| Classes/Levels |
Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret | |
About Delroy Grimm
Delroy Grimm - 9
Male half-orc slayer (bounty hunter) 9 (Pathfinder RPG Advanced Class Guide 53, 118)
LN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +12 (+14 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste, +14 on sight based checks)
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Defense
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AC 25, touch 15, flat-footed 21 (+7 armor, +1 deflection, +4 Dex, +1 natural, +2 shield)
hp 97 (9d10+39)
Fort +12, Ref +12, Will +7
Defensive Abilities orc ferocity, trap sense +3
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Offense
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Speed 30 ft.
Melee +2 light flail +15/+10 (1d8+6) or
. . mwk dagger +14/+9 (1d4+4/19-20) or
. . mwk dagger +14/+9 (1d4+4/19-20)
Ranged bolas +13/+8 (1d4+4 nonlethal) or
. . mwk light crossbow +14 (1d8/19-20)
Special Attacks sneak attack +3d6, studied target +2 (2nd, swift action)
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Statistics
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Str 18, Dex 19, Con 18, Int 15, Wis 10, Cha 10
Base Atk +9; CMB +13 (+17 dirty trick, +17 trip); CMD 28 (32 vs. dirty trick, 30 vs. trip)
Feats Additional Traits, Dirty Fighting, Improved Dirty Trick, Improved Trip, Iron Will, Power Attack, Quick Draw
Traits armor expert, bounty hunter (isger), deadeye, ease of faith, law enforcer
Drawback Scarred
Skills
Acrobatics +15 (8 ranks, +3class, +4dex)
Bluff +5 (1 rank, +3class, +3competence, -2scarred)
Climb +11 (4 ranks, +3class, +4str)
Diplomacy +10 (3 ranks, +3class, +3competence, +1 trait)
Disable Device +24 (9 ranks, +3class, +4 dex, +2tools, +4trapfinding, +2buckler)
Disguise -2,
Escape Artist +5 (1 rank, +4 dex)
Heal +4 (1 rank, +3 class)
Intimidate +11 (5 ranks, +3 class, +3 competence)
Knowledge (dungeoneering) +6 (1 rank, +3class, +2int)
Knowledge (local) +10 (3 ranks, +3class, +2int, +2racial)
Perception +12 (9 ranks, +3class) (+2 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste, +2 on sight based checks, +4 to find traps)
Ride +8 (1 rank, +3class, +4 dex)
Sense Motive +12 (9 ranks, +3class)(+2 to get a hunch in a social situation),
Stealth +12 (5 ranks, +3class, +4dex)
Survival +12 (9 ranks, +3class) (+4 to track)
Swim +10 (3 ranks, +3class, +4str)
Appraise +5 (1 rank, +2int, +2racial)
Craft (armor) +10 ( 3 ranks, +2 int, +3class, +2 tools)
Craft (weapons) +10 ( 3 ranks, +2 int, +3class, +2 tools)
Knowledge (geography) +8 (3 ranks, +3class, +2int)
Knowledge (history) +4 (2 rank, +2 int)
Linguistics +5 (3 ranks, +2int)
Sleight of Hand +9 (3 ranks, +4dex, +2 competence-buckler)
Racial Modifiers +2 Appraise, +2 Knowledge (local), scavenger[APG]
Languages Aklo, Common, Draconic, Elven, Giant, Goblin, Orc
SQ combat style (thrown), dirty trick, orc blood, slayer talents (ranger combat style[ACG], trapfinding[ACG], underhanded trick), stalker, submission hold, track +4, trapfinding +4
Gear
mwk mithral breastplate, burglar's buckler[UE], light flail (+2), mwk dagger, mwk dagger, mwk light crossbow, circlet of persuasion, gauntlet of the skilled maneuver (trip)[UE], handy haversack
bandoleer[UE], grappling hook, hip flask[UE], masterwork thieves' tools, mwk manacles, spider's silk rope (50 ft.)[APG], wrist sheath, spring loaded, Masterwork tool (craft armor), Masterwork Tool (craft weapon), belt pouch, flint & steel, waterskin
629 gp
bolas (4)
grappling bolt
crossbow bolts (20)
cold iron crossbow bolts (20)
elixir of tumbling
oil of bless weapon (3)
potion of cure moderate wounds (loaded in wrist sheath)
wand of cure light wounds
soothe syrup[APG] (2)
tangleburn bag[UE] (2)
tanglefoot bag (4)
tindertwig (12)
orc trail rations[UE] (30)
oldlaw whiskey (bottle) (3)
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Special Abilities
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Half-Orc
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Feats:
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Bounty Hunter Slayer:
Dirty Trick (Ex) As a free act on sneak att vs. studied target, no extra dam but dirty trick at +1 per extra dice lost.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Submission Hold (Ex) When grappling, can take -5 penalty to CMB to deal sneak attack dam.
Track +4 Add the listed bonus to Survival checks made to track.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Underhanded Trick Dirty Trick blinding can't be removed for 1 rd. Can ignore pre-reqs of Greater Dirty Trick.
Traits:
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Bounty Hunter:You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Deadeye: You have only one working eye, but that eye is especially keen. You receive a +2 trait bonus on all Perception checks involving sight.