GL's Giantslayer

Game Master Grandlounge

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A team of adventurers known locally as the Trunau Sleuths have recently made a name for themselves through many were known in the city before the events of the last week solving a murder has made them local heroes. Trunau is one of only a few human settlements in the otherwise orc-dominated land and is thus a dangerous place the locals know that living here means a hard life but are trained from birth to be ready for the worst. Kurst Grath, a militia member, charged the group to investigate the death of his brother, which had been deemed a suicide though the family had their doubts. Following the obvious yet prudent next step, the team went to the scene of the crime. The body had been removed to be prepared for the funeral, but evidence remained. They found a slip of paper hidden under the mattresses, a receipt for a new hopeknife from Morninghawk’s Fine Steel, ordered by Rodrik to replace the one he had lost.

Tracing the footsteps of the dead guard, the team went to Morninghawk’s and found that the knife was not Rodrik’s but was the design of Brinya Kelver’s. She was easy enough to track down as she was inconsolable and had locked herself in her room since the death. She revealed that she and Kurst were engaged and, as such, exchanged hope knives. He lost hers on his investigation, which he assured her was going to be the most significant thing he had ever done. When pressed, she admitted she knew nothing of the investigation and Krust said it was for her safety.

While deciding what to do next, the team was attacked by rabid wolves. Being somewhat familiar with the town's defences, they determined that the animals would have to have been snuck into town to bypass the guards and wall. At soon as they could, they passed the word on the leader of the militia, Krust’s father.

Investigating Krust’s contacts brought the group to Omast’s. A drunk but a long-time friend of Krust. Once sober, he told the team about Katrezra, whom he does not trust. He claimed Rodrik met with him shortly before his death, so he recommended the PCs find the man and question him, directing them to Trunau’s Sanctuary.

On the way, they were once again accosted, but this time by hired assassins, which they defeated but not without sustaining some injuries.

Katrezra was not at the Sanctuary and had been missing since the murder. You follow his trial asking people if they have seen him, and you come to realize that he has asked Sara to hide him, fearing for his own life because of his involvement with Rodrik and the murdered man’s investigation. Katrezra provides the journal that Rodrik was using to record his evidence. It suggests a clandestine group is assaulting the town. So, you venture to pick up where he left off and go to the plague house. There you encounter a dangerous half-orc who nearly killed several of your name Daktani. You spare his life it investigate him, and he tells you that there is a group of half-orcs that has infiltrated Trunau and that an orc raid on the town is planned for the near future. He does not know the details, or when the attack is supposed to take place—only that the half-orcs are looking for something in town first. Their leader Skreed never specified to Daktani, who correctly he was working for, always cryptically referring to his other partners as “the tribe.” Daktani has met with Skreed, but only while the man was in disguise, and since Skreed disguises himself as a human as well he could walk about Trunau, it would be virtually impossible to point out his boss. Daktani has his residence in Trunau where he met with Skreed, and as such, Daktani has no way of knowing the location of his boss or any of the other half-orc saboteurs.


SSMap | Info | 0 GS Map | 0 GS Loot

Once I have approved your character post the story your PC tells over drinks that is emblematic of who they are.

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