5e Curse of Xanathon

Game Master Helaman

Something is rotten is Rhoona…

A bizarre series of proclamations coming out of the Ducal palace casts a pall over the city – taxes must be paid in beer, horses ridden by civilians must be ridden backwards. Soon the entire town is in an uproar.

Whereas: Stephen, Duke of Rhoona has been acting in a dangerously unstable manner;
And Whereas: The Duchy of Rhoona is ready to fall before the Forces of Evil;
It is hereby decreed that a valiant and courageous party of adventurers must learn the secret of the Duke’s insanity and free the city from the yoke of chaos...


301 to 350 of 825 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Anyone else?


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Olaf sent us." the seven foot tall half orc growls.

Then, with a pensive look, he seriously asks Marcus, "What are we here for?"


Really?, the man says a bit hesitantly, a clearly intimidated.

Here..., he says sliding a covered pot across the counter. This will help you to feel better and pick you up.

5... errr 4 gold please.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee goes with Vorthe.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Augar will try to stay outta sight and remain inside his current location.


Vothe finds a local gem merchant... not surprising for a town that used to work through disposing of plunder.

He looks over the diamonds... 800 he says dismissively, then looks over the assorted gems Small stones - easy to use and move. Nice. 200 the lot....

He then lifts the pearl.

Oho! This IS something, he then whistles appreciatively. Where'd you get it?


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe smiled viciously and said "the owner had no more use for it."


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus raises an eyebrow, looking at the pot skeptically. "Um, what is it?" he asks, trying to gauge the man's response.

Insight: 1d20 + 4 ⇒ (19) + 4 = 23


Vothe Rowan wrote:
Vothe smiled viciously and said "the owner had no more use for it."

The gemstone dealer chuckles wickedly. No school like the old school - I'll give you 500 for it.


Marcus Vincenzio wrote:

Marcus raises an eyebrow, looking at the pot skeptically. "Um, what is it?" he asks, trying to gauge the man's response.

[dice=Insight]1d20+4

Pick me up for drinkers... that's why the tavern keeper sent you, right?


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe spit in his hand and extended it, saying "A fair deal fairly struck."


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus chuckles and nods. "I imagine that's what he usually sends his patrons to you for. I'm actually looking for something a bit more potent. You see a friend of mine was, ah, bitten by a poisonous snake recently. Fortunately we were able to get him to a healer in time to take care of it. Im looking for something that could help us should we encounter a similar situation but didn't have a healer available. Is that something you can provide? " he asks.


Vothe Rowan wrote:
Vothe spit in his hand and extended it, saying "A fair deal fairly struck."

Done... I'll get the coin for you.

Vothe leaves the store 100 platinum coins and 500 gold coins richer.


Marcus Vincenzio wrote:
Marcus chuckles and nods. "I imagine that's what he usually sends his patrons to you for. I'm actually looking for something a bit more potent. You see a friend of mine was, ah, bitten by a poisonous snake recently. Fortunately we were able to get him to a healer in time to take care of it. Im looking for something that could help us should we encounter a similar situation but didn't have a healer available. Is that something you can provide? " he asks.

You have the look of adventurers so if it's not a drinking remedy you want, I think you want the good stuff. Common healing potions? Got five of those... Greater Healing Potions - twice as strong, mind you! Got two. I do have a potion that clears up feeling poisoned and such - that one is proper magic and not cheap, Potion of Lesser restoration , I'll want some decent coin for that!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe returns to the others and splits the money evenly.

20 platinum and 100 gp per person.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

"Ah, yes, the good stuff. The potion of lesser restoration is probably what I was thinking of. What would that cost? And what about a common healing potion?" Marcus says with a smile.


1 person marked this as a favorite.

Commons? 65 each, greaters? 200... the restoration? 300


Okay, anyone wanting anything post it and we'll move the story forward. If you want to RP haggling etc, post it and rolls below


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus frowns at the cost. "A bit more than I have to spend right now but I'll keep you in mind. Thank you and have a good day," he says as he returns to the group.


Remember everyone has 300gp now


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

FWIW, Sharee has no issue with contributing to the potion of lesser restoration for party use.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus heads back to the group to tell them what he found out about the potions when Vothe hands him a sack of coins from the sale of the gems. "How much? Well done. In that case maybe I'll pick up that potion after all. Never know when we might need it," he says as he leaves to return to the shop.

He smiles at the shop owner when he enters. "I talked to my companions and was able to scrape together some coin. Would you be willing to take 270 for the potion of restoration?"

Persuasion: 1d20 + 3 ⇒ (8) + 3 = 11 bah


I'll knock the healing potions down to 50, he says otherwise prices as stated.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Works been crazy for me too. I thought I posted this but apparently not.

Marcus nods and shrugs his shoulders then pauses to consider the cost versus his current funds. "Alright, I'll take a healing potion and the restoration potion," he says as he starts counting out the 350 gold.

Satisfied that the group is better off with these potions, he heads back to the group. "I couldn't get him to lower the price so the restoration potion was 300. If we all pitch in, that's 60 a piece," he says as he hands Augar the potion, hoping all will help.


Moving it forward... handle purchases ooc

Eric of Forsetta returns to meet you the next day.
It is worse than I feared. Access to the Duke is difficult in the extreme - it took all my influence and my station to see him and he is in a sorry state. I did what I could for him but it is not sufficient it seems. I used every blessing from Forsetta I was granted but to no avail!

When it rains one cannot catch the water in a bucket - it needs be that one goes to the cloud that sheds the rain. I have another mission for you - Enter the temple of Cretia, get to Xanathons chambers and get whatever you can about the curse. I recommend you enter in stealth but in force as well - it could be dangerous.

Another 100 each?

He looks hopeful and concerned at the same time.

There is another commotion outside. Going to a window you can hear others talking about a new law and see the press of the crowd gather tighter to listen. The Ducal herald, looking somewhat nervous, approaches surrounded by town guards and rolls out another proclamation.

Be it known to all that His Benign Munificence Duke Stephen Rhoona, has declares the following to be his official decree:

Whereas it is apparent to all but the most feeble minded that the sun is the most illustrious of heavenly bodies,

And whereas it is of the unmost importance to maintain the goodwill of this most blazing orb of flame during the coming strife,

It is hereby decreed that the burning of all combustible materials - to wit, wood, oil, wax, cloth, peat etc etc etc - is outlawed during the period of the suns resting, lest we incur the jealous wrath of his most heatful self.

The hours include those times between the suns touching of the western horizon and his climbing once again into the heavens of the east!

Such is the word of the Duke of Rhoona.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

"So now we have to sit in the dark and can have no fires to cook our food or warm ourselves. This is ridiculous!"


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"I see, keeping the populace in a weaker state and making it harder for others to see at night. I think he is gonna use the time to possibly do more harm than good. Let us make haste"he says looking at the others shaking his head.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud starts laughing, a deep belly laugh after the reading of the newest Ducal proclamation. "We've arrived in crazy town. This is great! It will make sneaking into the Temple easier with no lights." He wipes the laugh tears from his eyes.

"Priest, draw map of this temple. If you don't know, who can we kidnap or pay to get a map of the temple; guard rotation; and whatever. I'm not blindly wandering around again. We're going to go in. Kill who needs to die. And plundering what we want." The Eldritch Viking commands.


I cannot draw you a map of its interior but you'll find it without issue - its the largest structure in the Ethengar Quarter.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Let's kidnap a priest of Cretia, and get them to draw the map." Ordrud suggests to his smarter band mates.


Ordrud wrote:
"Let's kidnap a priest of Cretia, and get them to draw the map." Ordrud suggests to his smarter band mates.

I LOVE Ordrud! Solid Gold!

Eric grins a fierce grin.

I wish it were that easy, I might even help but they tend to stay in the temple as I understand it. Only their High Priest Xanathar ventures out from time to time and then only in an armed retinue.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Tend to stay? How do they get food? Must take deliveries."

"Does the armed retinue live there? Someone we can pinch?"

"Come on priest. Get creative!"


Good point, he thinks.

The worshippers tend to handle all the back and forth into the temple. Its a big building and all the priests live inside with some servants and I'd assume some guards. The Ethengarians are both pretty fearful and very reverential of their Clergy and do whatever ordered.

Not sure if you all could sneak in disguised. They are distinctive in appearance and speak their own language between themselves - regular stealth may work. Magic even if you have the means. I'd definitely go in force - don't leave one of you to do the hard work in case they get caught alone.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"I see, hmmm" Augar says stroking his beard.

"I say we have our sneaker members lead and us who are less stealthy inclined to well follow"He says looking at the others.

"If need be to use light spells at the last minute to aid in disorienting our foes, same for any fire-based magics. It might even call the guards to come forth and try to investigate why the temple is clearly defying the will of Roona"


That could work for you... lately the Ducal guard have avoided the Ethengarian Quarter all together


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Let's grab a worshiper, instead. Maybe ask them about their god. Make them think we want to join. Face, you could do that right?"

"We should try to know the layout, so we're not going in there blind again. Let's be smarter thieves."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Was it the same herald as the last missive? I has an idea.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus listens to the discussion on how they are going to get more information, nodding in agreement periodically. "I agree it looks like we need to befriend a worshiper and see what information we can get from them. Maybe they'll be willing to take us inside. We should find one that's bringing goods in and start up a conversation. What does everyone think?" he says as a plan starts taking shape.


Vothe Rowan wrote:
Was it the same herald as the last missive? I has an idea.

sure, why not. It makes sense there would be one designated flunky


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"So, I have an idea, but it would require us ambushing a government official."


Ordrud wrote:
[b]"Let's grab a worshiper, instead.

That also could work


So who are we kidnapping? Ethengarians are easy to find near their quarter... the town crier? I havent thought it through but give me a DC15 Investigation check (and dont get a 1 on the dice) and you can find his house - it will be sort of near the ducal palace but not that close


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

My vote is the crier. Being able to spread misinformation to help mask our movements.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus raises an eyebrow at Vothe's comment, giving him a look of both interest and skepticism. "I'm listening. What's your plan?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Pretty simple really. We capture the crier, replace him, and then start by outlawing a certain religion, then firing a certain ex-pirate. You know, nothing major."


You'll definitely cause Chaos, says Eric.

I'd appreciate if you didn't stir the mob into a building burning riot - we need this city stable and in one piece - but if some of those Ethengarians happen to die in the confusion? I can live with that... just get Xanathon and wring what ever details you can out of that skinny bastard.


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus considers the plan. "Well that would definitely stir things up but I'm not sure how it would help us. We need to be able to remove the curse and I think your plan would just give Draco and Xanathon a reason to unite and move forward with their plan on taking over. I think we are better off trying to get a worshiper to take us into the temple. Once inside, then we can search out Xanathon and see what we can get out of him," he says looking to the others for agreement.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Perhaps we should put it to a vote among the group? I believe that both of our plans have merit. I would, of course, be more than willing to entertain additional plans."


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

'Though it would be fun to see the people fight their leader Vothe' I gotta side with Marcus, Saves face for my people and the local ale reserves" he says puffing away on his pipe.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Great idea Marcus!"

1 to 50 of 825 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A pub with no beer... A mighty curse indeed! All Messageboards

Want to post a reply? Sign in.