[PFS1] 5-08 The Confirmation (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

"I'm game for the tunnels."

Silver Crusade

Tok Taket wrote:
"I'm game for the tunnels."

Kaliban raises a brow, You wish to be hunted?

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

Mizzie stares into the waters, fascinated. Undead. Her hand unconciously goes to her mace. My concoctions are useless against them. "I'll... keep this in mind. Thank you."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach the cul de sac, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.

Three gillpeople are in the cave - or at least, they used to be gillpeople. Animated by dark magic, they only serve to destroy now.

Initiative:
Dalgur Initiative: 1d20 - 2 ⇒ (8) - 2 = 6
Kaliban Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Mizzie Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Rectitude Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Rocko Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Tok Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Zombies: 1d20 ⇒ 15

Round 1, the bolded may act:

Tok
Rocko (and Walfredo)
Rectitude
Black Zombie
Blue Zombie
Red Zombie
Kaliban
Mizzie
Dalgur

Relevant knowledge is Religion.

Special GM note: Per roleplay, I've put Rectitude and Dalgur behind Rocko, and left the rest of you where you have placed yourselves. Please take care of each other!

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21

Action to follow


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Rocko:
This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched. It has DR 5/slashing in addition to usual undead traits (immune to charms, compulsions, morale effects, patterns, phantasms, bleed, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, ability drain, energy drain, strength/dexterity/constitution drain, exhaustion, and fatigue). They are hurt by holy water and positive energy.

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Rocko grips his nodachi tightly in both hands. "Walfredo, follow me; flank if you can!" Turning to the others he explains what he knows. "Zombies... nothing you wouldn't expect! Use the sharp of your blades, or call on your gods. Take the limbs off and they can't hurt us none!"

Actions:

Free: Handle Animal (flank) DC 10, link: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21
Move: 15'
Standard: attack black

Nodachi: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, S: 1d10 + 6 ⇒ (2) + 6 = 8


Male N Primeval Companion Owlbear | HP: 19/19 | AC: 15 (13 Tch, 13 Fl) | CMD: 15 (13 Fl) | F: +4, R: +5, W: +2 | Init: +2 | Perc: +5, SM +1 | Speed 40ft | Active conditions: none

Walfredo hears Rocko's words and jumps to action promptly. The space proves too close to safely flank immediately, but he works his way in and strikes as best as he can.

Actions:

Move: 25'
Standard: attack black

Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude enters the cave and guards Rocko and Walfredo's backs.

readied staff attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 5 ⇒ (5) + 5 = 10

Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

Tok rushes to an alcove across the room, draws his sickle, crouches back into the shadows.
stealth role to hide
stealth: 1d20 + 8 ⇒ (3) + 8 = 11


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Tok, you will incur a -5 penalty to Stealth because you have moved more than half of your speed.

GM Screen:

Red Perception: 1d20 ⇒ 17
Blue Perception: 1d20 ⇒ 1
Black Perception: 1d20 ⇒ 13

Both Rocko and Walfredo slash at Black and Black's limbs are hanging on by threads. Black raises a fist and slams Rocko in retaliation.

Black Slam: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Blue didn't see Tok, and charges Rectitude, triggering his readied action, but Rectitude misses.

Blue Charge: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Red, however, did see Tok, and charges.

Red Charge: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Round 1-2, the bolded may act:

Tok
Rocko (and Walfredo)
Rectitude
Black Zombie (-12 HP)
Blue Zombie
Red Zombie
Kaliban
Mizzie
Dalgur

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Rocko steps closer to the wall and raises his long blade as he keeps one eye on the zombie and one on Walfredo. As soon as the owlbear is in position, he strikes with all he has.

Actions:

5' step
Standard: readied attack when Walfredo is in flanking position

Nodachi, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage, S: 1d10 + 6 ⇒ (5) + 6 = 11


Male N Primeval Companion Owlbear | HP: 19/19 | AC: 15 (13 Tch, 13 Fl) | CMD: 15 (13 Fl) | F: +4, R: +5, W: +2 | Init: +2 | Perc: +5, SM +1 | Speed 40ft | Active conditions: none

Walfredo steps around the zombie to flank with Rocko, and unleashes a multitude of attacks on the unfortunate former gillman.

Actions:

5' step
Full round: full attack

Bite, flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4

Claw, flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage, S: 1d3 + 2 ⇒ (2) + 2 = 4

Claw, flank: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage, S: 1d3 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

"Okay, Mizzie," the half-elf tells herself as she draws her mace. "You can do this. Go!"

Draw weapon, move.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude swings his big stick again.

quarterstaff on blue: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Kaliban moves, drawing a dagger... This is too crowded! Tok, can you get behind this one?

atk, blue w/dagger: 1d20 + 2 ⇒ (19) + 2 = 21
dmg, blue w/dagger: 1d4 + 1 ⇒ (4) + 1 = 5

crit, blue w/dagger: 1d20 + 2 ⇒ (18) + 2 = 20
dmg, blue w/dagger: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

Dalgur hustles behind the creatures drawing his spear. He hopes there is still some good fighting to be done.

Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

Tok nods to kaliban, "On it!", steps around the red gillman zombie and attacks the other opposite him.
sneak attack blue zombie: 1d20 ⇒ 9
sickle slashing sneak dmg: 2d6 ⇒ (5, 4) = 9


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Kaliban slices Blue with a dagger, carving off a huge chunk of flesh.

Mizzie moves up.

Dalgur moves up.

Tok steps and swings with his sickle. Even with flanking, he misses.

Rocko and Walfredo unleash a torrent of attacks that drops Black.

Rectitude swings with his staff but it bounces off the rubbery flesh.

Blue swings at Kaliban ... and misses.

Blue: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Red swings at Rectitude ... and hits!

Red: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Pathfinders are up!

(Blue is -9 HP)

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

-8 HP

Rectitude strikes out again at the zombie.

quarterstaff on blue: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 5 ⇒ (4) + 5 = 9

They move back to give others a shot after a sure miss.

rough on the rolls so far!

Silver Crusade

Properly partnered up, Kaliban tries to take advantage of the positioning and dismantle the undead horror.

atk, blue w/dagger, flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
dmg, blue w/dagger, sneak: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Rocko moves up behind Kaliban and Mizzie. "Gettin' crowded here! Make room! Back away after your strike, draw them out so we can all get to 'em!" He motions for Walfredo to wait for an opening.

Actions:

Move: 10'
Free: Handle Animal (stay) DC 10, link: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
Standard: readied attack vs. any zombie that enters a threatened square

Nodachi: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, S: 1d10 + 6 ⇒ (1) + 6 = 7

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

Mizzie steps to a more advantageous position and swings her mace, looking for a weak spot.

Mace vs blue, flanking: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage + sneak attack: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Kaliban drops Blue with his attack, so if Mizzie wants to step into Blue's old square, she can.

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

Nah here is fine. Attack would be against red, but would still miss (even more without the flank, really).


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Rocko, because you are behind Kaliban in the order, you (or Walfredo) too have the option of moving somewhere different.

Round 1-2, the bolded may act:

Tok
Rocko (and Walfredo)
Rectitude
Black Zombie
Blue Zombie
Red Zombie (-0 HP)
Kaliban
Mizzie
Dalgur

Dalgur, I noticed your icon moved but you didn't post. I wanted to make sure you were aware that you can move through an ally's square, so long as you don't end in their square.

Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

Tok takes a step to the side and swipes at the remaining zombie.
sickle att.: 1d20 ⇒ 18
dmg: 1d6 ⇒ 2

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

I tried to post my move yesterday but failed. It was a five foot step.

With a roar Dalgur swings his spear wildly at the monster.

Naginata Attack: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 11 ⇒ (6) + 11 = 17


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Dalgur steps over and swings at the zombie, but misses.

Dalgur, based on uour modifiers, I assume you are raging?

Tok slashes at the zombie and slices off a piece of rotting flesh.

Red retaliates at the one who hit him.

Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The hit is brutal, and sends Tok to the floor, unconscious.

Round 2, the bolded may act:

Tok (-10 from max, -4 total)
Rocko (and Walfredo)
Rectitude
Black Zombie
Blue Zombie
Red Zombie (-2 HP)
Kaliban
Mizzie
Dalgur

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

Continuing to rage Dalgur swings again. Again swinging wildly above the head of the zombie.

Naginata Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 11 ⇒ (8) + 11 = 19

Silver Crusade

Seeing Tok fall prone, Kaliban steps in over him... You'll leave my fine-feathered friend alone!

atk, red w/dagger: 1d20 + 2 ⇒ (12) + 2 = 14
dmg, red w/dagger: 1d4 + 1 ⇒ (3) + 1 = 4

Didn't know if we could take the square beneath the Zombie.

Also, I believe Dalgur is flanking w/Rectitude and that might be a hit! And, a heck of a lot of damage... Ouchy! Also, your normal +to Hit is +5 (Str + BAB), Rage should get you +7 and Flanking +9? Ahh... I see, you are also Power Attacking. for -1 hit/+2 damage. If a 13 hits, you got him!

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

If it's still alive standing...

Mizzie swings her mace at the last zombie.

Mace vs red: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I don't know what the official rules are but I am willing to allow movement to any square which has a decent amount of open space depicted (30-40%), mostly because I feel that PF1 has so little movement anyway that I'd rather err on the side of people moving more than technically allowed.

Dalgur is not flanking with Rectitude, per Rules as Written. A line theough the center of the flanker's squares has to pass through opposite sides of the enemy's square. However, given that I'd have allowed Dalgur to move an extra square (which does give flanking), I think it's fine to rule it as a hit.

Kaliban carves another small chunk out of the zombie. Mizzie's mace bounces off its hide, and Dalgur cleanly separates the zombie's head from the body.

We will stay in initiative because Tok's situation needs to be resolved.

Tok, please roll a DC 14 Constitution check.

Rocko (plus Walfredo) and Rectitude, you're up. Stabilization is a DC 15 Heal check, and if you heal damage, Tok will be automatically stabilized.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude rifles through Janira's bag to see if there's anything useful.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Inside Janira's bag is:

potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bags (2), thunderstone

It will take you a move action to remove something from the bag.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude produces one of of the healing potions and administers it to Tok.

Move action now. Full round action next turn to administer.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

OUCH!!
con check: 1d20 - 1 ⇒ (12) - 1 = 11

Liberty's Edge

Male Dwarven Barbarian 2 | HP: 18/29 | AC: 8 T: 8 F: 8 | CMB: +6 CMD: 12 | F: +8 R: -1 W: +4 | Init: -2 | Perc: +8 SM: +3 | Speed 30’ | Rage: 10/13 | Naginata: 1d20+7; 1d8+11 | Active conditions: Mage Armour and Rage.

"Are you good to go?" asks Dalgur while applying thick black paint to his head and torso. The application is thick and rough, the paint mixing in to the edges of his beard and hair.

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Rocko looks on as Rectitude works at healing Tok. "Janira will be furious if we lose one of our number while she's out there battling that minotaur. Bring him back, Rectitude. Wake up, Tok!"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Tok is stabilized, but not awake.

Tok (-7 from max, -1 total)
Rocko (and Walfredo)
Rectitude
Kaliban
Mizzie
Dalgur

I'm going to go ahead and note that none of you three have healing abilities or Heal skills. I'll encourage you to buy a wand of cure light wounds with your first 2 Prestige Points, and move us on.

Unsure of whether the potion worked or not, you search the room and find a ring of protection +1 and an amulet of natural armor +1, but no other healing potions.

You carry Tok back to the main room, where your new friend Uori rushes over. He holds his face close to Tok's.

"He's still breathing," he says. Putting his hands on Tok's face, he cases cure light wounds.

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Taking a bit of water from the pond, Uori washes off the wounds, which have magically healed.

"You sacrificed your life to save my people," he tells Tok, "It will not soon be forgotten."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

As Tok catches his breath, Uori reveals that he knows more about the model of Absalom than he has let on.

"In the many years I have visited this cave, I have witnessed many adventurers, like yourselves, who have come here. Some have desecrated this holy place. Others have wandered through, uninterested in either the history of the Azlanti or the human called Aroden."

Gillpeople refer to themselves as True Azlanti or Low Azlanti.

"But others, others have come here and found the secrets. They have performed many rituals and have benefited greatly from it. I'll show you."

1. Uori shows you some chalky stones which can be ground up to make paint. DC 12 Craft (painting), Knowledge (nature), or justify another skill (potentially higher DC).

2. Uori shows you some clay which dries quickly and can be used to make a small statue. DC 5 Craft (any) to make a statue.

3. Uori shows you a small fungus garden, and indicates you should draw four furrows with your finger. No check.

4. Uori asks if any of you have paper. If you do, write down what you've learned, and put it in the model city. No check, but items are necessary.

Dark Archive

m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1

Tok sits up with a start and a gasp. He looks around with quick twitchy motions.
"Thank you." Tok nods to Uori.
Tok smiles and walks over to the fungus,
"My favorite." and draws four lines with a clawed hand.


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

As Tok scratches four furrows, a vision of Aroden fills your minds.

"Prepare ye the earth, grind the pebbles to dirt. Prepare it for all humankind."

Everyone gets +1 Fortitude to poison for the remainder of the day.

Grand Lodge

Male N Oread Hunter 2 | HP: 17/17 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 (15 Fl) | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8 (+2 vs. surprise), SM +4 | Speed 15ft (in armor) | Active conditions: none

Rocko watches as Uori shows them some rituals to perform. He thinks he recognizes the chalky stones, so attempts to grind them up to make a crude, white paint.

Knowledge (nature): 1d20 + 4 ⇒ (11) + 4 = 15

Silver Crusade

Tilling the land? Kaliban makes the four furrows.

Pleased, he makes a statue of mountains arranged in a manner that reminds him of home.

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

I get a formula book for being an alchemist. Can I use the paper in that?


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Rocko makes some paint and paints the cathedral of Aroden in the model city. He notes that one of the figurines looks at him and smiles.

Everyone gets +1 to Perception to notice monsters for the remainder of the scenario.

Kaliban makes the furrows, but Taicho has already done so, and nothing happens.

Mizzie takes a page out of her formula book, and writes down some of the things you've learned. As she puts it in the city, the library opens up and the pages begin turning on the books.

Everyone gets +1 to Knowledge checks to identify abilities and weaknesses of monsters for the remainder of the scenario.

Silver Crusade

Kaliban Atreyu wrote:
Pleased, he makes a statue of mountains arranged in a manner that reminds him of home.

Craft (sculpt) untrained: 1d20 + 2 ⇒ (5) + 2 = 7


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sorry, I misunderstood that.

Kaliban puts his mountain statue in the city, and it flashes with light.

+1 to Perception to find hidden doors and concealed objects.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Moving everyone to the south tunnel.

The persistent glow of the bluish fungi dimly lights the way
deeper below the Kortos Mounts. Although the tunnel branches off in different directions, all of those paths either narrow beyond your abilities to traverse, lead back to the main trail, or are blocked by cave-ins.

Please place yourselves in marching order on Slide 4, and the leader can slide all the way to the right.

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