Savage Worlds space combat play-test

Game Master ZenFox42


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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Imma keep them missing with, I dunno, something about neutrinos."

spoof!: 1d8 ⇒ 61d6 ⇒ 3


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"Too smart for me! I'm just gonna keep on blastin' 'em!"

Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (3) - 2 = 1 Bennie! This is #2 so far, so I have one left.

Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (3) - 2 = 1 *8* That should be a hit and a raise!
ACE!: 1d8 + 6 ⇒ (2) + 6 = 8

Damage: 3d8 + 1d6 ⇒ (3, 8, 6) + (2) = 19 *22* That'll leave a mark!
ACE!: 1d8 + 19 ⇒ (3) + 19 = 22

Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (2) - 2 = 0 Meh, why not? Bennie!

Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (2) - 2 = 0 *13* That's a hit and a raise fo'sho!
ACE!: 1d8 + 6 ⇒ (7) + 6 = 13

Damage: 3d6 + 1d6 ⇒ (2, 3, 1) + (1) = 7 *7* Well, Thppppppt to you too! That doesn't even scratch the paint.


The enemy pilot tries to avoid Erabasto's line-up :
Piloting & Wild: 1d8 ⇒ 81d6 ⇒ 5
Piloting ACE!: 1d8 ⇒ 5 = 13, avoided it easily

The enemy Ops tries to avoid Kara's Spoofing :
Ops & Wild: 1d8 ⇒ 61d6 ⇒ 1 The tie goes to Kara, -4 to Gunner next round
Just FYI, in SWADE, ties now go to the *defender*!

Bryce says "I'm going to help out Belter!"
Engineering & Wild: 1d8 ⇒ 41d6 ⇒ 2 +1 to Gunner next round

The enemy pilot spends a Bennie to Soak the 2 Wounds :
Piloting & Wild: 1d8 ⇒ 11d6 ⇒ 4 And Soaks 1 of them

The enemy pilot makes a Piloting roll to avoid going out-of-control :
Piloting & Wild,-1: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 1

Out-of-Control :
Table lookup: 2d6 ⇒ (2, 2) = 4 -2 to next Piloting roll

Critical Hit :
Table lookup: 2d6 ⇒ (6, 5) = 11
A random crew member is hit. The damage from the attack is rerolled. Subtract the ship’s Armor from the damage.

Damage :
Damage: 3d8 + 1d6 ⇒ (7, 8, 6) + (1) = 22
Damage ACE!: 1d8 ⇒ 8
Damage ACE! ACE!: 1d8 ⇒ 5 = 21 points to the
Who hit?: 1d4 ⇒ 4 Engineer


The enemy pilot tries to help the Gunner :
Piloting & Wild,-1 Wound,-2 OoC: 1d8 - 1 - 2 ⇒ (8) - 1 - 2 = 51d6 - 1 - 2 ⇒ (4) - 1 - 2 = 1
Piloting ACE!: 1d8 ⇒ 7 +3 to Gunner next round

The enemy Ops tries to help the Gunner :
Ops & Wild,-2 MAP,-1 Wound: 1d8 - 2 - 1 ⇒ (1) - 2 - 1 = -21d6 - 2 - 1 ⇒ (3) - 2 - 1 = 0 No effect

And tries to repair the Wound :
Engineer & Wild, -2 MAP,-1 Wound: 1d8 - 2 - 1 ⇒ (4) - 2 - 1 = 11d6 - 2 - 1 ⇒ (4) - 2 - 1 = 1 No effect

The enemy Gunner takes his shot :
Gunner & Wild,-1,-1 Wound: 1d8 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (5) - 2 = 3 No effect

Statuses
Range = 2 * 10" (so no penalties to any weapons)

Ship's status :
+1 to Gunner next round
+2 Toughness

Enemy status :
1 Wound
-4 to Gunner roll next round
+3 to Gunner roll next round
+2 Toughness
1 Bennies


Round 8!

Your ship : AH
Enemy ship : 7H

Everybody's up!


"I'll get you this time!"

Erebasto doubles - no, *triples* - down on his tactic!

Piloting to Line up a Shot: 1d8 ⇒ 41d6 ⇒ 2


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Belter lets it ride and keeps pumping the enemy ship full of bolts.

Gunner (Heat Ray, MAP, Boost from the Engineer): 1d8 + 1 - 2 ⇒ (7) + 1 - 2 = 61d6 + 1 - 2 ⇒ (2) + 1 - 2 = 1 *6*

Damage: 3d8 ⇒ (3, 3, 8) = 14 *15*
ACE!: 1d8 + 14 ⇒ (1) + 14 = 15

Gunner (Ray Gun, MAP, Boost from the Engineer): 1d8 + 1 - 2 ⇒ (3) + 1 - 2 = 21d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2 *2*

Unfortunately, only one of the shots lands.

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Okay, looks like we need more accuracy to our own shots. Imma try to cause a malfunction in their harmonic transporter sustainer. It should work, unless they have a portable singularity with ultraviolet plating."

Lock-on!: 1d8 ⇒ 3
Lock-on!: 1d6 ⇒ 5


The enemy pilot tries to avoid Erebasto's line-up :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (5) - 1 = 4 Tie goes to Erabasto.

Belter's first shot "Shakens" the enemy ship (not really), forcing the pilot to roll to avoid going out-of-control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (1) - 1 = 0 Stays in control.

Bryce says "I'm going to try and help Belter again!"
Engineering & Wild: 1d8 ⇒ 21d6 ⇒ 2 No help.

The enemy pilot tries to help the Gunner :
Piloting & Wild, -1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2 No help.

The enemy Ops tries to fix the Wound :
Ops & Wild,-1 Wnd: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (1) - 1 = 0 No help.

The enemy Gunner takes his shot :
Gunner & Wild,-1 Wnd,-1 mods: 1d8 - 2 ⇒ (7) - 2 = 51d6 - 2 ⇒ (2) - 2 = 0

And hits, doing
Damage: 3d8 ⇒ (4, 6, 8) = 18
Damage ACE!: 1d8 ⇒ 7 = 25 vs. 14 --> 2 Wounds

Statuses
Range = 2 * 10" (so no penalties to any weapons)

Ship's status :
2 Wounds (maybe)
+2 to Gunner next round
No penalty to Fixed gun next round
+2 Toughness

Enemy status :
1 Wound
+2 Toughness
1 Bennies


Round 9!

Your ship : 3S
Enemy ship : 2D

Everybody's up!

Erabasto - I'd strongly suggest you spend a Benny to use Ace to Soak those Wounds before they take effect (Piloting roll - 0)! If any Wounds are left over after you try, make a (Piloting roll - #Wounds) or go Out-of-Control. If you do go Out-of-Control, your main Piloting roll this round will be at (-#Wounds - 2).


Advice taken and appreciated, GM!

SOAK! Bennies 2/3

Soak Roll: 1d8 ⇒ 61d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 5

*17* to soak!

Having shrugged off the enemy fire, then returned some of his own!

Graviton Beam, Away!: 1d8 ⇒ 71d6 ⇒ 2

*7* to shoot!

Damage: 4d8 ⇒ (5, 6, 4, 2) = 17

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Alright! I'll keep our guns in-line. Ooo! I'll use a sarium krellide sub-routine!"

Lock on!: 1d8 ⇒ 1
WILD Lock on!: 1d6 ⇒ 3

I don't think I've used a bennie, so now seems good. Benny = 3/4.

Lock on!: 1d8 ⇒ 7
WILD Lock on!: 1d6 ⇒ 1


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Gunner(Heat Ray, Bonus from Kara, MAP): 1d8 + 2 - 2 ⇒ (3) + 2 - 2 = 31d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3 *3* FAAAAAIL!

Gunner(Ray Gun, Bonus from Kara, MAP): 1d8 + 2 - 2 ⇒ (7) + 2 - 2 = 71d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6 *10* RAAAAISE!
ACE!: 1d6 + 6 ⇒ (4) + 6 = 10

Damge: 3d6 + 1d6 ⇒ (2, 4, 4) + (4) = 14 *14*

Belter whoops as he fires again.

Sorry, not feeling up to a more in depth post.


Erabasto's shot "Shakens" the ship (not really), the pilot must roll to stay in control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (4) - 1 = 3 Success

Belter's shot "Shakens" the ship (not really), the pilot must roll to stay in control :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 1 Failure

Out of Control Table: 2d6 ⇒ (6, 2) = 8 = -2 to next Piloting roll

Bryce says "I'm going to try and help out Belter!"
Engineering & Wild: 1d8 ⇒ 71d6 ⇒ 1 = +1 to next Gunner roll

The enemy pilot tries to help out the Gunner :
Piloting & Wild,-1 Wnd,-2 OoC: 1d8 - 3 ⇒ (3) - 3 = 01d6 - 3 ⇒ (6) - 3 = 3 Failure

The enemy Ops tries to fix the Wound :
Ops & Wild,-1 Wnd: 1d6 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (3) - 1 = 2 Failure

The enemy Gunner takes a shot :
Gunner & Wild,-1 Wnd: 1d8 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (2) - 1 = 1 Failure

Statuses
Range = 2 * 10" (so no penalties to any weapons)

Ship's status :
+3 to Gunner roll next round
+2 Toughness

Enemy status :
1 Wound
+2 Toughness
1 Bennies


Round 10!

Your ship : 3D
Enemy ship : 2C

Everybody's up!


"Now that's how we do it!", whoops Erebasto as he tries to get more shooting in!

Piloting to Line up a Shot: 1d8 ⇒ 41d6 ⇒ 6
Wild Ace!: 1d6 ⇒ 5

*11* to line up that shot


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Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"Why won't this ship die?! Is it a zombie or sumthin'?"

Gunner(Heat Ray, I get by with a little help from my friends, MAP): 1d8 + 3 - 2 ⇒ (6) + 3 - 2 = 71d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3 *7*

Damage: 3d8 ⇒ (2, 7, 1) = 10 *10*

Gunner(Ray Gun, I said, I get by with a little help from my friends, MAP): 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 31d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5 *5*

Damage: 3d6 ⇒ (2, 6, 6) = 14 *19*
ACES!: 2d6 + 14 ⇒ (4, 1) + 14 = 19

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Ooo-oo I can try with little from my friends," Kara sings decently as she tries to make deed match words.

Line-up!: 1d8 ⇒ 8
Line-up ACE!!: 1d8 ⇒ 2 = Raise!
Line-up!: 1d6 ⇒ 4

"I get by with a little help from my friends, Ooo, I get high with a little help from my friends."


Kara - I'm assuming you meant Lock On?
ALL - I probably won't be able to post until mid Tuesday morning due to work...


Understood.


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Roger that.


The enemy pilot tries to evade the line-up :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (6) - 1 = 5
Wild ACE!: 1d6 ⇒ 2 So no -2 penalty to fixed weapon next round

Belter's second shot potentially Wounds the ship. The pilot uses a Benny to use Ace to Soak it :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (6) - 1 = 5
Wild ACE!: 1d6 ⇒ 5 = 10 And the Wound is Soaked

Bryce says "I'm helping out Gunner again!"
Engineering & Wild: 1d8 ⇒ 21d6 ⇒ 3 No help

The enemy pilot tries to help Ops repair the ship :
Piloting & Wild,-1 Wnd: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2 No help

Ops tries to repair the ship :
Repair & Wild,-1 Wnd: 1d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (4) - 1 = 3
Repair ACE!: 1d6 ⇒ 2 = 7 and the Wound is repaired

The Gunner tries to take a shot :
Gunner & Wild: 1d8 ⇒ 21d6 ⇒ 5

Doing
Damage: 3d8 ⇒ (8, 8, 8) = 24 HOLY CR*P!!!
ACE! ACE! ACE!: 3d8 ⇒ (8, 4, 2) = 14
ACE!: 1d8 ⇒ 2 = 40(!!!), that's 6 Wounds!
Aren't you glad now there's a 2 Wound cap? :)

Statuses
Range = 2 * 10" (so no penalties to any weapons)

Ship's status :
No -2 penalty to fixed weapon next round
+2 to Gunner roll next round
+2 Toughness

Enemy status :
+2 Toughness
0 Bennies


Round 11!

Your ship : 8D
Enemy ship : 7D

Everybody's up!

Erabasto - you've got 2 potential Wounds. If you've got any Bennies left, you know the drill.


Yes, indeed!

SOAK! Bennies 1/3

Soak Roll: 1d8 ⇒ 41d6 ⇒ 3

Fudge. Last bennie would be a problem to spend to maybe knock off another wound. So I'll leave it there.

Erebasto is focused on returning fire and not as much on avoiding it this time!

"Brace yourselves!"

Graviton Beam!: 1d8 ⇒ 41d6 ⇒ 5

Damage: 4d8 ⇒ (1, 6, 6, 1) = 14

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"You wanna try shooting them more and getting shot by them less?"

lock on!: 1d8 ⇒ 11d6 ⇒ 3


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Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Eh, that just opens up a whole new adventure! Stranded on Ulgak 4: Night of the Techno-Zombles!

Gunner(Heat Ray, Kara's help, MAP): 1d8 + 2 - 2 ⇒ (7) + 2 - 2 = 71d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5 *7*
Damage: 3d8 ⇒ (3, 7, 1) = 11 *11*

Gunner(Ray Gun, Kara's help, MAP): 1d8 + 2 - 2 ⇒ (2) + 2 - 2 = 21d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1 *2*

"Tha's whaddaym tryin' ta do, ya blueberry stringbean," Belter roars as he fires again.

No offense meant. Just figured he'd be a little crotchety after Kara's continuing "advice" :P

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

no worries. Imagine's a big girl. She's been called the while thing. I think my favorite was "Sex on a Stick". Ya, that still makes me laugh. =p

"Blueberry stringbean? Who even says that? Does that mask make you talk dumber and just look dumber? All the same, I -totally- call that as a band name!

Now opening for Aspect Of Wolf On My Wombat: Blueberry Stringbean!"


I heard of a small band once that called themselves "Mostly Sober", just so that when they got on stage and addressed the crowd,they could say "Hello, everyone! We are Mostly Sober!".
Too busy today too. Will make a real post tomorrow.


There is an Irish wedding/pub band called "Free Beer". You can imagine the posters. ;)

No worries, ZenFox.


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"Dadgumit, woman! It's called 'mystique!' And tha ladies dig it," Belter shouts back, his ranting audible thoughout the ship without the intercom. "Tell me, are the ear just for show, or do you actually like that crap band?"

Fun fact: I've worked on a website for a band agency that specializes in wedding and party bands. Some of the names are pretty chuckleworthy. My favorite was Dr. Zarr's Funkmonster. There was also a Beatle's tribute band called 1964 and a few others that made me go "What the heck?"


So, nothing you do has any effect this round.

The enemy pilot tries to help the Gunner :
Piloting & Wild: 1d8 ⇒ 41d6 ⇒ 1 +1 to Gunner next round

Ops tries to Lock On :
Ops & Wild: 1d8 ⇒ 11d6 ⇒ 3 No help

The Gunner takes his shot :
Gunner & Wild: 1d8 ⇒ 31d6 ⇒ 3 Missed

The Engineer tries to help the Gunner :
Engineering & Wild: 1d8 ⇒ 31d6 ⇒ 5 +1 to Gunner next round

Statuses
Range = 2 * 10" (so no penalties to any weapons)

Ship's status :
+2 Toughness

Enemy status :
+2 to Gunner next round
+2 Toughness
0 Bennies


Round 12!

Your ship : KC
Enemy ship : 3H

Everyone's up!

Oh, oops, I forgot Bryce last round : "I'm going to try and fix the ship!"

Engineering & Wild: 1d8 ⇒ 71d6 ⇒ 3 - Wound healed!


"You two should do a stand-up routine together! In the meantime, let's have another round!", Erebasto calls as he gets eager for another shot!

Piloting to Line up a Shot: 1d8 ⇒ 11d6 ⇒ 1

Erebasto throws his hands up in frustration.

"Bryce! Did you spill a can into the controls!?!"


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Gunner (Heat Ray, MAP): 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (1) - 2 = -1 *3*

Gunner (Ray Gun, MAP): 1d8 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (6) - 2 = 4 *6*
Ace: 1d6 + 4 ⇒ (2) + 4 = 6

Damage: 3d6 ⇒ (6, 5, 5) = 16 *18*
ACE: 16 + 1d6 ⇒ 16 + (2) = 18


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Belter, now in fine, rantin' form, starts to spread the love.

"Okay, Cornball! How's about you fly the ship, flyboy, while I keep tryin' ta kill 'em dead!"

He curses as his first shot goes wide.

"Oh hell! Now lookit what you done made me do! Maybe we otta enter in the demolition derby with them fine pilotin' skills! Guberment money well spent right there's I tells ya! Our tax dollars at work, my pasty white ass!"

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Oh you know me, I only like awesome stuff."

Lock on!: 1d8 ⇒ 6
WILD Lock on!: 1d6 ⇒ 3

"There, next time just shoot at the thing I put IN FRONT OF YOUR SIGHTS and we'll be okay!"


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"I've heard the stuff ya listen to. Sounds like a bunch of drunken dwarves! I don't need some wet behind the ears elf tellin' me how to shoot! Yer aim's probably as lousy as your taste in music!"


"Maybe I should slam us into those frackers!"


ALL - please see Discussion...

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Pssshyeah, no. THESE are the drunken dwarves!"

For you, case a beer.


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Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"ARRGGGGGHHH! Are ya tryin' ta make me deaf ya harpy! I should keelhaul ya with a bottle of rum!"

New metagame, see how many Alestorm references we can work into the dialogue. ;)

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

Challenge accepted!

"Actually hit them this time, or else we'll all end up shipwrecked."

My hobby: Watching the girls in Alestorm videos wondering how they landed the gig and if they're nearly as happy as they seem. I can see both sides.


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"After this, we all get tanked in the Sunk'n Norwegian!"

I'm game. Alestorm are good fun live, saw them supporting the glorious Sabaton.

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Hybrid Girl| Notice d4|BennEEz: 4 Parry:6 Tough:12(2) ForceF: 1{Life}| RATN: 7| Wounds: 0/4|Absorb: All{R}|

"Oh totally. Except our odds of getting out of here with -your- piloting is about 40 to 1!

And they have better beer in Mexico, ever since they got their act together, gave up their bodies, and joined a symbiotic collective. Of course they had to do something radical for their application for annexation into the United Planets of America."

Oh you can NOT just drop a segue into the greatness that is the Sabaton just like that without expecting something greater. Also, word has it that Amaranthe is opening for them now, which would explain this remake. I'm just -waiting- for the day when they realize that no one likes death metal and cut that guy out, leaving them a dude with golden tones and a girl with a mature mixed voice that is distractingly tasty.


REBOOT

So, you're flying along in the Falcon leaving a solar system, making a smuggling run, when Ops suddenly detects some ships approaching. As it gets closer, she can identify it as 4 Empire Tie fighters! Over the radio, you hear "Ship - identify yourself, come to a halt, and prepare to be boarded for a search."

What do you do?


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"So, how many years do ya think we'll get for the stuff we're carryin'," Belter asks casually.


"All that we have left - and more! The hell we're stopping, folks."


Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

"Right! Time to light 'em up!"

Belter swivels the guns around and grins like a maniac as he squeezes the trigger.

"I love my job," he grins as the heavy bolts reach out for the first victim.

Gunner (Dual link lasers) v. Transmitting TIE: 1d8 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (3) + 1 = 4 *5* Success!
Damage: 4d10 + 2 ⇒ (9, 10, 2, 3) + 2 = 26 *33* Hit and 2 Raises!
ACE!: 1d10 + 26 ⇒ (7) + 26 = 33

"Hey! Imaginary! Can ya put me on the horn? I wanna give my condolences," Belter shouts down the corridor to Kara's station.


"Heard! Time to party!", whoops Erebasto as he fires a wild shot from the fixed gun!

Heavy Laser vs Transmitting TIE - or other if TIE is already dead: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (4) - 2 = 2

Piloting Ace!: 1d8 ⇒ 2

*6* - *8* to shoot!

Damage with Raise: 4d10 + 1d6 ⇒ (6, 4, 5, 6) + (4) = 25

Edit: Cheers, Belter!


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Male? Human
Quick Stats:
Base Reaction: +2 (if Belter or Martian)/-2 (pirate) Mods: -2 (Social Stigma-Belter) DR: 105/75 (skull & torso/Else), HP: 15/15, FP: 12/12, HT: 12, Dodge: 9, Will: 10, Fright Check: 10, Basic Speed: 6.5, Basic Move: 6, Perception: 13, Vision: 15, Hearing: 13, Favored Attack: Guns (Rifle/TL10)16, Favored Defense: Dodge 9

Erebasto, you add the ace roll to you total, so that's an 8, not a 6. That's also a raise, so you get another d6 on the damage.

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