GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi focuses her mental powers on the closest quasit, hoping to bring it down quickly before it goes invisible again.

Daze on Red (or Blue if Red is down already). 4 psychic damage with a basic will save to halve damage. It's also stunned 1 on a crit fail

She then continues reciting her rhymes.

Two actions to cast Daze, one to inspire courage


Shadow of the Vault Lord || Extinction Curse

Oops, I still had them marked as invisible in the intiative tracker, but you are all very attentive players who knew that they were visible!

Red Will: 1d20 + 7 ⇒ (8) + 7 = 15

Niksi turns her powerful force of will against the nearest demon, who trembles.

Mukluk then finishes it off with a cold iron blow! Mukluk killed it with his second action, so he can take an extra Stride or something next round if he would like.

Red was down for Prism's turn, so I'll take the liberty of assuming she moves, Strikes, and casts Shield.

Prism slices at the remaining quasit.

Rova marks it as her target as she gets a solid hit.

The quasit fights back at Rova, stinging her once.

mandibles!: 1d20 + 7 ⇒ (17) + 7 = 24
ouch!: 1d4 ⇒ 4 poison plus 1 piercing

mandibles!: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
ouch!: 1d4 ⇒ 4 poison plus 1 piercing

mandibles!: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
ouch!: 1d4 ⇒ 2 poison plus 1 piercing

Initiative!
Rova, -21 hp
Blue Quasit, centipede, -12 hp
Niksi
Mukluk
Prism, -8 hp


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk cleans off ColdyVonPierceFace with his extra action, trying to place the next foe.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Quick stats:

HP 25/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 1
Arrows used: 7/20; Stones used 6/10
Effects: Hunted prey (blue), inspired

Rova grimaces as the poison continues to burn through her system, moving around the demon and stabbing again with her forks.

Action 1: Stride
Action 2: Strike
Action 3: Strike

Filcher's Fork (Agile, backstabber, deadly d6, finesse, thrown 20 ft.): 1d20 + 9 ⇒ (7) + 9 = 16
Hunter's edge (precision/piercing damage): 1d4 + 1d8 ⇒ (1) + (1) = 2

Filcher's Fork (iterative): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Piercing damage: 1d4 ⇒ 4


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 4

Action 1: Stride.
Action 2: Strike.
Action 3: Strike.

Mukluk swings ColdyVonPierceFace at the last foe, hoping for a solid hit.

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 to hit;
P: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 cold iron damage

Melee:
ColdyVonPierceFace: 1d20 + 11 - 5 + 1 ⇒ (14) + 11 - 5 + 1 = 21 to hit;
P: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (4, 6) + 8 + 2 + (1) = 21 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will: 9/9/9
HP: 46/46

Focus: 1/3
Hero Points: 2
Speed: 20'
Luck? 0/1 used


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism slashes and slashes, trying to to cut her fellow circus performers this time.

+1 sickle; Inspire: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack Damage: 1d6 ⇒ 4

+1 sickle; Inspire: 1d20 + 10 + 1 - 4 ⇒ (8) + 10 + 1 - 4 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack Damage: 1d6 ⇒ 3

◆ Attack
◆ Attack
◆ Shield

Status:

HP 30/38
AC 20 (AC 21 w/ Shield)
Hero Points 2/3
Vibrant Display 1/10 minutes


Shadow of the Vault Lord || Extinction Curse

Mukluk and Prism finish off the last quasit!

The trident and shield leaning against the door are similar to those you've found from other retainers here. The shield bears the same defaced Gozren icons you've come to recognize. Behind the door is a pantry, containing large bins to hold vegetables and fruit, and racks for all sorts of dry goods, such as salt, farro, and spices. The supply of fresh foods is starting to run low, but there’s still sufficient goods to feed the remaining hermits simple rations for weeks.

If anyone wants, you can have a snack while people tend to wounds.

Rova at -21, Prism at -8

First Ten Minutes of Treat Wounds
Rova Medicine to Treat Self: 1d20 + 8 ⇒ (8) + 8 = 16
Mukluk Medicine to Treat Prism: 1d20 + 7 ⇒ (4) + 7 = 11

Rova heals Self for 2d8 ⇒ (8, 1) = 9

Second Ten Minutes of Treat Wounds
Rova Medicine to Treat Self: 1d20 + 8 ⇒ (1) + 8 = 9
Mukluk Medicine to Treat Prism: 1d20 + 7 ⇒ (7) + 7 = 14

Rova harms self for 1d8 ⇒ 1

Maybe someone prepares dinner?

Third Ten Minutes of Treat Wounds
Rova Medicine to Treat Self: 1d20 + 8 ⇒ (16) + 8 = 24
Mukluk Medicine to Treat Prism: 1d20 + 7 ⇒ (20) + 7 = 27

Rova heals Self for 2d8 ⇒ (8, 2) = 10
Mukluk heals Prism for 4d8 ⇒ (3, 1, 6, 7) = 17

Rova at -3 hp, Prism at full.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi will look through the food to make sure it is not tainted in any way before cooking. If the spice supply is sufficient, she will make a nice curry. "Hopefully, you all have decent tolerances for spices."


Shadow of the Vault Lord || Extinction Curse

The food appears clean and untainted!


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Rova sighs as she manages to deal with the worst of her wounds, a full belly certainly helping.

"It's strange that everyone here converted, right?" she asks the others through a full mouth, her eyes watering a little at the spices (growing up, they didn't usually have the time or money for such cooking). "I mean, we always tried to get people to convert and usually they just sicced the Pharasmins on us or accused us of being crazy! (Won't they be surprised... but I bet they still won't apologize, even if they have time to.) We were always happy if just one person realized that Groetus is trying to warn them."

I was going to say, on to the strange locked door now to try the key, but maybe we should just deal with the other 2 or 3 rooms outside that first?


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi collects the spices she plans on using into one place as she prepares to start cooking. "You are a very earnest person, Rova. You would tell people what you are asking of them openly and honestly. I do not think these demons asked. Whether it came from domination, more insidious manipulation, or both, I do not think everyone understood what was happening until it was too late."


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk takes his time in healing up others, switching his time between fruiting his face, and fixing femurs. His hands combine sweet fruit juices, spices, and, well, blood. But he's doing his best and that's what matters.

"Now stick out your tongue, Rova, lemme see if it's coated...not sure them whosits ain't diseasin'," Mukluk grabs Rova's tongue and give is a good looking as he does his medicinin'. He doesn't mind that his thumb and forefinger might still be coated with a bit of Niksi's more flavorful spices. It's his job to fix wounds, not tend to tastebuds.

"You know," Mukluk says while sticking his finger in Rova's mouth to check for loose teeth. "I didn't like doing this back when I was in the gladiator ring, and I'm not sure I like it now. Now, does that tooth feel loose to you?" Mukluk gives it a yank.

"Groetus? Pharasma? They're mostly the same, right? I dunno. I don't get too caught up in them godly matters...just leads to fightin'. And I would avoid that if I could. You know?"


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

"What? -- OW! -- No they're not -- OW! stop it! -- not the same at -- grr -- all! Groetus is -- OK, stop, I can do it! -- a good god, who's trying to warn everyone that the End Times are coming, so they can make preparations!

Pharasmra's totally -- I mean it, Mukluk, I can do it myself! -- different. She's the god of death, so she wants everyone to die because that gives her more power. That's why her followers are so awful. They find a group of Groetans and just attack us! Usually with no warning and for no reason at all! Sure, sometimes there are some people who die in ceremonies to help keep everyone safe, but you have to make sacrifices sometimes."

Rova nods, satisfied that she's explained the difference (though she hopes the dwarf hears and understands her), and that she's persuaded him to let her treat her own injuries, since that hurts a lot less.


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

"Do you think we are slowly being corrupted as well Niksi?" Likethem.."[/b] She points to all of the once good people now laying on the ground with defaced holy symbols and demon worshippers. "Whatcould..havemade..them doit"

Prism keeps deep in her thoughts as she wanders with the others back to the big door. Seeing they are still getting looked over for infectious diseases Prism takes a look in some of the smaller rooms to the south.


Shadow of the Vault Lord || Extinction Curse

Prism examines a few rooms. She finds bedrooms much grander than the bedrooms she previously explored. Each room has a large and very comfortable canopied bed, an armoire for clothes storage, a full-length mirror, and light provided by fist‑sized glowing orbs mounted in ornate wall sconces. A folding screen in each room conceals a metal bathtub. In the two northern guest rooms, the bedclothes are neatly folded and tucked away in the armoire. Only the southern guest room shows evidence of recent habitation; its bed is made and its bathtub is filled with lukewarm water.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Rova looks through the final guest room, trying to see if there's any sign that Nemmia came back.

Perception (expert) (+2 circumstance bonus when using Seek action to find hidden or undetected creatures within 30 feet): 1d20 + 7 ⇒ (12) + 7 = 19


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12
Corkas 'Prism' Warfiz wrote:
"Whatcould..havemade..them doit"

Mukluk’s head whips toward Prism as he helps inspect the guest room, trying to parse what the gnomish gnome might have gnomed.

”What did you say? ‘Butt should half glaze Lem blew it?’ What does that even mean? And who is Lem? Does he play flute?” Mukluk asks, trying to stay focused but for the distractions.

1d20 + 10 ⇒ (4) + 10 = 14 Perception


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism cups her hands. "What made these nice people go crazy!" She giggles, eager to help Muk Muk hear better as she grabs his arm, dragging him towards the big, big door, key in her hand. "Should we?" An eager gleam shines across her eye.


Shadow of the Vault Lord || Extinction Curse

After food and exploring the bedrooms, Rova patches her last wounds.

Ten Minutes of Treat Wounds
Rova Medicine to Treat Self: 1d20 + 8 ⇒ (7) + 8 = 15

Rova heals Prism for 2d8 ⇒ (2, 2) = 4

She feels better!

Everyone gathers in front of the door. The key works!

Beyond the door is a large and resplendent shrine to Gozreh, the Wind and the Waves. The floor, which bears a mosaic depicting Gozreh’s battle against Rovagug in the defense of all creation, is broken by two narrow moats, one filled with churning water and the other with shrieking winds. Four slender bridges cross these moats, which appear bottomless. At the far end of the chamber is a raised dais with an altar in front of two massive statues. One depicts a bearded storm elemental holding aloft a bolt of lightning; the other is a stern woman wearing clothing of sea foam and wearing an ornate coral crown.

One priest with a defaced holy symbol is shouting at another priest whose holy symbol is uncorrupted.

"But don't you see, Harlock? This is the only way to save the land! Gozreh must approve or they wouldn't have sent the demons here in the first place. Join us, Harlock! Join the way of the future!"

The man, badly injured, whispers "Never."

A woman stand nearby holding metal leashes to two giant monitor lizards infused with demonic power. The lizards have shimmering, nacreous green skin. Acid drips from the lizards’ jaws, dissolving small holes in the stone floor. She sees the door open first.

"Threndel, we have guests. Here for Harlock, I imagine."

"Well, Enkrisha, we can handle them. And then we'll handle Harlock."

Initiative:

Threndel: 1d20 + 11 ⇒ (1) + 11 = 12
Enkrisha: 1d20 + 6 ⇒ (1) + 6 = 7
Purple Lizard: 1d20 + 7 ⇒ (14) + 7 = 21
Yellow Lizard: 1d20 + 7 ⇒ (9) + 7 = 16
Perception, Rova: 1d20 + 8 ⇒ (14) + 8 = 22
Stealth, Corkas: 1d20 + 11 ⇒ (17) + 11 = 28
Perception, Mukluk: 1d20 + 9 ⇒ (9) + 9 = 18
Perception, Niksi: 1d20 + 7 ⇒ (13) + 7 = 20

You take advantage of them wasting time talking and are up first!

Initiative!
Prism
Rova
Niksi
Mukluk

Purple Lizard
Yellow Lizard
Threndel
Enkrisha

Moat Mechanics:
The magical moats cross one another, yet the water remains in one moat and the wind remains in the other. Both moats are 30 feet deep. The water is particularly turbulent; a character without a swim Speed must succeed at a DC 13 Athletics check to Swim each round in the water or become submerged. Additionally, the water pulls at anyone attempting to leave its moat; exiting requires a successful DC 16 Athletics check to Swim. The Reflex save DC to Grab an Edge of the wind moat is 23. However, the winds soften the landing of anyone falling into the moat; a creature falling into the moat takes only 5 bludgeoning damage. Climbing up the stone walls in the moat requires a successful DC 25 Athletics check to Climb, but a Medium or larger creature can brace against the other side of the moat, lowering this DC to 20.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

"Once more, with feeling, my dears."

She draws her whip and moves up closer to the door, though she knows better than to take the lead.

She begins singing the opening notes of a song, something calming and heartening. Not feeling any inspiration for something specific atm.

Stride, draw whip inspire courage


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 1

Action 1: Stride.
Action 2: Stride.
Action 3: Strike (lunge).

Mukluk double moves up and tries to get into the bridge chokepoint before the lizards get loose. He lunges to strike at yellow before it acts.

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 to hit;
P: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 cold iron damage

Hero Point reroll: Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 to hit;
P: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (1, 6) + 8 + 2 + (8) = 25 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will:  9/9/9
HP: 46/46

Focus: 1/3
Hero Points: 3
Speed: 20'
Luck? 0/1 used


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism bounds across two of the bridges towards the man harassing Harlock. "Youalright?" Her hair twirls and whips as the wind batters against her body.

Used two Bridges to cross so don't believe I need any moat checks?

◆◆◆ Triple Stride

Status:

HP 34/38
AC 20 (AC 21 w/ Shield)
Hero Points 2/3
Vibrant Display 1/10 minutes


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Status:

HP 42/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 2
Arrows used: 7/20; Stones used 7/10
Effects: Hunted prey (yellow lizard), inspired

Rova follows the others into the room, sizing up the demonologists in front of her. Seeing Mukluk hit the one, she picks the same target and lets a stone fly.

Action 1: Stride
Action 2: Hunt Prey
Action 3: Strike

Halfling sling staff (reload 1, propulsive): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Hunter's edge (precision/bludgeoning damage): 1d10 + 1d8 + 1 ⇒ (4) + (4) + 1 = 9


Shadow of the Vault Lord || Extinction Curse

Prism wastes no time getting right up to Threndel. Harlock gives her a very slight smile.

Correct! There's no check needed if you're using a bridge.

Rova moves and and chooses her target.

I'm not quite following who Rova's target is. Mukluk hit one of the lizards, but Rova talks about the demonologists. That roll hits but doesn't crit anyone, so 9 damage on whoever she's hitting.

Niksi brings inspiration to her allies, with a whip as backup.

Mukluk moves in and strikes the yellow lizard, trying to clear a way across the bridge. The cold iron does not appear to do any extra damage.

The lizards, still on leashes, each burp out a spray of acid, coating Mukluk.

Yellow gout of acid: 3d6 ⇒ (4, 4, 1) = 9 acid, DC 20 basic Reflex save

Recharge: 1d4 ⇒ 1

Purple gout of acid: 3d6 ⇒ (4, 5, 5) = 14 acid, DC 20 basic Reflex save

Recharge: 1d4 ⇒ 4

It's a cone attack, but no one else is close enough.

Threndel steps away from Prism and then summons a ball of fire to her square!

flaming sphere!: 3d6 ⇒ (5, 1, 3) = 9 fire, DC 20 Reflex save negates

Enkrisha drops the leashes and moves over to Prism. She looks very angry.

trident!: 1d20 + 11 ⇒ (8) + 11 = 19
ouch!: 2d8 + 4 ⇒ (2, 1) + 4 = 7

She narrowly misses Prism.

Initiative!
Prism
Rova
Niksi
Mukluk

Purple Lizard
Yellow Lizard, -11 hp
Threndel
Enkrisha


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Sorry, I was originally going to go for a demonologist, but then changed my mind. Obviously didn't edit well. Intent was to pick the yellow lizard (Mukluk's target).

Quick stats:

HP 42/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 2
Arrows used: 9/20; Stones used 7/10
Effects: Hunted prey (yellow lizard), inspired

"Get back, Prism!" Rova calls, afraid her gnome friend is going to get herself killed before Mukluk can get over there. She drops her sling staff and pulls her bow, launch a pair of arrows toward the yellow lizard.

Free Action: Drop weapon
Action 1: Interact to draw bow
Action 2: Strike
Action 3: Strike

Shortbow (deadly d10, 60 foot range, reload 0: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Hunter's edge (precision/piercing damage): 1d6 + 1d8 + 1 ⇒ (3) + (1) + 1 = 5

Shortbow (deadly d10, 60 foot range, reload 0: 1d20 + 9 - 5 + 1 ⇒ (13) + 9 - 5 + 1 = 18
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 2

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

1d20 + 9 ⇒ (17) + 9 = 26 Reflex Save for half or none?
1d20 + 9 ⇒ (11) + 9 = 20 Reflex

”Don’t you mind me. I’ve fought lizards before in the pits. Didn’t like it much then either. But I shouldn’t be jabbering on here, I should gecko-ing on killing them. HAW HAW HAW!!”

Mukluk swings ColdyVonPierceFace and the Poker at the injured lizard (w/lunge).

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 to hit;
P: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 cold iron damage
If crit: 2d10 + 8 + 2 + 1d10 ⇒ (6, 8) + 8 + 2 + (9) = 33 cold iron piercing damage.

Melee:
Poker: 1d20 + 11 - 4 + 1 ⇒ (9) + 11 - 4 + 1 = 17 to hit;
P: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6 cold iron damage

Melee:
Poker: 1d20 + 11 - 8 + 1 ⇒ (2) + 11 - 8 + 1 = 6 to hit;
P: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (2, 7) + 8 + 2 + (10) = 29 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will: 9/9/9
HP: 46/46

Focus: 1/3
Hero Points: 2
Speed: 20'
Luck? 0/1 used


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Flaming Sphere Reflex DC 20: 1d20 + 11 ⇒ (18) + 11 = 29 Half damage for 4 damage

Prism's grip hangs tightly onto her sickle as she leaps from the flames. "I'm trying. Might need a little help here." She screams as she ducks the trident and slashes at the yellow lizard as she retreats.

+1 sickle; Inspire: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack Damage: 1d6 ⇒ 4

◆ Stride
◆ Attack
◆ Shield

Status:

HP 30/38
AC 20 (AC 21 w/ Shield)
Hero Points 2/3
Vibrant Display 1/10 minutes


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Rova's eyes widen as Mukluk puts his pick through the one creature's skull. She's pretty sure she never wants to be on his bad side.


Shadow of the Vault Lord || Extinction Curse

Basic save is half damage on a success and no damage on a critical success, so half damage for Mukluk. Flaming sphere is a weird outlier where a success negates the damage entirely, so no damage for Prism.

Prism retreats, but the woman with the trident follows her! No Escape! The distraction keeps Prism from connecting with the lizard.

Rova follows up with a pair of arrows, exactly dropping the yellow lizard.

Niksi up, then I'll resolve Mukluk.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

So sorry about flaking! I'm starting a new job this week and everything is out of whack. I'm getting the hang of it now so should be getting back to normal

Niksi takes a moment to center herself before singing out a resounding note of calming and encouraging timbre. She then follows the others into the room, ready to take the fight to the villains.

Lingering Composition Performance: 1d20 + 11 ⇒ (19) + 11 = 30
I think that's a critical success, so 4 rounds of lingering!

Lingering Composition, Inspire Courage, Stride


Shadow of the Vault Lord || Extinction Curse

No worries; these are tough times to keep a schedule in!

Niksi supports her allies with an incredibly inspiring song!

Ha ha, this is totally the boss music starting up!

Mukluk takes out the other lizard easily, then moves forward and strikes at the woman with the trident.

I moved Mukluk one square to where he could attack Enkrisha with lunge, but you can adjust his position if you'd like.

The priest, angry at the interruption, speaks a few words of magic. Suddenly, a creature made of fire appears in front of Niksi and Rova! It breathes out, singeing both of them.

fire!: 2d4 ⇒ (2, 1) = 3, DC 17 basic Reflex save
If you fail, you also take 1d4 persistent fire that you should roll at the end of your turn.
recharge: 1d4 ⇒ 4

You have fought fire mephits before! You know that they are weak to cold.

The woman stabs angrily at Prism twice, hitting once, then Raises her Shield.

trident!: 1d20 + 11 ⇒ (18) + 11 = 29
ouch!: 2d8 + 4 ⇒ (4, 2) + 4 = 10

trident!: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
ouch!: 2d8 + 4 ⇒ (5, 1) + 4 = 10

Initiative!
Prism, -10 hp
Rova
Niksi
Mukluk, -11 hp

Threndel and summoned mephit
Enkrisha, Shield up, -6 hp


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 3

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Mukluk lunges thrice again at the foe within lunge’s reach.

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 to hit;
P: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 cold iron damage

Melee:
The Poker: 1d20 + 11 - 4 + 1 ⇒ (5) + 11 - 4 + 1 = 13 to hit;
P: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 cold iron damage

Melee:
The Poker: 1d20 + 11 - 8 + 1 ⇒ (17) + 11 - 8 + 1 = 21 to hit;
P: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (1, 9) + 8 + 2 + (8) = 28 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will: 9/9/9
HP: 46/46

Focus: 1/3
Hero Points: 2
Speed: 20'
Luck? 0/1 used


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Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism's magical shield explodes into a shower of prismatic glitter as it slowly floats down into the water.

↺ Shield Block- Negate 5 of the damage

Prism skids to a halt as she sees Mukluk freed up. She arches her back and rolls backwards, enough to try and throw Enkrisha off of her balance, as she tries to get on the other side of her.

Acrobatics (Tumble Through) vs Reflex DC: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point reroll: 1d20 + 9 ⇒ (18) + 9 = 27 If successful move 2 spaces south for possible flank.

Deception (Feint) vs Perception DC: 1d20 + 10 ⇒ (8) + 10 = 18

+1 sickle; Inspire: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack Damage: 1d6 ⇒ 3

◆ Tumble Through
◆ Feint
◆ Attack

Status:

HP 25/38
AC 20 (AC 21 w/ Shield)
Hero Points 2/3
Vibrant Display 1/10 minutes


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Reflex: 1d20 + 11 ⇒ (11) + 11 = 22 Round down, right, so just 1 hp?

Quick stats:

HP 41/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 2
Arrows used: 11/20; Stones used 7/10
Effects: Hunted prey (yellow lizard), inspired

Despite her surprise, Rova's able to pretty easily duck under the fire -- it was clearly aiming up higher for Niksi -- and sets her sight on the newest combatant.

"Get out of here!" she yells at it, snapping off a couple arrows.

Action 1: Hunt Prey
Action 2: Strike
Action 3: Strike

Shortbow (deadly d10, 60 foot range, reload 0: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Hunter's edge (precision/piercing damage): 1d6 + 1d8 + 1 ⇒ (3) + (8) + 1 = 12

Shortbow (interative: 1d20 + 9 + 1 - 5 ⇒ (2) + 9 + 1 - 5 = 7
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6


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F Cavern Elf Bard (maestro)/9 Hero Points: 3
GM Kate wrote:

Niksi supports her allies with an incredibly inspiring song!

Ha ha, this is totally the boss music starting up!

Here's some boss music for us

Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23 1 damage as well!

Niksi deftly slides out of the way of the worst of the fire, only slightly singing her arm and a bit of her tailcoat. She responds with a mental attack against the offending mephit, as well as a crack of her whip.

Daze 4 psychic damage, basic will save for half, stunned 1 on crit fail

Whip Attack vs Mephit (inspire): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage (inspire): 1d4 + 1 ⇒ (4) + 1 = 5

Two actions to daze, one to strike


Shadow of the Vault Lord || Extinction Curse

Gotcha, Prism! Damage adjusted.

And correct, Rova! Round down for 1 point of damage.

Prism stares down the woman with the trident and suddenly ducks under her legs, appearing on the other side! The woman is so befuddled by the movement that Prism easily feints for a perfect stab! Nicely done!

Rova shoots at the nearest combatant, and the fire hisses as the arrow hits it.

Will save: 1d20 + 7 ⇒ (20) + 7 = 27

Niksi attempts to Daze it, as the awesome music rings throughout the room. Nice choice! Unfortunately, the fire mephit stands firm.

Mukluk moves into flank and hits Enkrisha once!

Threndel commands the mephit to continue attacking. It flies next to Rova, landing in front of her, and bites her with a burning jaw!

jaws!: 1d20 + 9 ⇒ (11) + 9 = 20
piercing: 1d6 ⇒ 1 plus fire: 1d4 ⇒ 4

Threndel casts another spell, and his skin turns thick and barklike.

Enkrisha is furious at being flanked! She stabs at Prism, then Steps toward Mukluk and stabs him too.

trident, at Prism: 1d20 + 11 ⇒ (12) + 11 = 23
ouch!: 2d8 + 4 ⇒ (7, 7) + 4 = 18

trident, at Mukluk: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
ouch!: 2d8 + 4 ⇒ (5, 5) + 4 = 14

Everyone is up!

Initiative!
Prism, -23 hp
Rova, -6 hp
Niksi, -1 hp
Mukluk, -25 hp

Threndel and summoned mephit (-12 hp)
Enkrisha, -24 hp


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I'm glad you like it! I quite enjoy boss music and "epic" music in general, so it's easy for me to find

Niksi follows with another verse, same as the first.

Daze again on the mephit, followed by a crack of her whip

Attack with Whip vs Mephit (inspire): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage (inspire): 1d4 + 1 ⇒ (4) + 1 = 5

Two actions to daze, one to strike


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism takes a hard stab to her side as she miscalculates her landing a bit. Seeing little other option she motions to Mukluk to strike when she does. "Get her now!"

+1 sickle; Inspire: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack Damage: 1d6 ⇒ 3

+1 sickle; Inspire: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack Damage: 1d6 ⇒ 5

◆ Step
◆ Attack
◆ Attack

Status:

HP 11/38
AC 20 (AC 21 w/ Shield)
Hero Points 1/3
Vibrant Display 1/10 minutes


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 4

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Bleeding profusely, Mukluk lunges thrice again at the foe within lunge’s reach, with flank.

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 to hit;
P: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 cold iron damage

Melee:
The Poker: 1d20 + 11 - 4 + 1 ⇒ (1) + 11 - 4 + 1 = 9 to hit;
P: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 cold iron damage

Melee:
The Poker: 1d20 + 11 - 8 + 1 ⇒ (10) + 11 - 8 + 1 = 14 to hit;
P: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (9, 1) + 8 + 2 + (5) = 25 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will: 9/9/9
HP: 46/46 - 21

Focus: 1/3
Hero Points: 2
Speed: 20'
Luck? 0/1 used


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Quick stats:

HP 36/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 2
Arrows used: 11/20; Stones used 7/10
Effects: Hunted prey (mephit/Threndel?), inspired

Rova hisses as the mephit bites her and pulls her fork with her free hand, stabbing at the little elemental.

"Go douse yourself!" she snaps at it.

Action 1: Quick Draw
Action 2: Strike
Action 3: Sheath weapon? (If the mephit's dead)

Filcher's Fork (Agile, backstabber, deadly d6, finesse, thrown 20 ft.): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Hunter's edge (precision/piercing damage): 1d4 + 1d8 + 1 ⇒ (4) + (7) + 1 = 12

Filcher's Fork (iterative): 1d20 + 9 - 4 + 1 ⇒ (16) + 9 - 4 + 1 = 22
Piercing damage: 1d4 + 1 ⇒ (3) + 1 = 4

If I only need one attack, will use Action 2 to Hunt Threndel instead.


Shadow of the Vault Lord || Extinction Curse

Prism moves in and hits twice with the flank! The woman crumples to the ground!

Rova takes out the fire mephit with a single hit, then focuses her attention on Threndel!

Niksi turns her attention to the caster on the platform!

Will save: 1d20 + 11 ⇒ (17) + 11 = 28

However, as she does so, the caster pushes back, with a troubled and stormy mind!

mental damage: 3d8 ⇒ (3, 5, 7) = 15, DC 20 basic Reflex save

That was a little bit of a mean trick from me, since I redirected the Daze to the caster as the only target left, but he had a reaction against it. If Niksi would have done something else, we can retcon.

Mukluk, meanwhile, moves in and strikes, hitting once! The damage does not all go through.

The man sends a ball of fire at Mukluk!

produce flame!: 1d20 + 12 ⇒ (12) + 12 = 24
ouch!: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Initiative!
Prism, -23 hp
Rova, -6 hp
Niksi, -1 hp
Mukluk, -32 hp

Threndel, -7 hp


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Quick stats:

HP 36/42
AC 20
Fort +9, Ref +11, Will +8
Hero points: 2
Arrows used: 14/20; Stones used 7/10
Effects: Hunted prey (Threndel), inspired

Rova drops her fork and hefts her bow again, firing arrows toward Threndel.

"Give up or it's The End for you!" she calls out.

Action 1: Demoralize
Action 2: Strike
Action 3: Strike

Intimidation (untrained): 1d20 + 1 ⇒ (17) + 1 = 18

Shortbow (deadly d10, 60 foot range, reload 0: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Hunter's edge (precision/piercing damage): 1d6 + 1d8 + 1 ⇒ (3) + (6) + 1 = 10

Shortbow (deadly d10, 60 foot range, reload 0: 1d20 + 9 - 5 + 1 ⇒ (6) + 9 - 5 + 1 = 11
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism closes in on Threndel slashing at his legs, but she slips in the sand.

Deception (Feint) vs Perception DC: 1d20 + 10 ⇒ (9) + 10 = 19

+1 sickle; Inspire: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack Damage: 1d6 ⇒ 5

◆ Stride
◆ Deception
◆ Attack

Status:

HP 11/38
AC 20 (AC 21 w/ Shield)
Hero Points 1/3
Vibrant Display 1/10 minutes


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 5

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Burnt and bleeding, Mukluk lunges thrice again at the red foe within lunge’s reach.

Melee:
ColdyVonPierceFace: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 to hit;
P: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 cold iron damage

Melee:
The Poker: 1d20 + 11 - 4 + 1 ⇒ (18) + 11 - 4 + 1 = 26 to hit;
P: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7 cold iron damage

Melee:
The Poker: 1d20 + 11 - 8 + 1 ⇒ (15) + 11 - 8 + 1 = 19 to hit;
P: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7 cold iron damage

Muklucking:

Melee:
[ dice=Gouger]1d20+11[/dice] to hit;
[ dice=P]1d6+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-4[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

Melee:
[ dice=Poker]1d20+11-8[/dice] to hit;
[ dice=P]1d4+4[/dice] damage

ColdyVonPierceFace

If crit: 2d10 + 8 + 2 + 1d10 ⇒ (6, 2) + 8 + 2 + (7) = 25 cold iron piercing damage.

AC: 21 +2 with shield action.
Fort/Ref/Will:  9/9/9
HP: 46/46 - 24-8

Focus: 1/3
Hero Points: 2
Speed: 20'
Luck? 0/1 used


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I'll take the damage. She would have tried that anyways, and now she can learn that lesson to be more careful with her Daze targets in the future

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point Reroll: 1d20 + 9 ⇒ (8) + 9 = 17

Niksi rears back as her mental assault is turned back against her. She curses under her breath before running forward, forced to use her whip to do any damage. She takes up a spot on the other side of the platform to keep the remaining villain at a distance.

Attack with Whip (inspire): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage (inspire): 1d4 + 1 ⇒ (4) + 1 = 5

Double move, strike

Status:

HP 17/33


Shadow of the Vault Lord || Extinction Curse

I forgot a thing! He was in range of Mukluk when he cast a spell last turn, so Mukluk should have had an AoO.

Gouger, AoO: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 to hit
P: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage

Prism feints the caster, but can't quite connect with him with her sickle.

Mukluk pounds on the man, hitting three times.

Niksi too struggles to connect.

Rova shouts, but her voice is lost over the roar of the moats. Her arrows go similarly awry.

Desperate, the man draws a trident, which provokes from Mukluk, and tries to stab Prism.

Gouger, AoO: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 to hit
P: 2d10 + 8 + 2 + 1d10 ⇒ (6, 3) + 8 + 2 + (9) = 28 damage

With Niksi's inspiration, this final attack takes the man down, and he collapses on the altar.

Harlock rises to his feet.

"Hello, my new friends. Who do I have to thank for the rescue?"


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk is never better than when GM Kate is rolling the dice.

"Grunt," Mukluk doesn't answer the priest, instead he was wishing he didn't have to fight at all here. Now he was again, broken and bleeding.

Sigh. I ain't asking for any of this. But its coming at me anyway.

He bends down to clean off his weapons on the dead priest's robes. He's not ready to speak yet.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi pats Mukluk on the shoulder, a knowing look in her eye. All of this madness has been hardest on him, and not just physically.

She bows with an extravagent twirl of her hat. "I am Niksi--pronounced like the fey, spelled differently--Drugova. You can leave out that long middle name as long as you do not forget it." She replaces her hat and adjusts it. "Before we carry on with explanations too long, I am afraid I must bother you with some dreadfully unfun logistical questions. First, you would not happen to have any healing abilities, would you? And second, are there any more of them we will need to keep watch for sneaking up on us?"


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

"I'm Rova," the halfling adds, picking up her filcher's fork.

"And why are there demon worshipers here too? I didn't think you Gozrans spent a lot of time with demons? Is it because of this Nemmia?" The questions are almost bubbling out of her, though she tries not to overwhelm Harlock. She knows that's only effective in some cases, but most start using the crazy epithet and then run away. "Also, the mayor asked us to come find you, so I guess he's responsible. We were mostly trying to find out who attacked our circus, and why."


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

”Mukluk,” Mukluk grunts, either offering his name or his favorite footwear (thought that was not the question).

Still bleeding, he’s okay with not answering the man’s questions until he doesn’t die from blood loss. He’ll grab the healer’s kit and get to work.

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