Age of Ashes - A Grand Tour of the Inner Sea

Game Master Luke_Parry

MAPS

Loot Sheet

Hero of Breachill - 5% Discount
Friend of the Ekujae
Hero of Kintargo
Honorary Citizen of Kovlar - Free training with a Guild for 10 years
Favored by the Pactmasters of Katapesh


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Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Cursing, Jean-Pierre keeps firing!

I'll shift focus and fire upon the less-injured ones, then toss the frost ray at the near-death one.

Hunted Shot: 1d20 + 27 - 1 ⇒ (10) + 27 - 1 = 36, for 3d8 + 4 ⇒ (7, 4, 8) + 4 = 23 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 24 - 1 ⇒ (6) + 24 - 1 = 29, for 3d8 + 4 ⇒ (2, 3, 5) + 4 = 14 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 - 1 ⇒ (13) + 21 - 1 = 33, for 3d8 + 4 ⇒ (8, 5, 2) + 4 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.

Ray of Frost: 1d20 + 21 - 1 ⇒ (18) + 21 - 1 = 38, for 7d4 + 10 ⇒ (4, 2, 1, 4, 1, 3, 4) + 10 = 29 Cold damage.

Sovereign Court

Jean-Pierre blasts apart the heavily-injured one with a well-placed frost ray, quelling the fire in its heart.

The remaining two continue to regenerate, and keep up their remorseless assault!

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +2d6 ⇒ (4, 6) = 10 Negative, +3d6 ⇒ (4, 3, 1) = 8 Fire.
1d20 ⇒ 3
Breath-seared greatsword: 1d20 + 22 ⇒ (6) + 22 = 28, for 1d12 + 9 ⇒ (10) + 9 = 19 damage, +2d6 ⇒ (6, 4) = 10 Negative, +3d6 ⇒ (3, 5, 4) = 12 Fire.
1d20 ⇒ 7
Breath-seared greatsword: 1d20 + 17 ⇒ (10) + 17 = 27, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +2d6 ⇒ (6, 5) = 11 Negative, +3d6 ⇒ (1, 6, 5) = 12 Fire.
1d20 ⇒ 9

Breath-seared greatsword: 1d20 + 27 ⇒ (18) + 27 = 45, for 1d12 + 9 ⇒ (7) + 9 = 16 damage, +2d6 ⇒ (5, 3) = 8 Negative, +3d6 ⇒ (6, 1, 6) = 13 Fire.
1d20 ⇒ 7
Breath-seared greatsword: 1d20 + 22 ⇒ (15) + 22 = 37, for 1d12 + 9 ⇒ (9) + 9 = 18 damage, +2d6 ⇒ (4, 5) = 9 Negative, +3d6 ⇒ (3, 2, 1) = 6 Fire.
1d20 ⇒ 15
Breath-seared greatsword: 1d20 + 17 ⇒ (10) + 17 = 27, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +2d6 ⇒ (2, 1) = 3 Negative, +3d6 ⇒ (3, 1, 6) = 10 Fire.
1d20 ⇒ 4

Luckily for Jean-Pierre, only one strike lands.

Wrapping Up, Round 5:

Jean-Pierre (-169)
DD (-91, -22)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a sigh of irritation, Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 4 ⇒ (1, 8, 7) + 4 = 20 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (7) + 24 = 31, for 3d8 + 4 ⇒ (2, 7, 3) + 4 = 16 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (2) + 21 = 23, for 3d8 + 4 ⇒ (1, 7, 8) + 4 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (4) + 21 = 25, for 3d8 + 4 ⇒ (1, 5, 1) + 4 = 11 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (8) + 21 = 29, for 7d4 + 10 ⇒ (1, 4, 1, 4, 3, 2, 4) + 10 = 29 Cold damage.

Sovereign Court

This time, only a single arrow finds its mark...

...and both undead keep regenerating!

Breath-seared greatsword: 1d20 + 27 ⇒ (9) + 27 = 36, for 1d12 + 9 ⇒ (7) + 9 = 16 damage, +2d6 ⇒ (6, 2) = 8 Negative, +3d6 ⇒ (5, 3, 4) = 12 Fire.
1d20 ⇒ 3
Breath-seared greatsword: 1d20 + 22 ⇒ (9) + 22 = 31, for 1d12 + 9 ⇒ (12) + 9 = 21 damage, +2d6 ⇒ (5, 5) = 10 Negative, +3d6 ⇒ (1, 3, 4) = 8 Fire.
1d20 ⇒ 20
Breath-seared greatsword: 1d20 + 17 ⇒ (11) + 17 = 28, for 1d12 + 9 ⇒ (4) + 9 = 13 damage, +2d6 ⇒ (1, 1) = 2 Negative, +3d6 ⇒ (1, 4, 2) = 7 Fire.
1d20 ⇒ 20

Breath-seared greatsword: 1d20 + 27 ⇒ (6) + 27 = 33, for 1d12 + 9 ⇒ (11) + 9 = 20 damage, +2d6 ⇒ (5, 3) = 8 Negative, +3d6 ⇒ (5, 4, 4) = 13 Fire.
1d20 ⇒ 9
Breath-seared greatsword: 1d20 + 22 ⇒ (20) + 22 = 42, for 1d12 + 9 ⇒ (10) + 9 = 19 damage, +2d6 ⇒ (5, 2) = 7 Negative, +3d6 ⇒ (4, 4, 5) = 13 Fire.
1d20 ⇒ 4
Breath-seared greatsword: 1d20 + 17 ⇒ (4) + 17 = 21, for 1d12 + 9 ⇒ (9) + 9 = 18 damage, +2d6 ⇒ (6, 3) = 9 Negative, +3d6 ⇒ (3, 4, 2) = 9 Fire.
1d20 ⇒ 3

Fortunately, they prove completely incapable of landing a blow.

Wrapping Up, Round 6:

Jean-Pierre (-169)
DD (-103, -22)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Well, at least they are having trouble, too...

Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 27 ⇒ (4) + 27 = 31, for 3d8 + 4 ⇒ (2, 5, 4) + 4 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (14) + 24 = 38, for 3d8 + 4 ⇒ (3, 4, 7) + 4 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (19) + 21 = 40, for 3d8 + 4 ⇒ (3, 7, 4) + 4 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (4) + 21 = 25, for 3d8 + 4 ⇒ (4, 5, 4) + 4 = 17 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (5) + 21 = 26, for 7d4 + 10 ⇒ (1, 2, 4, 1, 1, 4, 1) + 10 = 24 Cold damage.

Sovereign Court

Jean-Pierre's arrows, for the most part, strike true, but his ray misses.

The skeleton is close to falling apart, but then the fire continues to renew it...

Breath-seared greatsword: 1d20 + 27 ⇒ (1) + 27 = 28, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +2d6 ⇒ (2, 3) = 5 Negative, +3d6 ⇒ (4, 3, 3) = 10 Fire.
1d20 ⇒ 8
Breath-seared greatsword: 1d20 + 22 ⇒ (1) + 22 = 23, for 1d12 + 9 ⇒ (4) + 9 = 13 damage, +2d6 ⇒ (4, 1) = 5 Negative, +3d6 ⇒ (6, 3, 3) = 12 Fire.
1d20 ⇒ 18
Breath-seared greatsword: 1d20 + 17 ⇒ (6) + 17 = 23, for 1d12 + 9 ⇒ (4) + 9 = 13 damage, +2d6 ⇒ (3, 4) = 7 Negative, +3d6 ⇒ (5, 3, 5) = 13 Fire.
1d20 ⇒ 15

Breath-seared greatsword: 1d20 + 27 ⇒ (19) + 27 = 46, for 1d12 + 9 ⇒ (7) + 9 = 16 damage, +2d6 ⇒ (2, 4) = 6 Negative, +3d6 ⇒ (4, 6, 2) = 12 Fire.
1d20 ⇒ 8
Breath-seared greatsword: 1d20 + 22 ⇒ (5) + 22 = 27, for 1d12 + 9 ⇒ (9) + 9 = 18 damage, +2d6 ⇒ (1, 5) = 6 Negative, +3d6 ⇒ (5, 1, 6) = 12 Fire.
1d20 ⇒ 4
Breath-seared greatsword: 1d20 + 17 ⇒ (18) + 17 = 35, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +2d6 ⇒ (3, 5) = 8 Negative, +3d6 ⇒ (4, 3, 2) = 9 Fire.
1d20 ⇒ 13

This time, the least-injured skeleton lands a single blow.

Wrapping Up, Round 7:

Jean-Pierre (-191)
DD (-186, -2)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Groaning, Jean-Pierre keeps up the steady stream of arrows!

Hunted Shot: 1d20 + 27 ⇒ (18) + 27 = 45, for 6d8 + 8 + 1d10 ⇒ (7, 3, 2, 7, 5, 5) + 8 + (3) = 40 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (4, 1) = 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (7) + 24 = 31, for 3d8 + 4 ⇒ (7, 2, 3) + 4 = 16 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (13) + 21 = 34, for 3d8 + 4 ⇒ (8, 1, 7) + 4 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d8 + 4 ⇒ (6, 8, 5) + 4 = 23 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (8) + 21 = 29, for 7d4 + 10 ⇒ (4, 2, 3, 3, 2, 3, 3) + 10 = 30 Cold damage.

Sovereign Court

Jean-Pierre's first arrow shatters the skull of the heavily-injured skeleton, and it falls to the ground.

Two of his subsequent strikes land on the other one...

...but his frost ray misses!

The fire within the skeletons rejuvenate them, in particular pulling back together the shattered skull. It stands, picks up its sword, and swings!

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (4) + 9 = 13 damage, +2d6 ⇒ (2, 1) = 3 Negative, +3d6 ⇒ (1, 4, 6) = 11 Fire.
1d20 ⇒ 6

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +2d6 ⇒ (3, 5) = 8 Negative, +3d6 ⇒ (6, 4, 4) = 14 Fire.
1d20 ⇒ 10
Breath-seared greatsword: 1d20 + 22 ⇒ (3) + 22 = 25, for 1d12 + 9 ⇒ (11) + 9 = 20 damage, +2d6 ⇒ (4, 2) = 6 Negative, +3d6 ⇒ (1, 4, 5) = 10 Fire.
1d20 ⇒ 17
Breath-seared greatsword: 1d20 + 17 ⇒ (11) + 17 = 28, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +2d6 ⇒ (1, 4) = 5 Negative, +3d6 ⇒ (3, 3, 2) = 8 Fire.
1d20 ⇒ 6

Luckily, none of their strikes hit.

Wrapping Up, Round 8:

Jean-Pierre (-191)
DD (-190, -47)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a weary sigh, Jean-Pierre keeps trying!

Hunted Shot: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 4 ⇒ (2, 1, 6) + 4 = 13 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (20) + 24 = 44, for 3d8 + 4 ⇒ (2, 6, 2) + 4 = 14 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 ⇒ (17) + 21 = 38, for 3d8 + 4 ⇒ (2, 7, 1) + 4 = 14 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (8) + 21 = 29, for 3d8 + 4 ⇒ (6, 5, 5) + 4 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (15) + 21 = 36, for 7d4 + 10 ⇒ (1, 4, 1, 4, 2, 2, 1) + 10 = 25 Cold damage.

Sovereign Court

This time, Jean-Pierre knocks it down, and then his frost ray makes sure that it *stays* down.

Meanwhile, the final one keeps swinging...

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +2d6 ⇒ (3, 5) = 8 Negative, +3d6 ⇒ (6, 6, 3) = 15 Fire.
1d20 ⇒ 6
Breath-seared greatsword: 1d20 + 22 ⇒ (3) + 22 = 25, for 1d12 + 9 ⇒ (10) + 9 = 19 damage, +2d6 ⇒ (2, 5) = 7 Negative, +3d6 ⇒ (4, 4, 6) = 14 Fire.
1d20 ⇒ 11
Breath-seared greatsword: 1d20 + 17 ⇒ (19) + 17 = 36, for 1d12 + 9 ⇒ (10) + 9 = 19 damage, +2d6 ⇒ (3, 5) = 8 Negative, +3d6 ⇒ (4, 6, 6) = 16 Fire.
1d20 ⇒ 20

...landing a single painful blow.

Wrapping Up, Round 9:

Jean-Pierre (-219)
DD (-60)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a weary sigh, Jean-Pierre keeps up the pressure!

Hunted Shot: 1d20 + 27 ⇒ (9) + 27 = 36, for 3d8 + 4 ⇒ (7, 2, 2) + 4 = 15 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (6) + 24 = 30, for 3d8 + 4 ⇒ (2, 7, 1) + 4 = 14 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (2) + 21 = 23, for 3d8 + 4 ⇒ (4, 7, 6) + 4 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (9) + 21 = 30, for 3d8 + 4 ⇒ (2, 2, 7) + 4 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.

He then casts Invisibility (4th).

Sovereign Court

Only one arrow hits, but most of its effect is healed instantly.

With the patience of the dead, it keeps chopping away at Jean-Pierre...

Breath-seared greatsword: 1d20 + 27 ⇒ (12) + 27 = 39, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +2d6 ⇒ (1, 6) = 7 Negative, +3d6 ⇒ (5, 5, 1) = 11 Fire.
1d20 ⇒ 17
Breath-seared greatsword: 1d20 + 22 ⇒ (16) + 22 = 38, for 1d12 + 9 ⇒ (2) + 9 = 11 damage, +2d6 ⇒ (1, 6) = 7 Negative, +3d6 ⇒ (6, 5, 5) = 16 Fire.
1d20 ⇒ 14
Breath-seared greatsword: 1d20 + 17 ⇒ (19) + 17 = 36, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +2d6 ⇒ (3, 2) = 5 Negative, +3d6 ⇒ (6, 3, 6) = 15 Fire.
1d20 ⇒ 6

...landing two nasty blows!

Wrapping Up, Round 10:

Jean-Pierre (-260)
DD (-70)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Starting to feel a bit threatened, Jean-Pierre grits his teeth, and keeps firing!

Hunted Shot: 1d20 + 27 ⇒ (16) + 27 = 43, for 6d8 + 8 + 1d10 ⇒ (6, 6, 4, 5, 8, 4) + 8 + (8) = 49 damage, +2d6 ⇒ (4, 1) = 5 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (14) + 24 = 38, for 3d8 + 4 ⇒ (6, 8, 8) + 4 = 26 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (4) + 21 = 25, for 3d8 + 4 ⇒ (5, 7, 1) + 4 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (12) + 21 = 33, for 3d8 + 4 ⇒ (3, 5, 2) + 4 = 14 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (9) + 21 = 30, for 7d4 + 10 ⇒ (3, 4, 2, 3, 2, 1, 2) + 10 = 27 Cold damage.

Sovereign Court

Jean-Pierre obliterates the skeleton, but his ray misses, so the fire at its heart pulls the shattered remnants back together.

It stands, picks up its sword, and takes a swing...

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (11) + 9 = 20 damage, +2d6 ⇒ (4, 1) = 5 Negative, +3d6 ⇒ (1, 1, 2) = 4 Fire.
1d20 ⇒ 19

...landing a solid blow!

Wrapping Up, Round 11:

Jean-Pierre (-285)
DD (-190)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre curses.

"Stop doing that!"

Hunted Shot: 1d20 + 27 ⇒ (19) + 27 = 46, for 6d8 + 8 + 1d10 ⇒ (5, 3, 2, 8, 6, 2) + 8 + (5) = 39 damage, +2d6 ⇒ (3, 6) = 9 Sonic damage, +2d6 ⇒ (1, 4) = 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (8) + 24 = 32, for 3d8 + 4 ⇒ (3, 3, 5) + 4 = 15 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d8 + 4 ⇒ (8, 8, 1) + 4 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 ⇒ (2) + 21 = 23, for 3d8 + 4 ⇒ (6, 2, 7) + 4 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (15) + 21 = 36, for 7d4 + 10 ⇒ (3, 4, 4, 2, 3, 3, 2) + 10 = 31 Cold damage.

Sovereign Court

Jean-Pierre's first shot shatters its skull...

...and then his frost ray turns off the fire in at its heart.

Combat over!

Searching the bodies reveals four broken greatswords...

...but the dragon's hoard is another matter!

Veshumirix’s hoard consists of 24,000 sp, 2,100 gp, 170 pp, 5,500 gp in various art objects and gemstones, a dragonscale amulet, an antimagic rune, a +3 greater striking ancestral echoing dwarven waraxe, and the Crown of Saggorak!

What now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre packs up the loot, then retreats away from the magma chamber to rest.

Once he is healed-up, he gingerly heads back to give the King back his Crown...

...before hurriedly Teleporting back to town.

I don't trust the King, now that I have dealt with his problem...

Sovereign Court

Ilssrah Embermead’s defeat puts an end to the Scarlet Triad’s plans to court an alliance with duergar. Now that the Guiding Chisel is in their grasp, you can open the way to Duskgate at their convenience.

By this point, with the true extent of the threats facing Kovlar revealed, most members of the Stonemasons’ Guild come to accept that Chiselrock was corrupt. His betrayal deals a blow to the guild’s prestige, but they slowly begin to distance themselves from his crimes.

With Veshumirix's death, Kovlar no longer has to fear a powerful and unpredictable alliance of foes operating within and outside of its walls!

In recognition of the great services that Jean-Pierre has done for the city, the Court of Regents grants him citizenship, as well as the right to receive a full decade of training from any of the guilds, free of charge!

Alright, that is Book 4 completed. You now have two weeks of downtime...

Also, please level up to 15 :-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Alright. First things first, Jean-Pierre heads back home, and makes sure that work continues on the Citadel upgrades...

Paying Administrator: 7gp
Upgrading Defenses - 13gp per day for 14 day = 182gp; 37/40 completed.
Building a Training Facility (Ranger) - 15.5gp per day for 14 days = 217gp; 35/40 completed.
Building a Training Facility (Sorcerer) - 15.5gp per day for 14 days = 217gp; 34/40 completed.
Building Infirmary - 13gp per day for 2 days = 26gp - COMPLETED!

He then pays the Administrator up-front for another month (14gp).

He then uses Teleport(8th) to start flitting around the world to all the great markets, and stimulates the heck out of the local economy!

Following that, he returns to Breachill, and retires to his library to do some research.

Specifically, the Magnificent Mansion spell.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Greater Ring of Maniacal Devices (4250gp)
Major Goggles of Night (20000gp)
Greater Messenger's Ring (13500gp)
Anklets of Alacrity (15000gp)

Sovereign Court

Alright...

After a fortnight, Jean-Pierre finishes making his purchases, researches a new spell to ensure that he can always rest in style, finishes his hospital wing, and continues with his other upgrades.

Eventually, however, it is time to turn his attention to what lies beyond the next Gate!

Touching the Guiding Chisel to the Duskgate once again causes it to turn into a misty portal...


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Taking a deep breath, Jean-Pierre steps through!

Sovereign Court

This broad antechamber features four towering, elaborate frescos that depict elves creating various forms of art: dance, music, sculpture, and metalwork. Four archways lead from the room’s corners to other chambers, and above each arch towers the sculpted form of an imposing elven woman with one hand raised toward the ceiling and the other hand holding an elegant staff.

Jean-Pierre: 1d20 + 25 ⇒ (2) + 25 = 27.

What now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre casts Prying Eye, and explores the complex.

Sovereign Court

A2:

This chamber’s wall forms an unbroken mural of an elven lifespan, advancing chronologically from dawn and childhood to twilight and old age to night and death.

Jean-Pierre: 1d20 + 30 ⇒ (15) + 30 = 45.

Jean-Pierre easily spots that there is a Haunt in this room, tied to the murals.

Jean-Pierre: 1d20 + 23 ⇒ (4) + 23 = 27.

A3:

The seven alcoves hold only the fragile fragments of what were once beds, and the dusty remains of tables, bowls, and food pots lie scattered about the room.

A4:

This small chapel hosts a polished granite-and-gold statue of a handsome elven woman in archaic robes, holding a staff and pointing with an outstretched finger toward the sky as if tracing an image. Along the room’s sides are scores of pots, brushes, chisels, charcoal sticks, and other art supplies.

A5:

A stone archway featuring images of the sun setting over a desert sits in a curving alcove, with drifts of golden sand strewn for several feet around its base.

Jean-Pierre: 1d20 + 30 ⇒ (10) + 30 = 40.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a shrug, Jean-Pierre moves to go deal with the Haunt (by shooting the murals with Adamantine arrows from a safe distance!).

Sovereign Court

As Jean-Pierre steps out of the room, there is an ominous cracking noise, and four of the intricately painted Elven reliefs pull free from the wall, taking on bulk and heft as they do so, until they are large stone statues!

ESG: 1d20 + 19 ⇒ (5) + 19 = 24.
Jean-Pierre: 1d20 + 32 ⇒ (5) + 32 = 37.

Even The Artwork Is Dangerous, Round 1:

Jean-Pierre (-)
Archibald (-)
ESG (-, -, -, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Cursing, Jean-Pierre tries to Hide...

Stealth: 1d20 + 31 ⇒ (8) + 31 = 39.

...and then Recalls what he can about Golems...

Arcana: 1d20 + 19 ⇒ (19) + 19 = 38.

...before defaulting to Adamantine arrows.

Hunted Shot: 1d20 + 29 ⇒ (19) + 29 = 48, for 6d8 + 12 + 1d10 ⇒ (3, 6, 5, 4, 6, 5) + 12 + (10) = 51 damage, +2d6 ⇒ (2, 2) = 4 Sonic damage, +2d6 ⇒ (1, 5) = 6 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (19) + 26 = 45, for 6d8 + 12 + 1d10 ⇒ (4, 3, 1, 3, 6, 1) + 12 + (5) = 35 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (6, 2) = 8 Good damage.
Iterative: 1d20 + 23 ⇒ (8) + 23 = 31, for 3d8 + 6 ⇒ (1, 5, 4) + 6 = 16 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.

Sovereign Court

Jean-Pierre's slam into his chosen target, cracking stone!

He Recalls that these are Elite Stone Golems, and are Harmed by Cold, and Healed by Acid.

Perception: 1d20 + 19 ⇒ (8) + 19 = 27.
Perception: 1d20 + 19 ⇒ (1) + 19 = 20.
Perception: 1d20 + 19 ⇒ (13) + 19 = 32.
Perception: 1d20 + 19 ⇒ (17) + 19 = 36.

Perception: 1d20 + 19 ⇒ (10) + 19 = 29.
Perception: 1d20 + 19 ⇒ (18) + 19 = 37.
Perception: 1d20 + 19 ⇒ (19) + 19 = 38.
Perception: 1d20 + 19 ⇒ (3) + 19 = 22.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22.
Perception: 1d20 + 19 ⇒ (19) + 19 = 38.
Perception: 1d20 + 19 ⇒ (10) + 19 = 29.
Perception: 1d20 + 19 ⇒ (16) + 19 = 35.

They glance around, but are unable to spot him.

Even The Artwork Is Dangerous, Round 2:

Jean-Pierre (-)
Archibald (-)
ESG (-115, -, -, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Nodding, Jean-Pierre keeps up the steady stream of Adamantine...

Hunted Shot: 1d20 + 29 ⇒ (17) + 29 = 46, for 6d8 + 12 ⇒ (7, 8, 2, 2, 7, 2) + 12 = 40 damage, +2d6 ⇒ (4, 2) = 6 Sonic damage, +2d6 ⇒ (6, 3) = 9 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (10) + 26 = 36, for 3d8 + 6 ⇒ (3, 6, 6) + 6 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 23 ⇒ (2) + 23 = 25, for 3d8 + 6 ⇒ (5, 8, 5) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 23 ⇒ (13) + 23 = 36, for 3d8 + 6 ⇒ (6, 8, 6) + 6 = 26 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.

...garnished with a little Cold.

Ray of Frost: 1d20 + 25 ⇒ (5) + 25 = 30.

Sovereign Court

Jean-Pierre's arrow storm drops the first golem!

The second...

5d10 ⇒ (3, 10, 1, 8, 5) = 27

...starts to crack where his Ray struck it.

The golems continue to look for him...

Perception: 1d20 + 19 ⇒ (9) + 19 = 28.
Perception: 1d20 + 19 ⇒ (19) + 19 = 38.
Perception: 1d20 + 19 ⇒ (19) + 19 = 38.

Perception: 1d20 + 19 ⇒ (6) + 19 = 25.
Perception: 1d20 + 19 ⇒ (20) + 19 = 39.
Perception: 1d20 + 19 ⇒ (15) + 19 = 34.

Perception: 1d20 + 19 ⇒ (14) + 19 = 33.
Perception: 1d20 + 19 ⇒ (3) + 19 = 22.

One eventually spots him, and moves over to threaten him!

Even The Artwork Is Dangerous, Round 3:

Jean-Pierre (-)
Archibald (-)
ESG (-27, -, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Cursing, Jean-Pierre shifts his Focus to the uninjured pair, and starts shooting the one that spotted him!

Stealth: 1d20 + 31 ⇒ (12) + 31 = 43.

Ray of Frost: 1d20 + 25 ⇒ (10) + 25 = 35.

Hunted Shot: 1d20 + 29 ⇒ (8) + 29 = 37, for 3d8 + 6 ⇒ (8, 3, 3) + 6 = 20 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (20) + 26 = 46, for 6d8 + 12 + 1d10 ⇒ (5, 1, 5, 3, 7, 3) + 12 + (9) = 45 damage, +2d6 ⇒ (2, 2) = 4 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Iterative: 1d20 + 23 ⇒ (20) + 23 = 43, for 6d8 + 12 + 1d10 ⇒ (6, 8, 2, 2, 6, 5) + 12 + (8) = 49 damage, +2d6 ⇒ (1, 6) = 7 Sonic damage, +2d6 ⇒ (6, 6) = 12 Good damage.

Sovereign Court

5d10 ⇒ (3, 9, 8, 3, 9) = 32

Jean-Pierre's assault leaves the one that spotted him reeling, barely holding together.

Perception: 1d20 + 19 ⇒ (6) + 19 = 25.
Perception: 1d20 + 19 ⇒ (11) + 19 = 30.
Perception: 1d20 + 19 ⇒ (12) + 19 = 31.

Perception: 1d20 + 19 ⇒ (6) + 19 = 25.
Perception: 1d20 + 19 ⇒ (10) + 19 = 29.
Perception: 1d20 + 19 ⇒ (11) + 19 = 30.

Perception: 1d20 + 19 ⇒ (20) + 19 = 39.
Perception: 1d20 + 19 ⇒ (17) + 19 = 36.
Perception: 1d20 + 19 ⇒ (2) + 19 = 21.

The slightly injured one eventually spots him, but by then, it is too late.

Even The Artwork Is Dangerous, Round 4:

Jean-Pierre (-)
Archibald (-)
ESG (-27, -161, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Groaning, Jean-Pierre trusts to his Legendary skill at Stealth to keep him safe!

Stealth: 1d20 + 31 ⇒ (19) + 31 = 50.

Ray of Frost: 1d20 + 25 ⇒ (18) + 25 = 43.

Hunted Shot: 1d20 + 29 ⇒ (3) + 29 = 32, for 3d8 + 6 ⇒ (2, 3, 6) + 6 = 17 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (10) + 26 = 36, for 3d8 + 6 ⇒ (8, 2, 4) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 23 ⇒ (4) + 23 = 27, for 3d8 + 6 ⇒ (1, 8, 3) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 23 ⇒ (11) + 23 = 34, for 3d8 + 6 ⇒ (1, 5, 6) + 6 = 18 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.

Sovereign Court

5d10 ⇒ (7, 10, 6, 2, 8) = 33

Left *barely* standing by his frost ray, Jean-Pierre's first arrow shatters the broken statue.

His follow-up attacks lightly injury the untouched one.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22.
Perception: 1d20 + 19 ⇒ (8) + 19 = 27.

Perception: 1d20 + 19 ⇒ (14) + 19 = 33.
Perception: 1d20 + 19 ⇒ (1) + 19 = 20.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22.
Perception: 1d20 + 19 ⇒ (20) + 19 = 39.

One of them finally spots him, but it is too late to do anything.

Even The Artwork Is Dangerous, Round 4:

Jean-Pierre (-)
Archibald (-)
ESG (-27, -48)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre keeps dancing around his foes!

Stealth: 1d20 + 31 ⇒ (6) + 31 = 37.

Ray of Frost: 1d20 + 25 ⇒ (7) + 25 = 32.

Hunted Shot: 1d20 + 29 ⇒ (8) + 29 = 37, for 3d8 + 6 ⇒ (6, 6, 7) + 6 = 25 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (16) + 26 = 42, for 6d8 + 12 + 1d10 ⇒ (1, 2, 2, 7, 2, 4) + 12 + (5) = 35 damage, +2d6 ⇒ (2, 3) = 5 Sonic damage, +2d6 ⇒ (1, 2) = 3 Good damage.
Iterative: 1d20 + 23 ⇒ (5) + 23 = 28, for 3d8 + 6 ⇒ (4, 2, 3) + 6 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 23 ⇒ (9) + 23 = 32, for 3d8 + 6 ⇒ (2, 2, 8) + 6 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.

Sovereign Court

5d10 ⇒ (9, 8, 10, 8, 6) = 41

Jean-Pierre adamantine and cold assault severely damages his chosen statue, sending cracks running throughout its superstructure!

Perception: 1d20 + 19 ⇒ (16) + 19 = 35.
Perception: 1d20 + 19 ⇒ (8) + 19 = 27.

Perception: 1d20 + 19 ⇒ (5) + 19 = 24.
Perception: 1d20 + 19 ⇒ (13) + 19 = 32.

Perception: 1d20 + 19 ⇒ (12) + 19 = 31.
Perception: 1d20 + 19 ⇒ (6) + 19 = 25.

Unfortunately for them, they fail to locate him...

Even The Artwork Is Dangerous, Round 5:

Jean-Pierre (-)
Archibald (-)
ESG (-27, -177)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre shifts focus, and fires another volley!

Ray of Frost: 1d20 + 25 ⇒ (4) + 25 = 29.

Hunted Shot: 1d20 + 29 ⇒ (16) + 29 = 45, for 6d8 + 12 + 1d10 ⇒ (6, 1, 6, 5, 3, 3) + 12 + (6) = 42 damage, +2d6 ⇒ (4, 2) = 6 Sonic damage, +2d6 ⇒ (6, 6) = 12 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (9) + 26 = 35, for 3d8 + 6 ⇒ (5, 3, 6) + 6 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 23 ⇒ (2) + 23 = 25, for 3d8 + 6 ⇒ (4, 5, 1) + 6 = 16 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 23 ⇒ (14) + 23 = 37, for 3d8 + 6 ⇒ (7, 2, 2) + 6 = 17 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.

Sovereign Court

For once, his frost ray misses, but his first arrow punches through the golem's head, shattering it.

Two of his subsequent arrows then damage the final golem.

It looks around...

Perception: 1d20 + 19 ⇒ (6) + 19 = 25.
Perception: 1d20 + 19 ⇒ (16) + 19 = 35.

...but is unable to find him.

Even The Artwork Is Dangerous, Round 6:

Jean-Pierre (-)
Archibald (-)
ESG (-75)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Scenting victory, Jean-Pierre pushes his advantage!

Ray of Frost: 1d20 + 25 ⇒ (12) + 25 = 37.

Hunted Shot: 1d20 + 29 ⇒ (3) + 29 = 32, for 3d8 + 6 ⇒ (5, 6, 1) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (17) + 26 = 43, for 6d8 + 12 + 1d10 ⇒ (3, 3, 1, 2, 1, 5) + 12 + (5) = 32 damage, +2d6 ⇒ (2, 1) = 3 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Iterative: 1d20 + 23 ⇒ (12) + 23 = 35, for 3d8 + 6 ⇒ (4, 8, 3) + 6 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 23 ⇒ (15) + 23 = 38, for 3d8 + 6 ⇒ (5, 8, 4) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.

Sovereign Court

5d10 ⇒ (7, 4, 3, 3, 8) = 25

...his frost ray cracks it a bit...

...and then his arrow-volley shatters it!

Combat over.

@Jean-Pierre: If you wish to defeat the haunt by destroying the murals, they are AC 20, are immune to critical hits, and have 30 hit points each (6 total), with Hardness 15.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

In that case, I will just spam Ray of Frost until they break.

Sovereign Court

That works!

After destroying the Haunt's foci, Jean-Pierre is able to explore the room, and claim a +2 greater striking mithral staff.

(A3 has nothing of value in it, and A4 has 1100gp of crafting supplies, and a Scroll of Overwhelming Presence).


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Collecting up the loot, Jean-Pierre moves for the exit...

Sovereign Court

As Jean-Pierre moves into the other room...

The sand rises up, and tries to engulf him!

Reflex save, please.

Z: 1d20 + 30 ⇒ (10) + 30 = 40.
Jean-Pierre: 1d20 + 32 ⇒ (20) + 32 = 52.

The Sand Really Is Out To Kill You, Round 1:

Jean-Pierre (-)
Archibald (-)
Z (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 29 ⇒ (5) + 29 = 34.
Reflex - Hero Point: 1d20 + 29 ⇒ (19) + 29 = 48.

Jean-Pierre dodges out of the way at the last moment!

"What the Hell is that?!"

With a shrug, he unleashes!

Hunted Shot: 1d20 + 29 ⇒ (20) + 29 = 49, for 6d8 + 12 + 1d10 ⇒ (3, 3, 7, 7, 4, 2) + 12 + (7) = 45 damage, +2d6 ⇒ (5, 4) = 9 Sonic damage, +2d6 ⇒ (2, 1) = 3 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (8) + 26 = 34, for 3d8 + 6 ⇒ (3, 2, 6) + 6 = 17 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 23 ⇒ (3) + 23 = 26, for 3d8 + 6 ⇒ (4, 1, 5) + 6 = 16 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.

Magic Missile: 12d4 + 19 ⇒ (2, 3, 3, 4, 4, 4, 1, 3, 2, 1, 4, 1) + 19 = 51 Force damage.

Sovereign Court

As Jean-Pierre shoots, it lashes out with a fist!

Fist: 1d20 + 33 ⇒ (8) + 33 = 41, for 4d12 + 13 ⇒ (9, 12, 12, 12) + 13 = 58 damage.

It then takes another swing...

Fist: 1d20 + 33 ⇒ (12) + 33 = 45, for 4d12 + 13 ⇒ (8, 3, 5, 11) + 13 = 40 damage.

...before trying to Engulf him again!

Reflex save.

The Sand Really Is Out To Kill You, Round 2:

Jean-Pierre (-98)
Archibald (-)
Z (-108)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 29 ⇒ (13) + 29 = 42.

Jean-Pierre dodges out of the way at the last moment!

"Scheisse!"

Jean-Pierre Steps, and keeps shooting!

Hunted Shot: 1d20 + 29 ⇒ (14) + 29 = 43, for 3d8 + 6 ⇒ (7, 1, 5) + 6 = 19 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (12) + 26 = 38, for 3d8 + 6 ⇒ (5, 2, 3) + 6 = 16 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 23 ⇒ (9) + 23 = 32, for 3d8 + 6 ⇒ (7, 7, 5) + 6 = 25 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 23 ⇒ (9) + 23 = 32, for 3d8 + 6 ⇒ (1, 7, 4) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.

Magic Missile: 12d4 + 19 ⇒ (4, 1, 4, 2, 4, 2, 3, 3, 1, 2, 1, 4) + 19 = 50 Force damage.

Sovereign Court

Jean-Pierre lands a single arrow hit, then pummels it with Force.

The Sandman keeps chasing after him...

Fist: 1d20 + 33 ⇒ (6) + 33 = 39, for 4d12 + 13 ⇒ (7, 7, 3, 4) + 13 = 34 damage.

...before trying to Engulf him again!

Reflex save.

The Sand Really Is Out To Kill You, Round 3:

Jean-Pierre (-132)
Archibald (-)
Z (-180)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 29 ⇒ (2) + 29 = 31.

Acrobatics: 1d20 + 26 ⇒ (2) + 26 = 28.
Acrobatics: 1d20 + 26 ⇒ (18) + 26 = 44.

Coughing and spluttering, Jean-Pierre pulls himself free...

...and then shoots the blasted thing!

Hunted Shot: 1d20 + 29 ⇒ (13) + 29 = 42, for 3d8 + 6 ⇒ (8, 2, 7) + 6 = 23 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 26 ⇒ (16) + 26 = 42, for 3d8 + 6 ⇒ (4, 7, 4) + 6 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 23 ⇒ (11) + 23 = 34, for 3d8 + 6 ⇒ (6, 8, 6) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 23 ⇒ (14) + 23 = 37, for 3d8 + 6 ⇒ (1, 6, 8) + 6 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.

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