About Eirnar CursedodgerEirnar Cursedodger
DEFENSE
OFFENSE
Special Attacks channel positive energy 5d6 6/day (DC 19), hexes [DC 21] (Cackle, evil eye, misfortune, life link)
SQ channel positive energy 5d6 6/day (DC 19),Inspiring Prediction 7/day, Diviner’s Fortune 7/day Hexes: Shell of succor [4d6+7] 6/day, Revelations: Knowledge of the Ages 7/day, Temporal Celerity STATISTICS
SPECIAL ABILITIES
Physical Description: Eirnar is a relatively small man who appears to be elderly with a short beard wearing furs and a breastplate. He carries a shield and has a small dagger at his side, but no other weapon. He is not overly strong nor fast, but has made up for this from the favors of fate he has received. Backstory:Eirnar Cursedodger was one of two to survive that hunt, and the only one that is still of use as an adventurer. Various clans in the Land of Linnorm Kings will, on occasion, organize a hunting party to bring down one of the beasts, as doing so entitles the one who slew the beast to become a King. He was on a ‘successful’ hunt, in that the Linnorm was slain, but the ones who slew it perished from the terrible curse shortly afterwards. He had read the fates wrong that day, having seen they’d kill it, but unaware of the price. Eirnar, son of Alec, followed his family’s long tradition and became a witchdoctor. The Scyflings, the clan he was born into, actually has a council of elders that rules, rather than norm among Ulfens of being ruled the strong warrior at that particular time. The Scyflings history goes back several hundred years, and is remarkably well preserved, thanks in large part to his families tradition of a written history. His ancestors, as long as they had been with the tribe, had been skaldic wayfarers, heralds of prophecy and history. Using their magics they helped prognosticate when and where to move the group. When Aroden fell, prophecies all over Golarion failed, and due to the clans reliance on following the fates they similarly fell on harder times. Vowing to learn from the past, and not repeat it, His great grandfather began writing the families history into a single organized tome, with useful information about all sorts of things. The clan managed to persevere, and their traditions continued, handed down from father to son, all the way to Eirnar. The first 20 years of Eirnar’s life were not dissimilar from his fathers, or the first male ancestor for whom they have a recorded account for that matter. Alec was the tribes witchdoctor, and he taught Eirnar the skills he’d need. As the eldest, it was his responsibility to learn these skills, and practice them one day. While his brothers and sisters did more standard Ulfen fare such as brawling and hunting, Eirnrar learned how to divine the fates and channel the spirits of his ancestors. After he came of age and passed the test of the ancestors, Eirnar was ready to begin shamanistic activities, but with his father still ruling on the council, its as time for him to make his own name. He began joining these hunts, using his ability to read the fates to enable their success. Earlier hunts on wildlife, even dangerous magical beasts proved successful. The group he’d joined up with, led by Erik, eventually became too ambitious. They went on the ill-fated Linnorm hunt, and everything he’d been building towards came crashing down. His sister Gledrel was the only other survivor of the Linnorm hunt, and she was eternally cursed for it. Eirnar swore he’d learn magics that would enable him to cure his sister. He vowed to learn from his mistake, and learn not to just rely on his ancestors knowledge, but to seek out more aspects of prophecy. Alec gave him their families book of ancestors, asking him to add tales from the south and return it. Eirnar set out, to learn more lore, more prophecy, and more magic. Down in the river kingdoms, mercenary work is easy to find, and he joined up with a group called the Bloodstone Swords, an honorable group that does what they say they will, rather than extorting those that seek their aid. Eirnar even made friends with a few others in the group. When there was a bounty to find a missing person, they eagerly joined the investigation. Divinations sent them to tent of the All-Seeing Hajek, which was the last thing Eirnar remembers before waking up here. Rolled States
Feats
Hexes
Gold Spent (23000/23000)
Familiar gives:
Automatic Bonus
Skills (4+4+1+2 [background) 81+18 BG skill points
saves
HP
time mystery spells (added to class list)
Favored Class Bonus: Shaman:
Weight: 77/198 (with ant haul, muleback cords and masterwork backpack) to light encumbered 600 max load
writing sample:
Telling a few scenes from a single adventure to give a more complete flavor, but trying to keep it short.
An Ulfen man wearing a mithral breastplate and carrying a shield greets his fellow comrades as the set out seeking quest that is the namesake of the land of Linnorm Kings. " I am Eirnar, a shaman of Pharasma. If you'll accept the lady's blessing upon you. I should be able to keep you out of the boneyard today. She lets me twist the threads of fate to forestall your untimely demise for a short while, but she always gets her due regardless. For the dragon, my fate thread meddling will be far less benign." … They'd managed to make a few solid blows against the creature, but then it grew cautious and stayed in the sky. Eirnar watches as his ally’s arrows and bolts fall flat against the thick hide of the dragon. It finally descended to breaths fire upon them all, he takes the worst of it. Despite his injuries, he refuses to yield, and makes a quick gesture, tugging on his ally’s fate threads. As he does so, the burns on Ven, Erik, Gledrel, and Valros begin to close, and at the same instant he coughs up a large amount of blood. A cautious man would channel the lady’s gift, heal them all, and wait for another opportunity, but the dragon is still close enough! Eirnar spits the blood as he gives the creature an evil eye, lessening its abilities to ward off the assault of his friends as he says, " Send this thing to the boneyard, quickly!." His allys take the opportunity afforded to them, unsure of if there will be another. Gledrel charges in her tiger form, and savagely rakes it. Ven mutters a quick incantation and reaches out to touch Valros and Erik. All 3 instantly appear on the other side of the dragon. Erik's axe cuts a mighty swath through the it, and Valros makes a series of blindingly fast cuts against it. As his short sword finishes its final attack, the beast falls limp to the ground. If this were only a dragon, that'd be the end, but this, is a Linnorm... … Eirnar returns from the quest, “successful”. The Linnorm may have died, but so did almost all of them. Only Gledrel and he are left, and she'll spend the rest of her days cursed, a final taunt from the damned beast. Valros could have claimed a throne, as is his right, but succumbed to the curse the same night. As Eirnar beds down, after his prayers his final thought is This will not happen again. Next time, I’ll know what we face. I’ll be prepared! |