Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


3,801 to 3,850 of 3,990 << first < prev | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | next > last >>

Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Point of order: Chark was back to full, based on the detail in this post. I see 27 previously and 37 points of damage now on the board, which adds to 64 but not to 71. What am I missing? (Also, my bad for not updating Chark's profile.)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I may have simply made a math mistake while posting too quickly.

Nearly down, Dendillion keeps Chark up for the fight.

The thug shouts at Haldan, spittle flying as he brings his club down, down, and down again:

Haldan's Head: 1d20 + 20 ⇒ (16) + 20 = 36 for DBL DMG: 2d10 + 10 ⇒ (6, 8) + 10 = 24
Haldan's Head: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 2d10 + 10 ⇒ (10, 6) + 10 = 26
Haldan's Head: 1d20 + 10 ⇒ (8) + 10 = 18 MISS

"Ha! You look stupid!!!!"

ROUND 2:
Stallit: So many hits
Dendillion (78/78): Go

Thug: ATK
Haldan (2/76): Go
Tiny (106/108): Go
-----Þóðᛞrekkr (71/71): Go
Charlie (93/99): Go
-----Goliath (37/71): Go
Chark (31/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 36
Stallit: 52


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan finds his lack of HP to be less funny than the rest of his day. He casts Invisibility and strides north in a circle around Tiny.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny tumbles into a flank on the thug and claws him twice, while the cute little puppy also bites twice.

courageous claw vs FF Thug: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
slashing: 2d8 + 5 + 1 ⇒ (6, 2) + 5 + 1 = 14

flurry claw vs FF Thug: 1d20 + 16 + 1 - 4 ⇒ (17) + 16 + 1 - 4 = 30
slashing: 2d8 + 5 + 1 ⇒ (7, 3) + 5 + 1 = 16

d4 bleed on a crit

If thug is still up Tiny will command Þóðᛞrekkr to takes some bits out of crime, otherwise Tiny will move into melee with Stallit.

inspired chompers vs FF Thug: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
piercing: 2d8 + 3 + 1 ⇒ (1, 8) + 3 + 1 = 13

more chompers vs ff thug: 1d20 + 13 + 1 - 5 ⇒ (7) + 13 + 1 - 5 = 16
piercing: 2d8 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan beats a hasty retreat, now invisible.

Tiny and Þóðᛞrekkr rip into the thug. His cries start angry, but end in agony. Still, somehow, he's still up. Covered in blood, something keeps this one fighting when the other grunts fled.

ROUND 2:
Stallit: So many hits
Dendillion (78/78): HEL2
Thug: ATK
Haldan (2/76): INVS
Tiny (106/108): Crit
-----Þóðᛞrekkr (71/71): Hit
Charlie (93/99): Go
-----Goliath (71/71): Go
Chark (31/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 93 (d4 Bleed)
Stallit: 52


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark lets fly with another spell, sending a jolt of fire-red electricity leaping between the two foes. Cast electric arc, DC 25 basic Refl.

electricity: 5d4 ⇒ (1, 2, 1, 2, 4) = 10

She then gives a touch of Sarenrae's blessing to Charlie. Cast guidance.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Thug REF: 1d20 + 15 ⇒ (14) + 15 = 29
Stallit REF: 1d20 + 15 ⇒ (3) + 15 = 18

Chark's spell only lightly harms the thug, but catches Stallit unawares.

ROUND 2:
Stallit: So many hits
Dendillion (78/78): HEL2
Thug: ATK
Haldan (2/76): INVS
Tiny (106/108): Crit
-----Þóðᛞrekkr (71/71): Hit
Charlie (93/99): Go
-----Goliath (71/71): Go

Chark (31/71): LIT

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 98 (d4 Bleed)
Stallit: 52


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Goliath and Charlie stay on Stallit. "Pin him to the wall Goliath."

+1 Longbow; Volley: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow; Volley: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Jaws: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13
Hunter's Edge Precision Damage: 1d8 ⇒ 4

Claws: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

◆ Stride
◆ Strike
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike

Status:

HP 93/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

In case a +1 matters, Charlie does have guidance on that first shot.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Only Charlie's first arrow wounds the man, who seems like he's got plenty of fight left in him.

Full of confidence, and frustrated, Stallit focuses on Chark, hoping to stop the woman from healing the others, "Why are you doing this the hard way? Even if you win, some of you will die!"

ATK v. Chark 1: 1d20 + 21 ⇒ (4) + 21 = 25 for DMG: 2d12 + 9 ⇒ (12, 8) + 9 = 29
ATK v. Chark 2: 1d20 + 16 ⇒ (16) + 16 = 32 for DOUBLE DMG: 2d12 + 9 ⇒ (5, 2) + 9 = 16

"SEE?!"

He then turns on Goliath:
ATK v. Chark 3: 1d20 + 11 ⇒ (2) + 11 = 13 MISS

ROUND 3:
Chark (31/71): Dying 2
Stallit: Crit
Dendillion (78/78): Go

Thug: TBD
Haldan (2/76): TBD
Tiny (106/108): TBD
-----Þóðᛞrekkr (71/71): TBD
Charlie (93/99): TBD
-----Goliath (71/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 98 (d4 Bleed)
Stallit: 62


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Point of order: Stallit is still under the effects of Laughing Fit. It does help Chark, but it does mean that he didn't have the action left to attack Goliath.

Still playing a jaunty tune to slow Stallit down with mirth, Dendillion laters more bardic music to hurl bits and bobs at the lawman.
Telekinetic Projectile vs Stallit: 1d20 + 15 ⇒ (10) + 15 = 25
Damage (B): 5d6 ⇒ (6, 5, 3, 2, 4) = 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion keeps the rogue lawman in check, but his bits and bobs bounce off the man's half-plate.

The thug risks a step into a flank, unbothered by Chark's threat. He keeps his eyes turned on Tiny for a pair of powerful swings:
Club 1: 1d20 + 20 ⇒ (11) + 20 = 31 for DMG: 2d10 + 10 ⇒ (6, 8) + 10 = 24
Club 2: 1d20 + 15 ⇒ (19) + 15 = 34 for DMG: 2d10 + 10 ⇒ (7, 1) + 10 = 18

Bleed: 1d4 ⇒ 1Flat: 1d20 ⇒ 9

ROUND 3:
Chark (31/71): Dying 2
Stallit (Slowed 1): Crit
Dendillion (78/78): Miss
Thug: ATK
Haldan (2/76): Go
Tiny (64/108): Go
-----Þóðᛞrekkr (71/71): Go
Charlie (93/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 99 (d4 Bleed)
Stallit: 62


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny flurries the thug.

inspired claw vs FF: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
slashing: 2d8 + 5 + 1 ⇒ (6, 1) + 5 + 1 = 13

flurry claw vs FF: 1d20 + 16 + 1 - 4 ⇒ (1) + 16 + 1 - 4 = 14
slashing: 2d8 + 5 + 1 ⇒ (7, 3) + 5 + 1 = 16

Tiny does his best to patch up his own wounds.

Medicine DC 20: 1d20 + 14 ⇒ (7) + 14 = 21
healing: 2d8 + 10 ⇒ (8, 2) + 10 = 20

Finally Tiny whistles for Þóðᛞrekkr to step up and take a bite out of crime.

jaws vs thug: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
piercing: 2d8 + 3 + 1 ⇒ (6, 5) + 3 + 1 = 15


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny strikes hard, but misses with what would have been the killing blow. He quickly patches himself up a bit, but Þóðᛞrekkr can't close the deal either.

ROUND 3:
Chark (31/71): Dying 2
Stallit (Slowed 1): Crit
Dendillion (78/78): Miss
Thug: ATK
Haldan (2/76): Go

Tiny (84/108): Hit
-----Þóðᛞrekkr (71/71): Miss
Charlie (93/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 112 (d4 Bleed)
Stallit: 62


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath continue to press Stallit against the coner of the room giving him no way out.

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (5) + 16 - 5 - 2 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7

Jaws: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20
Hunter's Edge Precision Damage: 1d8 ⇒ 6

Claws: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

◆ Strike
◆ Strike
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike

Status:

HP 93/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Stallit proves that he's no pushover. Using armor and reflexes, he avoids injury from arrow, tooth, and claw!

ROUND 3:
Chark (31/71): Dying 2
Stallit (Slowed 1): Crit
Dendillion (78/78): Miss
Thug: ATK
Haldan (2/76): Go

Tiny (84/108): Hit
-----Þóðᛞrekkr (71/71): Miss
Charlie (93/99): Miss
-----Goliath (71/71): Miss

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 112 (d4 Bleed)
Stallit: 62


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan takes aim at both enemies, launching scorching rays at both of them. He then casts Shield.

Blazing Bolt 1: 1d20 + 15 ⇒ (17) + 15 = 324d6 + 2 ⇒ (5, 3, 1, 6) + 2 = 17
Blazing Bolt 2: 1d20 + 15 ⇒ (20) + 15 = 354d6 + 2 ⇒ (2, 1, 2, 4) + 2 = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Stallit=1: 1d2 ⇒ 1

Haldan's bolts take both enemies by surprise, especially Stallit who turns right into it at the worst moment!

ROUND 4:
Chark (31/71): Dying 2

Stallit (Slowed 1): TBD
Dendillion (78/78): TBD
Thug: TBD
Haldan (2/76): TBD
Tiny (84/108): TBD
-----Þóðᛞrekkr (71/71): TBD
Charlie (93/99): TBD
-----Goliath (71/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 129 (d4 Bleed)
Stallit: 84


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

flat DC 12: 1d20 ⇒ 13

Chark stops bleeding for the moment.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Who's next? Surrender now and I'll give the survivors the comfiest cell in the city!" He continues to weild his bastard sword with practiced and deadly skill. He steps over Chark's body and swings at Dendillion:
ATK: 1d20 + 21 ⇒ (19) + 21 = 40 for DBL DMG: 2d12 + 9 ⇒ (7, 8) + 9 = 24.

"Move you knave!"

ROUND 4:
Chark (31/71): Stable, Unconscious
Stallit (Slowed 1): Havoc
Dendillion (30/78): Go

Thug: TBD
Haldan (2/76): TBD
Tiny (84/108): TBD
-----Þóðᛞrekkr (71/71): TBD
Charlie (93/99): TBD
-----Goliath (71/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 129 (d4 Bleed)
Stallit: 84


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Wounded and now in the thick of things, Dendillion whistles a quick note to erect a magical shield for future oncoming blows.
Cast Shield

He continues to play as well, a consummate performer who never misses a beat. More bits and bobs fly out, most a distraction for the one the bard aims at Stallit's head.
Telekinetic Projectile vs Stallit: 1d20 + 15 ⇒ (11) + 15 = 26
Damage (B): 5d6 ⇒ (2, 1, 1, 5, 6) = 15


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion casts a spell of shield as blood drips from his body. His spell hurls a bob competently, but it careens off the man's armor.

On his last leg the guard just goes all out on Tiny:

1d20 + 20 ⇒ (1) + 20 = 21
1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Bleed: 1d4 ⇒ 1 Flat: 1d20 ⇒ 18 Closed

It appears that his death may be after a weak attempt.

ROUND 4:
Chark (31/71): Stable, Unconscious
Stallit (Slowed 1): Havoc
Dendillion (30/78): Miss
Thug: ATK!
Haldan (2/76): Go
Tiny (84/108): Go
-----Þóðᛞrekkr (71/71): Go
Charlie (93/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 130
Stallit: 84


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny tries to finally finish off the thug.

claw: 1d20 + 16 ⇒ (17) + 16 = 33
slashing: 2d8 + 5 ⇒ (1, 6) + 5 = 12

Flurry vs Thug: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
slashing: 2d8 + 5 ⇒ (1, 5) + 5 = 11

Þóðᛞrekkr follows with a pair of bites.

Chompers: 1d20 + 13 ⇒ (11) + 13 = 24
piercing: 2d8 + 3 ⇒ (8, 6) + 3 = 17

more chomp: 1d20 + 13 ⇒ (10) + 13 = 23
piercing: 2d8 + 13 ⇒ (8, 7) + 13 = 28


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny's opening blow is lethal. Stallit spits, but doesn't seem fazed. "You have no idea. None." Everything else is a miss on Stallit. Use your action to place yourselves.

ROUND 4:
Chark (31/71): Stable, Unconscious
Stallit (Slowed 1): Havoc
Dendillion (30/78): Miss
Thug: ATK!
Haldan (2/76): Go

Tiny (84/108): Kill
-----Þóðᛞrekkr (71/71): Miss
Charlie (93/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Thug: 129 (d4 Bleed)
Stallit: 84


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Goliath continues to corner Stallit and Charlie flings an arrow in the direction of escape anytime Stallit tries to get away.

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (9) + 16 - 5 - 2 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 7

Jaws: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Hunter's Edge Precision Damage: 1d8 ⇒ 3

Claws: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

◆ Strike
◆ Strike
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike

Status:

HP 93/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

All pressure turns to Stallit. He spits blood, fearless in the face of the odds, uncaring about death. Only a bite from Goliath finds purchase.

ROUND 4:
Chark (31/71): Stable, Unconscious
Stallit (Slowed 1): Havoc
Dendillion (30/78): Miss
Thug: ATK!
Haldan (2/76): Go

Tiny (84/108): Kill
-----Þóðᛞrekkr (71/71): Miss
Charlie (93/99): Miss
-----Goliath (71/71): Hit

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Stallit: 97


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

”It worked before, I’ll try it again.”

Attack on Thug: 1d20 + 15 ⇒ (1) + 15 = 164d6 + 2 ⇒ (5, 2, 4, 6) + 2 = 19
Attack on Stallit: 1d20 + 15 ⇒ (14) + 15 = 294d6 + 2 ⇒ (1, 3, 2, 1) + 2 = 9

Cast Shield.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan goes after the thug's corpse, and misses, elliciting a laugh from Stallit, who promptly curses and turns to cut down Dendillion:

Bastard Sword: 1d20 + 21 ⇒ (6) + 21 = 27 for DMG: 2d12 + 9 ⇒ (1, 4) + 9 = 14 When the bard doesn't fall he tries to shove him out of the way:

Shove: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32

He then moves to escape!

ROUND 5:
Chark (31/71): Stable, Unconscious
Stallit (Slowed 1): Flee
Dendillion (16/78): Go
Haldan (2/76): Go
Tiny (84/108): Go
-----Þóðᛞrekkr (71/71): Go
Charlie (93/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Stallit: 106


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan seems unfazed by the laughter.

Sudden Bolt, DC 25: 4d12 ⇒ (9, 8, 3, 11) = 31

And casts shield.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Stallit, this is enough! S..s...stop already." Charlie flings another couple of arrows.

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 8

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (4) + 16 - 5 - 2 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Jaws: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 1

Claws: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

◆ Strike
◆ Strike
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike

Status:

HP 93/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

1d20 ⇒ 9

Before he can get anywhere, Haldan drops Stallit with a shock....

Your victory brings you each 120 XP.

But where is Dusklight?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It's a good question.... where IS Dusklight?


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark gurgles.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Not trusting himself to be able to staunch the blood flow in time, Dendillion rushes over to Chark and begins digging through her backpack. He retrieves the saint's balm she showed him one time, then carefully applies it to the space around her wound.
Saint's Balm on Chark: 3d8 + 10 ⇒ (1, 2, 8) + 10 = 21


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark's eyes flutter open, and with a cough she sits up. Thank you, Ringmaster, she says with a wry smile.

She composes herself a bit, then touches a tattoo on her arm and sends forth a burst of bright whitish flame from her hand washing over the room, the warmth from the flame knitting flesh together. Cast heal ◈◈◈.

healing: 4d6 ⇒ (1, 6, 5, 5) = 17

Mathfindering:

Chark (38/71)
Dendillion (33/78)
Haldan (19/76)
Tiny (101/108)
-- Þóðᛞrekkr (71/71)
Charlie (99/99)
-- Goliath (71/71)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

After the healing, the team suddenly becomes aware that it's quiet, extremely quiet. Even in off hours, that's never true in a circus....


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"I'm getting the feeling that, with all the commotion, good ol' Mistress Dusklight has, as the farmers say, flown the coop."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |
Dendillion wrote:
"I'm getting the feeling that, with all the commotion, good ol' Mistress Dusklight has, as the farmers say, flown the coop."

Then what's the plan?


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"There is still more room to search here. She couldn't have g..g..gotten far. We can pick up her trail." Charlie grimaces at the though of the MIstress out there eager to strike at them from the shadows. He nods to the door to the west, using his bow to slowly open the door and peer inside.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny nods, staying close with Charlie.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark purses her lips. I am torn. On the one hand, letting Dusklight slip through our fingers here is abhorrent. On the other, we are not in proper condition to remove her.

Chark will take 10 minutes to patch up Dendillion and Haldan. Refocus as well.

Medicine DC 20: 1d20 + 15 ⇒ (8) + 15 = 23 success
healing (Dendillion): 2d8 + 10 ⇒ (4, 3) + 10 = 17 Den -> 50/78
healing (Haldan): 2d8 + 10 ⇒ (7, 2) + 10 = 19 Haldan -> 38/76


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

This large room is decorated with colorful curtains and low, comfortable furniture. An exquisitely carved mahogany four‑poster bed stands in one corner, piled high with luxurious satin sheets, plump pillows, and a damask coverlet in midnight blue. Circus posters showing Mistress Dusklight’s acts over many years—as an acrobat, an animal tamer, and a ringmaster—adorn the walls in gilded frames.

In the room are but two figures whom you know either personally or by reputation. The first is Mazael, a well-arm bodyguard and "pelvic affiliate".

The other is your nemesis. for some a torturer, for others a mystery. The inscrutable and cruel Mistress Dusklight herselg!

They both clearly look spooked, and based on their posture and positioning, have assumed that this is about to be a final stand.

“You,” Mistress Dusklight hisses, the corners of her mouth drawn back into a hideous snarl. A low growl rumbles in her throat as she narrows her eyes in anger. “You don’t know when to stop, do you? Do you think killing me will make you better performers? Will your Circus of Washed‑Up Wonders fare better without my competition?” Suddenly, her demeanor changes. Her eyes widen and she clutches at her chest, an expression of feigned terror on her feline face. “Help me Mazael!” She screams. “Assassins!”

“I won’t let you hurt her,” the man says solemnly. “Leave now, or I’ll end you!”


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Never having been the talker Tiny stares back and cracks their knuckles.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Maezel, your steadfast heart is to be admired; but it is devoted to one who does not deserve it – has never deserved it. Mistress Dusklight uses you, as she uses all her "pets."

Diplomacy: Aid: 1d20 + 13 ⇒ (10) + 13 = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny cracks his knuckles, and Mazael sneers at Chark's insinuation:

Init:
Charlie is Scouting
Mazael: 1d20 + 11 ⇒ (11) + 11 = 22
Dusklight: 1d20 + 24 ⇒ (7) + 24 = 31
Charlie: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 (Scout)
Chark: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 (Search)
Dendillion: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 (Detect Magic)
Haldan: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 (Seek, Keen Eyes)
Tiny: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 (Search)

Dusklight weaves a spell and suddenly a cloak of swirling colors shrouds her. She also begins to sing a song designed to push Mazael to courageouly defend her!

ROUND 1:
Mistress Dusklight: Magic
Chark (31/71): Go
Mazael: TBD
Tiny (84/108): TBD
-----Þóðᛞrekkr (71/71): TBD
Dendillion (50/78): TBD
Haldan (38/76): TBD
Charlie (93/99): TBD
-----Goliath (71/71): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Dusklight: (Cloak of Colors)
Mazael: (Inspiring Anthem)


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Not clear where the foes are on the map, but it's probably not vital right now.

This spell is harmless, and this is by design; we do not seek any harm to you, Mazael, Chark says, sending a wave of rainbow-hued magical light washing over the area in heatless flames. Cast revealing light over both Mazael and Dusklight, DC 25 Refl.

She then conjures up a disk of force for protection. Cast shield, hardness 15. AC now 22, will use on first attack Mazael makes that would hit Chark.

Cast a Spell ◈◈, Cast a Spell ◈.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Mistress Dusklight REF: 1d20 + 23 ⇒ (16) + 23 = 39
Mazael REF: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

The effects couldn't be more different. Dusklight laughs it off, while Mazael is utterly dazzled.

With a lover's warcry, Mazael lunges forward at Charlie
Longsword: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 Dazzled: 1d20 ⇒ 8 for DMG: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Longsword: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 Dazzled: 1d20 ⇒ 10 for DMG: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

ROUND 1:
Mistress Dusklight: Magic
Chark (31/71): Razzle
Mazael: ATK
Tiny (84/108): Go
-----Þóðᛞrekkr (71/71): Go
Dendillion (50/78): Go
Haldan (38/76): Go
Charlie (62/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Dusklight: (Cloak of Colors)
Mazael: (Inspiring Anthem)


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Convince Mazael: 1d20 + 15 ⇒ (11) + 15 = 26
"Stop this madness, Mazael! You must see Dusklight for who she is, by her actions! I'm sure you've seen how she treats her riggers. To her they're nothing but slaves! Chark has the marks to prove it!"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion tries, but he doesn't get through to Mazael, "Liar! You speak words born of jealousy!"

ROUND 1:
Mistress Dusklight: Magic
Chark (31/71): Razzle
Mazael: ATK
Tiny (84/108): Go
-----Þóðᛞrekkr (71/71): Go

Dendillion (50/78): Fail
Haldan (38/76): Go
Charlie (62/99): Go
-----Goliath (71/71): Go

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

Dusklight: (Cloak of Colors)
Mazael: (Inspiring Anthem)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"She t..t..tortured us and those around her." Charlie pleads with Mazael. "I was lucky to have found Goliath chained by her and have been chased by her ever since f..f..freeing him." Charlie backs away as Goliath blocks the doorway with his powerful frame.

Jaws: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17
Hunter's Edge Precision Damage: 1d8 ⇒ 2

◆ Stride
◆ Hunt Prey (Mazael)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike

Status:

HP 62/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 71/71
AC 23

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