Miteke's Legacy of Fire

Game Master miteke

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Indeed it does. Spellcraft roll for more info?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Oh, I do have spellcraft, had thought I skipped that on this character

Tarak squints at the aura of the finely crafted weapon, "Yar, it is magic... let me see if I can't ..."

Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18


Well, it is not a simple +1 weapon. Though it seems like it is at first. But there is more to it.

wm: 1d10 ⇒ 3

You head back to the cemetery again, outside the church, and find it is quiet this time and head on into the church (B12, which I am assuming is your destination in the interest of speeding things up).

Most of the walls of this forlorn ruin still stand, but the interior walls have been demolished and gutted. Several skeletons litter the structure's interior, including about a dozen garbed in the red-chiton livery of the Pactmaster Guard. the rest appear to have been clerics of Sarenrae or even common citizens, though the past 20 years have rotted away most of the skin and cloths worn by the corpses. Ash and fire stains the interior walls and ceiling throughout most of the structure and signs of violent battle are everywhere. It reminds you of the scene in the catacombs of the monastery.

Near the center of the church stands a forlorn stairwell that leads down to a heavily barred door. A strange metal plate with a glowing series of irregularly etched lines mars the surface of the door, casting the stairs in a dull red illumination.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe casts detect magic and look around.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Detect Magic, Spellcraft 1d20 + 7 ⇒ (2) + 7 = 9

"Oh? Can I try to determine what magic it holds?" The ifrit asks as he sees that Tarak can't tell more about it.

"I mean it's a dream given blade, isn't it?" he fails terribly but is unable to admit that he can't tell from a magical club to a magical fork let alone this fine blade..


The runes on the door are definitely magical, as if the fact that they glowed wasn't a huge tip off, though you can't make heads or tails of them. It sure ain't in common. Urah gets nothing more on the sword. I guess weird dream swords are just not his thing.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Earlier?
As the move through the Pesh field Gnasher hands the Fauchard to Urah, letting the sorcerer examine the blade. Nodding his head when his friend points out thatit's 'dream given.'

now
Recognizing the armor of the pactmaster guards and the clerics robes, Gnasher having a gift for speaking the obvious points out. "Must be temple." As the tribe moves towards the stairwell and the heavy doors, pointing towards the ruin he asks, "Can anyone read runes?" Carefully looking at the stairs themselves, Gnasher cautiously walks down them, then stops to look at the door. Turning Casper he asks, "Knife master think it's safe?"

perception: stairs: 1d20 + 5 ⇒ (18) + 5 = 23
perception: door: 1d20 + 5 ⇒ (3) + 5 = 8


Gnasher does not notice anything of significance other than the glowing runes.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Having failed miserably at identifying Gnasher's new weapon, the ifrit tries his hands on the runes instead.

Detect magic.
Spellcraft 1d20 + 7 ⇒ (6) + 7 = 13


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"I can only tell when something is magic not what it does. Usually, smarter people than me do that."


Urah gets no more info on the runes than he did on the sword. Less in fact.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Looking around the room, Gnasher Chuckles at Lupe's comment about 'smarter people.' "Time to see what behind door." Turning impatient, Gnasher approaches the door, fauchard in one paw, he pushes the doors open with the other, looking about the room.

in the doorway, taking 10 (15) on perception


The door does not budge no matter how hard you beat on it (which I assume comes next).


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Did Gnasher notice a physical lock?

Growling to himself, Gnasher looks at the magical door again then looks at the others. Setting his weapons down he draws out a crowbar he attempts to pry it open. Resisting the frustration and rage growing in side of him, he turns to the others. "Use key or magic maybe open?"

str: 1d20 + 6 ⇒ (4) + 6 = 10


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No, no physical lock. Just a cast iron bar for pushing or pulling. You can RP trying to open the door, but in the interest of not wasting valuable player time I'm going to tell you up front that it ain't going to open, at least not yet.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Lol Immortal Object comes up when you mousover.

Urah looks over.
"Perhaps another place? I do not have such magic to open the door." he pauses as he scans the skies.

"Also trying to open the door by force might attract unwanted attention."


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:
No, no physical lock. Just a cast iron bar for pushing or pulling. You can RP trying to open the door, but in the interest of not wasting valuable player time I'm going to tell you up front that it ain't going to open, at least not yet.

Perception on door

1d20 + 1 ⇒ (4) + 1 = 5


Casper discovers what the others already have, a big sturdy iron reinforced door with glosing magical runes on it, surrounded by ancient carnage.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak also casts detects magic and looks at the runes, "Now what do we have here..." he mutters to himself quietly.

Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

While Tarak and Casper study the door, Gnasher Pauses for a moment considering the building the were in. Thinking to himself that this had been a temple of the goddess called Sarenrae. He knew little of Sarenrae but enough to believe that many of the bodies had been her clerics. Though he personally did not see the value of properly burying bodies, he wonder if this goddess did. Waiving his fauchard he Gestures towards the temple. Trying to form the goddess name properly he asks. "This temple of Sarenrae, do anyone serve her?" Pointing at the bodies. "Temple desecrated. Maybe door open if made clean again?" He gestures towards the cemetery. "Put priests bodies in graves?" He looks to the others to see what they think.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"Or maybe it wants the whole place cleaned up before letting us in?" Urah muses aloud.


Tarak detects that the runes are a powerful seal that will prevent the door from being opened. The rest of you ponder the sentience of the temple.


Tarak detects that the runes are a powerful seal that will prevent the door from being opened, though he has no idea how he would bypass the ward. The rest of you ponder the sentience of the temple.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper glares angrily at the implacable barrier,

"Well, that's... exceedingly vexatious."

He turns to regard the rest of the company,

"I suppose we need to direct our attentions, for the moment, to some other portion of this godsforsaken ghost town."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Agreed maybe we can find someone that knows about it."


And a ghost town it is. Particularly in the church. You can tell by the dust that nobody has been here in a long time, including gremlins or hobgoblins. Well, present company excluded of course.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Stepping away from the heavy doors, Gnasher nods, resting his fauchard on his shoulder. "Tribe go to buildings closer to middle.B8.B10 they nearer now." He heads out the door, crossing the road through the rubble, catching the road on the other side. Moving up the road keeping a keen eye out on his way towards the smaller building on the right. B8 Stopping at the build he quickly checks the door for locks or traps.

take 10 (15) for perception in town and at the door


wm: 1d10 ⇒ 1

You head out towards the center of town when you come face to face with a patrol consisting of 4 gnolls and the creature Felliped described which, indeed, does look like a demon.

Go ahead and give me knowledge planes rolls while I set up a battle map. Unless of course you plan to run (yea right).


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

No Knowledge Planes here.


See link at top labeled Streets of Kelmarane.

You round the corner of one of the streets and before you is the patrol. You immediately spot them as they are out in the open, but they take a moment to notice you.

init:

Casper: 1d20 + 3 ⇒ (17) + 3 = 20
Lupe and wolf: 1d20 + 2 ⇒ (17) + 2 = 19
Gnasher: 1d20 + 4 ⇒ (12) + 4 = 16
Tarak: 1d20 + 2 ⇒ (16) + 2 = 18
Urah: 1d20 + 5 ⇒ (8) + 5 = 13
schir: 1d20 + 2 ⇒ (2) + 2 = 4
gnolls: 1d20 + 2 ⇒ (11) + 2 = 13

Combat Card
Ongoing effects:
Bold may go.

Casper ()
Gnasher ()
Lupe ()
Wolf ()
Tarak ()
Urah Pyr ()

Demon
Red gnoll
Blue gnoll
Yellow Gnoll
Green Gnoll


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Streets of Kelmarane
Hey Miteke, the link didn't open, would you check it?


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Try now. I am in such a hurry sometimes.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Seeing the patrol further up the dusty street Gnasher, desiring to test the found fauchard, drops his original one, grasping the new one in both hands. Charging down the street he begins to rage, His paws grow into overly large claws, his eyes grow red, his fangs enlarge and he begins to froth at the mouth, his brown hide takes on a red-orange cast to it, giving a peculiar laugh. attacking what appears to be a demon with the newly acquired fauchard.

Charge AC 16 Rage, round 1 Attack: magical ? Fauchard I've included a +1 for the fauchard please calculate whatever the difference is
attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 for damage: 1d10 + 8 + 1 ⇒ (10) + 8 + 1 = 19
confirm crit: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 for damage: 1d10 + 8 + 1 ⇒ (7) + 8 + 1 = 16


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Can I move and attack?

1d20 + 1 ⇒ (13) + 1 = 14


@Casper, the demon is in front and is 60' from you. Lupe and Gnasher are the only ones that have a straight line and may charge. So no, unless you use a missile weapon. But you can get a lot closer.

The demon looks rather smug until Gnasher crits him. After that it staggers backwards a step and look in pretty beat up.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

@Casper, the demon is in front and is 60' from you. Lupe and Gnasher are the only ones that have a straight line and may charge. So no, unless you use a missile weapon. But you can get a lot closer.

The demon looks rather smug until Gnasher crits him. After that it staggers backwards a step and look in pretty beat up.

I'll use my movement actions to get closer then.


@Casper
You follow in Gnasher's wake and then take up position alongside him.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

sorry, got busy tonight. Will post my action first thing tomorrow AM


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Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Well Damm. First use of that weapon and you crit with it. It's a sign of a good weapon.

Urah runs through the spells he does know at hand and finds himself coming up very short.
He picks his position very carefully and looks for a chance to launch his own attacks.

Double moved into cover. Forested cover


speaking of which, that reminds me...

When Gnasher swings his weapon, a patchy, uneven growth of mold appears on his hands up to his elbows.

Gnasher:
In the middle of his swing, the image of the demon is replaced with the image of a towering horned beast wreathed in fires and he feels the rush of desire to wipe the thing from existence, a passion that rivals his hatred for the clan that destroyed his family, though not quite personal. Like he is feeling someone else's emotions.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

double move

Swinging his sling, Tarak moves towards the battle, looking for an angle to add some damage.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe and Wolf charge into battle.

Bastard Sword Attack (S) 19-20 : 1d20 + 1 + 3 + 1 ⇒ (12) + 1 + 3 + 1 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bite (BSP): 1d20 + 2 + 1 + 2 ⇒ (20) + 2 + 1 + 2 = 25
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Confirm: 1d20 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Trip: 1d20 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6


Lupe is unable to connect, feeling some unseen force tap his weapon just the tiniest bit, just enough to make his blow glance off the tough demon hide. Wolf latches on with his teeth but they are also unable to penetrate the hide {Natural armor and lots of it and Damage Resistance - very tough hide)

The demon steps back and make a ripping motions with his hand and continues to do so. Those of you with the skill may make make a spellcraft roll to figure out what it is doing, but it sure looks magical.

The gnolls rush forward with howls to block your advance on the demon. Gnasher, since you have reach you can take an AO. If you KO one, Yellow will move into the vacated spot instead of where she is headed.

to hit Casper: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 + 3 ⇒ (5) + 3 = 8

to hit Gnasher: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 3 ⇒ (3) + 3 = 6

to hit Gnasher: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 3 ⇒ (3) + 3 = 6

to hit Lupe: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Your hides are also tough enough to block most of the blows, except for Casper who takes a nasty one through the thigh (unless the AoO takes one out in which case Yellow is attacking Gnasher instead).

Combat Card
Ongoing effects:
Bold may go.

Casper (-8??? pending AoO results)
Gnasher ()
Lupe ()
Wolf ()
Tarak ()
Urah Pyr ()

Demon (-30 hp)
Red gnoll ()
Blue gnoll ()
Yellow Gnoll ()
Green Gnoll ()


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Spellcraft 1d20 + 7 ⇒ (4) + 7 = 11 wow every spellcraft check I make is low.;p
Acid Splash, ranged touch Yellow 1d20 + 4 ⇒ (17) + 4 = 211d3 ⇒ 3

Urah draws out a sigil in midair and thrusts out a finger aiming for one of the gnolls.
A tiny dart of acid is launched!


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper grimaces and then proceeds to completely flub his follow up.

1d20 + 1 ⇒ (6) + 1 = 7


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Gnashers AC after the charge is 16 so one gnoll will hit, taking the AOO
attack: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d10 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Seeing the patchy mold growing on his claws and arms, Gnasher dares not drop the weapon yet. During the Attack of the rushing gnolls, he is disturbed by the vision of a towering horned beast, he strikes at the nearest, yelling, "Come meet your death! He dodges the first attacker but unable to block the second, it slashes his arm.His eyes widen as he steps back and slashes the magical fauchard at the red gnoll.

5 ft step AC 18 Rage 2nd rd, Attack: magical ? Fauchard I've included a +1 for the fauchard please calculate whatever the difference is
attack: 1d20 + 9 ⇒ (14) + 9 = 23 for damage: 1d10 + 8 + 1 ⇒ (3) + 8 + 1 = 12


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18

Tarak looks at the gnoll assaulting Casper and starts changing, his voice bringing images of the roar of a storm or the crashing of waves, as he finishes an arc of lightening flashes between himself and the gnoll.

Cast lightning arc at yellow
Ranged touch, yellow: 1d20 + 3 ⇒ (9) + 3 = 12
Damage, E: 1d6 + 1 ⇒ (6) + 1 = 7


Gnasher messes with red pretty bad and he drops to the ground, unable to move. In spite of the chaos of battle, Urah manages to land a glob of acid on Yellow, searing his cheek and promising a nice scar, provided he lives to form on. Tarak is having a bad day, however, and pretty much sits this round out.

After adjustment for the hit on Gnasher after reduction to damage due to rage and then the fast healing we have...

Combat Card
Ongoing effects:
Bold may go.

Casper (-8)
Lupe ()
Wolf ()

Demon (-30 hp)
Red gnoll (-12 HP)
Blue gnoll ()
Yellow Gnoll (-3 HP)
Green Gnoll ()

Gnasher ()
Tarak ()
Urah Pyr ()

Yep. Gnasher is back up to full after fast healing 2 and negating 4 of the 6 HP he took.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Take that creature."

Bastard Sword Attack (S) 19-20 : 1d20 + 1 + 3 + 1 ⇒ (20) + 1 + 3 + 1 = 25
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Bastard Sword COnfirmation (S) 19-20 : 1d20 + 1 + 3 + 1 ⇒ (18) + 1 + 3 + 1 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Wolf
Trip: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Blue takes a particularly nasty cut from Lupe and looks a bit wobbly while Casper flails wildly. The demon finishes his gesturing and...

summon demon: 1d100 ⇒ 10
number: 1d3 ⇒ 2

Two more of the demons appear as the thing howls in triumph. Things are looking grim!

The two that were summoned are summoned right in the gap left by the eliminated gnolls and do not have their halberds deployed so they use their horns to savage the fighters that have been doing the most damage. The gnolls also attack though blue collapses after making it's attack.

Now that Gnasher is no longer charging, his armor is up to the task and it
misses him. In fact it is a total whiff all around except for one lucky gore on Lupe.

Just checking. Is Lupe's AC higher than 20 and is Gnasher's AC lower than 20 with the rage? If the ACs are not accurate on your tag lines we may need to adjust!

Gnolls:
to hit Casper: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 3 ⇒ (3) + 3 = 6

to hit Gnasher: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 + 3 ⇒ (3) + 3 = 6

to hit Lupe: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Demons
to hit Gnasher, gore: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 4 ⇒ (3) + 4 = 7

to hit Lupe, gore: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 4 ⇒ (2) + 4 = 6

to hit Lupe, halberd: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d10 + 4 ⇒ (5) + 4 = 9
to hit Lupe, secondary gore: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Combat Card
Ongoing effects:
Bold may go.

Gnasher ()
Tarak ()
Urah Pyr ()
Casper (-8)
Lupe (-6)
Wolf ()

Yellow Demon ()
Blue Demon ()
Black Demon (-30 hp)
Red gnoll (-12 HP)
Blue gnoll (-12 HP)

Yellow Gnoll (-3 HP)
Green Gnoll ()

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