The Harrowing - DM Puppet Master (Inactive)

Game Master Anon A Mouse

Knowledge Checks
Slides

Tokens Collected:
- The Songsmith's Kiss (Bernaditi/Midnight Circus)
- The Dancing Heel (Brambleson/Briar)
- The Bard's Heart (Mourning Choir/Barrow King/Demon's Fen)
- Black Nib (Sonnorae/Prophet's Garden)
- The White Lily (Balio and Balimar/Sanguine Playhouse)
- The All-Blossom (Nightpeddler/Trackless Dearth)
- The Busy Hands (Marzalee/The Manmolds)


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Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

How exactly would we provide proof of their demise? Eirnar asks, recalling the melting that happened with the birds.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Rubbing his eyes at the idea that time here was an illusion, and that nothing here was real, Kaldwell nodded at Eirnar's question. "And by 'rebirth' do you mean he shall return as he is now, memories and all? How long does such a rebirth take?" It would be nice to know he hadn't destroyed the bears.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

"Oh, I wouldn't worry about proof of death. I'll know. All Storykin make their way to me when they die. As to how long it takes, it depends on how long it takes me to rebuild their form. What they remember depends on the Storykin: some have such dreadfully short memories while others can recall nearly everything that's happened to them."


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle brightens. "Well that's a far more sensible way to handle such things than I've seen since I left home!"

"Besides, if the Nightpeddler has the materials that the Ticktock Man wants, then killing him for now would let us befriend two of the Token Bearers."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

That sounded horrible, but also a quite apt fate for someone that enslaved children. And foolish enough to upset the creature that would weave them a fresh form. "We will see what we can do," Kaldwell tentatively agreed.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Sounds like we've got an agreement. Do you know where these people are and/or any of their abilities to defend themselves or harm others?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Marzalee sounds a little impatient. "I already told you, the Nightpeddler's domain is the Trackless Dearth. He wanders about with his caravan looking for people who wish to trade with him. And the one, brief time I saw him fight, he favored teeth and claws to weapons."

So, what's the plan? Rest somewhere for the rest of the night and then head to the desert? Something else?


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I think thats the plan

Its already night, Is there someplace safe to lay our heads down before we leave to remove your enemies in the morning?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell nodded. "Some sleep before we travel would be wise."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

"As long as you stay out of my workshop, I don't much care where you sleep."

The group finds a place to sleep for the night, setting up their usual rotation of not-Lokhir watch followed by Lokhir watch. Nothing disturbs you during this time.

The next morning, you all set out to the nearest edge of the desert. With Eirnar's phantom chariot, the journey only takes a little more than three hours. The wild woods of the Briar abruptly gives way to miles upon miles of desert as far as the eye can see in that direction. Lines of heat shimmer off of the sand, distorting your vision.

A few things to take care of:
- What is your plan for food while in the desert? There won't be any bushes there for goodberry, so two options would be to either head back before you run out of berries or switch over to using the higher level Create Food and Water if you run out.
- What is your planned approach for searching for the Nightpeddler?


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I'll switch over to create food and water, droping archon's aura. Is there any sort of a knowledge check that'd help with our attempts to track him?

They said he wanders looking for people to trade with, I'd think my chariot would be a welcome sight for him!


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"It sounds like we should expect him to find us."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Normally, a merchant would seek out customers," Kaldwell agreed. "But I'm not sure if this world will work like that. It's a story, and the hero doesn't always find what he needs just when he needs it. Only sometimes. We'll have to see."

Kaldwell also has a lot of food on his person, and can make water.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DC 10 Intelligence:
As a merchant, he's probably going to travel between settlements. If a place is large enough to be worth traveling to and has a fixed location, it's probably already on your map. So it stands to reason that he might travel between those locations. But that's still a lot of possible areas he could be.

Or alternatively, it's a caravan of traders. If you have an idea of something that makes sense, propose it, and we'll see how much I agree with your logic.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Intelligence: 1d20 + 5 ⇒ (3) + 5 = 8

Kaldwell didn't gain any further incite into the possible location.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Int: 1d20 + 6 ⇒ (14) + 6 = 20

”I apologize for my silence. The stress of the situation was getting to me. But, if I may. Our target is a merchant, and merchants travel between settlements. And he will likely only go to settlements large enough to make the journey worth it. If we go to any such settlement we can ask about him to learn when he was last there and in which way he went. We can likely narrow down our search greatly by deductive reasoning and with a reliable map.”


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If that's the approach you want to take, which location do you want to inquire at first?


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

The Midnight circus looks central, perhaps we should start there and see if they've seen anything?


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”A wise plan, and one as good as any. I support it.”


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Something I should have been more clear about: the Nightpeddler sticks to the desert. Any meeting for trading would occur at an edge where the Briar meets the desert near the location. You can still go check out the Midnight Circus, but if your reasoning for it is just because it's central, that doesn't make it any more likely than any of the other locations.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

On second thought, if he sticks to the desert Trackless Dearth? , Perhaps the Prophet’s Garden is our best bet?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"It can't hurt," Kadlwell agreed easily. One place seemed as good a place to start as another. Of course, anywhere lacking giant insects seemed perfectly acceptable.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"And we can always ask them there if they know the best ways to find him. Merchants usually want to be found."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If you're taking this route, you can keep doing goodberry since you'd just move through the Briar rather than through the desert.

After reaching the edge of the Briar and seeing the vast, seemingly endless wastes of the Trackless Dearth, the group decides to turn around and head to the Prophet's Garden instead. The journey takes the rest of the day followed by the majority of the next day, but eventually you arrive. Despite how it may appear on the map Biyo drew, the Prophet's Garden is not directly adjacent to the desert. However, Yattle is able to fly up and confirm that they can see the desert less than 10 miles to the south.

Before you stands a great, walled area with a large set of double-doors leading in. They open with a loud creeeeeeakkkk to reveal a weathered patio overlooking over what must have once been an immaculate garden of flowers and fruit trees. Today, brambles and vines overgrow everything, with only the barest hints of desaturated blossoms weakly poking through. A winding path leads beyond the brush, deeper into the area. There are currently no signs of inhabitants.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

With no obvious signs of the inhabitants - and the fact it seemed to be badly overgrown and unkept - made Kaldwell a little suspicious, although that was quite possibly simply this whole realm. He glanced around the area, checking to make sure there was nothing not obvious at first glance or magical.

Perception + Detect Magic: 1d20 + 18 ⇒ (3) + 18 = 21


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle sighed. "This will make it much harder to ask for directions."

For a moment they concentrated, and a long-tailed pterosaur built of congealed flames emerged into the air before them. "Fly high and fly bright. Let yourself be a beacon to find us. If you're found, that's a good thing and you should feel happy. Got it?"

Calling my familiar out my by mind. I have to concentrate, but it's faster than me and a very bright indicator that someone's here if there's anyone looking for other living things :-)


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”It is fortunate that this land stretches so far in every direction. With your familiar taking flight, it should not be difficult to see any movement regardless of the direction.”


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Prophet's Garden
Current Boons: None

Yattle sends off their familiar up into the air. While anyone looking up would certainly be able to see it, it's not nearly as noticeable as it would be if the sun had set as the tiny creature's flames are easily outshone by the sun.

Kaldwell pauses to listen. Not too far away he's able to hear the sound of a small argument between two creatures, though a small outcropping of trees blocks his vision of who is talking.

"Gimme! It mine!"

"Hmph, it most certainly is not. If it were yours, you would possess it. As it is not in your possession, it is not yours. QED."

"Pleeeeeaasssssseeee? Me hungry. Need stop rumblings in tumblings."

"That is no concern of mine. The world would be a better place if there were fewer vile creatures like yourself in it."

Also, as a reminder to Yattle, you're going to need to roll to see if you're fatigued without your shadow today.

I've also added a map to the slides.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell raised his hand and gestured in the direction of the noise, so the others would be more likely to notice. "Shall we call out to warn them we're here?"


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar agrees, Well, it probably could hurt to get closer, but I don't think ignoring it is going to make it get any better, lets!


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delroy crouches low and moves forward quietly to see if he can get a look.

stealth: 1d20 + 12 ⇒ (18) + 12 = 30

perception: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Prophet's Garden
Current Boons: None

Delroy moves up into the small outcropping of trees. On the other side, he can see where the path continues deeper into the garden into a forest of pillars. Just on the other side of the trees though is a ragged lawn with a stagnant, gray pond to one side. A pear tree, bizarrely colorful in full bloom and heavy with fruit, leans near the wall. Underneath the tree he can see a goblin and a unicorn arguing. They do not seem to have noticed him.

"Why you say vile kree-tchur? Me a uni-korn like you. See!" With that the goblin pulls a crudly made unicorn mask complete with horn down on its face. "Give fellow uni-korn pear?"

The unicorn, who seems to have the pear in question stuck safely out of reach of the goblin on the end of its horn, snorts disdainfully. "You really think a piece of garbage like that is going to fool me? Absurd!"

The goblin starts to "gallop" around the unicorn calling. "Me a uni-korn! Me a uni-korn! Give uni-korn pear!"


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Fatigued?: 1d2 ⇒ 2

Yattle stops concentrating and their fiery flier returns to their mind. "Do we know anything about a pear that's supposed to be here?"

"Could the goblin just have one of the pears from the tree?"


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delroy stands up and addresses the pair.

"Hello my friends!" the one-eyed half orc calls.

"Why are you arguing about a single pear when there's an entire tree full right there?"


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Well, that was a blunt approach, but Kaldwell joined the others and headed out to find out why a Goblin and a Unicorn would be arguing over a pear tree. And why a Goblin was pretending to be a unicorn.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Prophet's Garden
Current Boons: None

The goblin didn't even deign to look away from the magnificently speared pear. "No want other pears. Want that pear! Uni-korn pear! For uni-korn like me!"

The unicorn snorts. "As if. You don't honestly expect me to fall for that abomination of a mask, do you? It doesn't even do anything to disguise your retched smell. Why don't you do as these nice people suggest and just go get a different one, if you can. Maybe you'll fall in the attempt and break your vile neck."


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Is that pear stuck on your horn?"

"Can you get it off?"


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

They'll never make it to Delroy's age, let alone Kaldwell's, squabbling over stupid crap. Well, perhaps resolving this story may lead to us getting what we came for...

Eirnar plays the idiot card. Masks and goblins, can't be a coincidence. Did someone have a unicorn card, I didn't see it in mine.

Eirnar suggests, first to the Unicorn," We should always remember our intellects and try to treat others with kindness. Wouldn't you rather indulge the 'unicorn' and move forward with your life, rather than continue to squabble? Hands may well come in handy for getting you more pears!"

He then turns to the 'unicorn' ," You're indeed a unique 'unicorn', with abilities other unicorns, such as this fine one, do not possess. Perhaps between his height, and your unique abilities, the two of you could get more pears and not fight over them?"

diplomacy if possible:

diplomacy,guidance: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

And yet, both are older than Delroy and Kaldwell put together.

Eirnar activates his Idiot card and sees the goblin's attention shift to pay slightly more attention to the group. +4 circumstance bonus on Cha-based skill checks vs the goblin.

Since you addressed the unicorn first, I'll take the 35 as your roll vs him.

Diplomacy vs Goblin: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26

"Hmph, and what use would I have for hands exactly. I have no desire for more of these bitter little things. I simply wish to rid the world of yet another evil creature." Though he does not yet seem convinced, the unicorn is at least listening to what Eirnar has to say.

"No need work together for more. Just want that pear. Is the best pear! Is why me picked it!" The goblin maintains his singular focus on the pear on the tip of the unicorn's horn.

Mechancially, the unicorn has shifted from Hostile to the idea of working with the goblin to Unfriendly. The goblin remains at Hostile.

Current Location: The Prophet's Garden
Current Boons:
- The Idiot: +4 on Cha-based skill checks vs the goblin


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell considered the problem, and decided to suggest the classic solution. "Why not split the pear in half? That way you," he nodded to the Unicorn, "Would have some quiet, and this fellow," he nodded to the Goblin, "Would have half of what he wishes. And each of your would have a fair share."

Diplomacy: 1d20 + 17 ⇒ (19) + 17 = 36


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"Why do we care about the pears? Do one of you know a story I don't? Is this a mortal thing?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Prophet's Garden
Current Boons:
- The Idiot: +4 on Cha-based skill checks vs the goblin

Diplomacy Goblin: 1d20 + 17 + 4 ⇒ (20) + 17 + 4 = 41

The goblin cocks his head to one side. "But me need whole pear. Not half. How your plan make tummy full?"

"Hmph, I doubt you'll ever convince this little wretch to ever be more than he is, but I suppose I at least should try to be better. At the very least, I can give it a shot." The unicorn jerks his head, sending the pear flying. The goblin runs after it and begins eating it in a very messy, not-at-all-remotely polite manner. The unicorn snorts. "See, can't even be bothered to say 'Thank You' like a civilized person. Still, I suppose I can't blame you all for trying. It's not your fault he's an ungrateful little scoundrel. You may as well take this for your trouble. Better you all than that wretched thing." The unicorn nudges over an old molted horn before moving off slightly, still shooting the goblin dirty looks. "Last time I try something like that."

Detect Magic + DC20 Spellcraft:
It's a lesser metamagic rod of silence.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar thanks the Unicorn and examines the item.

Take 10 for 26


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Don't expect more from a such a being than their nature allows them to give." Delroy says back to the Unicorn.

"We come this way looking for a fellow named the Nightpeddlar. You wouldn't happen to know anyone by that name would you?"


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

"Telling us anything that you know would be a great boon to us. The tales of the magnificence of your kindred has proven to be true, now we but hope that the same will be said of your benevolence."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Prophet's Garden
Current Boons:
- The Idiot: +4 on Cha-based skill checks vs the goblin

The goblin, being the only one currently in the immediate area, looks up. He puffs up his chest. "Yes, uni-korns like me very maggy-fent and full of benny-violence. But me uni-korns only know other uni-korn. Me can be Nighty-peddle if it make you happy. Nighty-peddle the uni-korn."


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle gives a sidelong glance at their companions, "Would you trade with this?"


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"If they had what we needed, certainly, but one presumes this is not the Night Peddler we seek."


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delroy, never one to skip a snack, walks over a picks himself a pear.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If Delroy eats the pear:
You almost have to immediately spit it out it's so bitter. You have absolutely no idea how that goblin ate it or why anybody would ever fight over it.

So, go somewhere else? Go deeper into the garden? Do something else entirely?

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