5e Curse of Xanathon

Game Master Helaman

Something is rotten is Rhoona…

A bizarre series of proclamations coming out of the Ducal palace casts a pall over the city – taxes must be paid in beer, horses ridden by civilians must be ridden backwards. Soon the entire town is in an uproar.

Whereas: Stephen, Duke of Rhoona has been acting in a dangerously unstable manner;
And Whereas: The Duchy of Rhoona is ready to fall before the Forces of Evil;
It is hereby decreed that a valiant and courageous party of adventurers must learn the secret of the Duke’s insanity and free the city from the yoke of chaos...


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Dexterity Saving throw DC16... Vothe was playing with the wall and Sharee doesn't seem the step up type, so they are both out of the effect.

Upcast Burning Hands: 6d4 ⇒ (1, 4, 2, 3, 2, 4) = 16

A figure in expensive robes appears on the 'x' a moment just before the flames roll over the party... he looks surprised that you are still standing. Perhaps he underestimated your strength.

Marcus, who is holding the letter can keep it from being burned (and just a little scorched instead) with a successful save... otherwise it too bursts into flames.

Xanathon then closes and wacks Ordrud with his black mace.

1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 3 ⇒ (6) + 3 = 9 bludgeoning and 1d8 ⇒ 1 poison damage.

Xanathon laughs maniacally... Fools, you have delivered yourselves into my hand! You will serve me in the next life!


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Dex save DC 16: 1d20 ⇒ 20

31 -16/2 -(9-3) -1 = 16 HP

Ordrud expects the blast and dodges the brunt of it. The large half-orc starts laughing. "You should have killed me quick." Then, the Immigrant Song starts to play.

It's been so long since he swung his axe, he put too much power in it.
Greataxe: 1d20 + 5 ⇒ (3) + 5 = 81d12 + 3 ⇒ (12) + 3 = 15

bonus second wind: 16 + 1d10 + 3 ⇒ 16 + (7) + 3 = 26


Ordrud wrote:

[dice=Dex save DC 16]1d20

31 -16/2 -(9-3) -1 = 16 HP

Ordrud expects the blast and dodges the brunt of it. The large half-orc starts laughing. "You should have killed me quick." Then, the Immigrant Song starts to play.

It's been so long since he swung his axe, he put too much power in it.
[dice=Greataxe]1d20+5;1d12+3

[dice=bonus second wind]16+1d10+3

Whats the 16 on the second wind?


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

His current HP for easier math. So, his new total HP is 26


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Based on your description of how a sapping attack works, I can only use the special attack on a surprise round or can I use it if I can sneak attack?

Dex save vs DC16: 1d20 + 5 ⇒ (16) + 5 = 21

Standing behind the big Half-orc has it's benefits and Marcus is able to pull the letter down behind the viking quickly as the flames arrive. Angered, but not surprised, by the attack, Marcus draws his rapier and moves around the desk to engage the recently arrived mage.

I'm assuming the X is in the square closer to the desk and not the one closer to the bed. Edit - I see tokens are snapping to lower right of square. I don't remember how to fix that off-hand.

"We'll see about that," he thinks to himself in response to Xanathon's comment. He sizes up the mage as he moves, looking for a weak spot to attack.

Insightful Fighting: 1d20 + 4 ⇒ (6) + 4 = 10 vs Charisma (Deception) check. I make sneak attack if I'm successful.

Rapier Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage (P): 1d8 + 3 ⇒ (3) + 3 = 6

Sneak attack: 1d6 ⇒ 2


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Dexterity: 1d20 - 1 ⇒ (5) - 1 = 4


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"MY BEARD!!!" he says putting it out as he whips out his Shield and Hammer.

"Thats' Playing dirty" he says moving forward to strike at the nearest foe.

hammer down: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Marcus Vincenzio wrote:

Based on your description of how a sapping attack works, I can only use the special attack on a surprise round or can I use it if I can sneak attack?

Quote:

Once per turn, you can use this weapon to attempt a sapping attack if you have not made (and will not make) a sneak attack that turn. This can only be attempted while you are hidden from the target or the target is otherwise prevented from using reactions, such as during a round in which the target is surprised. If the sapping attack succeeds and the target is not reduced to 0 hit points, the target makes a constitution saving throw vs 8 + attackers Str or Dex mod + proficiency mod. On a failure the target gains the unconscious condition. Otherwise, the sapping roll has no additional effect. (Constructs, oozes, plants, and undead are immune to sapping.)

If the attacker has the sneak attack feature then add 1 to the DC for each D6 of the sneak attack.

A sapping Attack deals non lethal damage.

A sapped creature regains consciousness after 1d4 x 10 minutes + 10 minutes for each die of sneak attack the attacker has or when it is healed for at least 1 hit point. At the DM’s discretion, other effects can also relieve this unconsciousness.

Deception check: 1d20 ⇒ 10

The mages intent is hidden from Marcus but his rapier still manages to draw blood... the wizard snarls in pain.

Augar slams his hammer into the chest of Xanathon... only to have it merely rock the priest by a step! It seemingly had no effect!

Sharee and Vothe up!


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee lets fly her arrow at the mage. Unfortunately, her aim is off due to the shock of the sudden (but not completely unexpected) betrayal.

Sharee vs. Mage: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

So I can't get the roll20 to load for some reason (I just spent 20 minutes digging through their forums to find nothing that really answers my issue), so I'm just going to describe my actions.

Vothe focused his attention on the mage, and a glowing aura that is visible only to him. He then moved next to him, drawing his silver blade as we went. Once next to him, Vothe skewers him with the blade.

Attack Roll: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll: 1d8 + 6 ⇒ (4) + 6 = 10


The mage waves his hand and a glowing disc springs into being, deflects the blow.

Round 2.

Sharee up.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee launches another arrow at the mage.

Sharee vs. Mage: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


The arrow speeds true, and the wizard was too preoccupied blocking Vothes efforts to be able to block the arrow.

He grunts as the arrow slices past his shoulder.

As I am no longer employed I will leave you, he declares, waving his hands.

With a muttered incarnation and a flurry of gestures he disappears with a pop!

Xanathon laughs.

I'll just re-hire him later. As for the letter? I'll take it from your corpses....

He snarls and swings his mace again at Ordrud.

1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 2 ⇒ (6) + 2 = 8 bludgeoning damage and 1d8 ⇒ 4.

It seems the Viking is too capable an opponent for his efforts.

Party UP!!!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe moved to the door and locked it, then gave Xanathon a smug look.


Xanathon gives Vothe an insane grin of malicious triumph!


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Somewhat relieves that they only have to deal with the priest now instead of a mage also, Marcus steps up behind Xanathon, thrusting with his rapier.

Rapier Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9

Sneak attack: 1d6 ⇒ 4


I'll add in a +1 for flanking :)


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud steps aside from the cleric's swing and continues to laugh, "You will meet your god today." He chops his greataxe from the high guard position.
Greataxe: 1d20 + 5 ⇒ (7) + 5 = 121d12 + 3 ⇒ (8) + 3 = 11

Then quickly backslashes the heavy weapon as if it was a scimitar.
Action Surge! Greataxe: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 3 ⇒ (2) + 3 = 5
Great Weapon Fighting! Greataxe: 1d12 + 3 ⇒ (9) + 3 = 12


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Augar hops back and huffs a bit as he looks at the priest."Corpse be damned" He says Going in to strike again.

hammer: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"He has no god; he's just a pathetic excuse for a man trying to grasp at power, even as that power slips through his fingers."


Ordruds first blow seems to skid off him but the second blow is solid and sends a shuddering up the haft to the half orcs hands, jarring his fingers slightly.

Augar lands another solid blow that seems to have no effect.

There is no blood... no cracking of bones... nothing to show the effects of your attacks,

Xanathon laughs in the manner of the insane and powerful... it's almost disappointingly stereotypical really.

"I said you were fools, and now you know that I spoke the truth! You cannot wound me, for my life does not reside in this body you see before you! Rather ... and here is a puzzle for your feeble brains ... it is deep in the earth and high in the sky at the same time!"

His laugh will ring with madness as he once more presses the attack, waving his mace at you with one hand as he pulls out a leather strap and waves it over his head with the other while chanting.

This will be GLORIOUS!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe abandoned his post at the door as he watched their weapons slide through it's flesh. He then moved towards Xanathon and with an audible crack his silvered blade is in his hand.

Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11

My blade is magic and silver if that matters.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee frowns, sensing that her weapon will do no harm to the priest. Still, she must try. She lifts her bow and takes careful aim. The arrow leaves the bow, carrying its message of harm.

Sharee vs. Xanathon: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"IT CERTAINLY IS GLORIOUS!" The half-orc matches the cleric's zeal in battle and chops his greataxe from the high guard position.
Greataxe: 1d20 + 5 ⇒ (17) + 5 = 221d12 + 3 ⇒ (3) + 3 = 6


Sharees arrow almost seems to shatter against his skin.

Ordruds strike yields no results.

Vothes strike, skillful and precise should have taken out a kidney but instead just slides across his skin without leaving a mark, though it cuts the cloth of his robe.

Xanathon spins and swings at Vothe, almost in revenge for his clothing.

1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 3 ⇒ (6) + 3 = 9 and 1d8 ⇒ 4 poison.

Mwhwawawa

Party up.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"You should stick to casting spells. You are a terrible fighter." suggests Vothe, who drops his sword and attempts to grapple the priest.

Str Athletics vs. his choice of Str Athletics or Dex Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee, realizing that they cannot hurt the priest, looks towards the door, the only visible exit from the room. Not so much as a window. We may have bitten off more than we are capable of digesting.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Augar begins to cast and thrust his holy symbol forward.

'Sacred Flame!"

Dex Save DC13

Raidant Damage: 1d8 ⇒ 1


Sharee Blackfeather wrote:
Sharee, realizing that they cannot hurt the priest, looks towards the door, the only visible exit from the room. Not so much as a window. We may have bitten off more than we are capable of digesting.

Theres a Window...

Athletics 1d20 + 1 ⇒ (16) + 1 = 17

He breaks out of the crude grapple attempt.

The wave of flame hits him but leaves him untouched.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Right, so straightforward doesn't work. Let's try sideways." Ordrud concludes and throws his greataxe through the ornate stained glass window.

throw greataxe: 1d20 + 5 ⇒ (9) + 5 = 14


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

What wall is the tapestry on?

Seeing their attacks having no effect, Marcus moves over to study the map, specifically the location of the red blob.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

Sharee moves to the window that Ordrud has smashed out. "This will get us nowhere! He has us, for now. Better a tactical withdrawal than to continue a losing battle."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Or we could just drown him."


Wall near the bed... you try to commit the map to memory Intelligence: 1d20 + 2 ⇒ (11) + 2 = 13... you have a fair idea where the red blob, which you can now see is a laughing face of cretia, is

The great axe shatters the window and sails outside.

Augar up.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Augar backs up withdrawing from the fight to recoup.


You could try drowning me dolt! Mwhahaha!

Attack on Vothe

1d20 + 6 ⇒ (12) + 6 = 18 for 1d6 + 3 ⇒ (2) + 3 = 5 plus 1d8 ⇒ 1 poison.


Party up!


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Augar casts Cure Wounds on himself:

1st level: 1d8 + 3 ⇒ (6) + 3 = 9


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Give me a hand." Vothe says to Ordrud and then goes to help with the grapple.

Readying an action to aid a grapple check.


Female Wood Elf Ranger 3 || HP 23/23 || AC 14 || S+3 D+5 C+1 I+0 W+2 Ch+0 || PP 14
Skills:
Arcana +4, Athletics +5, Nature +2, Perception +4, Stealth +5, Survival +4

"Okay, we're going to persist on this suicidal course," Sharee sighs. She also moves to help with the grapple.

Aiding a grapple check.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud stops casting Magic Missile and jumps on the "cleric."
Athletics (grappling): 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (6) + 5 = 11


Rogue 3 HP 16/21 | AC 14 | Str +0 | Dex +5 | Con +2 | Int +4 | Wis +2 | Chr +1 | Speed 30ft | Init +3 Perc +6 | normal vision

Marcus considers setting the tapestry on fire but considers that it might bring in guards, and they don't need more enemies to fight at the moment.

Hearing the window break and seeing three of his companions already trying to grab the priest, Marcus runs over to the open window to see if it's a possible means of escape or where the priest might end up if they throw him out.


You'd expect him to resist but he seems to take a perverse joy in your efforts... and then seems to slide and twist effortlessly out of your dog-pile, only to turn and strike at Ordrud.

The window looks out on a grassy river bank, and is only 3 feet off the ground.

1d20 + 6 ⇒ (15) + 6 = 21 for 1d6 + 3 ⇒ (2) + 3 = 5 and 1d8 ⇒ 1 poison.

Party UP


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe attempts to wrestle the man's mace out of his hand.

Not sure how to do this, but...


If he were grappled? Sure, otherwise that's more a weapon master schtick...


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

HP 26 -5 -1 +3 = 23 HP

"What magick's are on this "cleric?" He can't be damaged. He can't be grappled. We affect him as a light rain. This is ridiculous." Ordrud rhetorically asks and concludes.

The Eldritch Viking snaps his fingers and lights the tapestry on fire.
Prestidigitation: You instantaneously light or snuff out a candle, a torch, or a small campfire.


Yep... standby


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Let's try this then:

Not able to grapple the priest, Vothe opted to try and knock the man down instead.

Str (Athletics) vs. Str (Athletics) or Dex (Acrobatics) his choice: 1d20 + 2 ⇒ (4) + 2 = 6


Dex: 1d20 + 2 ⇒ (2) + 2 = 4

The priest falls, snarling.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Waah, waah =P

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