Age of Ashes - A Grand Tour of the Inner Sea (Inactive)

Game Master Luke_Parry

MAPS

Loot Sheet

Hero of Breachill - 5% Discount
Friend of the Ekujae
Hero of Kintargo
Honorary Citizen of Kovlar - Free training with a Guild for 10 years
Favored by the Pactmasters of Katapesh


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Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Cursing, Jean-Pierre keeps up the pressure, and switches to Acid.

Hunted Shot: 1d20 + 27 ⇒ (4) + 27 = 31, for 3d8 + 4 ⇒ (4, 4, 2) + 4 = 14 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (15) + 24 = 39, for 3d8 + 4 ⇒ (3, 7, 6) + 4 = 20 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (18) + 21 = 39, for 3d8 + 4 ⇒ (8, 2, 7) + 4 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (16) + 21 = 37, for 3d8 + 4 ⇒ (2, 1, 5) + 4 = 12 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.

Acid Splash: 1d20 + 21 ⇒ (11) + 21 = 32, for 3d6 + 10 ⇒ (4, 1, 5) + 10 = 20 Acid damage, 3 Acid Splash, 4 Persistent Acid.

Sovereign Court

This time, three arrows find their mark!

Impressively, the acid proves to be spectacularly effective...

6d10 + 2d8 ⇒ (9, 1, 7, 3, 10, 10) + (4, 6) = 50.

The Dwarven woman curses.

"Damn it! Not now, when I am so close! Why did you have to interfere, Jean-Pierre!"

She then casts True Seeing...

1d20 + 12 ⇒ (14) + 12 = 26

"There you are, you half-elven bastard! Golems! Get him!"

Perception: 1d20 + 21 ⇒ (10) + 21 = 31.
Perception: 1d20 + 21 ⇒ (15) + 21 = 36.
Perception: 1d20 + 21 ⇒ (11) + 21 = 32.

2d8 ⇒ (4, 3) = 7

Perception: 1d20 + 21 ⇒ (5) + 21 = 26.
Perception: 1d20 + 21 ⇒ (4) + 21 = 25.
Perception: 1d20 + 21 ⇒ (14) + 21 = 35.

Unfortunately for her, both golems remain oblivious.

Cleaning House, Round 2:

Jean-Pierre (-)
Archibald (-)
IE (-)
IG (-156; Persistent 2d8, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre keeps up the pressure!

Hunted Shot: 1d20 + 27 ⇒ (6) + 27 = 33, for 3d8 + 4 ⇒ (1, 7, 7) + 4 = 19 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (1) + 24 = 25, for 3d8 + 4 ⇒ (8, 7, 3) + 4 = 22 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (12) + 21 = 33, for 3d8 + 4 ⇒ (8, 2, 7) + 4 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (4) + 21 = 25, for 3d8 + 4 ⇒ (2, 6, 4) + 4 = 16 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.

Acid Splash: 1d20 + 21 ⇒ (7) + 21 = 28, for 3d6 + 10 ⇒ (2, 6, 6) + 10 = 24 Acid damage, 3 Acid Splash, 4 Persistent Acid.

Sovereign Court

Jean-Pierre's arrows combine to drop the injured golem, allowing him to shift his Focus to the other two foes.

He does not hit with his acid blast, but it still does some collateral damage.

2d8 ⇒ (6, 5) = 11

"I will end you!"

The woman then strides forward, and channels to Harm...

Harm: 8d8 + 64 ⇒ (4, 6, 5, 3, 4, 7, 7, 1) + 64 = 101 Negative damage. DC 36 Will.

Meanwhile, the Golem looks around...

Perception: 1d20 + 21 ⇒ (11) + 21 = 32.
Perception: 1d20 + 21 ⇒ (15) + 21 = 36.
Perception: 1d20 + 21 ⇒ (19) + 21 = 40.

...spotting Jean-Pierre when it is too late to act.

Cleaning House, Round 3:

Jean-Pierre (-)
Archibald (-)
IE (-)
IG (-11)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 24 ⇒ (1) + 24 = 25.
Fort - Hero Point: 1d20 + 24 ⇒ (5) + 24 = 29.

"Scheisse!"

Feeling quite light-headed, blood pouring from his nose, Jean-Pierre frantically tries to drop the golem!

Hunted Shot: 1d20 + 27 ⇒ (10) + 27 = 37, for 3d8 + 4 ⇒ (8, 4, 4) + 4 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (5) + 24 = 29, for 3d8 + 4 ⇒ (7, 7, 8) + 4 = 26 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 ⇒ (14) + 21 = 35, for 3d8 + 4 ⇒ (7, 3, 6) + 4 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d8 + 4 ⇒ (4, 5, 2) + 4 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.

Acid Splash: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d6 + 10 ⇒ (2, 4, 5) + 10 = 21 Acid damage, 3 Acid Splash, 4 Persistent Acid.

Sovereign Court

2d8 ⇒ (7, 2) = 9

Jean-Pierre hits the golem twice, and gives it a light acid bath.

Snarling, the woman channels negative energy again...

Harm: 8d8 + 64 ⇒ (6, 7, 6, 7, 4, 2, 8, 5) + 64 = 109 Negative damage. DC 36 Will.

...whilst the Golem trudges forward, and takes a swing...

Fist: 1d20 + 28 ⇒ (7) + 28 = 35, for 3d10 + 12 ⇒ (7, 7, 3) + 12 = 29.
1d20 ⇒ 4

...pounding a sizable hole in the wall.

Cleaning House, Round 4:

Jean-Pierre (-101)
Archibald (-)
IE (-)
IG (-64)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 26 ⇒ (10) + 26 = 36.

"Scheisse!"

Starting to feel legitimately worried, Jean-Pierre frantically tries to drop the golem!

Hunted Shot: 1d20 + 27 ⇒ (7) + 27 = 34, for 3d8 + 4 ⇒ (7, 4, 7) + 4 = 22 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (17) + 24 = 41, for 3d8 + 4 ⇒ (2, 7, 1) + 4 = 14 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d8 + 4 ⇒ (6, 6, 7) + 4 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (6) + 21 = 27, for 3d8 + 4 ⇒ (3, 3, 2) + 4 = 12 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.

Acid Splash: 1d20 + 21 ⇒ (19) + 21 = 40, for 3d6 + 10 ⇒ (4, 2, 1) + 10 = 17 Acid damage, 3 Acid Splash, 4 Persistent Acid.

He then tries to Hide...

Stealth: 1d20 + 27 ⇒ (6) + 27 = 33.

...whilst Archibald charges forward!

Sovereign Court

Two of Jean-Pierre's arrows hit.

6d10 + 2d8 ⇒ (4, 8, 9, 1, 1, 6) + (1, 5) = 35

His acid blast then does a number on the Golem.

1d20 + 12 ⇒ (15) + 12 = 27

The dwarf spits contemptuously at Archibald, then channels negative energy again!

Harm: 8d8 + 64 ⇒ (3, 1, 6, 3, 8, 6, 4, 7) + 64 = 102 Negative damage. DC 36 Will.

Meanwhile, the golem tries to find Jean-Pierre....

Perception: 1d20 + 21 ⇒ (11) + 21 = 32.
Perception: 1d20 + 21 ⇒ (19) + 21 = 40.

...and takes a swing!

Fist: 1d20 + 28 ⇒ (8) + 28 = 36, for 3d10 + 12 ⇒ (2, 9, 7) + 12 = 30 damage.
1d20 ⇒ 4

2d8 ⇒ (6, 6) = 12
1d20 ⇒ 1

Cleaning House, Round 5:

Jean-Pierre (-101)
Archibald (-)
IE (-)
IG (-145; 2d8 Persistent)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Will: 1d20 + 24 ⇒ (12) + 24 = 36.

"SCHEISSE!"

Blinking away blood, Jean-Pierre goes for broke!

Hunted Shot: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 4 ⇒ (5, 1, 6) + 4 = 16 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (9) + 24 = 33, for 3d8 + 4 ⇒ (7, 2, 7) + 4 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (7) + 21 = 28, for 3d8 + 4 ⇒ (6, 7, 6) + 4 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 3d8 + 4 ⇒ (8, 7, 6) + 4 = 25 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.

Acid Splash: 1d20 + 21 ⇒ (9) + 21 = 30, for 3d6 + 10 ⇒ (3, 4, 6) + 10 = 23 Acid damage, 3 Acid Splash, 4 Persistent Acid.

Archibald then bites!

Jaws: 1d20 + 21 ⇒ (20) + 21 = 41, for 4d8 + 14 ⇒ (4, 1, 4, 4) + 14 = 27 damage.

Sovereign Court

2d8 ⇒ (6, 5) = 11

The golem is peppered with more arrows, and sizzles slightly; it is starting to look quite badly damaged...

The dwarf curses as she is lightly wounded by Archibald.

"Away from me, beast!"

She then channels *again*...

Harm: 8d8 + 64 ⇒ (7, 4, 3, 2, 7, 5, 2, 6) + 64 = 100 Negative damage. DC 36 Will.

...whilst the Golem keeps swinging!

Fist: 1d20 + 28 ⇒ (20) + 28 = 48, for 3d10 + 12 ⇒ (9, 10, 1) + 12 = 32 damage.
1d20 ⇒ 6
Fist: 1d20 + 23 ⇒ (10) + 23 = 33, for 3d10 + 12 ⇒ (4, 6, 3) + 12 = 25 damage.
1d20 ⇒ 7
Fist: 1d20 + 18 ⇒ (16) + 18 = 34, for 3d10 + 12 ⇒ (8, 5, 5) + 12 = 30 damage.
1d20 ⇒ 12

Luckily, it only succeeds in knocking part of the wall down...

2d8 ⇒ (7, 8) = 15
1d20 ⇒ 14

...and then falls apart.

Cleaning House, Round 6:

Jean-Pierre (-101)
Archibald (-)
IE (-27)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Will: 1d20 + 24 ⇒ (15) + 24 = 39.

Breathing a sigh of relief, Jean-Pierre focuses solely upon the dwarf...

Hunted Shot: 1d20 + 27 ⇒ (9) + 27 = 36, for 3d8 + 4 ⇒ (7, 5, 6) + 4 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (3) + 24 = 27, for 3d8 + 4 ⇒ (2, 8, 6) + 4 = 20 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (8) + 21 = 29, for 3d8 + 4 ⇒ (6, 7, 7) + 4 = 24 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (5) + 21 = 26, for 3d8 + 4 ⇒ (2, 5, 8) + 4 = 19 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 9d4 + 14 ⇒ (4, 2, 4, 4, 3, 4, 3, 3, 2) + 14 = 43 Force damage.

Archibald, meanwhile, keeps biting!

Jaws: 1d20 + 21 ⇒ (17) + 21 = 38, for 2d8 + 7 ⇒ (4, 1) + 7 = 12 damage.

Sovereign Court

None of the mundane attacks land, but the force missiles do their work.

The dwarf snarls.

"You feckwit! Do you have *any* idea how much those things cost?!"

She channels *again*...

Harm: 8d8 + 64 ⇒ (1, 7, 1, 8, 8, 1, 3, 1) + 64 = 94 Negative damage. DC 36 Fort.

Cleaning House, Round 7:

Jean-Pierre (-101)
Archibald (-)
IE (-70)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Oh, am I an inconvenience? what a shame..."

Snorting in open derision, Jean-Pierre keeps up the pressure.

Will: 1d20 + 24 ⇒ (12) + 24 = 36.

Hunted Shot: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d8 + 4 ⇒ (5, 7, 5) + 4 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (2) + 24 = 26, for 3d8 + 4 ⇒ (4, 8, 6) + 4 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (13) + 21 = 34, for 3d8 + 4 ⇒ (7, 4, 8) + 4 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (13) + 21 = 34, for 3d8 + 4 ⇒ (7, 3, 6) + 4 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.

Magic Missile: 9d4 + 14 ⇒ (3, 3, 4, 1, 3, 3, 3, 1, 2) + 14 = 37 Force damage.

Archibald, meanwhile, keeps biting!

Jaws: 1d20 + 21 ⇒ (10) + 21 = 31, for 2d8 + 7 ⇒ (1, 4) + 7 = 12 damage.

Sovereign Court

Once again, Mundane attacks fail to pierce her defenses, but Jean-Pierre's force missiles steadily chip away at the dwarf's vitality.

Cursing, she channels negative energy once more.

"Droskar! Help me end this piece of filth!"

Harm: 8d8 + 64 ⇒ (4, 4, 8, 2, 7, 8, 7, 2) + 64 = 106 Negative damage. DC 36 Fort.

Cleaning House, Round 8:

Jean-Pierre (-101)
Archibald (-)
IE (-107)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Will: 1d20 + 24 ⇒ (9) + 24 = 33.

Reeling, bleeding from the nose and ears, Jean-Pierre does his best...

Hunted Shot: 1d20 + 27 ⇒ (10) + 27 = 37, for 3d8 + 4 ⇒ (8, 6, 5) + 4 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (2) + 24 = 26, for 3d8 + 4 ⇒ (8, 1, 7) + 4 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (13) + 21 = 34, for 3d8 + 4 ⇒ (2, 6, 1) + 4 = 13 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 21 ⇒ (20) + 21 = 41, for 6d8 + 8 + 1d10 ⇒ (8, 3, 8, 3, 7, 8) + 8 + (8) = 53 damage, +2d6 ⇒ (1, 3) = 4 Sonic damage, +2d6 ⇒ (4, 3) = 7 Good damage.

Magic Missile: 9d4 + 14 ⇒ (4, 3, 4, 3, 4, 4, 1, 3, 3) + 14 = 43 Force damage.

Archibald, meanwhile, keeps biting!

Jaws: 1d20 + 21 ⇒ (1) + 21 = 22, for 2d8 + 7 ⇒ (7, 6) + 7 = 20 damage.

Sovereign Court

Jean-Pierre gets a lucky arrow shot, going through and through her left shoulder, then pummeling her with force.

For the first time, concern enters the dwarf's eyes, as she frantically heals herself.

Heal: 7d8 + 56 ⇒ (4, 7, 4, 5, 2, 4, 5) + 56 = 87.

Cleaning House, Round 9:

Jean-Pierre (-207)
Archibald (-)
IE (-127)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Damn it!"

Jean-Pierre fires arrow...

Hunted Shot: 1d20 + 27 ⇒ (18) + 27 = 45, for 3d8 + 4 ⇒ (7, 5, 3) + 4 = 19 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (9) + 24 = 33, for 3d8 + 4 ⇒ (5, 6, 4) + 4 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (18) + 21 = 39, for 3d8 + 4 ⇒ (2, 4, 8) + 4 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (8) + 21 = 29, for 3d8 + 4 ⇒ (8, 5, 7) + 4 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.

...then tosses force missiles.

Magic Missile: 6d4 + 9 ⇒ (4, 4, 1, 4, 1, 1) + 9 = 24 Force damage.

Jaws: 1d20 + 21 ⇒ (4) + 21 = 25, for 2d8 + 7 ⇒ (1, 4) + 7 = 12 damage.

Sovereign Court

Jean-Pierre lands a single irritating blow, then feels refreshing positive energy drive the negative energy taint from his body.

The dwarf chuckles.

"Droskar! Smite the Unbelievers!"

Divine Decree: 7d10 ⇒ (10, 6, 2, 2, 1, 4, 4) = 29 damage, and Enfeebled 2. DC 36 Fort.

Cleaning House, Round 10:

Jean-Pierre (-207)
Archibald (-)
IE (-180)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 26 ⇒ (13) + 26 = 39.
Fort: 1d20 + 22 ⇒ (13) + 22 = 35.

Jean-Pierre ignores the spell, but Archibald is weakened.

Hunted Shot: 1d20 + 27 ⇒ (3) + 27 = 30, for 3d8 + 4 ⇒ (3, 4, 1) + 4 = 12 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (5) + 24 = 29, for 3d8 + 4 ⇒ (2, 4, 5) + 4 = 15 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (18) + 21 = 39, for 3d8 + 4 ⇒ (8, 8, 8) + 4 = 28 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (19) + 21 = 40, for 3d8 + 4 ⇒ (6, 6, 5) + 4 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses more force her way.

Magic Missile: 6d4 + 9 ⇒ (2, 1, 4, 3, 2, 4) + 9 = 25 Force damage.

Jaws: 1d20 + 21 - 2 ⇒ (15) + 21 - 2 = 34, for 2d8 + 7 ⇒ (6, 2) + 7 = 15 damage.

Sovereign Court

Once again, a single arrow strikes true.

The dwarf looks quite disappointed with the result of her spell...

...and channels healing energy of her own.

Heal: 5d8 + 40 ⇒ (5, 3, 2, 3, 8) + 40 = 61.

"Toil is what I do! I will outlast you!"

Cleaning House, Round 11:

Jean-Pierre (-207)
Archibald (-29; Enfeebled 2)
IE (-171)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"I think not."

Jean-Pierre keeps up the pressure!

Hunted Shot: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 8 + 1d10 ⇒ (6, 5, 7, 6, 2, 2) + 8 + (9) = 45 damage, +2d6 ⇒ (5, 5) = 10 Sonic damage, +2d6 ⇒ (3, 1) = 4 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (8) + 24 = 32, for 3d8 + 4 ⇒ (6, 7, 7) + 4 = 24 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (13) + 21 = 34, for 3d8 + 4 ⇒ (6, 1, 7) + 4 = 18 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (5) + 21 = 26, for 3d8 + 4 ⇒ (5, 5, 3) + 4 = 17 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (6) + 21 = 27, for 7d4 + 10 ⇒ (3, 2, 1, 2, 4, 2, 3) + 10 = 27 Cold damage.

Meanwhile, Archibald gamely tries to bite.

Jaws: 1d20 + 21 ⇒ (19) + 21 = 40, for 2d8 + 7 ⇒ (5, 3) + 7 = 15 damage.

Sovereign Court

Jean-Pierre pierces her through the chest, just above the heart!

Archibald then starts gnawing on her arm!

"No! It cannot end like this!"

Ignoring Archibald, the dwarf charges Jean-Pierre, and starts swinging with a spiked chain that bursts into flame...

Fleshroaster 1d20 + 31 ⇒ (19) + 31 = 50, for 4d8 + 28 ⇒ (1, 5, 5, 7) + 28 = 46 damage, +2d6 ⇒ (3, 5) = 8 Fire damage.
Fleshroaster 1d20 + 26 ⇒ (15) + 26 = 41, for 2d8 + 14 ⇒ (3, 5) + 14 = 22 damage, +1d6 ⇒ 6 Fire damage.

...landing two flesh-rending blows!

Cleaning House, Round 12:

Jean-Pierre (-275)
Archibald (-29; Enfeebled 2)
IE (-245)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Scheisse!"

Jean-Pierre frantically unleashes upon the rampaging dwarf.

Hunted Shot: 1d20 + 27 ⇒ (13) + 27 = 40, for 3d8 + 4 ⇒ (4, 7, 2) + 4 = 17 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (16) + 24 = 40, for 3d8 + 4 ⇒ (2, 7, 7) + 4 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (20) + 21 = 41, for 6d8 + 8 + 1d10 ⇒ (3, 4, 5, 3, 8, 2) + 8 + (8) = 41 damage, +2d6 ⇒ (6, 4) = 10 Sonic damage, +2d6 ⇒ (5, 4) = 9 Good damage.
Iterative: 1d20 + 21 ⇒ (18) + 21 = 39, for 3d8 + 4 ⇒ (3, 6, 5) + 4 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.

Magic Missile: 6d4 + 9 ⇒ (2, 4, 3, 1, 2, 4) + 9 = 25 Force damage.

Meanwhile, Archibald chases after her with a growl!

Sovereign Court

Jean-Pierre's first arrow pierces her through her black heart.

She collapses to the ground clutching her chest.

"Fool! You cannot hope to defeat the Triad..."

Combat over!

Searching the body...

+2 resilient adamantine breastplate, Fleshroaster (+2 striking flaming spiked chain), +1 striking returning light hammer, good manacles (4), religious symbol of Droskar.

Upon the main altar, you also find the Guiding Chisel...

...which you instinctively know is the next gate key!

What now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre gives a ragged sigh.

"That... was painful!"

He then calls Archibald over to him, and pats the bear.

"Come on - we should rest. I have a feeling that dragons should only be attacked at full strength..."

In the morning, I will use a Prying Eye to see what lies below...

Sovereign Court

The passage descends in a long, sloping spiral for hundreds of feet.

Eventually, it ends in an 'air-lock'...

I1:

Four skeletal dwarves, wielding flaming greatswords, stand to attention in this otherwise featureless room.

As the Eye enters, they glance around, obviously detecting its presence, but unable to determine what it is.

Jean-Pierre: 1d20 + 22 ⇒ (2) + 22 = 24.

Jean-Pierre has no idea what these are!

I2:

Massive stalactites hang down from the roof of this large cavern, while below a bubbling lake of magma sears and slowly churns. A stone ledge along the west wall narrows as it leads south to an exit, the lake of magma twenty feet below and the ceiling thirty feet above.

A huge creature made out of partially fused magma is bathing in the lake.

Jean-Pierre: 1d20 + 20 ⇒ (2) + 20 = 22.

Once again, Jean-Pierre has no idea what this is.

I3:

Another huge lake of magma bubbles and seethes in the western half of this sweltering cavern. A wide stone ledge runs along the room’s eastern side, twenty feet above the level of magma below.

A quartet of creatures that appear to be made out of magma, combining the features of a great ape and a bipedal saurian, play in the magma.

Jean-Pierre: 1d20 + 20 ⇒ (7) + 20 = 27.

Once again, Jean-Pierre has no idea what they are.

I4:

The cave tunnel ends in a ledge overlooking lake of lava that takes up the majority of this immense cavern. The lake is fed by a slow-moving magma channel in its northeast corner, and the ledge descends steeply until it is a mere ten feet above the surface. Two larger ledges are to the north and south—the southern one scattered with choice pieces of valuables and treasures!

Of more immediate concern, however, is the huge magma dragon, attended to by a pair of the strange hybrid magma creatures in the previous room.

Jean-Pierre: 1d20 + 21 ⇒ (20) + 21 = 41.

Jean-Pierre knows that magma dragons are immune to fire, vulnerable to cold, and can deflect incoming missiles with their wings.

What now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre casts Negate Aroma, and Fiery Body. He then pulls the Hood up on his cloak, and casts Dimension Door to *just* get into the dragon's lair.

Stealth: 1d20 + 27 ⇒ (14) + 27 = 41.

Sovereign Court

The Dragon doesn't suspect a thing...

Surprise Round.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Calming himself, Jean-Pierre unleashes Hell!

Hunted Shot: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 8 + 1d10 ⇒ (1, 6, 7, 6, 3, 2) + 8 + (7) = 40 damage, +2d6 ⇒ (1, 6) = 7 Sonic damage, +2d6 ⇒ (2, 6) = 8 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (10) + 24 = 34, for 3d8 + 4 ⇒ (3, 1, 7) + 4 = 15 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (12) + 21 = 33, for 3d8 + 4 ⇒ (8, 7, 2) + 4 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 ⇒ (10) + 21 = 31, for 3d8 + 4 ⇒ (6, 7, 6) + 4 = 23 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.

Cone of Cold(H): 14d6 + 6 ⇒ (1, 4, 2, 6, 4, 3, 5, 3, 4, 6, 1, 4, 6, 3) + 6 = 58 Cold damage. DC 31 Reflex.

Sovereign Court

EEI: 1d20 + 25 ⇒ (20) + 25 = 45.
EEI: 1d20 + 25 ⇒ (12) + 25 = 37.
Veshumirix: 1d20 + 28 ⇒ (5) + 28 = 33.

Despite being caught off-guard, each target manages to dodge the blast, somewhat.

EEI: 1d20 + 22 ⇒ (11) + 22 = 33.
Veshumirix: 1d20 + 28 ⇒ (7) + 28 = 35.
Jean-Pierre: 1d20 + 28 ⇒ (9) + 28 = 37.

Felling the Usurper!, Round 1:

Jean-Pierre (-)
Veshumirix (-99)
EEI (-, -44)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Feeling that he is on to a good thing, Jean-Pierre tries the same thing again!

Hunted Shot: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 4 ⇒ (1, 5, 8) + 4 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (19) + 24 = 43, for 3d8 + 4 ⇒ (8, 8, 4) + 4 = 24 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (14) + 21 = 35, for 3d8 + 4 ⇒ (8, 6, 3) + 4 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (5) + 21 = 26, for 3d8 + 4 ⇒ (1, 7, 8) + 4 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.

Cone of Cold(H): 14d6 + 6 ⇒ (2, 6, 5, 4, 5, 1, 5, 5, 4, 6, 4, 4, 5, 5) + 6 = 67 Cold damage. DC 31 Reflex.

Sovereign Court

EEI: 1d20 + 25 ⇒ (12) + 25 = 37.
EEI: 1d20 + 25 ⇒ (20) + 25 = 45.
Veshumirix: 1d20 + 28 ⇒ (6) + 28 = 34.

Once again, a single arrow hits, and the arctic blast cools the fiery foes, somewhat.

The dragon roars in anger!

"WHO DARES ATTACK A RIGHTFUL RULER IN HIS DOMAIN?!"

The dragon tries to Seek...

Perception: 1d20 + 28 ⇒ (5) + 28 = 33.
Perception: 1d20 + 28 ⇒ (6) + 28 = 34.
Perception: 1d20 + 28 ⇒ (20) + 28 = 48.

...but doesn't spot him, until it is too late to do anything.

The elemental infernos then fire blobs of pure elemental energy...

Fire Mote: 1d20 + 24 ⇒ (16) + 24 = 40, for 2d10 + 6 ⇒ (1, 6) + 6 = 13 Fire damage.
1d20 ⇒ 8
Fire Mote: 1d20 + 19 ⇒ (2) + 19 = 21, for 2d10 + 6 ⇒ (6, 10) + 6 = 22 Fire damage.
1d20 ⇒ 17
Fire Mote: 1d20 + 14 ⇒ (18) + 14 = 32, for 2d10 + 6 ⇒ (1, 6) + 6 = 13 Fire damage.
1d20 ⇒ 8

Fire Mote: 1d20 + 24 ⇒ (1) + 24 = 25, for 2d10 + 6 ⇒ (3, 1) + 6 = 10 Fire damage.
1d20 ⇒ 15
Fire Mote: 1d20 + 19 ⇒ (9) + 19 = 28, for 2d10 + 6 ⇒ (1, 1) + 6 = 8 Fire damage.
1d20 ⇒ 13
Fire Mote: 1d20 + 14 ⇒ (4) + 14 = 18, for 2d10 + 6 ⇒ (1, 3) + 6 = 10 Fire damage.
1d20 ⇒ 15

...but don't achieve anything.

Felling the Usurper!, Round 2:

Jean-Pierre (-)
Veshumirix (-177)
EEI (-48, -44)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Feeling lucky, Jean-Pierre rinses and repeats!

Hunted Shot: 1d20 + 27 ⇒ (7) + 27 = 34, for 3d8 + 4 ⇒ (8, 5, 1) + 4 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (3) + 24 = 27, for 3d8 + 4 ⇒ (4, 4, 3) + 4 = 15 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (20) + 21 = 41, for 6d8 + 8 + 1d10 ⇒ (4, 4, 8, 1, 2, 8) + 8 + (4) = 39 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (5, 3) = 8 Good damage.
Iterative: 1d20 + 21 ⇒ (6) + 21 = 27, for 3d8 + 4 ⇒ (7, 3, 6) + 4 = 20 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.

Cone of Cold(H): 14d6 + 6 ⇒ (5, 3, 6, 3, 1, 6, 1, 2, 2, 3, 5, 1, 6, 4) + 6 = 54 Cold damage. DC 31 Reflex.

He then tries to Hide.

Stealth: 1d20 + 27 ⇒ (15) + 27 = 42.

Sovereign Court

Once again, Jean-Pierre manages to land a telling blow to the dragon's flank...

EEI: 1d20 + 25 ⇒ (11) + 25 = 36.
EEI: 1d20 + 25 ⇒ (14) + 25 = 39.
Veshumirix: 1d20 + 28 ⇒ (20) + 28 = 48.

...but the dragon completely dodges the arctic blast, although its flaming minions are not so fortunate.

Perception: 1d20 + 28 ⇒ (14) + 28 = 42.

"LITTLE MORTAL! YOU ASSAULT THE RIGHTFUL KING AROUND HERE! THAT IS HIGH TREASON! YOU SHALL BE SUMMARILY EXECUTED!"

It then breathes magma!

Breath Weapon: 9d6 ⇒ (1, 3, 3, 6, 5, 1, 5, 5, 5) = 34 Fire, 4d12 ⇒ (8, 5, 3, 9) = 25 Bludgeoning. DC 42 Reflex.

Fire Mote: 1d20 + 24 ⇒ (12) + 24 = 36, for 2d10 + 6 ⇒ (5, 5) + 6 = 16 Fire damage.
1d20 ⇒ 19
Fire Mote: 1d20 + 19 ⇒ (18) + 19 = 37, for 2d10 + 6 ⇒ (2, 5) + 6 = 13 Fire damage.
1d20 ⇒ 2
Fire Mote: 1d20 + 14 ⇒ (18) + 14 = 32, for 2d10 + 6 ⇒ (7, 4) + 6 = 17 Fire damage.
1d20 ⇒ 11

Fire Mote: 1d20 + 24 ⇒ (5) + 24 = 29, for 2d10 + 6 ⇒ (3, 5) + 6 = 14 Fire damage.
1d20 ⇒ 3
Fire Mote: 1d20 + 19 ⇒ (5) + 19 = 24, for 2d10 + 6 ⇒ (1, 1) + 6 = 8 Fire damage.
1d20 ⇒ 7
Fire Mote: 1d20 + 14 ⇒ (14) + 14 = 28, for 2d10 + 6 ⇒ (1, 2) + 6 = 9 Fire damage.
1d20 ⇒ 16

Meanwhile, the minions keep ineffectually throwing fire blobs.

Felling the Usurper!, Round 3:

Jean-Pierre (-)
Veshumirix (-229)
EEI (-90, -86)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 27 ⇒ (3) + 27 = 30.

Despite being fire-proof, the physical trauma of the blast knocks the wind out of Jean-Pierre!

Nevertheless, he goes for the same strategy again...

Hunted Shot: 1d20 + 27 ⇒ (6) + 27 = 33, for 3d8 + 4 ⇒ (5, 1, 4) + 4 = 14 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (4) + 24 = 28, for 3d8 + 4 ⇒ (5, 5, 2) + 4 = 16 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (3) + 21 = 24, for 6d8 + 8 + 1d10 ⇒ (7, 2, 2, 1, 5, 3) + 8 + (3) = 31 damage, +2d6 ⇒ (2, 4) = 6 Sonic damage, +2d6 ⇒ (1, 4) = 5 Good damage.
Iterative: 1d20 + 21 ⇒ (18) + 21 = 39, for 3d8 + 4 ⇒ (7, 8, 4) + 4 = 23 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.

Cone of Cold(H): 14d6 + 6 ⇒ (1, 5, 4, 6, 6, 1, 3, 4, 1, 2, 2, 2, 1, 3) + 6 = 47 Cold damage. DC 31 Reflex.

He then tries to Hide.

Stealth: 1d20 + 27 ⇒ (11) + 27 = 38.

Sovereign Court

Once more, Jean-Pierre lands a single arrow...

EEI: 1d20 + 25 ⇒ (7) + 25 = 32.
EEI: 1d20 + 25 ⇒ (12) + 25 = 37.
Veshumirix: 1d20 + 28 ⇒ (18) + 28 = 46.

......and once more, the dragon completely dodges the arctic blast, although its flaming minions are not so fortunate.

Perception: 1d20 + 28 ⇒ (11) + 28 = 39.

"I SEE YOU!"

The dragon flies over, and tries to bite Jean-Pierre...

Bite: 1d20 + 33 ⇒ (11) + 33 = 44, for 3d10 + 15 ⇒ (10, 2, 3) + 15 = 30 damage, +4d6 ⇒ (3, 5, 1, 3) = 12 Fire damage.
1d20 ⇒ 3

...but chooses the wrong spot.

Fire Mote: 1d20 + 24 ⇒ (3) + 24 = 27, for 2d10 + 6 ⇒ (4, 5) + 6 = 15 Fire damage.
1d20 ⇒ 13
Fire Mote: 1d20 + 19 ⇒ (11) + 19 = 30, for 2d10 + 6 ⇒ (4, 8) + 6 = 18 Fire damage.
1d20 ⇒ 7
Fire Mote: 1d20 + 14 ⇒ (9) + 14 = 23, for 2d10 + 6 ⇒ (4, 4) + 6 = 14 Fire damage.
1d20 ⇒ 6

Fire Mote: 1d20 + 24 ⇒ (1) + 24 = 25, for 2d10 + 6 ⇒ (4, 4) + 6 = 14 Fire damage.
1d20 ⇒ 13
Fire Mote: 1d20 + 19 ⇒ (18) + 19 = 37, for 2d10 + 6 ⇒ (10, 3) + 6 = 19 Fire damage.
1d20 ⇒ 12
Fire Mote: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d10 + 6 ⇒ (10, 7) + 6 = 23 Fire damage.
1d20 ⇒ 3

Meanwhile, its minions continue to be ineffective.

Felling the Usurper!, Round 4:

Jean-Pierre (-)
Veshumirix (-254)
EEI (-128, -124)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Grimacing, Jean-Pierre tries to finish-off the dragon...

Hunted Shot: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 8 + 1d10 ⇒ (7, 4, 4, 1, 7, 3) + 8 + (10) = 44 damage, +2d6 ⇒ (6, 6) = 12 Sonic damage, +2d6 ⇒ (1, 6) = 7 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (15) + 24 = 39, for 3d8 + 4 ⇒ (6, 3, 5) + 4 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (15) + 21 = 36, for 3d8 + 4 ⇒ (3, 7, 2) + 4 = 16 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 ⇒ (7) + 21 = 28, for 3d8 + 4 ⇒ (5, 1, 2) + 4 = 12 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.

Cone of Cold: 12d6 + 5 ⇒ (4, 4, 1, 5, 6, 4, 1, 1, 6, 3, 4, 2) + 5 = 46 Cold damage. DC 31 Reflex.

Sovereign Court

Jean-Pierre's first arrow punch's through the dragon's right eye.

It lets out a shriek of utter agony, and starts spiraling down towards the magma...

"YOU MAY HAVE STOPPED ME, BUT YOU WILL NOT SURVIVE DAHAK'S FURY WHEN HE RETURNS TO CLEANSE THE WORLD OF ALL LIFE!"

...he then slams into the cave wall, and dies.

Reflex: 1d20 + 25 ⇒ (1) + 25 = 26.
Reflex: 1d20 + 25 ⇒ (7) + 25 = 32.

Two of Jean-Pierre's remaining arrows then go into the more injured elemental, which is then frozen solid by his arctic blast.

The remaining one gamely tries to blast him...

Fire Mote: 1d20 + 24 ⇒ (12) + 24 = 36, for 2d10 + 6 ⇒ (1, 1) + 6 = 8 Fire damage.
1d20 ⇒ 11
Fire Mote: 1d20 + 19 ⇒ (17) + 19 = 36, for 2d10 + 6 ⇒ (3, 7) + 6 = 16 Fire damage.
1d20 ⇒ 11
Fire Mote: 1d20 + 14 ⇒ (6) + 14 = 20, for 2d10 + 6 ⇒ (8, 2) + 6 = 16 Fire damage.
1d20 ⇒ 13

...but continues to be utterly ineffective.

Felling the Usurper!, Round 5:

Jean-Pierre (-)
EEI (-162)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre turns his attention to the remaining elemental...

Hunted Shot: 1d20 + 27 ⇒ (20) + 27 = 47, for 3d8 + 4 ⇒ (5, 1, 6) + 4 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (16) + 24 = 40, for 3d8 + 4 ⇒ (8, 2, 2) + 4 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 21 ⇒ (6) + 21 = 27, for 3d8 + 4 ⇒ (8, 6, 6) + 4 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 21 ⇒ (19) + 21 = 40, for 3d8 + 4 ⇒ (3, 7, 1) + 4 = 15 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.

Ray of Frost: 1d20 + 21 ⇒ (9) + 21 = 30, for 7d4 + 10 ⇒ (3, 4, 1, 3, 4, 2, 4) + 10 = 31 Cold damage.

Sovereign Court

The elemental explodes!

Combat over?

Heading back to check on the other room, I will hand-wave the next combat - the elementals literally can't do anything to you, whilst you nuke them from orbit.

Expend another Fiery Body and use of your Cloak, along with 40 arrows, and we will call it even.

With the dragon's death, the Huge magma-creature has beat a hasty retreat, so that only leaves the undead in their little room...


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre breathes a sigh of relief when the grim business is over.

That went quite well...

Steeling himself for the fight with the undead, he puts on his spare cloak, pulls up the hood, and tries to get the drop on them...

Stealth: 1d20 + 27 ⇒ (9) + 27 = 36.

Sovereign Court

Jean-Pierre cracks open the door; the four undead are still there, although, for want of a better word, they look a bit lost/listless...

Surprise Round.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre unleashes!

Hunted Shot: 1d20 + 27 ⇒ (12) + 27 = 39, for 3d8 + 4 ⇒ (6, 1, 8) + 4 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 24 ⇒ (19) + 24 = 43, for 6d8 + 8 + 1d10 ⇒ (2, 2, 5, 4, 8, 7) + 8 + (7) = 43 damage, +2d6 ⇒ (4, 6) = 10 Sonic damage, +2d6 ⇒ (5, 2) = 7 Good damage.
Iterative: 1d20 + 21 ⇒ (19) + 21 = 40, for 3d8 + 4 ⇒ (1, 1, 6) + 4 = 12 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 ⇒ (4) + 21 = 25, for 3d8 + 4 ⇒ (1, 3, 3) + 4 = 11 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.

Cone of Cold: 12d6 + 5 ⇒ (6, 1, 4, 1, 4, 2, 3, 2, 1, 6, 2, 5) + 5 = 42 Cold damage. DC 31 Reflex.

Sovereign Court

Three of Jean-Pierre's arrows strike true...

Reflex: 1d20 + 21 ⇒ (12) + 21 = 33.
Reflex: 1d20 + 21 ⇒ (2) + 21 = 23.
Reflex: 1d20 + 21 ⇒ (13) + 21 = 34.
Reflex: 1d20 + 21 ⇒ (5) + 21 = 26.

...and two of the undead wilt under the arctic blast!

DD: 1d20 + 24 ⇒ (5) + 24 = 29.
Jean-Pierre: 1d20 + 28 ⇒ (1) + 28 = 29.

Wrapping Up, Round 1:

Jean-Pierre (-)
DD (-170, -52, -31, -52)

@Jean-Pierre: Will DC 29 x4, or become Frightened 2.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Will: 1d20 + 24 ⇒ (3) + 24 = 27.
Will: 1d20 + 24 ⇒ (2) + 24 = 26.
Will: 1d20 + 24 ⇒ (20) + 24 = 44.
Will: 1d20 + 24 ⇒ (16) + 24 = 40.

Jean-Pierre is shaken!

Nevertheless, he keeps unleashing...

Hunted Shot: 1d20 + 27 - 4 ⇒ (15) + 27 - 4 = 38, for 3d8 + 4 ⇒ (4, 3, 1) + 4 = 12 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33, for 3d8 + 4 ⇒ (5, 4, 5) + 4 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30, for 3d8 + 4 ⇒ (3, 6, 7) + 4 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 - 4 ⇒ (10) + 21 - 4 = 27, for 3d8 + 4 ⇒ (3, 8, 7) + 4 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.

Cone of Cold: 12d6 + 5 ⇒ (5, 1, 2, 1, 4, 6, 3, 1, 2, 4, 1, 5) + 5 = 40 Cold damage. DC 31 Reflex.

Sovereign Court

Jean-Pierre's first two arrows combine, to take out the heavily-injured skeleton.

Reflex: 1d20 + 21 ⇒ (9) + 21 = 30.
Reflex: 1d20 + 21 ⇒ (8) + 21 = 29.
Reflex: 1d20 + 21 ⇒ (10) + 21 = 31.

The other three freeze a bit.

They Seek Jean-Pierre...

Perception: 1d20 + 24 ⇒ (9) + 24 = 33.
Perception: 1d20 + 24 ⇒ (12) + 24 = 36.
Perception: 1d20 + 24 ⇒ (11) + 24 = 35.

Perception: 1d20 + 24 ⇒ (4) + 24 = 28.
Perception: 1d20 + 24 ⇒ (2) + 24 = 26.
Perception: 1d20 + 24 ⇒ (8) + 24 = 32.

Perception: 1d20 + 24 ⇒ (4) + 24 = 28.
Perception: 1d20 + 24 ⇒ (6) + 24 = 30.
Perception: 1d20 + 24 ⇒ (16) + 24 = 40.

...but only manage to spot him, after it is too late to do anything about it.

Wrapping Up, Round 2:

Jean-Pierre (-; Frightened 3)
DD (-102, -81, -82)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre keeps firing...

Hunted Shot: 1d20 + 27 - 3 ⇒ (16) + 27 - 3 = 40, for 3d8 + 4 ⇒ (2, 5, 4) + 4 = 15 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 24 - 3 ⇒ (9) + 24 - 3 = 30, for 3d8 + 4 ⇒ (4, 6, 4) + 4 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32, for 3d8 + 4 ⇒ (5, 8, 4) + 4 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 - 3 ⇒ (1) + 21 - 3 = 19, for 3d8 + 4 ⇒ (7, 8, 8) + 4 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.

Ray of Frost: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37, for 7d4 + 10 ⇒ (1, 1, 1, 4, 3, 4, 2) + 10 = 26 Cold damage.

...and then tries to Hide.

Stealth: 1d20 + 27 - 3 ⇒ (3) + 27 - 3 = 27.

Sovereign Court

Jean-Pierre's attacks serve to diminish flames and crack bones, almost destroying the injured undead...

...meanwhile, the flames of the others roar back into life, and they start healing with disturbing rapidity.

As one, they move forward, and start swinging!

Breath-seared greatsword: 1d20 + 27 ⇒ (4) + 27 = 31, for 1d12 + 9 ⇒ (2) + 9 = 11 damage, +2d6 ⇒ (2, 6) = 8 Negative, +3d6 ⇒ (4, 5, 5) = 14 Fire.
1d20 ⇒ 18
Breath-seared greatsword: 1d20 + 22 ⇒ (7) + 22 = 29, for 1d12 + 9 ⇒ (10) + 9 = 19 damage, +2d6 ⇒ (2, 4) = 6 Negative, +3d6 ⇒ (6, 1, 6) = 13 Fire.
1d20 ⇒ 18

Breath-seared greatsword: 1d20 + 27 ⇒ (5) + 27 = 32, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +2d6 ⇒ (6, 5) = 11 Negative, +3d6 ⇒ (4, 3, 6) = 13 Fire.
1d20 ⇒ 2
Breath-seared greatsword: 1d20 + 22 ⇒ (20) + 22 = 42, for 2d12 + 18 ⇒ (5, 8) + 18 = 31 damage, +4d6 ⇒ (4, 1, 1, 6) = 12 Negative, +6d6 ⇒ (4, 3, 4, 5, 5, 2) = 23 Fire.
1d20 ⇒ 15

Breath-seared greatsword: 1d20 + 27 ⇒ (12) + 27 = 39, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +2d6 ⇒ (2, 6) = 8 Negative, +3d6 ⇒ (6, 2, 3) = 11 Fire.
1d20 ⇒ 16
Breath-seared greatsword: 1d20 + 22 ⇒ (4) + 22 = 26, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +2d6 ⇒ (1, 2) = 3 Negative, +3d6 ⇒ (2, 4, 4) = 10 Fire.
1d20 ⇒ 17

They end up landing two lucky blows.

Wrapping Up, Round 3:

Jean-Pierre (-74; Frightened 2)
DD (-204, -61, -62)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Frowning in annoyance, Jean-Pierre keeps trying to drop them!

Hunted Shot: 1d20 + 27 - 2 ⇒ (7) + 27 - 2 = 32, for 3d8 + 4 ⇒ (5, 3, 4) + 4 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 24 - 2 ⇒ (1) + 24 - 2 = 23, for 3d8 + 4 ⇒ (3, 3, 6) + 4 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 21 - 2 ⇒ (15) + 21 - 2 = 34, for 3d8 + 4 ⇒ (4, 6, 3) + 4 = 17 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 21 - 2 ⇒ (8) + 21 - 2 = 27, for 3d8 + 4 ⇒ (1, 8, 3) + 4 = 16 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.

Ray of Frost: 1d20 + 21 - 2 ⇒ (10) + 21 - 2 = 29, for 7d4 + 10 ⇒ (3, 2, 3, 1, 1, 3, 2) + 10 = 25 Cold damage.

Sovereign Court

Jean-Pierre knocks the injured skeletal undead down, but misses with his icy ray...

...so it gets back up again!

Remorselessly, they keep swinging...

Breath-seared greatsword: 1d20 + 27 ⇒ (15) + 27 = 42, for 1d12 + 9 ⇒ (7) + 9 = 16 damage, +2d6 ⇒ (2, 2) = 4 Negative, +3d6 ⇒ (1, 6, 2) = 9 Fire.
1d20 ⇒ 9
Breath-seared greatsword: 1d20 + 22 ⇒ (3) + 22 = 25, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +2d6 ⇒ (1, 6) = 7 Negative, +3d6 ⇒ (5, 3, 1) = 9 Fire.
1d20 ⇒ 4
Breath-seared greatsword: 1d20 + 17 ⇒ (17) + 17 = 34, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +2d6 ⇒ (3, 3) = 6 Negative, +3d6 ⇒ (3, 5, 1) = 9 Fire.
1d20 ⇒ 11

Breath-seared greatsword: 1d20 + 27 ⇒ (15) + 27 = 42, for 1d12 + 9 ⇒ (2) + 9 = 11 damage, +2d6 ⇒ (5, 3) = 8 Negative, +3d6 ⇒ (1, 5, 1) = 7 Fire.
1d20 ⇒ 13
Breath-seared greatsword: 1d20 + 22 ⇒ (11) + 22 = 33, for 1d12 + 9 ⇒ (8) + 9 = 17 damage, +2d6 ⇒ (1, 1) = 2 Negative, +3d6 ⇒ (2, 5, 2) = 9 Fire.
1d20 ⇒ 16
Breath-seared greatsword: 1d20 + 17 ⇒ (14) + 17 = 31, for 1d12 + 9 ⇒ (2) + 9 = 11 damage, +2d6 ⇒ (4, 5) = 9 Negative, +3d6 ⇒ (3, 3, 3) = 9 Fire.
1d20 ⇒ 10

Breath-seared greatsword: 1d20 + 27 ⇒ (16) + 27 = 43, for 1d12 + 9 ⇒ (8) + 9 = 17 damage, +2d6 ⇒ (1, 3) = 4 Negative, +3d6 ⇒ (3, 4, 6) = 13 Fire.
1d20 ⇒ 20
Breath-seared greatsword: 1d20 + 22 ⇒ (14) + 22 = 36, for 1d12 + 9 ⇒ (11) + 9 = 20 damage, +2d6 ⇒ (6, 2) = 8 Negative, +3d6 ⇒ (4, 3, 2) = 9 Fire.
1d20 ⇒ 16

...landing a series of nasty blows!

Wrapping Up, Round 4:

Jean-Pierre (-142; Frightened 1)
DD (-190, -41, -42)

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