The Shards of Oberon

Game Master FangDragon


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Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Knowledge Local: 1d20 + 6 ⇒ (19) + 6 = 25 (pass)
Knowledge Religion: 1d20 + 6 ⇒ (19) + 6 = 25 (pass)

Zendara leans over and gives brother Carl a chaste kiss.

Thank you, that sounds lovely.

Then she goes back to the group and tells what she knows.

Looks like they have a temple accessible through the Pump Room, and the code phrase is "I can't get no sleep." If we want to get in that way, we'll have to dress up and go in relatively unarmored. Personally, I'd rather go in and wipe them all off the face of the earth if they are part of the cult that is destroying the world, but not sure they are one and the same... so, more undercover work and information gathering, or do you just want to go straight in and question and probably kill Da Vorre's wife? I'd be up for that as well. All of these delays and distractions and putting ourselves at risk to just find one more tiny clue is really frustrating me. I just want to destroy whoever is behind all of this.


Palace of Birdsong| War for the crown maps

OK so what next?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin listened to Zendara's account, dinally commenting, "I hope that my clothing would be considered appropriate for such an establishment. I don't depend on armor for defense. It sounds like a visit to The Pump Room is in order." He seemed genuinely excited at the prospect.

Edwin relies on Mage Armor and Shield spells for his protection, so he's used to fighting unarmored. Ad a Silksorrn Occultist, fancy dress is his thing; hHe needs to wear Ostentatious garments to use his Occultist Magic. It's up to the GM to determine whether his atire matches the Dress Code.


Palace of Birdsong| War for the crown maps

Yeah silksworn all wear eye wateringly expensive clothing. The others will need to wear the equivalent of nobles attire. We can handwave you visiting the shop, but let me know if you're renting or buying the clothes. (Rent is 1gp per day, buying is 100gp)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara just changes her Sleeves of Many Garments so she is appropriately attired.


Palace of Birdsong| War for the crown maps

I was hoping Xindrya and Yukarii would chime in, but lets move on.

You sourced various expensive looking outfits and ostentatious jewellery from the many high end shops. Despite being a cesspit of vice, there was a lot of money sloshing around Port William (or perhaps the two were intimately related?). After all the island's many mines produced copious quantities of industrial metals in addition to gold, silver, and gemstones.

After some retail therapy you rested. Later in the evening, dressed to the nines looking more like socialites than adventurers and archaeologists you were whisked by a fleet of cabs to 111 Mercer Street, better known as The Pump Room. The long sleek dining room had fabulously expensive floor to ceiling glass windows, allowing diners within to be seen enjoying the eye waveringly expensive menu.

Your attire evidently passed muster, for you where whisked inside and sated at the bar by the team of efficient doormen and excruciatingly polite doormen.

Sense Motive DC 18:
The staff are attentive and polite, but you get the impression that every one has the self confidence that only comes from being able to handle yourself in a town such as Port William.

The sommelier is called for and the suited gentleman appears momentarily armed with an impressive looking list of wines, the prices of which start off at expensive and end up being unlisted with prices so that that if you had to ask you clearly couldn't afford it. After giving you a moment to review the menu he asks, "Ladies, gentlemen, what will it be? We have several specials this evening, I can recommend the Annspur Red, the Coates du Kez Servingnon Blanc, an Essex Island Merlot, or something local perhaps? A carafe of Waiaki Sparkling wine is a most excellent way to start the evening!"


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra also uses her sleeves of many garments to make herself appear fashionably dressed.

Inspired sense motive: 1d20 + 13 + 1d6 ⇒ (13) + 13 + (4) = 30

Oh, they must be capable, to be so relaxed and polite, this town being what it is. Mental note, if things go south, these guys will be able to put up a fight.

Inspired kn. Local, the lightest effect wine?: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (6) = 28


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin prepared himself for an evening at the Pump Room, casting a couple of spells. He double-checked his appearance with a mirror before entering the establishment.

Casting Perceive Cues and Mage Armor on himself.

Sense Motive, Perceive Cues: 1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Actually, we're not drinking alcohol tonight, in honor of our friend who recently passed. The last thing he said to his mother was "I can't get no sleep." I know he would want us to be wide awake and alert as we honor his memory. We could do with a nice dessert menu though. Bob always liked his sweets.


Palace of Birdsong| War for the crown maps

The sommelier nods smoothly, "Indeed! I shall check with the sous-chef, I believe we have a various confections infused with the finest denner resin, guaranteed to bring a smile to even the most jaded face!"

Kn: Alchemy DC 25:
Illegal in most of the world, Denner resin is a sweet tasting and highly addictive opiate derived from the sap of the denner tree. It causes profound euphoria, but it also induces deliriousness, disorientation, and loss of feeling. The last makes it a formidable painkiller, but only refined and in prescribed amounts. It is an extremely potent poison, and so addictive as to compel addicts to great lengths to obtain it.

He departs to have a quiet word with the Maitre'de who greets you warmly and directs you to follow, saying "Ladies, Gentlemen, if you'd accompany me please, the private lounge awaits." You follow the immaculately dressed man through the kitchen, past a secret door in the walk in fridge (complete with caged ice elementals) and down a flight of spiral stairs. You felt the beat of the music through the floor before you entered the room, it was loud enough to be a physical force that you felt in the pit of your stomach as much as with your ears.

This was music the like of which you'd never heard before, complex and changing yet oddly repetitive and good to dance to. Oddly there was no band visible, presumably this must be some kind of magic. The 'lounge' itself was a cavernous dancehall painted in black. The ceiling held an illusion of lights that wheeled above in complex patterns.

Kn: Arcarna DC 20:
The lights represent great clusters stars, pre-sundering ones at that.

Perhaps fifty people were dancing in the middle, many of whom where wearing outlandish dresses carrying things that glowed and changed colors in time with the beat. There were all sorts of races here, humans in exuberant platform boots and glowing hair, dwarves with beards braided with glowing thread, and several humanoid races you didn't immediately recognise.

The left side of the venue as you entered was one huge bar and you noticed various groups buying drinks or censors of what you assumed where drugs. The right side had various cell like chill out rooms with copious cushions and gauzy curtains to provide a modicum of privacy for the actives within. Most clientele didn't seem to care and you saw several groups up to things that night which would no doubt have scandalised your relatives.

Perception DC 18:
There seem to be two main groups here, hedonists partying away along with those servicing their various wants and needs. The other group looked like killers to your mind, lounging in the dark recesses like predators they are, waiting. One other thing you notice, everyone here is young and superficially at least beautiful.

Kn: Religion DC 20:
You know that the cult of Nisos has a head priest, who more often than not is a woman. He or she will be around, and is likely to talk to you since you're new here. They have many services they make available to the faithful and leiety ranging from, Nisos's idea of communion (drugs & prostitution), through information up to killers for hire. Traditionally the head priest is referred to as the 'governor' or the 'landlord'.

At the moment nobody has tried to speak to you, but your presence has been noted. You get the feeling that the large group dancing would welcome you if you joined them.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Craft alchemy: 1d20 + 10 ⇒ (18) + 10 = 28
Inspired Kn Arcana: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (2) = 27
Inspired perception: 1d20 + 14 + 1d6 ⇒ (5) + 14 + (1) = 20
Inspired Kn Religion: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (3) = 20

[Smaller]"Careful, Denner Resin is highly addictive, even when refined. Unfortunate consumers could end up going great lengths to get more."

The lightshow above was a sight to behold, drawing her attention. Impressive, but, are those not stars that were included before the sundering event? There must be a few researchers working with this place, or an astrologer even.

Having a look at the gathered people, party making and others, Xindyra shares her impressions. Naturally....."You know, i think those dancers would welcome us over there. Though i'm bad at it, i must admit."


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Ha ha. I don't think anyone cares if you are bad at it here. Let's dance!

Zendara grabs Xindyra's hand and pulls her into the middle of the floor with her, and starts to dance with abandon.

She is keeping an eye on the place as well though. Young and beautiful... this was fun, but also seemed just like what you would expect in a vampire den: enjoyable perhaps, but in no way safe. They had to blend in, get what information they could, and get out alive. She hoped the others weren't stupid enough to try any of the drugs.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Vampire den? Well they can't turn tieflings and aasimar, at least. Or is Zendara a scion of humanity?

"Still, i'm not too confident in.....whoah!", as she gets yanked along by an enthusiastic Zendara.

Dancing?: 1d20 - 2 ⇒ (18) - 2 = 16

Not being as savvy on the dancefloor back in active college days, Xindyra still puts in effort, and probably isn't doing badly. Even having fun.

Xindyra looks which of those people look easily approachable. Or, if they were lucky, someone would come to them before that.


Palace of Birdsong| War for the crown maps

A vampire den is the right sort of ambience, but don't reach for the garlic just yet!

Wild dancing ensues to the relentless beat of the music. The other revellers dance in and around you, but never quite close enough to touch, each time they turn aside at the last moment in time with the beat. As if in a trance you could easily stay this way for hours although gradually fatigue starts to creep in...

Kn: Religion DC 20:
Vampires sometimes worship Nysos although the wider church regards them as a heretical. Nysos as the god of potent liquids has conception in his portfolio and that's one thing the undead can't do. Of course blood is a potent liquid although that aspect of Nisos is usually assumed to mean assassins and assassinations.

After a bit one of the female dancers with long braided hair with glowing beads takes a breather and beckons you towards the bar.

If you follow:
She glances as you order something, and says "You dance well for Rickken. I wonder, what brings you here? It's not wine or similar indulgence, nor do I think you're after a one night stand. That tends to leave only one other reason... Trust me on this, whatever they did, it ain't worth it."

Kn: Religiou DC 24

Spoiler:
Rickken means unbeliever.

Sense Motive DC 20

Spoiler:
She thinks you're here to hire a killer.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Religion: 1d20 + 9 ⇒ (1) + 9 = 10 fail

Edwin followed the dancer with the braided hair towards the bar. He had no idea of any religious significance of what was going on here.

Knowledge Religion: 1d20 + 9 ⇒ (16) + 9 = 25

He did catch her meaning as he ordered another drink: unbeliever

Sense Motive, Perceive Cues: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19 fail

The woman seemed to be trying him not to ask too many questions. Her returned to his friends and whispered, "She warned me not to investigate further — called me an unbeliever.

Too many low rolls to really learn anything. :(


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra follows 'Braids' towards the bar. She keeps an eye out to see if any of the 'killer types' are showing an interest in their group, and if there are any particular visible distinctive details.

Inspired perception?: 1d20 + 14 + 1d6 ⇒ (5) + 14 + (4) = 23

At the bar itself,
Inspired Kn. Religion: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (2) = 17
Inspired Kn. Religion: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23
Inspired Sense Motive: 1d20 + 13 + 1d6 ⇒ (20) + 13 + (3) = 36

Perhaps she's heard of the word Ricken before, but it stays out of her memory's reach to recall what it was. Edwin filled in, though.

"A one night stand, hmm? That happens a lot here?
It has been quite some time ago, since last i did something impulsive like that. But under a more relaxed atmosphere."

"Much obliged to start the conversation, so why would you suggest it isn't worth it? How much do these shadow runners charge?"


Palace of Birdsong| War for the crown maps

The dancer gave Xindrya a searching look before saying, "Hun, this is a place were men and women come to loose their inhibitions. It happens, especially if somebody's paying, but that's far from required if you catch my drift." She's not hitting on Xindrya, it's just the way she speaks.

When asked about the shadow runners she sighed deeply, "They ain't cheap, thing is nevermind the gold, you've gotta live with yourself after. Some people find that real difficult... Still if you're certain this is what you want Hun, talk to Kyle. He's the shadow in the boothe over there."

She took her leave after saying this

About ten minutes later a group came swaggering in, three guys and two girls. Each moving with the leonine grace of trained killers. They were wounded but in high spirits. Over the music of the dancers called out, "Hey Sharkey, what's the news?"

A man who seemed to be the leader of the newcomers adjusted his dinner jacket to hide a bloodstained shirt sleeve as he shouted to make his reply heard over the music, "We took down a nest! Damn nilhists, I can't believe how many are flocking to his banner. Just gotta look around and see how messed up this world is, he did this to us, how dumb have you gotta be to follow him?"

Somebody else called out, "What about Red?"

The man's mood soured and he grunted, "She got away..." Clearly in no mood to speak anymore the newcomers stalked off.

Diplomacy DC 18: Who is red?:
One of the bar tenders told you, "A damn turncoat that's who! Used to be one of our best shadows, now she works for the damn newcomers."

You asked who they were to be told, "The cult of f*@&#8! Nylarthotep. Trying to take over they are, not gonna let them though! Now whose next at the bar?"

Let me know what you want to do next. If you ask around you can learn more about Red. Kyle has noticed you but is content to wait for you to talk to him or not as you wish.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

With all that had happened Yukarii was more than a little fatigued and so did not participate much in the events that followed, the visit to the tobacconist, then the meeting to decide what to do afterwards. It wasn't until they looked at clothing for their next destination that she finally perked up. Yukarii bought a set of clothing for herself, the nice garments not all that comfortable given her preference for garb from her homeland but not so much as to be a real issue.

When they reached the club Yukarii had already called out Yukaari, the spirit hiding inside of Yukarii and matching movements so as to remain unseen. When Xindyra and Zendara headed to the dance floor Yukarii decided to join them. She hadn't had much of a chance to enjoy herself like that and it was a prime opportunity.

Perform Dance: 1d20 + 14 ⇒ (3) + 14 = 17

Yukarii was a bit disappointed at her performance out there, she knew she could have done much better, but she was still dancing when Xindyra went to talk with Braids.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara sticks with Xindyra, but when "Red" is mentioned, she drifts back over to where Braids went, asking her who they were talking about.

Hey, thanks for the help earlier. Can you tell me who Red is?

Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33

After learning this information, she smiled. These people were definitely not "good" in a traditional sense, but if they were united against Nylarthotep, she didn't care. They were close enough to friends if they were fighting against the end of the world with her.

Still talking to Braids, she says

Oh, that is excellent news. That's who we are after too. We thought we were tracking her here... that guy in the tobacconist's shop must have outdated information. Do you know, is he one of them trying to throw us off course, or did he really think she still belonged here? She's been killing researchers who can help us stop the end of the world. Clara DeVorre, right? And the driver Teller, for sure. Is DeVorre himself in on it?


Palace of Birdsong| War for the crown maps

Sorry for the delay.
Braids replied, "Red's a 'wet worker', one of the better ones. Yeah she's Da Vorre's wife, look you don't want anything to do with her, she always was sadistic and that's before she defected to the opposition. Now she's drunk on blood and none too choosy about whose. As for Da Vorre pah, he's an impotent cuckolded. He's mad as hell, but there's nothing he can be do about it and he knows it. He was sobbing about it in here a week ago, nobody would take his money, nobody's going 1 on 1 against her."

She pointedly didn't talk about the tobacconist.

Sense Motive DC 18:
She seems afraid to say anything. The tobacconist is likely a 'player' in the local scene, while physically he doesn't look intimidating he must have some way of holding his weight. Probably information, likely he knows a lot of secrets that would be better left unspoken.

You're aware that `wet worker` is a euphemism for assassin.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Sense Motive, Perceive Cues: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16 fail]

Edwin was off his game, and couln't seem to get a read on the situation.


Palace of Birdsong| War for the crown maps

You can still ask questions, and there's other NPCs about too :)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara nods to Braids and says

What about Teller? He with her? One of the nihilists?

After talking to Braids again, and thanking her, she fills in the rest of the group, suggesting that they talk to DeVorre himself so they can get paid for the job they were planning on doing anyway.


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Palace of Birdsong| War for the crown maps

She looked like she'd tasted something sour as she replied, "Yeah that one's a piece of work, one of their 'missionaries' as they call them poisoning the minds of anyone who will listen..."


Palace of Birdsong| War for the crown maps

OK so what next? :)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

After talking to the group and getting no other opinions, Zendara decides that they should go off and find DeVorre, since they now had the information that he had been trying to find someone to kill his wife, and they might be able to pressure him for information, or get him to pay them for what they were going to do anyway.


Palace of Birdsong| War for the crown maps

That plan makes sense, but any input from Edwin / Yukarii / Xindyra?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin agreed with Zendara that talking to DeVorre was in order, given what they had discovered.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"Sure, poking Devorre's side for info sounds fun."

Xindyra had been looking at the present patrons, with the whole 'one-night stand' comment in mind. But she puts it out of her mind, they had a mission to complete, thus distractions would be unneeded.


Palace of Birdsong| War for the crown maps

After having spent an hour or two in the club, you decide to leave. Nobody tries to stop you although your departure is noted. As you leave the pump room the moon starts to rise in the sky. This semi-respectable part of town is mostly quite, only a few people hurry by. Still when the wind is in the right direction you hear quick snatches of the raucous partying down town.

The De Vorre residence is not far from here, but it's about 8pm or so. Do you want to try a late night visit or wait till the morning?


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

I guess the question is... should we go to his home now and possibly confront his wife immediately, or should we take the appointment that Ethel offered us and just meet with him in the morning at 8?


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"Well, if his wife is also there, then there's two people to deal with if things go sour. I would prefer in the morning, when possibly obligations have them separate from the other."


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Okay. Let's go get some sleep, then.

You're quite the dancer, by the way. Zendara adds as an aside to Xindyra, her eyes twinkling with amusement.

More soberly she says

I am glad we got out of there in one piece, honestly.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii was a bit disappointed to leave the club but it was for the best. She had definitely not been at her best and something about the place was beginning to bother her. When they began to discuss what they should do Yukarii nodded and said, "Yes, I agree that waiting until we can try and catch them separately would be best."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin offered his opinion, "Meeting with Devorre tomnorrow morning sounds like a good idea; It will give us a chance to rest and prepare new spells for the interview." It will also allow me to clean and press my clothes, so I'm looking my best.


Palace of Birdsong| War for the crown maps

The decision was made to rest back at the inn before returning in the morning. It was likely that De Vorre's wife would be away, which made this a considerably safer prospect.

Cabs where hailed to save a long walk and everything went smoothly, and you arrived at your inn without incident.

Perception DC 25:
They where quite subtle about it, but there was another carriage that followed you at a distance. They drove on past when you got out. You suspect your visit to the the temple of Nysos has put you on the radar of various underworld types. At this stage you're not sure what if anything will come of this, after all if they'd wanted to do something they had the perfect opportunity during your visit.

I'll move us forward tomorrow, giving you a chance to maybe notice your shadow.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception: 1d20 + 14 ⇒ (4) + 14 = 18 +5 if Perceive Cues is still active — unlikely since it lasts only one hour at this level.

Edwin cleaned his clothes carefully with Prestidigitation before retiring for the evening; he'd learned the hard way not to neglect this, even when he was feeling tired.


Palace of Birdsong| War for the crown maps

You walked into the foyer of Wayfarer's Inn and the receptionist, a plain looking young woman with short brown hair waved to Edwin as you entered, "Uh Mister Whiskers, there's a letter for you."

Letter:
Folks I've managed to wrangle us a good deal at the Chandelry, I've hired us an industrial size highbanker for peanuts. If there's gold up there we'll find it by Elodin's hammer! Obviously to run a highbanker you need water and lots of it, I'm doing the rounds with some old friends to track down a decanter of endless water for hire. Got a lead, will know in a day or two.

Mike.

The evening passes without event, and you wake up early the next morning with the dawn. The weather is chilly and overcast but it doesn't look like it'll rain.

I assume you're going back to talk to Ethel?


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Ethel said there was an opening to meet with DeVorre today at 8am I believe, so we're going to try to grab that spot.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin showed the letter to the others, "Mike has a lead on some equipment, and will be back in a day or two."


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)
Zendara wrote:
I am glad we got out of there in one piece, honestly.

"True. Though you've got to admit, there were a few cute ones among those dancers. Dangerous as they could be." ^^

Inspired perception: 1d20 + 14 + 1d6 ⇒ (11) + 14 + (2) = 27
"I believe we've quite drew attention, someone has been following us along the ride. I mean, if someone wanted us dead, we would be, but definitely somebody is going to be keeping an eye on us."


Palace of Birdsong| War for the crown maps

After a quick breakfast you head back once more to Oak Rise. At this time of day the town was sleepy with the vast majority of revellers not surfacing till the sun was high in the sky.

There was a distinct chill in the air as you walked, and your breath misted. You passed a few people in the centre of town, but Oak Rise seemed almost deserted.

Survival DC 16:
Judging by the slate grey clouds you're in for some snow later on.

Perception DC 25:
You're still being followed at a distance by, somebody on foot. You can't tell who it is yet, they seem pretty good at hiding, but you have unusually sharp eyes!

A little while later you reach number 4, The Da Vorre residence. You notice a thin layer of ice on the fish pond as you walk along the path through the lawn to the porch.

You knock on the door and Ethel answers looking more than a little haggard, "Ah yes good morning. You wanted an early appointment with Administrator Da Vorre I believe? Very good, he's just finishing up with another appointment and he'll be with you in five to ten minutes. Please come in, sit down and make yourselves comfortable."

Sense Motive DC 20:
She's coping fairly well but you don't think she got a wink of sleep last night.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Survival: 1d20 + 5 ⇒ (7) + 5 = 12 (fail)
Perception: 1d20 + 15 ⇒ (5) + 15 = 20 (fail)
Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12 (fail)

Wow, Zendara just is not at the top of her game today.

Hi Ethel, thank you.

Zendara takes a seat, settling in to wait for the Administrator.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

I'll have something up later.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Required rolls.
Survival?: 1d20 + 1 ⇒ (13) + 1 = 14
Inspired perception: 1d20 + 14 + 1d6 ⇒ (13) + 14 + (6) = 33
Inspired sense motive: 1d20 + 13 + 1d6 ⇒ (6) + 13 + (1) = 20

Looking at the sky, the grey mass above, and the deserted streets, along with the chill, a past conversation with a traveling ranger comes to mind.

She can't help but notice the sneaking shape.
Ah, good, but not good enough. But now i really -really- want to know.
As they walk, Xindyra chugs an extract of cat's grace to enhance her dexterity.

"Zendara, Yukari, could you start walking behind me? We're being stalked again, and i have a plan to get information."
RP rolls.

Stealth, cat's grace: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Disguise, disguise self: 1d20 - 2 + 10 ⇒ (19) - 2 + 10 = 27

Assuming the other two cover her back, when the group would pass something that could be snuck behind, Xindyra ducks away.

"I'll call, don't worry."
She then chugs down an extract of disguise self, then looking like a young brunette human with clothing she locals would wear.
When the stalker would pass by, Xindyra intends to walk a small distance behind them, trying to come across oblivious to the person.

Bluff?: 1d20 + 15 ⇒ (10) + 15 = 25
If she comes close enough, she drinks an extract of Adhesive Spittle, and spits the goo at them, pulling her rapier. DC 16 reflex to avoid getting stuck to the floor, but otherwise entangled.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Edwin noticed the shadow following them, and tried not to make it obvious that he was casting a spell to heighten his senses. Outside of number 4 he mumbled something about preparing for their meeting.

Bluff: 1d20 + 6 ⇒ (1) + 6 = 7

Casting Perceive Cues.

Sense Motive, Perceive Cues: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17

Edwin trusted Xindyra, and decided to go along with whatever she had in mind.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

=== Rewind to the walk getting to the Administrator's office ===

Zendara walks behind Xindyra as requested, covering her movements.

No additional comments for the current scene... just wanted to add that I was going along with Xindyra in the rewind scene.


Palace of Birdsong| War for the crown maps

Earlier

Xindrya waits until they passed a narrow ally which she stealthily ducks inside to don a disguise. Then it was simply a matter of waiting... After about a minute her patience was rewarded as she noticed a woman in a heavy coat hurry past, it was braids from the club last night!

Are you going to confront her Xindrya? Let me know if you want to use the adhesive spittle or not.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Then i'll save it, but sure will talk to her.

Several options came to mind to catch the woman off guard.

Blowing into her ear? Covering her eyes? Surprise bear hug?
Or maybe a spanking on her hiney with the flat of her rapier?

So many options....

Taking a quick step to near braids, she uses the most mischievous one.
She whips, not too harshly though, her rapier against braid's behind.

"HI BRAIDS!"

"Naughty girl. If you wanted to talk some more, all you had to do was ask, instead of stalk.", she winks at her with a smile that is pure enjoyment and mischief.


Palace of Birdsong| War for the crown maps

Braids whipped around, eyes wild and gave Xindrya an incredulous double take before swearing, "@*$#!"

To her credit Braids composed herself immediately and she hissed at Xindrya, "Put that away and walk with me... We mustn't draw attention, the cult has eyes everywhere."

Sense Motive DC 18:
You think she mostly means the cult of Nyarlathotep but the cult of Nysos is well known to have many informants.

I'm assuming Xindrya falls in with Braids.

"You're going after Red.", It wasn't a question, "That utter $*^3# killed a close friend, I figure she'll kill y'all too unless you play it smart... Look Red has an ace up her sleeve, she's got these weird bracers that protect her from harm, like you stab her in the eye with a knife and it doesn't do anything! It's like magic but its not, they're something else very old and fragile. The one thing I know is they don't work when wet."

With that Braids suddenly turned aside.

Kn: Engineering DC 20:
What braids described sounds like force field bracers, technology of the ancients... What would something like that be doing here?

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