GM Jhaeman's "Dawn of the Scarlet Sun"

Game Master Jhaeman

PFS "Free RPG Day" Module (Tier 4-6)

Maps & Handouts



Some general notes:

* Please make sure you have a good tagline with character stats. This saves me a lot of time while GMing and makes the game go by faster for everyone. If you're new to PbP and need help figuring out how to format things, just post here and we'll help you. Similarly, keep your tagline updated if you're casting buffs, have ongoing conditions, take damage, etc.

* If you have a really strange or complex build and want to explain anything in advance, please feel free to use this thread. f you want to earn extra GM love, posting a full character sheet in your profile is great. That way I can look stuff up and answer my own "how did they do that?" questions.

* I try to post at least once every day, and it would be good if you aim for the same thing. Real life comes up, of course, so if you need me to bot you, give me instructions or I'll play your character very conservatively (probably doing Total Defense).

* You'll need a picture of your character for the grid scenes.

Finally, role-playing is good! Please give your PC some personality and engage with the other PCs and NPCs. I'll gently move us along if we're dwelling too much in one part of the scenario.
Any questions, ask away!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

So Abaal fights.

Everything about him revolves around this, being daring, and his "mystic black blade."

He has studied calligraphy at some very tough Tian Xia schools.

And he is aware of the Great Old Ones.

They may not be aware of him yet.

Dark Archive

N Male Elf Bonded Investigator 4 | HP 27/27 | AC 19 T 13 FF 16 | CMB +1, CMD 14 | F: +3, R: +8, W: +6 | Init: +5 | Perc: +9 (+11 vs traps), SM: +7 | Speed 30ft | Inspiration: 6/7 | Extracts: 1st 3/4 2nd 2/2 | Active conditions: None

Weird Stuff: Angoldir is an investigator with a focus in Aiding Others. He has the Adoptive trait, learning from the halfling that took him in many many (many) years ago that the group succeeds together and how best to help (Helpful Halfling lets him give a +4 bonus when Aiding).

He has turned his keen mind to the challenge of assisting others as well, training himself to aid his companions effortlessly. When he really puts his mind to it, sometimes a burst of inspiration can even let him help in the span of a breath. (Effortless Aid investigator talent lets him Aid as a move action, or a swift action with the expenditure of inspiration.

Lastly, Angoldir has a familiar - a whip-or-will (thrush) called Qadar. His familiar can use inspiration in much the same way Angoldir can (though I have yet to do this, lol).


Sounds good, thanks guys. Interesting looking characters!


Everyone, I should probably give a non-spoilery warning that this adventure has a reputation for being pretty deadly to PCs in certain spots. Although it's a "Free RPG Day" module, that doesn't mean it was intended to be easy or new player friendly. And in addition, some of you are on the lower side of the 4-6 tier range. There's not a lot you can do about this risk other than the usual: be cautious, play smart, and don't be afraid to run for your lives if things turn pear-shaped!

If anyone has purchases to make before the session officially starts, you can record them here.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 4.2 | AC 21 (T 13/FF 19) | CMB +9 CMD 22 (FF 20) | HP 45/45 | Init +3 | Fort +6 Ref +3 Will +1 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/12 | Draw Weapon as Free Action during Surprise Round | +2 STR & Ignore 2 Hardness to break object | Damage Reduction (2/-), (4/lethal) | Extreme Cold Endurance | Active Conditions:

Yaiho is a Damage Dealer. Defensive are mildly weak and he is somewhat dumb.

He does have a permanent Damage Reduction though.
(2/-) & (4/lethal)

He also gets advantages when destroying objects.


Good role-playing so far everyone!


I'm going to be away from the keyboard for the next day or so--keep up the good planning!

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)
Abaal wrote:
Abaal is almost always willing to go, go, go! But he is not foolish (just fool-hardy). Did anyone have any ideas about dealing with flight, silence, and darkness? One idea for darkness (assuming it is not deeper darkness) might be an everburning torch (a 3rd level light spell). Abaal would volunteer to hold it, but he's a 2-handed fighter, and can't really. He is willing to split the bill. Spellcasting types might consider things they can do when not able to make sounds. And as for flight--do we have any archers in the group? Abaal is not.

Pai is a kineticist, so pretty much all she can do is zap things with electricity. She has up to 120' range, though, and the electricity will give off a brief flash of light, so that could be handy. She'd be totally on board with using hand signals to communicate, but will definitely need at least half an hour to practice.

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)

Pai's token is on the map. Her placement can change, but she wants to be somewhere she can easily keep an eye on the most area possible. She probably won't buy anything for herself, but will happily help purchase items for the group.

Does anyone want to use her itty bitty cold iron dagger? ;D

Liberty's Edge

Female Human Fighter (4) Init +2 HP 40/40 AC 21 T 12 FF 19 Fort +7 Ref +4 Will +4 Per +7 Move 30 CLW Wand 30/50

Would like to by a net or two tanglefoot bags.

4 vials of holy water

20 cold iron arrows

and if possible somethink sticky and stinky (so that if our prey escape, we can follow it)


Sure, please include how much you’re spending for inclusion on Chronicles.

Dark Archive

N Male Elf Bonded Investigator 4 | HP 27/27 | AC 19 T 13 FF 16 | CMB +1, CMD 14 | F: +3, R: +8, W: +6 | Init: +5 | Perc: +9 (+11 vs traps), SM: +7 | Speed 30ft | Inspiration: 6/7 | Extracts: 1st 3/4 2nd 2/2 | Active conditions: None

Angoldir will grab that potion (adhesive spittle), two tanglefoot bags, and two bottles of holy water as well. Total of 50 + 100 + 50 = 200 gp.

As a side note, is it usual for a GM to record purchases on chronicle sheets? This is the first time I’ve encountered it.


N Male Thrush Emissary Familiar 4 | HP13/13 | AC 18 T 16 FF 16 | CMB+1, CMD 6| F: +1, R: +6, W: +6 | Init: +2 | Perc: +11, SM: +8 | Speed 10ft, fly 40 ft (good) | Recall: 1/1 | Active conditions: None

Oh, and Qadar’s profile is up to date! Woo!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

So if Abaal begs, buys, borrows, or steals an everburning torch can someone else carry it?

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)

Pai might be able to. She could set it on the ground if she needs to Gather Power (requires both hands free).

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)
Grunyak wrote:
just south of pai. Movement help please. This is a double move.

Done. :)

Silver Crusade

male|cleric 5|hp 48/48|AC:19 T:12 FF:18|CMB+5, CMD17|Fort+7, Ref+2, Will+7, +2 vs poison|Init+1, senses darkvision 60' Perc:+3| dwarf cleric 5

Thanks for the help. I have never seemed to figure out map moving when using my phone.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Often a phone will be able to open a map to view, but if you do not open it with the actual (in this case Google Slides) app it won't allow you to do more tan that.


Excellent role-playing everyone! And bonus points to Pai for showing real depth of character.

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)

Thanks! I had no idea she'd have a problem with that until this situation. I don't think she did, either.


Don't worry Abaal, you can get your rope back next time you visit the Arvensoar :)


Regarding what to do with the Scarlet Son (kill or show mercy), one option I'll just put out there is a "fade to black" resolution in which whatever happens takes place "off-screen" and isn't mentioned again, so there's no need to decide what "actually" happened. I wouldn't do this in a long campaign where it's important for PCs to work out issues going forward to see what group dynamics will be, but for a short one-shot like PFS, it can help avoid the awkward position of strangers understandably not wanting to impose their views on others. Just an idea to move things along, but if folks would like to work through a more traditional resolution, I'm okay with that too.

Liberty's Edge

Female NG Gnome Kineticist 5 | HP 53/53 | NL dmg: 10 | AC 18*, T 14*, FF 15 | CMB +2, CMD 13 | Fort +9, Ref +8, Will +2* | Init +5 | Perception +10, Sense Motive +1 | Speed 20ft | Burn: 2/7 per day | Active conditions: Enveloping Winds (25% miss chance)

I agree. That's the essence of Pai's compromise. Say some words about asking questions first, then leave to let the guards do as they please. If she had been within earshot of Abaal's conversation with them, she would've protested when the captain of the guard washed their hands of it. It is their job to deal with this, after all. What kind of guards are they?!

It's not a perfect solution, but it's not a perfect world. It's close enough that Pai can live with herself and only feel a moderate amount of guilt. (...which may or may not lead to some interesting character growth.)

BTW, are the guards really leaving? Are they already gone? Or do we have time to stop them and leave the gargoyle in their custody?

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Abaal's good either way but is curious as to the gargoyle's roost.

Dark Archive

N Male Elf Bonded Investigator 4 | HP 27/27 | AC 19 T 13 FF 16 | CMB +1, CMD 14 | F: +3, R: +8, W: +6 | Init: +5 | Perc: +9 (+11 vs traps), SM: +7 | Speed 30ft | Inspiration: 6/7 | Extracts: 1st 3/4 2nd 2/2 | Active conditions: None

That also works for Angoldir.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 4.2 | AC 21 (T 13/FF 19) | CMB +9 CMD 22 (FF 20) | HP 45/45 | Init +3 | Fort +6 Ref +3 Will +1 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/12 | Draw Weapon as Free Action during Surprise Round | +2 STR & Ignore 2 Hardness to break object | Damage Reduction (2/-), (4/lethal) | Extreme Cold Endurance | Active Conditions:

That is fine for me too.

Silver Crusade

male|cleric 5|hp 48/48|AC:19 T:12 FF:18|CMB+5, CMD17|Fort+7, Ref+2, Will+7, +2 vs poison|Init+1, senses darkvision 60' Perc:+3| dwarf cleric 5

I did not see the GMs post prior to Grunyak's. Hope it is not too confusing. Very happy to be moving on.

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