-18 Slides

Sorry for the delay - I usually post from work and had off on Monday.

Undoing the Kultainen's restore and doing Sunshine's balance leaves your shields at (8/27/18/32).

Gonna say you can't share the ships bonus rerolls, so two misses this round.

Red particle beam vs Aft (Flyby): 1d20 + 10 ⇒ (18) + 10 = 28
Red dmg: 8d6 ⇒ (2, 5, 3, 3, 1, 4, 6, 4) = 28
Green particle beam vs Starboard: 1d20 + 10 ⇒ (1) + 10 = 11
Green dmg: 8d6 ⇒ (3, 1, 6, 1, 2, 4, 6, 4) = 27

The flyby drone blasts into your aft shields, only Sunshine's rebalance keeping the particle beam from your hull.

GM Dice:
Engineering: 1d20 + 14 ⇒ (17) + 14 = 31

Start of the round

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/18/4); 128/170 HP
Power core and forward arc are glitching.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core glitching

Shields key (forward/port/starboard/aft)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Nice one, Sunshine! Just in the nick of time!! Cap'n, are you gonna use your shiny new button? In that case, let's see about patching up those forward guns!!"

Engineering, Patch DC20: 1d20 + 16 ⇒ (15) + 16 = 31

If Kultainen doesn't use the shield buff, Arratoi will divert power to aft shields instead.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien plugs in the arcane power source, recharging the aft shields.

"Keep on that platform!"

encourage: 1d20 + 14 + 1d6 + 1 ⇒ (4) + 14 + (2) + 1 = 21


Starship Roles | S2-12 Slides | S2-18 Slides

Forward arc patched, 21 SP added, and Freen encouraged

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (1) + 21 = 22
Piloting Red Drone: 1d20 + 16 ⇒ (17) + 16 = 33
Piloting Green Drone: 1d20 + 16 ⇒ (14) + 16 = 30
Piloting Platform: 1d20 + 13 ⇒ (3) + 13 = 16

Piloting order: Platform, Lily, Green, Red (unless Lily wants to take their ship reroll) Platform has moved

GM Dice:
Science: 1d20 + 18 ⇒ (15) + 18 = 33

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain
Arratoi - Engineer
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner
Freen - Gunner, encouraged

Crypt Warden, AC 22, Shields (8/27/18/25); 128/170 HP
Power core is glitching. Forward arc patched

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core glitching

Shields key (forward/port/starboard/aft)

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

With the forward arc patched and the shields intact, Sunshine focuses the computer on targeting the platform's weak points.

Spending 1 RP to use Lock On on the platform. If successful, +2 on all gunnery rolls to hit it.

Computers (DC 5 + (1.5 x platform tier) + defensive countermeasures): 1d20 + 16 ⇒ (3) + 16 = 19
Starship Reroll: 1d20 + 16 ⇒ (11) + 16 = 27


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew!! (at the platform): 1d20 + 12 ⇒ (19) + 12 = 31
Boom!: 5d12 ⇒ (1, 11, 6, 10, 3) = 31

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Piloting Initiative Reroll: 1d20 + 21 ⇒ (1) + 21 = 22

Facepalm.

Lily stays behind the platform, automatically evading enemy fire.

+2 AC/TL. This round's probably going to hurt a lot with 4 of their weapons aimed at us.


Starship Roles | S2-12 Slides | S2-18 Slides

Sunshine successfully locks on to the platform. He believes he should to disable the platform’s launch systems. Target system action, DC 26

The two drones fly up along your starboard side, and blast away.

Red particle beam: 1d20 + 10 ⇒ (2) + 10 = 12
Red dmg: 8d6 ⇒ (4, 2, 2, 2, 4, 3, 1, 2) = 20
Green particle beam: 1d20 + 10 ⇒ (16) + 10 = 26
Green dmg: 8d6 ⇒ (2, 2, 6, 6, 2, 1, 3, 5) = 27

Lily is able evade one, but the other connects. They burn though your shields and into the hull.

Freen dmg reroll: 1d12 ⇒ 11 new total: 41
Freen shoots the platform at near point blank range, burning away its rebuilt shields and into the hull.
CT hit: 1d100 ⇒ 3 Life support

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/0/25); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core & life support glitching

Shields key (forward/port/starboard/aft)

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"Alright! Lily, you're doing great keeping this thing right in my sights. Keep it up! Freen, nice shooting! Now let's polish this thing off!"

Heavy Laser Net, encouraged: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Damage: 5d6 ⇒ (5, 2, 3, 5, 2) = 17


Starship Roles | S2-12 Slides | S2-18 Slides

With Freen opening up the shields, Faraeon is able to directly attack the hull.

CT Hit: 1d100 ⇒ 11 Sensors glitching

Round 6

GM Dice:
Engineering: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22

Status wrote:

[u]Round 6 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/0/25); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Pew! (at the platform): 1d20 + 12 ⇒ (1) + 12 = 13
Boom!: 5d12 ⇒ (11, 7, 3, 11, 3) = 35

Sorry for the lack of flavor folks, but Freen isn't much of a talker at the moment, after last mission.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Another direct hit and something is gonna give! Power to starboard shields!"

Engineering, Divert DC20, glitching: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31


Starship Roles | S2-12 Slides | S2-18 Slides

Starboard shields back in place.

Helm Init:
Piloting Lily: 1d20 + 21 ⇒ (5) + 21 = 26
Piloting Red Drone: 1d20 + 16 ⇒ (13) + 16 = 29
Piloting Green Drone: 1d20 + 16 ⇒ (18) + 16 = 34
Piloting Platform: 1d20 + 13 ⇒ (3) + 13 = 16

Piloting order: Platform, Lily, Red, Green

GM Dice:
Science: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22

Platform has moved. Lily and Sunshine, you are up

Status wrote:

[u]Round 6 - Engineering, Helm, Gunnery[/u]

Kultainen - Captain, has reroll
Arratoi - Engineer, has reroll
Lily - Pilot
Sunshine - Science Officer
Faraeon - Gunner, has reroll
Freen - Gunner

Crypt Warden, AC 22, Shields (8/27/10/25); 119/170 HP
Power core is glitching. Forward arc patched.

Red Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Green Drone, AC 20, Shields (30/30/30/30), 40/40 HP
Drone Platform, port side & aft hit, Power core, sensors & life support glitching

Shields key (forward/port/starboard/aft)

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

I just moved us forward 1 hex.

Lily slams on the breaks, and the ship slows to a crawl.

"Let's see if those drones know how to back up!"

Auto Evade for +2 AC/TL.

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