Strength |
12 |
Dexterity |
17 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
13 |
Charisma |
10 |
About Kaliban Atreyu
Male half-orc brawler (snakebite striker) 1 (Pathfinder RPG Advanced Class Guide 23, 88)
NG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 shield)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
. . unarmed strike +2 (1d6+1)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 17, Con 13, Int 14, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Improved Unarmed Strike, Opening Volley[UC]
Traits outcast, reactionary
Skills Acrobatics +4 (+0 to jump), Bluff +6 (+6 vs. other humanoids, +4 to feign ignorance), Diplomacy +3 (+3 vs. other humanoids), Handle Animal +4, Sense Motive +7 (+7 vs. other humanoids, +4 to intercept secret messages), Stealth +4, Survival +2 (+4 to avoid becoming lost); Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Common, Gnoll, Orc, Shoanti
SQ brawler's cunning, martial training, orc blood, overlooked mastermind
Other Gear studded leather, heavy wooden shield, crossbow bolts (10), dagger, light crossbow, backpack, bedroll, belt pouch, candle (5), compass[APG], earplugs[APG], earplugs[APG], flint and steel, fortune-teller's deck[APG], hemp rope (50 ft.), masterwork snorkel[UE], mess kit[UE], tindertwig (2), torch (10), trail rations (5), twine (50')[APG], waterskin, 52 gp, 6 sp, 8 cp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overlooked Mastermind Additional +2 racial bonus to Bluff, Diplo, and Sense Mot. vs humanoids.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.