
| Belter Blackjack | 
 
	
 
                
                
              
            
            "Too smart for me! I'm just gonna keep on blastin' 'em!"
Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (3) - 2 = 1 Bennie! This is #2 so far, so I have one left.
Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (3) - 2 = 1 *8* That should be a hit and a raise!
ACE!: 1d8 + 6 ⇒ (2) + 6 = 8
Damage: 3d8 + 1d6 ⇒ (3, 8, 6) + (2) = 19 *22* That'll leave a mark!
ACE!: 1d8 + 19 ⇒ (3) + 19 = 22
Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (2) - 2 = 0 Meh, why not? Bennie!
Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (2) - 2 = 0 *13* That's a hit and a raise fo'sho!
ACE!: 1d8 + 6 ⇒ (7) + 6 = 13
Damage: 3d6 + 1d6 ⇒ (2, 3, 1) + (1) = 7 *7* Well, Thppppppt to you too! That doesn't even scratch the paint.

| ZenFox42 | 
 
	
 
                
                
              
            
            The enemy pilot tries to avoid Erabasto's line-up :
Piloting & Wild: 1d8 ⇒ 81d6 ⇒ 5
Piloting ACE!: 1d8 ⇒ 5 = 13, avoided it easily
The enemy Ops tries to avoid Kara's Spoofing :
Ops & Wild: 1d8 ⇒ 61d6 ⇒ 1 The tie goes to Kara, -4 to Gunner next round
Just FYI, in SWADE, ties now go to the *defender*!
Bryce says "I'm going to help out Belter!"
Engineering & Wild: 1d8 ⇒ 41d6 ⇒ 2 +1 to Gunner next round
The enemy pilot spends a Bennie to Soak the 2 Wounds :
Piloting & Wild: 1d8 ⇒ 11d6 ⇒ 4 And Soaks 1 of them
The enemy pilot makes a Piloting roll to avoid going out-of-control :
Piloting & Wild,-1: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 1
Out-of-Control :
Table lookup: 2d6 ⇒ (2, 2) = 4 -2 to next Piloting roll
Critical Hit : 
Table lookup: 2d6 ⇒ (6, 5) = 11
A random crew member is hit. The damage from the attack is rerolled. Subtract the ship’s Armor from the damage.
Damage : 
Damage: 3d8 + 1d6 ⇒ (7, 8, 6) + (1) = 22
Damage ACE!: 1d8 ⇒ 8
Damage ACE! ACE!: 1d8 ⇒ 5 = 21 points to the
Who hit?: 1d4 ⇒ 4 Engineer

| ZenFox42 | 
 
	
 
                
                
              
            
            The enemy pilot tries to help the Gunner :
Piloting & Wild,-1 Wound,-2 OoC: 1d8 - 1 - 2 ⇒ (8) - 1 - 2 = 51d6 - 1 - 2 ⇒ (4) - 1 - 2 = 1
Piloting ACE!: 1d8 ⇒ 7 +3 to Gunner next round
The enemy Ops tries to help the Gunner :
Ops & Wild,-2 MAP,-1 Wound: 1d8 - 2 - 1 ⇒ (1) - 2 - 1 = -21d6 - 2 - 1 ⇒ (3) - 2 - 1 = 0 No effect
And tries to repair the Wound :
Engineer & Wild, -2 MAP,-1 Wound: 1d8 - 2 - 1 ⇒ (4) - 2 - 1 = 11d6 - 2 - 1 ⇒ (4) - 2 - 1 = 1 No effect
The enemy Gunner takes his shot :
Gunner & Wild,-1,-1 Wound: 1d8 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (5) - 2 = 3 No effect
Statuses
Range = 2 * 10" (so no penalties to any weapons)
Ship's status :
+1 to Gunner next round
+2 Toughness
Enemy status :
1 Wound
-4 to Gunner roll next round
+3 to Gunner roll next round
+2 Toughness
1 Bennies

| Belter Blackjack | 
 
	
 
                
                
              
            
            Belter lets it ride and keeps pumping the enemy ship full of bolts.
Gunner (Heat Ray, MAP, Boost from the Engineer): 1d8 + 1 - 2 ⇒ (7) + 1 - 2 = 61d6 + 1 - 2 ⇒ (2) + 1 - 2 = 1 *6*
Damage: 3d8 ⇒ (3, 3, 8) = 14 *15*
ACE!: 1d8 + 14 ⇒ (1) + 14 = 15
Gunner (Ray Gun, MAP, Boost from the Engineer): 1d8 + 1 - 2 ⇒ (3) + 1 - 2 = 21d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2 *2*
Unfortunately, only one of the shots lands.

|  Kara "Imagine" Luthor | 
 
	
 
                
                
              
            
            "Okay, looks like we need more accuracy to our own shots. Imma try to cause a malfunction in their harmonic transporter sustainer. It should work, unless they have a portable singularity with ultraviolet plating."
Lock-on!: 1d8 ⇒ 3
Lock-on!: 1d6 ⇒ 5

| ZenFox42 | 
 
	
 
                
                
              
            
            The enemy pilot tries to avoid Erebasto's line-up :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (5) - 1 = 4 Tie goes to Erabasto.
Belter's first shot "Shakens" the enemy ship (not really), forcing the pilot to roll to avoid going out-of-control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (1) - 1 = 0 Stays in control.
Bryce says "I'm going to try and help Belter again!"
Engineering & Wild: 1d8 ⇒ 21d6 ⇒ 2 No help.
The enemy pilot tries to help the Gunner :
Piloting & Wild, -1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2 No help.
The enemy Ops tries to fix the Wound :
Ops & Wild,-1 Wnd: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (1) - 1 = 0 No help.
The enemy Gunner takes his shot :
Gunner & Wild,-1 Wnd,-1 mods: 1d8 - 2 ⇒ (7) - 2 = 51d6 - 2 ⇒ (2) - 2 = 0
And hits, doing
Damage: 3d8 ⇒ (4, 6, 8) = 18
Damage ACE!: 1d8 ⇒ 7 = 25 vs. 14 --> 2 Wounds
Statuses
Range = 2 * 10" (so no penalties to any weapons)
Ship's status :
2 Wounds (maybe)
+2 to Gunner next round
No penalty to Fixed gun next round
+2 Toughness
Enemy status :
1 Wound
+2 Toughness
1 Bennies

| ZenFox42 | 
 
	
 
                
                
              
            
            Round 9!
Your ship : 3S
Enemy ship : 2D
Everybody's up!
Erabasto - I'd strongly suggest you spend a Benny to use Ace to Soak those Wounds before they take effect (Piloting roll - 0)! If any Wounds are left over after you try, make a (Piloting roll - #Wounds) or go Out-of-Control. If you do go Out-of-Control, your main Piloting roll this round will be at (-#Wounds - 2).

|  Kara "Imagine" Luthor | 
 
	
 
                
                
              
            
            "Alright! I'll keep our guns in-line. Ooo! I'll use a sarium krellide sub-routine!"
Lock on!: 1d8 ⇒ 1
WILD Lock on!: 1d6 ⇒ 3
I don't think I've used a bennie, so now seems good. Benny = 3/4.
Lock on!: 1d8 ⇒ 7
WILD Lock on!: 1d6 ⇒ 1

| Belter Blackjack | 
 
	
 
                
                
              
            
            Gunner(Heat Ray, Bonus from Kara, MAP): 1d8 + 2 - 2 ⇒ (3) + 2 - 2 = 31d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3 *3* FAAAAAIL!
Gunner(Ray Gun, Bonus from Kara, MAP): 1d8 + 2 - 2 ⇒ (7) + 2 - 2 = 71d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6 *10* RAAAAISE!
ACE!: 1d6 + 6 ⇒ (4) + 6 = 10
Damge: 3d6 + 1d6 ⇒ (2, 4, 4) + (4) = 14 *14*
Belter whoops as he fires again.
Sorry, not feeling up to a more in depth post.

| ZenFox42 | 
 
	
 
                
                
              
            
            Erabasto's shot "Shakens" the ship (not really), the pilot must roll to stay in control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (4) - 1 = 3 Success
Belter's shot "Shakens" the ship (not really), the pilot must roll to stay in control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 1 Failure
Out of Control Table: 2d6 ⇒ (6, 2) = 8 = -2 to next Piloting roll
Bryce says "I'm going to try and help out Belter!"
Engineering & Wild: 1d8 ⇒ 71d6 ⇒ 1 = +1 to next Gunner roll
The enemy pilot tries to help out the Gunner :
Piloting & Wild,-1 Wnd,-2 OoC: 1d8 - 3 ⇒ (3) - 3 = 01d6 - 3 ⇒ (6) - 3 = 3 Failure
The enemy Ops tries to fix the Wound :
Ops & Wild,-1 Wnd: 1d6 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (3) - 1 = 2 Failure
The enemy Gunner takes a shot :
Gunner & Wild,-1 Wnd: 1d8 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (2) - 1 = 1 Failure
Statuses
Range = 2 * 10" (so no penalties to any weapons)
Ship's status :
+3 to Gunner roll next round
+2 Toughness
Enemy status :
1 Wound
+2 Toughness
1 Bennies

| Belter Blackjack | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Why won't this ship die?! Is it a zombie or sumthin'?"
Gunner(Heat Ray, I get by with a little help from my friends, MAP): 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 71d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3 *7*
Damage: 3d8 ⇒ (2, 7, 1) = 10 *10*
Gunner(Ray Gun, I said, I get by with a little help from my friends, MAP): 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 31d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5 *5*
Damage: 3d6 ⇒ (2, 6, 6) = 14 *19*
ACES!: 2d6 + 14 ⇒ (4, 1) + 14 = 19

|  Kara "Imagine" Luthor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Ooo-oo I can try with little from my friends," Kara sings decently as she tries to make deed match words.
Line-up!: 1d8 ⇒ 8
Line-up ACE!!: 1d8 ⇒ 2 = Raise!
Line-up!: 1d6 ⇒ 4
"I get by with a little help from my friends, Ooo, I get high with a little help from my friends."

| Belter Blackjack | 
 
	
 
                
                
              
            
            Roger that.

| ZenFox42 | 
 
	
 
                
                
              
            
            The enemy pilot tries to evade the line-up :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (6) - 1 = 5
Wild ACE!: 1d6 ⇒ 2 So no -2 penalty to fixed weapon next round
Belter's second shot potentially Wounds the ship. The pilot uses a Benny to use Ace to Soak it :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (6) - 1 = 5
Wild ACE!: 1d6 ⇒ 5 = 10 And the Wound is Soaked
Bryce says "I'm helping out Gunner again!"
Engineering  & Wild: 1d8 ⇒ 21d6 ⇒ 3 No help
The enemy pilot tries to help Ops repair the ship :
Piloting  & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2 No help
Ops tries to repair the ship :
Repair & Wild,-1 Wnd: 1d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (4) - 1 = 3
Repair ACE!: 1d6 ⇒ 2 = 7 and the Wound is repaired
The Gunner tries to take a shot :
Gunner  & Wild: 1d8 ⇒ 21d6 ⇒ 5
Doing
Damage: 3d8 ⇒ (8, 8, 8) = 24 HOLY CR*P!!!
ACE! ACE! ACE!: 3d8 ⇒ (8, 4, 2) = 14
ACE!: 1d8 ⇒ 2 = 40(!!!), that's 6 Wounds!
Aren't you glad now there's a 2 Wound cap? :)
Statuses
Range = 2 * 10" (so no penalties to any weapons)
Ship's status :
No -2 penalty to fixed weapon next round
+2 to Gunner roll next round
+2 Toughness
Enemy status :
+2 Toughness
0 Bennies

| Erebasto Geta | 
 
	
 
                
                
              
            
            Yes, indeed!
SOAK! Bennies 1/3
Soak Roll: 1d8 ⇒ 41d6 ⇒ 3
Fudge. Last bennie would be a problem to spend to maybe knock off another wound. So I'll leave it there.
Erebasto is focused on returning fire and not as much on avoiding it this time!
"Brace yourselves!"
Graviton Beam!: 1d8 ⇒ 41d6 ⇒ 5
Damage: 4d8 ⇒ (1, 6, 6, 1) = 14

| Belter Blackjack | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Eh, that just opens up a whole new adventure! Stranded on Ulgak 4: Night of the Techno-Zombles!
Gunner(Heat Ray, Kara's help, MAP): 1d8 + 2 - 2 ⇒ (7) + 2 - 2 = 71d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5 *7*
Damage: 3d8 ⇒ (3, 7, 1) = 11 *11*
Gunner(Ray Gun, Kara's help, MAP): 1d8 + 2 - 2 ⇒ (2) + 2 - 2 = 21d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1 *2*
"Tha's whaddaym tryin' ta do, ya blueberry stringbean," Belter roars as he fires again.
No offense meant. Just figured he'd be a little crotchety after Kara's continuing "advice" :P

|  Kara "Imagine" Luthor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            no worries. Imagine's a big girl. She's been called the while thing. I think my favorite was "Sex on a Stick". Ya, that still makes me laugh. =p
"Blueberry stringbean? Who even says that? Does that mask make you talk dumber and just look dumber? All the same, I -totally- call that as a band name!
Now opening for Aspect Of Wolf On My Wombat: Blueberry Stringbean!"

| Belter Blackjack | 
 
	
 
                
                
              
            
            "Dadgumit, woman! It's called 'mystique!' And tha ladies dig it," Belter shouts back, his ranting audible thoughout the ship without the intercom. "Tell me, are the ear just for show, or do you actually like that crap band?"
Fun fact: I've worked on a website for a band agency that specializes in wedding and party bands. Some of the names are pretty chuckleworthy. My favorite was Dr. Zarr's Funkmonster. There was also a Beatle's tribute band called 1964 and a few others that made me go "What the heck?"

| ZenFox42 | 
 
	
 
                
                
              
            
            So, nothing you do has any effect this round.
The enemy pilot tries to help the Gunner :
Piloting & Wild: 1d8 ⇒ 41d6 ⇒ 1 +1 to Gunner next round
Ops tries to Lock On :
Ops & Wild: 1d8 ⇒ 11d6 ⇒ 3 No help
The Gunner takes his shot :
Gunner & Wild: 1d8 ⇒ 31d6 ⇒ 3 Missed
The Engineer tries to help the Gunner :
Engineering & Wild: 1d8 ⇒ 31d6 ⇒ 5 +1 to Gunner next round
Statuses
Range = 2 * 10" (so no penalties to any weapons)
Ship's status :
+2 Toughness
Enemy status :
+2 to Gunner next round
+2 Toughness
0 Bennies

| Belter Blackjack | 
 
	
 
                
                
              
            
            Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (1) - 2 = -1 *3*
Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (6) - 2 = 4 *6*
Ace: 1d6 + 4 ⇒ (2) + 4 = 6
Damage: 3d6 ⇒ (6, 5, 5) = 16 *18*
ACE: 16 + 1d6 ⇒ 16 + (2) = 18

| Belter Blackjack | 
 
	
 
                
                
              
            
            Belter, now in fine, rantin' form, starts to spread the love.
"Okay, Cornball! How's about you fly the ship, flyboy, while I keep tryin' ta kill 'em dead!"
He curses as his first shot goes wide.
"Oh hell! Now lookit what you done made me do! Maybe we otta enter in the demolition derby with them fine pilotin' skills! Guberment money well spent right there's I tells ya! Our tax dollars at work, my pasty white ass!"

|  Kara "Imagine" Luthor | 
 
	
 
                
                
              
            
            "Oh you know me, I only like awesome stuff."
Lock on!: 1d8 ⇒ 6
WILD Lock on!: 1d6 ⇒ 3
"There, next time just shoot at the thing I put IN FRONT OF YOUR SIGHTS and we'll be okay!"

| Belter Blackjack | 
 
	
 
                
                
              
            
            "I've heard the stuff ya listen to. Sounds like a bunch of drunken dwarves! I don't need some wet behind the ears elf tellin' me how to shoot! Yer aim's probably as lousy as your taste in music!"

|  Kara "Imagine" Luthor | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            "Pssshyeah, no. THESE are the drunken dwarves!"
For you, case a beer.

| Belter Blackjack | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            "ARRGGGGGHHH! Are ya tryin' ta make me deaf ya harpy! I should keelhaul ya with a bottle of rum!"
New metagame, see how many Alestorm references we can work into the dialogue. ;)

|  Kara "Imagine" Luthor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Challenge accepted!
"Actually hit them this time, or else we'll all end up shipwrecked."
My hobby: Watching the girls in Alestorm videos wondering how they landed the gig and if they're nearly as happy as they seem. I can see both sides.

| Erebasto Geta | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "After this, we all get tanked in the Sunk'n Norwegian!"
I'm game. Alestorm are good fun live, saw them supporting the glorious Sabaton.

|  Kara "Imagine" Luthor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Oh totally. Except our odds of getting out of here with -your- piloting is about 40 to 1!
And they have better beer in Mexico, ever since they got their act together, gave up their bodies, and joined a symbiotic collective. Of course they had to do something radical for their application for annexation into the United Planets of America."
Oh you can NOT just drop a segue into the greatness that is the Sabaton just like that without expecting something greater. Also, word has it that Amaranthe is opening for them now, which would explain this remake. I'm just -waiting- for the day when they realize that no one likes death metal and cut that guy out, leaving them a dude with golden tones and a girl with a mature mixed voice that is distractingly tasty.

| ZenFox42 | 
 
	
 
                
                
              
            
            REBOOT
So, you're flying along in the Falcon leaving a solar system, making a smuggling run, when Ops suddenly detects some ships approaching. As it gets closer, she can identify it as 4 Empire Tie fighters! Over the radio, you hear "Ship - identify yourself, come to a halt, and prepare to be boarded for a search."
What do you do?

| Belter Blackjack | 
 
	
 
                
                
              
            
            "So, how many years do ya think we'll get for the stuff we're carryin'," Belter asks casually.

| Belter Blackjack | 
 
	
 
                
                
              
            
            "Right! Time to light 'em up!"
Belter swivels the guns around and grins like a maniac as he squeezes the trigger.
"I love my job," he grins as the heavy bolts reach out for the first victim.
Gunner (Dual link lasers) v. Transmitting TIE: 1d8 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (3) + 1 = 4 *5* Success!
Damage: 4d10 + 2 ⇒ (9, 10, 2, 3) + 2 = 26 *33* Hit and 2 Raises!
ACE!: 1d10 + 26 ⇒ (7) + 26 = 33
"Hey! Imaginary! Can ya put me on the horn? I wanna give my condolences," Belter shouts down the corridor to Kara's station.

| Erebasto Geta | 
 
	
 
                
                
              
            
            "Heard! Time to party!", whoops Erebasto as he fires a wild shot from the fixed gun!
Heavy Laser vs Transmitting TIE - or other if TIE is already dead: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (4) - 2 = 2
Piloting Ace!: 1d8 ⇒ 2
*6* - *8* to shoot!
Damage with Raise: 4d10 + 1d6 ⇒ (6, 4, 5, 6) + (4) = 25
Edit: Cheers, Belter!

| Belter Blackjack | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Erebasto, you add the ace roll to you total, so that's an 8, not a 6. That's also a raise, so you get another d6 on the damage.
 
	
 
     
    