GMParty PFS2 Quests (Inactive)

Game Master DrParty06


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Bluerise Maps

Looking to run PFS2 quests starting with #1 The Sandstone Secret and proceeding from there based on player interest. If interested, post which quests you'd be interested in playing. I'd anticipate ~2 weeks gameplay for most give or take.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Interested in any, although running through the holidays may slow things down to start with. Novice elf wizard here.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

I'd like to throw my hat in. I've played only the first quest before (with different PCs).

My posting may be somewhat limited through the new year due to holiday activities and hosting family. If that poses an issue, I'll happily bow out.


King in Thorns slideshow!

Hello!
Nice idea to run the Quests as a series.
Thanks for offering this.
I have credit for The Sandstone Secret with all my characters, but none of the other quests.
So, if you ever have any room for new blood when you pursue after Sandstone, I would be very happy to join.
Whatever the case, have fun and roll high!


I'd like in if there's still seats.


Male

I’ll throw my hat in. Haven’t run through any of the quests yet.


Bluerise Maps

Quest 1
Aeinquel
Pell
Anxa
GrumpelStiltzkin

Go ahead and dot into Gameplay with your characters. Wayfinder, I'll reserve you a spot when we get to Quest 2 and beyond. I'll take 1 more for Sandstone Secret and will get things kicked off either tonight or tomorrow.

Please include your modifiers for Arcana, Nature, Occultism & Religion, if there are any you'd like to roll, in the Race line of your profile. Please also post the information below here.
Character Name:
PFS #:
Faction:
Downtime Activity (2 days/quest):

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search
GMParty wrote:

Quest 1

Aeinquel
Pell
Anxa
GrumpelStiltzkin

Go ahead and dot into Gameplay with your characters. Wayfinder, I'll reserve you a spot when we get to Quest 2 and beyond. I'll take 1 more for Sandstone Secret and will get things kicked off either tonight or tomorrow.

Please include your modifiers for Arcana, Nature, Occultism & Religion, if there are any you'd like to roll, in the Race line of your profile. Please also post the information below here.
Character Name:
PFS #:
Faction:
Downtime Activity (2 days/quest):

Me! Me! Me! I'd like to play. Haven't done any quests (or anything else, actually, this will be my first 2E venture.


Bluerise Maps

You can be our 5th Ulfgar.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Awesome, thanks!.

Character Name: Ulfgar Ironhead
PFS #: 143948 - 2001
Faction: Vigilant Seal
Downtime Activity (2 days/quest): Earn Income Lore (Warfare) + 3


Male

Character name: Brogag Warfell
PFS: 338329-2001
Faction: Grand Archive
Downtime activity: Performance +3


Bluerise Maps

Looks like we are just missing Anxa's character dotting into Gameplay. The map slides are posted here, and linked under my alias. I'll be posting the briefing momentarily.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Character name: Aeinquel
PFS #: 67750-2002
Faction: Grand Archive
Downtime activity: Crafting +7


Character name: Jakob Krüger
PFS: 2352348-2004
Faction: Grand Archive
Downtime activity: Performance +7

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

Player Name: Lysle
Character Name: Pell the Peerless (I may want to switch up PCs once the first quest is complete).
PFS #: 90900-2003
Faction: Horizon Hunters
Downtime Activity (2 days/quest): Sailing Lore +4
Other Modifiers:
Arcana +0, Nature +1, Occult +0, Religion +1

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Starting tomorrow around noon until Thursday around noon I will be with family. Bot as necessary.


Bluerise Maps
Jakob Krüger wrote:
Starting tomorrow around noon until Thursday around noon I will be with family. Bot as necessary.

No worries. We don't need to hit a specific pacing, and we've still got activity.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

So by my count that's one failure and one critical failure on Aeinquel's Recalls. Not doing so well.


Bluerise Maps
Aeinquel wrote:
So by my count that's one failure and one critical failure on Aeinquel's Recalls. Not doing so well.

Yeah, I like to let people roll them whenever possible in person, so that I don't end up failing for them.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Makes sense.

That brings up something I've wondered about wrt Recall/Knowledge checks: do people generally try to keep track of what creatures they've encountered, and checks they've succeeded at? PbP provides a record, but I haven't done a lot of F2F gaming.

While I'm on the topic, in the section on Identifying Spells (p.305), it states:

2e Core Rules wrote:

If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.

If you want to identify a spell but don’t have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge.

So if a wizard has, e.g., magic missile prepared, and sees another spellcaster cast it, the wizard identifies it automatically. Say the wizard casts the spell on the same round. Does that rule mean that next round, when the enemy spellcaster fires off another magic missile, the wizard can no longer automatically identify it even though they did so a few seconds before?


Bluerise Maps

With local gaming, I haven't seen record keeping of creatures encountered. At least from PFS1, it was assumed that you didn't remember things between adventures, unless you got a specific Con boon that allowed remembering a fact about creatures encountered.

I interpret that spell rule as, "If you have/had the ability to cast the spell today, you can identify it today." Sorcerers & bards can ID all spells they can cast. Prepared casters can ID the spells that they prepared for the day, whether they have cast them yet or not.


Bluerise Maps

As a note for everyone , we've basically finished the first quest. I'll post a wrap-up of the rest of your tomb exploration sometime later today.

Horizon Hunters

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

I think I'd like to switch in this PC for the next quest to replace Pell, if it isn't too much trouble.


Bluerise Maps
Ott Underhand wrote:
I think I'd like to switch in this PC for the next quest to replace Pell, if it isn't too much trouble.

Feel free to. There was the bit more of exploration that I had forgotten about that you did, but I should be able to get the actual venture captain debrief posted later today and work on chronicles tomorrow or Friday. I'm also going to reach out to GM Wayfinder who wanted to join on later quests. If others would like to switch characters, go ahead and post their info here. We'll try to get started with #2 by Friday/Saturday.


King in Thorns slideshow!

Thank you very much for thinking of, remembering me.

You are moving on to Quest #2: Unforgiving Fire?

I would be happy to join.

Let me update my character and post later on today, or tomorrow morning.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Thanks for running! I'm definitely in for the next quest (and the rest.)

This was my first foray into 2E and I really enjoyed it.

Hopefully, no one was too annoyed by how taciturn Ulfgar is.

Grand Archive

I’m good for the second quest. Staying with same character.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

No worries on my part re Ulfgar's silence; I think we got some decent RP out of it, and it makes sense for someone who's generally off by themselves not to talk much.

Also up for the next quest, and I'll stick with Aeinquel.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Greetings, all!"

GM Wayfinder's character who will be joining your fine group...

I will update my character sheet tomorrow.

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Get first section, ready for the next!


Bluerise Maps

Sorry for the terrible downtime rolls for everyone, but Ulfgar.


Bluerise Maps

Chronicles can be found here.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Any hints on good things to spend money on at this level?

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Personally, I like to get a Wayfinder with my first 2 Fame points (it is Tier 0, on the general non-faction boon list, in the PFS Guide).
To have an item RP representing the Society, and something to cast light with.
Thus retraining out of that cantrip and getting an "extra" one if am a caster (or simply having it if not a caster).
This of course for characters w/o Darkvision (I do not know if Aeinquel is a Cavern Elf).

Grand Archive

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M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Since this first quest is only good for 1 Fame, I'll have to wait until the next one for that. Aeinquel is a Seer Elf, not a Cavern Elf, so a Wayfinder will free up a cantrip slot for him.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

@Ott: Hi, I just checked your skills to see if, statistically, I should've let you stealth & lockpick etc..

Checking:
I think some numbers might be off...?
I only looked at Stealth & Thievery, and then Perception, not the others.
But, for Stealth & Thievery I thought that 18 Dex + Trained = +4 +3 (since that is lvl +2) = +7 (and not +9, which would be for Expert).
For Perception, would that not be +2 Wis +3 Trained = +5 not +7 (I think).
Since I have the same Dex' & trained & am a Halfling, and found +7 for myself, I wanted to know if you applied Expert vs. Trained and thus need to amend, or if I forgot something! (Sorry to be a bother, and hope I did not miscalculate all and am embarrassing myself).

Horizon Hunters

1 person marked this as a favorite.
CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

@ Milord - Thanks! You were correct, I was using the wrong number for proficiency in nearly all Ott's skills. It has now been corrected.


Bluerise Maps

There's a little bit of wrap-up yet, but we're pretty much done. I should be ready to move on to Quest #3 Grehunde's Gorget by Friday or Saturday. Let me know if you want to continue or switch characters.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

I'm fine staying with Aeinquel. Incidentally, I'll be at a con this weekend, and slow to post.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

I'm still in with Ulfgar.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

I have played Grehunde's Gorget.
So will pass for this next one.
If you ever have space later on, I would be happy to play.
But if your next group all wants to keep on playing after Grehunde's Gorget, I will not throw my hat in the ring.

Thanks a lot for the game!
And the fun and great comrades!

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Jakob will stay in.

Horizon Hunters

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

Ott is in.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Aeinquel will spend his 2 Fame points on a wayfinder.

Grand Archive

Brogag will have to bow out. Trying to slim down how many games i'm playing in. Thanks for running. Hope to play with everyone else again sometime.


Bluerise Maps

I don't think I ever got the OPF# for Milord.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord
Player: Eric Collins
#101218-2002
Horizon Hunters
Chronicle #3
Earn Income: Warfare Lore, Trained: 1d20 + 5 ⇒ (7) + 5 = 12

Milord stays in Absalom, giving a lecture on how the monks did battle... but he only talks about himself, so nobody listens much.

Horizon Hunters

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

Underworld Lore, Commissioned Agent: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Crafting downtime check: 1d20 + 7 ⇒ (2) + 7 = 9

Wow, I kinda suck at downtime activity.

Grand Archive

Performance: 1d20 + 3 ⇒ (15) + 3 = 18

Downtime activity.

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