Belter Blackjack |
Kara succeeded on her check, so that's a +2 to gunner, right?
Belter Blackjack frowns. He isn't even cursing anymore. Not seeing any point in continuing to hammer away at the cruiser, he rushes to the cockpit and plops down into the copilot's seat.
"Son, you're a terrible pilot," he tells Erebasto before trying to help him get more speed out of the ship.
Piloting (Aid): 1d6 ⇒ 21d6 ⇒ 3
Changed my mind.
Belter gives crippliing the cruiser one last shot before rushing to the cockpit to help their pilot. He sights up the bridge again and opens fire.
Gunner: 1d8 + 1 + 2 - 4 ⇒ (7) + 1 + 2 - 4 = 61d6 + 1 + 2 - 4 ⇒ (2) + 1 + 2 - 4 = 1 *6* Success.
Damage: 4d10 + 2 ⇒ (10, 7, 3, 9) + 2 = 31 *35* That's a hit and a raise!
ACE: 1d10 + 31 ⇒ (4) + 31 = 35
Belter Blackjack |
I was planning on helping Erebasto with getting away, though I suppose I should wait to see what happens before rushing to the flight deck.
ZenFox42 |
Apologies, Mondays and Tuesdays are my busy work days.
Kara succeeded on her check, so that's a +2 to gunner, right?
Yes, I forgot to put that in the Statuses, sorry.
The enemy pilot tries to Soak the wound :
Piloting: 1d8 ⇒ 8
ACE!: 1d8 ⇒ 6 = 14, Wound Soaked
The enemy pilot, satisfied with the closeness of the ships, tries to help the Gunner :
Piloting: 1d8 ⇒ 5 = Success, +2 to Gunner next round
The Ops also tries to help the Gunner :
Ops: 1d8 ⇒ 7 = Success, +2 to Gunner next round
The Gunner fires on your ship :
Gunner+Dual: 1d8 + 1 ⇒ (4) + 1 = 5
Doing
Damage+Dual: 4d10 + 2 ⇒ (6, 5, 4, 3) + 2 = 20 Does not get thru Toughness
Statuses
Your ship :
+2 to Gunner next round
Enemy ship :
Toughness = 31
+4 to Gunner next round
2 Bennies
Distance = 1 RI (-0 to Shooting rolls)
Belter Blackjack |
Belter swears up a blue streak as he shifts targets to the guns on the other boat.
"Can't you make this bird go any faster you damned turkey," He bellows towards the cockpit as he pulls the trigger.
Gunner (DLL, Help from Kara, Called Shot: Guns): 1d8 + 1 + 2 - 4 ⇒ (7) + 1 + 2 - 4 = 61d6 + 1 + 2 - 4 ⇒ (2) + 1 + 2 - 4 = 1 *6*
Damage: 4d10 + 2 ⇒ (10, 10, 8, 1) + 2 = 31 *44* That's a hit and 3 raises. :D
ACES!: 2d10 + 31 ⇒ (6, 7) + 31 = 44
ZenFox42 |
Belter's shot makes the enemy's weapons go Off-Line.
Kara adds +2 to Gunner's roll next round.
The enemy pilot tries to aid the Gunner :
Piloting: 1d8 ⇒ 5 = +2 to Gunner roll next round
The enemy Ops tries to aid the Gunner :
Ops: 1d8 ⇒ 3 = Failure
The enemy Gunner tries to bring the weapons back on-line and fire :
Gunner+4,MAP: 1d8 + 4 - 2 ⇒ (5) + 4 - 2 = 7 = Weapons on-line
Gunner,MAP: 1d8 - 2 ⇒ (2) - 2 = 0 = Failure
Statuses
Your ship :
+2 to Gunner next round
Enemy ship :
Toughness = 31
+2 to Gunner next round
2 Bennies
Distance = 1 RI (-0 to Shooting rolls)
ZenFox42 |
Round 5!
Your ship : 4C
Enemy ship : 3D
Clubs complication: 1d6 ⇒ 3 = Weapons go off-line
Everybody's up!
Belter, you'll have to make a Success on a Gunner roll to bring the weapons back on-line. If you chose to also shoot this round, both rolls get a MAP.
Anya - maybe try aiding Erebasto, who seems to be having a bad run of rolls?
Belter Blackjack |
Gunner (Kara's Aid, MAP): 1d8 + 2 - 2 ⇒ (3) + 2 - 2 = 31d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4 *4*
Gunner (DLL, Kara's Aid, MAP): 1d8 + 1 + 2 - 2 ⇒ (3) + 1 + 2 - 2 = 41d6 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5 *5*
Damage: 4d10 + 2 ⇒ (10, 8, 9, 2) + 2 = 31 *33*
ACE!: 1d10 + 31 ⇒ (2) + 31 = 33
Belter goes incoherent as he kicks the gunner's console and blasts the cruiser.
Kara "Imagine" Luthor |
Belter swears up a blue streak as he shifts targets to the guns on the other boat.
*44* That's a hit and 3 raises. :D[/ooc]
Zenfox, I think you're missing a couple things. 1) We hit the enemy ship for 4 Wounds. You wanna try to soak that maybe? 2) The Clubs was on the enemy ship both times. I don't think that affects us.
aid piloting: 1d8 ⇒ 1
aid piloting: 1d6 ⇒ 6
aid piloting ACE!: 1d6 ⇒ 4 = 10
ZenFox42 |
Kara, that was a "called shot". According to the rules, a called shot causes the targeted subsystem to go Off-Line on one or more damage Raises. Going Off-Line is fixed by a simple skill roll for the appropriate subsystem.
What do you mean by the Clubs were on the enemy ship both times? Your card this round is clearly a Clubs (4C = 4 of Clubs).
Belter, I didn't specify this before, but I'll have to decide whether a "+N on Gunner next round" applies to *all* the Gunner rolls, or only the *first* Gunner roll. In Round 4, you'll see that I only applied it to the first Gunner roll for the enemy ship.
Kara "Imagine" Luthor |
Kara, that was a "called shot". According to the rules, a called shot causes the targeted subsystem to go Off-Line on one or more damage Raises. Going Off-Line is fixed by a simple skill roll for the appropriate subsystem.
Whose rules? Because that is the stupidest thing I've ever heard. That means you could shoot a ship with the friggin Death Star and if it happened to hit a gun you just need to replace the fuse. That's not SW. In SW a called shot gives you bonuses -in addition- to normal damage.
Belter Blackjack |
Yeah, and it was not fun seeing that awesome damage roll get reversed with a single, normal roll. I would think that hitting it that hard would have taken the gun out for good unless the pilot tried to soak it.
In all honesty, this is starting to turn into a slugfest again. Those are just grueling and no fun over PbP. I know that you said you need three people, but this has turned into a chore. I get it that testing isn't fun all the time, but this is supposed to be a game, and games are supposed to be fun. This is most definitely not fun for me any more and hasn't been for a while.
Okay, the banter has been fun, but definitely not the thing we're supposed to be figuring out.
So, yeah. I'm out.