The Harrowing - DM Puppet Master (Inactive)

Game Master Anon A Mouse

Knowledge Checks
Slides

Tokens Collected:
- The Songsmith's Kiss (Bernaditi/Midnight Circus)
- The Dancing Heel (Brambleson/Briar)
- The Bard's Heart (Mourning Choir/Barrow King/Demon's Fen)
- Black Nib (Sonnorae/Prophet's Garden)
- The White Lily (Balio and Balimar/Sanguine Playhouse)
- The All-Blossom (Nightpeddler/Trackless Dearth)
- The Busy Hands (Marzalee/The Manmolds)


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Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Its getting late, we'll be needing rest too... Thanks for indulging us! Eirnar says, ready to leave.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Nodding to the others, Kaldwell cut a lock of hair and put it by the barrier as asked. "Then we shall call upon you before we head home. Thank you for the chance to speak, and agreeing to deal with us after the confusion from before."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Alright, now that you've gotten the information you wanted, sounds like you're resting somewhere. Where do you want to head after that? You're currently relatively close to A: The Midnight Circus.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The group heads off a short ways to find their own place to make camp for the night. Lokhir once more takes his two-hour nap as the rest of the group takes watch and prepares food. Once that is over, rolls are switched as Lokhir stands watch and the remainder of the group sleeps. The nights are now almost pitch black, the light of the stars doing little to help illuminate the area with the almost eerie absence of the moon. Still, it's probably a better option than being eaten by undead in your sleep. In the morning, everyone packs up their things and goes through their daily preparation.

The group spends most of the day heading west as the phantom chariot carefully winds its way through the trees and underbrush that clearly did not have have such a large, cumbersome thing in mind when they decided to grow as they did. Still eventually you all reach a clearing, the center of which is the Sanguine Playhouse. The building looks to be about two-stories tall and has clearly seen better days. The paint is faded and cracked, the wooden moldings near the bottom have been overtaken with moss, and the mouth of the smiling face mask on the front now seems to be sporting a bird's nest in it.

There are a few simple stone steps that lead up to three doors, all of which clearly open to the same room.

Map has been added to slides. Let me know if there's anything you'd like to do before entering. And Yattle should probably roll for shadow complications for the new day.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar laments, I miss the stars of Golarion, and indeed, even the stars here. Shortly later, he gets to rest.

As they arrive, Eirnar casts a few wards on himself, should they find trouble within. extended Heroism and Barkskin Eirnar says cheerfully, Sanguine. Hopeful. Plus—point of interest—it also means bloody.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"With what we have seen, I suppose we should expect the more violent connotation to play out." Unless someone else had another idea, Kaldwell moved towards the door and knocked on the centre one before checking it for the usual traps and attempting to open it. He didn't want his new body scarred by a trap quite yet.

Perception: 1d20 + 17 ⇒ (6) + 17 = 23


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Sanguine Playhouse
Current Boons: None

Kaldwell does not find any traps but can hear the faint sound of music coming from the other side of the door. Opening the door, the music becomes much more clear: it's a lively jig being played by a fiddle floating above the head of what appears to be a tiny Elvan man with the legs of a grasshopper. He seems to be grumbling under his breath as every once in a while he jumps up in an attempt to grab the floating instrument. But as if to mock him, the fiddle simply dances a little higher out of reach.

Looking around, the room appears to be a lobby, nearly every surface of which is covered by a threadbare and faded red velvet carpet. A cracked mural on the ceiling depicts debauched acts between satyrs and all manner of mortal women. Two sets of double doors to the north lead into a massive chamber, and between them golden bars protect a ticket office. Smaller doors occupy the eastern and western walls.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Fatigued?: 1d2 ⇒ 2 Awwww yeah!

"Huh."

Yattle drifts above the fiddle, watching to see if it tries to float further away from them. "Need a hand?"


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Lokhir nodded. ”And if I may ask, why does this fiddle seem to be so determined to vex you? Knowing may make the task all the simpler.”

Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell nodded as Yattle offered to help. It would be simple to approach the thing from above for the Kineticist.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:

Current Location: The Sanguine Playhouse
Current Boons: None

The fiddle did indeed dodge away from Yattle as they approached, its tune becoming all the more upbeat and joyful as it finds itself with an audience.

Everybody except Yattle make a DC 18 Will save. If it matters, it's sonic and mind-affecting. @Lokhir: Reminder that you must decide before rolling if you want to use Danger Sight or not.

On success:
You feel your foot begin to tap at the catchy tune but you quickly regain control of yourself. You may act normally.

On failure:
You feel an undeniable urge to dance and begin to do so. All you can do for now is dance and talk.

@Everyone: For timing purposes, please keep any actions to what you could accomplish in a round.

The small half-elf, half-bug man blushes and begins wringing his hands. "Oh dear, I'm ever so sorry! The damnable thing got away from me yet again. I swear, it plays itself even better I can, the attention-whore! Oh dear oh dear, at this rate, how ever will I keep my position as the musical director?"


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle grins as the fiddle dodges away, flitting about in time with the merry toon, as they try to spiral close enough to grab...

Fly?: 1d20 + 14 ⇒ (8) + 14 = 22


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Will: 1d20 + 12 ⇒ (19) + 12 = 31

"Catchy tune. Let's see if Yattle can return it." Lokhir said, his foot tapping along with the music.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Will: 1d20 + 7 ⇒ (5) + 7 = 12

"My, that's a catchy tune...." Delroy says as he starts to shuffle his feet and clap in time.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Will: 1d20 + 5 ⇒ (18) + 5 = 23

"It's not a bad song, no," Kaldwell agreed. "Do you have problems with the instruments like this often?"


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

will: 1d20 + 19 ⇒ (17) + 19 = 36

Indeed, that is catchy... I don't think I've ever seen Delroy dance...


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yattle is able to catch up to the flying instrument as it zips about the room. If you want to grab it, make a grapple check.

Meanwhile the small man moves closer to Delroy, peering at the half-orcs feet. He giggles. "My, you're not much of a dancer are you? No doubt my fiddle is enjoying making the fool of you. It does ever so love being the center of attention."


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle dims their flames and tries like crazy to grab on!

Grapple: 1d20 + 6 ⇒ (18) + 6 = 24


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Wait, making a fool?" Kaldwell glanced over at this dancing compatriot. "I haven't felt the urge to dance in years. I assumed it was just the new body. Can you stop dancing, Delroy?"


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delroy slaps his knee as he shuffles his feet.

"Why would I want to stop dancing?" Delroy asks.

"It has a good beat!"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 18 ⇒ (1) + 18 = 19
1d20 + 12 ⇒ (12) + 12 = 24

As everybody watches, Yattle zips through the air, keeping pace with the fiddle. Just as they're closing in and attempting to grab it, the elven grasshopper man mumbles something about needing to talk to the director and exits through one of the sets of double doors. With a mighty lunge, they manage to grab the instrument and stop its playing, though they can feel it straining against them. No doubt if they were to release their hold on the instrument, it would resume its playing.

Delroy:
Before he left, the man jostled you. Overcome by your need to dance, you didn't think much of it. But as the music fades, so does the irresistible desire to boogie. As you pat yourself down, suddenly you realize something: that little bastard stole your hip flask!


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"That little thief stole my whiskey!" Delroy roars.

"After him!"

He gives chase.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Good men have died for less...

Eirnar sighs. It was quite enjoyable watching Delroy dance, but now his tune has turned much more familar. He follows his allies, hoping if this is a trap, he'll be able to bail Delroy out of it.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell's jaw dropped as Delroy took off after the booze thief. After a moment, he clacked his jaw together and looked at Yattle. "Are you able to pursue or are you busy with the instrument?" He wasn't sure leaving the Kineticist was a wise move, although most things briefly regretted offending them. Very briefly.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Sanguine Playhouse
Current Boons: None

As Lokhir and Yattle try to decide what to do with the fiddle, Delroy, Eirnar, and Kaldwell rush into the next room after the booze thief. The bulging auditorium on the other side of the doors offers an excellent view of the stage to the north from any of its dozens of seats. The open space offers ceilings an incredible 80 feet high, but stands remarkably empty. Dust and cobwebs cling to everything. A half-dozen waxy and glassy-eyed bodies lie in the northwest corner like discarded props. In the northeast corner, the elven grasshopper man can be see crouching, hurriedly unscrewing the cap to the flask.

The sudden flurry of activity seems to have garnered the attention of a strikingly handsome Varisian man, who hurries up to the trio. Dangling in front of him is a marionette, painted to look like a blonde version of the puppeteer. Instead of talking to them though, the man moves the puppet to address the newcomers. "Ahh, most excellent timing!" The man and puppet walk around the trio, the puppet's head pointedly looking them up and down. "You, my good sir!" The puppet points to the scarred, one-eyed Delroy. "You would do perfectly as the new co-star of my latest play: Cymbeline Taming Pericles the Merchant In the Tempest of Love As Much As You Like It For Nothing. How would you like to play Pericles, love interest to the beautiful Cymbeline played by the one, the only, the great Eliara! What am I saying? Of course you'd be honored! I must see you on stage immediately!" The puppet begins pushing Delroy towards the stage. However, it being a construct controlled by strings, this is not very effective.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"I'm hear to kick-@ss and drink whiskey, and somebody just stole my whiskey!" Delroy roars at the puppet.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Getting a hold of his senses Lokhir took pursuit. Coming up behind Delroy he came to a halt and put a hand on the warrior’s shoulder. [b]”Calm down...let’s not get violent until it is needed. Remember what that music could do.”[/b[


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Sanguine Playhouse
Current Boons: None

Seeing that he wasn't doing a very good job pushing Delroy, the puppet jumped up and slapped his puppeteer. "Balio, you idiot! Don't just stand there gaping. You're the muscle, so do something."

Balio hung his head in shame as he grabbed Delroy's arm and started ushering him towards the stage.

Meanwhile, alone with the instrument, Yattle notices the fiddle start to vibrate, almost seeming to whine pathetically.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Where's that grasshopper got too?" Delroy asks in a loud voice.

perception: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle keeps the bow far from the strings of their new fiddle and flits after the rest of the crew.

"Seems like a trap, but hey, maybe they mean muscle in the other way?" Yattle deadpans.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”The logical part of me says stop this. But when else can we see Delroy on stage? Perhaps he will make for an excellent bard.” Lokhir said, watching the scene with curiosity.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

all men die, at least have some fun along the way

Eirnar watches, keen to see how this develops.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Shaking his head, Kaldwell just tried to spot any danger that was likely to see Delroy hurt.

Perception: 1d20 + 17 ⇒ (20) + 17 = 37


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Sanguine Playhouse
Current Boons: None

Balio drags Delroy to the middle of the stage as the puppet looked expectantly up at him. "Well, come on then. Give us a speech or sing a song or something! Show us your now doubt magnificent prowess!"

In the corner of the room, the elven grasshopper man had gotten Delroy's flask open and was drinking for it. In the other corner of the room was a pile of bodies that seemed suspicious, but no obvious signs of a threat were in sight.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delory takes a moment to study the puppet (Swift action studied target)

He grabs the puppet's arms and tangles the strings directing it.

Dirty Trick: 1d20 + 19 ⇒ (3) + 19 = 22

Then he leaps from the stage and runs straight at the grasshopper drinking his whiskey.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell kept one eye on the 'bodies'. Perhaps they were more dolls. Or perhaps they were other victims. Either way, if they rose to attack Kadlwell would try to block them.


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MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Delroy Bluff to surprise others: 1d20 + 5 ⇒ (7) + 5 = 12
Sense motive: 1d20 + 8 ⇒ (8) + 8 = 16

Delroy Init to act first: 1d20 + 4 ⇒ (3) + 4 = 7
Init: 1d20 + 8 ⇒ (15) + 8 = 23

The little puppet gasped as Delroy started to make a move towards him, backing off slightly. "Treachery! Fiend! Vagabond! How dare you!" As it screeches, the sound of thunder can be heard and the room grows dark. There's a flash of lightning that temporarily blinds everyone. When your eyes clear, the room you had been standing in has disappeared, replaced by an outdoor night scene. Freezing rain pelts down, instantly soaking everybody and cascading over the stone dais beneath your feet. Both the puppeteer and the thief seem to have vanished, replaced by dozens of shadowy figures standing in the distance, launching and mocking. Meanwhile, eight shadowy figures draw close with ravenous eyes.

How do you all respond? Also, since Balio beat Delroy in initiative, Delroy did not get off his studied target or dirty trick attempt.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle sends a flare of light streaking towards the largest clump of shadowy figures, hoping to see them more clearly for what they are.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

As Yattle lit the situation up, Kaldwell attempted to identify the income apparitions and see what they might be suspetible too. His muscles still ached, and his body still felt wrong, but he tried to flow into his usual fighting stance and prepare himself.

Knowledge (Arcana): 1d20 + 19 ⇒ (9) + 19 = 28
Knowledge (Dungeoneering): 1d20 + 19 ⇒ (13) + 19 = 32
Knowledge (Planes): 1d20 + 19 ⇒ (10) + 19 = 29
Knowledge (Religion): 1d20 + 19 ⇒ (9) + 19 = 28


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

This is decidedly less fun, but at least it's more fitting Eirnar surmises as attempts to figure out how the creatures tricked him...

Knowledge (Nature, Planes, Religion, Local) +21, Knowledge (Arcana) +18, Knowledge (Dungoneering) +12, Knowledge (History) +16: 1d20 ⇒ 13

special attacks, special defenses, special abilities, spell like; in that order


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

"Well bugger all." Lokhir said, as he tried to figure out what these creatures might be.

Religion: 1d20 + 18 ⇒ (16) + 18 = 34
History: 1d20 + 18 ⇒ (12) + 18 = 30
Planes: 1d20 + 18 ⇒ (17) + 18 = 35
Arcana: 1d20 + 18 ⇒ (10) + 18 = 28


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I'll treat Yattle's flare as an Aid to this. Perceptions to make out figures under cloaks through the heavy rain.
Kaldwell, 1 negative level: 1d20 + 17 - 1 + 2 - 8 ⇒ (12) + 17 - 1 + 2 - 8 = 22
Eirnar: 1d20 + 23 + 2 - 8 ⇒ (3) + 23 + 2 - 8 = 20
Lokhir: 1d20 + 18 + 2 - 8 ⇒ (13) + 18 + 2 - 8 = 25

And since we're making knowledge checks for info, I'm going to go ahead and roll init

DM:
1d8 ⇒ 3
Delroy Grimm: 1d20 + 4 ⇒ (11) + 4 = 15
Eirnar rolls twice and takes the best
Eirnar: 1d20 + 10 ⇒ (10) + 10 = 20
Eirnar: 1d20 + 10 ⇒ (14) + 10 = 24

Lokhir: 1d20 + 7 ⇒ (19) + 7 = 26
Kaldwell: 1d20 + 1 ⇒ (12) + 1 = 13
Yattle: 1d20 + 16 ⇒ (4) + 16 = 20
Monster: 1d20 + 8 ⇒ (13) + 8 = 21
Monster: 1d20 + 4 ⇒ (2) + 4 = 6
Monster: 1d20 + 3 ⇒ (13) + 3 = 16

Through the heavy downpour, Kaldwell and Eirnar aren't able to make out any of the figures in cloaks, now starting to advance towards the group with a variety of weapons. Lokhir, however, is able to recognize the nearest hooded figure as Radiant Sunrise, to couatl the group had encountered earlier, no longer absorbed in her grief and with a deadly look in her eyes as she bared her fangs. @Lokhir, if you'd like to, you can pick 4 areas from the list for her. People can continue to make a Perception check on their turn to identify more hooded figures, but you all have a -8 to the check due to the heavy rain.

Round 1
- Lokhir, Eirnar

- ???
- Yattle, Delroy, Kaldwell

Map of the rainy confrontation added to slides.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

What are their creature type, vulnerabilities, immunities and special attacks?

Standard action legacy weapon for Bane and +1d6 elemental damage, whichever is most likely to hurt them. If it doesn’t matter then shocking

Seeing that this was likely going to end poorly, Lokhir immediately began chanting the words of power needed to enchant his blade.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar tugs on the Radiant Sunrise's fate thread, calling on his ancestors to slow down its deadly assault.

5' step closer, std: Evil eye, -4 to attacks (DC 21 reduces the duration to 1 round, otherwise 10 rounds) Move: Cackle to extend by a round, swift: inspiring prediction

Eirnar makes an inspiring prediction, Those fangs are deadly, but you'll live! Well, One turned into a half-orc last time... still counts!

+4 to your next d20 roll this round


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:

Lokhir: 26
Eirnar: 24
Balio/Balimar: 21
Yattle: 20
Cockatrices: 16
Delroy Grimm: 15
Kaldwell: 13
Eliara: 6

1d20 ⇒ 9
1 fireball used

Fire: 10d6 ⇒ (3, 5, 5, 2, 3, 3, 6, 5, 2, 3) = 37
Slam 1 vs AC25: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Slam 2 vs AC25: 1d20 + 12 ⇒ (4) + 12 = 16

Lokhir:
Creature type: Native outsider
Vulnerabilities: None
Immunities: None
Special Attacks: Constrict (1d8+7)

Lokhir changed his weapon into a bane native outsider shocking weapon as Eirnar cursed Radiant Sunrises's fate, though it didn't seem quite as effective as he would have liked. The group of eight then began to close in on the group, starting off with an explosion of fire from red for the four clustered together and completely incinerating the fiddle.

Lokhir, Eirnar, Yattle, and Kaldwell, make DC 14 Reflex saves to halve 37 fire damage. Remember your +4 from Eirnar.

Not to be left out, the cultist nearest Delroy rushed forward, slamming into the half-orc. Delroy, take 14 points of damage.

Eirnar:
You're pretty sure your curse should have had more of an effect on Radiant Sunrise than it did. Shaking your head, things start to go...translucent. You suddenly realize much of this is an illusion! You realize this just in time to see the puppeet slam into Delroy and the puppet pull out a wand and point it in your direction before flames engulf you.

You no longer have a -8 to perception and use the Theatre map for an accurate representation of what's going on (though if you move at all, it would be helpful to me if you moved yourself on the outside map as well). When you presumably inform the rest fo the party to this fact, direct them to read the spoiler below.

Kn(Arcana), Puppet DC 20: 1d20 + 18 ⇒ (13) + 18 = 31
The puppet (Balimar) is a soul bound doll summoner while the puppeteer is his eidolon.
- Special Attacks: None
- Special Defenses: None
- Special Abilities: Strings(Ex)- Balimar and Balio spent millennia bound together by puppet strings. They cannot move more the 5ft away from one another, but may occupy the same square without penalty.
Kn(Planes), Puppeteer DC20: 1d20 + 21 ⇒ (14) + 21 = 35
The puppeteer (Balio) is actually an extraplanar outsider eidolon.
- Special Attacks: None
- Special Defenses: Evasion
- Special Abilities: None
- SLA: None

Do not read unless directed to do so:
If you wish to make a Will save to disbelieve, you must spend at least a move action to interact with the situation (Move action just to closely study, move through something, attack something, etc). When you do, take a +2 from Eirnar's Aid (If he hasn't used it for something else, Delroy will have a +4 from Eirnar's prophesy since he didn't have to make a reflex save). The DC is 19.

On success

Spoiler:
You see through the illusion; tell me what it is your character sees that makes them realize the rain and robe-wearing enemies aren't real. You no longer have a -8 to Perception checks and use the Theatre map for a more accurate representation of what's going on. Though if not everybody is successful, please move yourself on the outdoor map as well.

On failure

Spoiler:
Tell me why you can't just ignore these supposed "illusions". You can spend another move action to try again. If you fail again, you'll have to wait until next round before you can make another attempt.

Round 1
- Yattle, Delroy, Kaldwell
Round 2
- Lokhir, Eirnar

- ???


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Ref: 1d20 + 14 ⇒ (4) + 14 = 18 19 damage taken

Hit Purple: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 3d6 + 11 ⇒ (5, 6, 2) + 11 = 24

Hit Purple: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 3d6 + 11 ⇒ (6, 1, 2) + 11 = 20

Confirm Purple: 1d20 + 15 ⇒ (15) + 15 = 30
Crit Damage: 3d6 + 11 ⇒ (2, 5, 4) + 11 = 22

Lokhir easily sidestepped most of the damage, and in one fluid motion had his blade arcing towards the neck of the nearest foe. "Don't let them grab you!" He called out, as his blade hit home.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

reflex: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13

Ooof

Eirnar ends of his lifelink upon on all allies, being unable to take more hits like that. Eirnar attempts to ward himself from the fires and casts communal resist energy fire upon his allies except for Delroy, saying," Tricks and more tricks, but they will not avail you! Don't trust your eyes; focus on what is beyond the illusions, real! Engage the puppet. It is a soul bound doll summoner while the puppeteer is his eidolon. "

Eirnar is at 37 damage. Full round action to cast the spell on up to 6 adjacent allies. I don't see any cards from Eirnar that would help.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Reflex: 1d20 + 9 + 4 - 1 ⇒ (17) + 9 + 4 - 1 = 29

Kaldwell's newer, more agile form moved out of the way of the blast. "Illusions?" he called back Eirnar with a dubious tone. "That fire felt quite real!"

Still, the Shaman usually knew about such things better than he did. Kaldwell simply kicked the one nearest, drawing his swords as he did. He'd rather feel the blow directly and judge how substantial it seemed.

To Hit: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
Damage: 1d3 + 6 ⇒ (1) + 6 = 7


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

I don't think it has been used yet, but I'd like to play "the theatre." Given the instruments and how they tried to make Delory join the play, it seems likely


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Eirnar attempts to protect the allies near him from fire and both Lokhir and Kaldwell land mighty blows on their respective opponents, though neither manages to fell their foe. Lokhir then activates his tattoo, making it a little easier to see what's going on.

Lokhir:
When you land your blows, something doesn't feel right. Peering closer at Radient Sunrise, you realize that Eirnar was correct and your foe was indeed simply an illusion. You no longer have a -8 to Perception and use the Theatre map for an accurate idea of what's going on. If you move, please move yourself identically on both maps until everybody sees through the illusion. If you wish, you may make a Kn(Arcana) and a Kn(Planes) check on Balio and Balimar, who are currently standing on stage.

Kaldwell:
The kick felt a little weird. Maybe just because you barely hit the robed figure? It's hard to tell though. For your next turn, read the "Do not read unless directed to do so" spoiler above

Delroy and Yattle:
Eirnar was supposed to tell you to read the "Do not read unless directed to do so" spoiler above. Go ahead and do that before posting your action.

Current Location: The Sanguine Playhouse
Current Boons:
- The Theatre: +2 Perception and Survival while in this location

Round 1
- Yattle (still needs Reflex save vs fire damage), Delroy

Round 2
- ???
- Lokhir, Kaldwell, Eirnar

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