GM Itzi's Skull and Shackles (Inactive)

Game Master Itzi

Map of the Siren
The Known Crew
Current Map
map of The Shackles
Loot List


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Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Fort: 1d20 + 13 ⇒ (1) + 13 = 14

I’ll wait to see what Polli does before posting for next round. edit: Lol... perfect roll, smh...


RETIRED - married and living happily ever after.

Fort: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

Harmony is not having a good day, but she's far too upset in the stomach to risk breathing in spores.

With her back turned to the combat she inspires her companions with a hearty... umm... something inspiring!

Inspire Courage


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

fort: 1d20 + 7 ⇒ (3) + 7 = 10
con: 1d3 ⇒ 3

Coughing from the spores Polli flings her hand out to spew magic missles at the creature.

mm: 5d4 + 5 ⇒ (2, 1, 3, 4, 3) + 5 = 18


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

I'm so sorry- I was certain that I had posted after Polli until just now when I went to check who we're waiting on...

Con damage: 1d3 ⇒ 2

Val flaps forward behind the remaining creatures and unleashes another flurry of stabs. 5' "step" to flank, and full attack

shortsword 1 (flank/2wf/st): 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
for: 1d6 + 6 + 2 + 2d6 ⇒ (2) + 6 + 2 + (2, 4) = 16

shortsword 2 (flank/2wf/st): 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
for: 1d6 + 6 + 2 + 2d6 ⇒ (5) + 6 + 2 + (3, 2) = 18

shortsword 3 (flank/2wf/st): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
for: 1d6 + 6 + 2 + 2d6 ⇒ (5) + 6 + 2 + (5, 6) = 24

shortsword 4 (flank/2wf/st): 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
for: 1d6 + 6 + 2 + 2d6 ⇒ (3) + 6 + 2 + (5, 6) = 22


GM Die Rolls:

Tessa Fortitude Save vs DC 15: 1d20 + 5 ⇒ (3) + 5 = 8
Con Damage: 1d3 ⇒ 1

Tessa Rapier Attack: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28
Rapier Damage: 1d6 + 17 + 11 ⇒ (2) + 17 + 11 = 30

Acid Damage vs Tessa: 1d6 ⇒ 5

Tessa Fortitude Save vs DC 15: 1d20 + 5 ⇒ (14) + 5 = 19
Con Damage: 1d3 ⇒ 1

Polli sends a round of magical missiles into the floating intestines.

Round 3

The swashbuckler and the slayer strike at the creature quickly finishing it off and it too falls to the floor below with a disgusting sound.

Tessa takes another 5 points of acid damage. She also takes 1 point of Con damage.
Polli and Valeria need to make another save vs the yellow mold spores. Fortitude DC 15 or take another 1d3 Con damage.

Combat Ends!

The clay statue ...

Perception DC 20:
Beneath the mold covering them, the eyes of the clay statue glitter.

With Polli and Harmony's guidance, you avoid the most dangerous portions of the floor and make it across to the stairs descending below.

Rubble from the collapsed ceiling fills the center of this room, which is shaped like three-quarters of a circle. The walls bear scorch marks, and the plaster shows severe cracks. To the southeast, two eerie ivory statues stand on either side of a closed door. These statues are carved into the forms of handsome men that have been bound, gagged, and blindfolded, both heads turned inward to face the other. The statues seem strangely moist, as if they have just been pulled from the sea.

The statues ...

Knowledge (history) or (religion) DC 25:
The statues are depictions of Maok and Seft, twin sons of the fabled Mad Mwangi Priest-King Arot-Sheb, as described in the epic poem Tides of Ishiar. In the legend, Arot-Sheb sacrificed his sons to Dagon by lashing them to a drowning pole at low tide. The following day, the Priest-King drank the seawater from his drowned sons’ lungs as part of an unholy ritual. Soon after, he received guidance from Dagon that enabled him to not only conquer the fabled Crystal Isles of Zyracia off of Garund’s western coast, but also to whisk them away to Dagon’s Abyssal realm of Ishiar as offerings to the demon lord.

The statues ...

Perception DC 20:
The heads of the statues look as if they can be rotated from their default position of looking at each other.

Perception DC 30:
The statues are magically trapped to curse whomever passes between them.


RETIRED - married and living happily ever after.

Harmony takes 10 on everything.

Harmony makes her way over to the clay statue and carefully removes its shiny eyes before joining the rest of her crew downstairs.

"Well that isn't nice." She says, looking at the statues, before briefly explaining the story. "I think we need to rotate their heads, or else they'll curse anyone passing between them. Maybe once they aren't looking at each other that'll stop."


Beneath the mold covering the clay statue, Harmony discovers that the four eyes are actually emeralds (1000 gp each) and she quickly removes them.

~~~~

Turning each of the heads away allows you to pass between them and through the door into the room beyond unharmed.

Flaking plaster speckled with patches of mold crusts the walls of this room. Faded frescoes portray a strange, crystalline city rising out of a vast ocean beneath a gray sky. In several places, imposing iron hooks protrude from the wall, now rusted with age. To the southwest, a jumble of bones held together by an aged suit of black leather armor slumps against the wall, while in the middle of the room, a huge circular trap door sits in the floor. Three lengths of chain have been hammered over the hatch, bound in place by iron spikes that have been hammered into the floor. A black handprint is on the wall next to the skeleton, along with a few lines of scribbled text.

"The Shrouded Queen yet lives below, bound by Blackfingers’ forbiddance and Aiger’s Kiss. Seek not entrance for naught but her rotting curse awaits ye — let the slumbering darkness lie!"


RETIRED - married and living happily ever after.

"Correct me if I'm wrong..." Harmony says. "But it sounds like the reason no-one has claimed the sword is because it keeps the Shrouded Queen here... frankly that seems like a good thing. Unless we want to try to destroy her for good. Dony, Polli, do you have any idea what might have a 'rotting curse'?"

She glances at the skeleton and incants the spell to check for magic. "Val, want to make sure that body is really dead?"


Harmony detects that the leather armor and both rings the corpse still wears are magical.

(+3 shadow studded leather armor, ring of improved swimming, ring of improved climbing)


RETIRED - married and living happily ever after.

"Val, that armor would help your sneaking if you want it." The Captain suggests, "Take the rings too."


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

fort: 1d20 + 7 ⇒ (3) + 7 = 10 con: 1d3 ⇒ 3

crap

Polli is wheezing from moving around the tower, coughing near constantly, and pale as a sheet.

she is at a 6 constitution at the moment.

"There are... many options... on rotting... curse. So many... diseases... magic... gods... could just be... an expletive... or a.... mother-in-law." Polli decides sitting down on the floor is a good idea at the moment, just a moment.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Fort: 1d20 + 13 ⇒ (11) + 13 = 24

"Thanks, cap'n, but my armor does the same thing," Val answers with a tug on her cap. She moves to remove the armor and rings from the definitely dead figure, but as she does she can't help but ask, "Donm, do you have anything to help her cough out those spores? She looks even fainter than I feel..."


Feeling guilty for not noticing it before, Donomsail speaks a prayer over Polli and the sylph feels the grasping hand on her lungs relax.

restoration - removes all Polli's Con damage.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

The swashbuckler considers commenting on Polli's condition, but the fact of the matter was she was feeling a little under the weather with those stupid spores as well.

"I say we're here, we might as well send this Shrouded Queen on her way." Tessa contributes.


RETIRED - married and living happily ever after.

The armor is an upgrade for me if no-one else wants it...? Dony?

"That's settled then." Harmony says, slightly grimly. "Let's make our preparations."

She squeezes Tessa's hand, imparting a sense of heroism in her fiancee, and then claps Val on the shoulder, doing the same for her.

Heroism for Val and Tessa, Greater Invis for Val and Me. Haste as the last thing before we go through the door.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli breathes! Finnaly. Standing she gives her love a long hug and a whispered "thank you" the wizard goes ahead and casts flight on Tessa and Dony.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

@Harmony- assuming Dony took my advice on spending her fortune (which I believe she said in discord that she did), then she has a +1 mithril breastplate of spell storing that she probably doesn't want to give up. So, I think you're good to use that new armor.

@Anyone- speaking of using things at least until we sell them... have we sold the boots of readiness or are they still kicking around? If we still have them, I'd gladly wear them at least until selling time (and maybe after, depending on their price).

Val smiles as Polli's coughing stops and her color returns. She prepares to cast a few spells on herself and then pauses. Looking to Dony she silently confesses, [Those spores have weakened me some too... is there any chance that you could fix me too?] A moment later she returns to her preparations.

Casting protection from evil and resist energy [fire] on myself, and protection from evil on Tessa. I'm only down 2 Con but if Dony has a lesser restoration, I'd prefer to be at full HP (and Fort save) to fight this legendary evil.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Assuming Dony will heal Val Polli will look around for a lever to use to pry off the chains.

Polli uses her intelligence in place of her strength for things like this.


Twenty minutes later Polli has the chains removed holding the trap-door closed. Beneath it is a five-foot wide shaft leading downwards. In the meantime, Donomsail casts another spell on Valeria to heal the damage caused by the spores.

lesser restoration

Descending the fifty-foot vertical shaft leads to another chamber. Decorative stone rafters partition the ceiling of this large circular chamber. A frieze between the vaulted ceiling and lower portion of the chamber depicts a chain of intertwining sea creatures and human bones. In the chamber beneath this frieze, a large altar overlooks a fetid, brackish pool of stagnant water. At the bottom of the pool, what appears to be a blackbladed short sword is impaled in the stone.

The biggest thing of note in the room is what you assume to be the Shrouded Queen. She looks something like a hideous mix of eel, octopus, bat, and spider, all melded together into a body the size of an elephant. She shrieks out at you and skuttles around the edge of the chamber.

Knowledge (planes) DC 29:
The queen is is a form of qlippoth known as an augnagar. They're immune to cold, poison, and mind-affecting effects. They're also highly resistant to weapons that aren't lawful as well as acid, electricity, and fire.

Combat Begins!

Initiatives:

Donomsail: 1d20 - 1 ⇒ (11) - 1 = 10
Harmony: 1d20 + 2 ⇒ (10) + 2 = 12
Polli: 1d20 + 3 ⇒ (19) + 3 = 22
Tessa: 1d20 + 13 ⇒ (3) + 13 = 16
Valeria: 1d20 + 9 ⇒ (18) + 9 = 27
Queen: 1d20 + 3 ⇒ (8) + 3 = 11

Round 1

Everyone viewing the queen must make a DC 21 Will save due to her horrific appearance. Failing the save renders the victim confused for 1d3 rounds and they lose 2 points of Charisma.

Everyone but Doni is up.
Map is updated.
Tessa, Valeria, and Harmony have descended into the room. Polli and Donomsail are still in the shaft.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"It about taking ones time to do things properly." Polli points out to anyone complaining how long it is taking her to remove the chains. A soft but enthusiastic agreement from Dony, makes the wizard into smiles and burning cheeks.

will: 1d20 + 12 ⇒ (10) + 12 = 22

"That thing is quite ugly isn't it. It's a... augnagar? That's disappointing. I was hoping for more I guess." Polli scoffs. "Lawfully aligned weapons work best, which is a problem usually from pirates. Immune to cold, poison, and mind-affecting spells. And resistant to acid, electricity, and fire, on top of that. Oh and the very sight of them makes some go insane."

ranged touch attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 22d6 ⇒ (2, 4, 1, 2, 4, 6, 5, 6, 5, 4, 2, 3, 1, 5, 3, 2, 6, 1, 6, 2, 1, 5) = 76 DC 23

hmm... that was a waste of a lovely spell :)


RETIRED - married and living happily ever after.

Will: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Cocooned inside her invisibility Harmony mangaes to not gibber and freak out, just about...

"This is it Sirens, time to build our legend even higher!" She declares before coating the Sunken Queen in shininess.

Inspire Courage and Glitterdust!


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Will: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26

Taking advantage of the gift of invisibility she’s been given by the captain, Val flies down to the figure and stabs her to find out just how tough she is. She studies the ‘augnagar’ as she moves.

shortsword vs ff (invis/hero/haste/st/ic): 1d20 + 17 + 2 + 2 + 1 + 2 + 3 ⇒ (12) + 17 + 2 + 2 + 1 + 2 + 3 = 39
for: 1d8 + 6 + 2 + 2 + 3 + 2d6 ⇒ (7) + 6 + 2 + 2 + 3 + (2, 1) = 23


Botting Tessa and Donomsail.

GM Die Rolls:

Tessa Will Save vs DC 21: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23

Tessa Rapier Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Rapier Damage: 1d6 + 17 + 11 ⇒ (4) + 17 + 11 = 32

Tessa Crit Confirm: 1d20 + 19 ⇒ (3) + 19 = 22
Rapier Damage: 1d6 + 17 ⇒ (5) + 17 = 22

Queen Will Save vs DC 17: 1d20 + 9 ⇒ (10) + 9 = 19

Valeria advances and strikes with her shortsword, drawing gray ichor instead of blood. Polli tries to blast the thing with a magical ray, but only manages to put a huge divot in the stone floor. Tessa follows up towards the behemoth and plunges Wayfinder into it, just missing a narrow opening between some of the chitinous plates while Harmony inspires one and all by sending a gout of magical glitter to descend on the otherworldly beast. Other than causing it to shimmer in the dim light, the glitter seems to have no other effect.

The Queen screeches incoherently and Tessa, Harmony, and Polli feel a tiredness seep into their bones.

waves of exhaustion

Donomsail invokes a prayer to increase the ladies' energy.

blessing of fervor

Round 2

Val, Polli, Tessa, and Harmony are up.
Tessa, Harmony, and Polli are Exhausted.

Relevant to those that are invisible; the Queen has true seeing.


RETIRED - married and living happily ever after.

Harmony moves out of the way of the rest of the group, trying to avoid another nasty cone effect and lets out a loud scream as she does so. Strangely no-one hears her do it.

Ear Piercing Scream: 5d6 ⇒ (2, 3, 6, 1, 5) = 17 and Fort or be dazed for a round.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"IT DODGED!" she snapped, even though there was no way a thing that big dodges anything. Ignoring her own brian's balking at her mouth's attempt, she pulls from her arcane bond and tries again.

ranged touch attack: 1d20 + 8 - 3 ⇒ (4) + 8 - 3 = 9
damage: 22d6 ⇒ (3, 2, 6, 3, 5, 5, 1, 4, 5, 6, 4, 3, 6, 4, 4, 5, 2, 6, 6, 1, 4, 2) = 87 dc 23

And tries to miss again. This time she can at least blame her desire to sleep.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

taking BoF as +2 to hit and to AC/Ref

Val shifts to one side to keep directly between herself and Tessa, and she unleashes a flurry of thrusts with her shortswords.

shortsword1 (2wf/flank/hero/haste/st/ic/BoF): 1d20 + 17 + 2 + 1 + 2 + 3 + 2 ⇒ (11) + 17 + 2 + 1 + 2 + 3 + 2 = 38
for: 1d6 + 6 + 2 + 2 + 3 + 2d6 ⇒ (6) + 6 + 2 + 2 + 3 + (4, 1) = 24

shortsword2 (2wf/flank/hero/haste/st/ic/BoF): 1d20 + 17 + 2 + 1 + 2 + 3 + 2 ⇒ (9) + 17 + 2 + 1 + 2 + 3 + 2 = 36
for: 1d6 + 6 + 2 + 2 + 3 + 2d6 ⇒ (2) + 6 + 2 + 2 + 3 + (3, 6) = 24

shortsword3 (2wf/flank/hero/haste/st/ic/BoF): 1d20 + 17 + 2 + 1 + 2 + 3 + 2 ⇒ (13) + 17 + 2 + 1 + 2 + 3 + 2 = 40
for: 1d6 + 6 + 2 + 2 + 3 + 2d6 ⇒ (6) + 6 + 2 + 2 + 3 + (3, 3) = 25

shortsword4 (2wf/flank/hero/haste/st/ic/BoF): 1d20 + 12 + 2 + 1 + 2 + 3 + 2 ⇒ (16) + 12 + 2 + 1 + 2 + 3 + 2 = 38
for: 1d6 + 6 + 2 + 2 + 3 + 2d6 ⇒ (6) + 6 + 2 + 2 + 3 + (5, 4) = 28

shortsword5 (2wf/flank/hero/haste/st/ic/BoF): 1d20 + 12 + 2 + 1 + 2 + 3 + 2 ⇒ (3) + 12 + 2 + 1 + 2 + 3 + 2 = 25
for: 1d6 + 6 + 2 + 2 + 3 + 2d6 ⇒ (4) + 6 + 2 + 2 + 3 + (3, 6) = 26


Botting Tessa.

GM Die Rolls:

Queen Fortitude Save vs DC 23: 1d20 + 18 ⇒ (1) + 18 = 19

Tessa Rapier Attack: 1d20 + 19 ⇒ (12) + 19 = 31
Rapier Damage: 1d6 + 17 + 11 ⇒ (6) + 17 + 11 = 34

Valeria stabs and stabs and stabs, her blades striking over and over. Polli's ray strikes the creature dead-center and another screech is forthcoming. One more strike from Tessa with Wayfinder finishes off the Queen.

Combat Ends!

Strewn throughout the chamber lie the Shrouded Queen’s most valuable items. These include a set of tiny but elaborate statuary of horrifying deep-sea creatures carved from whalebone and coral (2,000 gp), 10 clay amphoras filled with assorted pearls and gold and silver ingots (5,000 gp total), and a crystalline case containing a collection of six ampoules filled with what looks like blood. The markings on them indicate the samples are from Azlanti kings (3,000 gp total). One of the most valuable of her items, though, is the golden tiara she wears upon her misshapen head — an eldritch work of art (9,500 gp). Fragments of her spellbooks lie strewn about the room — they are too damaged to be of any use, though.

The one other thing in the room is the black-bladed shortsword that's currently embedded in the bottom of the pool. The fetid water is only three feet deep, so the blade is easily reachable.


RETIRED - married and living happily ever after.

Harmony tiredly gestures to Val. "The sword looks perfect for you." She says with a grin. "Enjoy."

She does check the water for magic first, just in case!


Harmony detects faint traces of conjuration magic emanating from the pool. Her best guess is that it's just a leftover aura from strong magics that have been long broken. She also detects a very strong abjuration aura on the entire room. Examining it a little longer, she determines that a forbiddance spell was cast here. The spell has an evil feel to it, so she's not sure why it hasn't affected any of you negatively.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Val looks about the room with some suspicion. "That was... easier than I expected," she comments warily. "I know we're fearsome pirate lords and all, but if a whole expedition of Norburgerites, or whatever, couldn't actually kill her doesn't it seem like that should have been worse?"

When Harmony directs her towards the shortsword, she moves towards it but before grabbing it asks, "are we sure this is safe? The sword's black, like the wards... are we sure this isn't stuck here as part of one last protection? Maybe to stop her from returning in a more powerful form or something? If it is Aiger's sword we should probably take it either way--since that's why we came--but maybe we should at least be prepared for another fight?"


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli is bemoaning the loss of so many spellbooks, flipping page after page only to frown over and over. "Let me look." Polli moves over looking at the magic auras to see if she can tell if pulling the sword will be dangerous, casting dispell magic if she thinks she sees something.


Polli doesn't find anything hazardous in the auras. From what she can tell at one time the pool was a summoning gateway. Somehow, though, Aiger’s Kiss has destroyed that aspect. It takes Valeria some effort to extract the blade, but with some assistance from Tessa, she finally pulls the weapon free. Once removed she can feel the foul waters of the pool slowly draining out through the hole left in the stone.

Aiger's Kiss

With the defeat of the Shrouded Queen, the Sirens make their way back up to the roof of the tower. From here the entire island is visible as well as the Siren itself.

And a second ship alongside it.

The second ship is flying the colors of the Shackles as well as their own colors; a barracuda on a blue field. You also notice that the colors of the Siren have been struck and the same blue flag is flying there as well.

Someone has claimed the Siren.

Knowledge (local) DC 35:
The colors being flown are those of one Captain Valerande “Barracuda” Aiger - the half-elf son of Tevenida Aiger, whose sword you now carry.


RETIRED - married and living happily ever after.

"That! That... bastard!" Harmony exclaims. "I don't care if he wants the sword, he can have it rammed down his damn throat!" Rage seems to be effectively over-riding the tiredness of the Sunken Queens spell.

"Ok. That down there is Barracuda Aiger and he's taken our ship. Does anyone object to us killing him in brutal fashion?" She asks, looking around. "No? Good!"

Use Loremaster to take 20 on local for a 36


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Val briefly chuckles at the other captain’s boldness, but her demeanor quickly hardens and she answers, “if he’s hurt anyone on board I’m going to jam it somewhere worse than his throat... and after we’ve finished brutally killing him Donom can bring him back so we kill him again, more brutally.”

Turning to her fellow officers she scowls for a moment and asks, “is there any way at all that we could teleport back? I can become small if that helps...”


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail has a hard look on her face, the adventures she has experienced have put her an edge on her that she never thought would be there. "If'n he be hurtin' ma family Ah'll be bringin' 'im back lots o' times so's we kin all be killin' 'im, at least one time each."


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"I can take four." Polli says with a flat voice that is ready for violence. "Val, can you turn into a bird, and fly down. Then when we see you are there, we'll teleport over and start taking on any and all." Polli slips her hand in Dony's, squeezing it tight.

She'll cast haste on everyone right before teleporting people.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

”No...” Val answers with a mix of disappointment and frustration, “only humanoids, and I can only fly as my self. I can fly down there, but they’ll see me coming, unless I go slow enough to try to keep clouds in between me and the ship. Is there any chance you can teleport enough times today to drop me off either in the clouds above the ship or somewhere on board where I could hide while you go back for everyone else?”

Assuming Polli can’t teleport us all, I’ll fly back as fast as possible and start firing arrows from long range while everyone else teleports in and gets started close up.


RETIRED - married and living happily ever after.

"No. Make your approach nice and obvious Val." Harmony says, as the cooly analytical part of her mind engages. "Make a show of it but stay out of range. Then we teleport in."


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli was opening her mouth to answer but closed it as Harmony gave her command.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Val tugs her hat in salute and leaps from the top of the tower. Her shimmering black wings beat through the air as she flies directly towards the Siren as fast as she possibly can, making no effort to hide herself.


It's a much quicker trip as the crow flies and it's only a few minutes before Valeria reaches the two ships anchored off the island. Her arrival doesn't go unnoticed by the crews on the decks of either ship. She doesn't see a recognizable face on the deck of the Siren. She does note a colorfully dressed figure moving around on the deck of the Siren that seems to be giving orders. A couple of the sailors have drawn bows and are aiming them at her as she circles, but they haven't fired yet.

"You must be one of the previous officers of this fair ship that I call my own, now!" the colorful figure calls out to her. "Perhaps you'd like to land and discuss terms?!"


RETIRED - married and living happily ever after.

Harmony gestures for everyone to gather round, casts an Invisibility sphere and then squeezes Polli's hand. "Take us down." She says grimly.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

With the remaining officers ready to go, Polli casts haste on them all and then teleports them right behind the talking anus hole.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

"If you wish to discuss the terms of your surrender, we can do so from here," Val calls back as she knocks an arrow, studies the fool barking orders, and takes aim at them.


RETIRED - married and living happily ever after.

Harmony squeezes Polli and Tessa's hands slowly once, twice, and on the third time lets go.

"There is no surrender. You die for this." She proclaims sharply and then begins to sing a supremely creepy song.

"Foolish men who sail the waves,
Sailing above their watery graves.
The touch of a hand and the feel of her kiss,
The joys of the land for you to miss."

"The sea can be kind,
The sea can be cruel.
But if you face the Sirens,
Then we know you're a fool."

"The sea runs red,
Before the sun's gone.
Hush now my darling,
Your life's light is done."


GM Die Rolls:

Valerande Bluff: 1d20 + 21 ⇒ (16) + 21 = 37

As Valeria calls out her challenge, the other four officers appear on the deck of the ship to startled cries from the occupying crew. The colorfully dressed leader - who's facing the other way - stiffens up slightly and then slowly turns to face you. You can see know that he's a half-elf.

His lip curls up into a confident smile. "My terms;" he says. "Return to me my mother's sword and I will return your ship and crew to you - mostly unharmed."

Sense Motive vs DC 37:
The man wasn't expecting you to appear right here and is covering up a great amount of fear.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"You wouldn't have to be begging us to return anything if you had didn't have tiny little baby balls not worth a damn. The captain says you will pay for this with your life. So your only hope at the moment is that we kill you quickly, otherwise, I'll have time to peel your minuscule balls while you scream, you soiled rancid ass!"

intimidation to demoralize: 1d20 + 26 ⇒ (2) + 26 = 28


Combat Begins

Initiatives:

Donomsail: 1d20 - 1 ⇒ (9) - 1 = 8
Harmony: 1d20 + 2 ⇒ (12) + 2 = 14
Polli: 1d20 + 3 ⇒ (11) + 3 = 14
Tessa: 1d20 + 13 ⇒ (17) + 13 = 30
Valeria: 1d20 + 9 ⇒ (5) + 9 = 14
Barracuda: 1d20 + 5 ⇒ (19) + 5 = 24

Round 1

Tessa is up before the bad guy.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa loves moving faster than the bad guy. Intuition is in her blood and she leaps forward with Wayfinder, attempting to plunge it into him as she says "Now I'll show you our terms."

Attack, Piranha: 1d20 + 19 ⇒ (18) + 19 = 37 Damage: 1d6 + 17 + 11 ⇒ (3) + 17 + 11 = 31
Confirm?: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 Damage: 1d6 + 17 ⇒ (5) + 17 = 22

Intimidate!: 1d20 + 14 ⇒ (2) + 14 = 16

P/R:

Parry!: 1d20 + 19 ⇒ (11) + 19 = 30
Riposte!: 1d20 + 19 ⇒ (15) + 19 = 34 Damage: 1d6 + 17 + 11 ⇒ (1) + 17 + 11 = 29
Parry!: 1d20 + 19 ⇒ (12) + 19 = 31
Riposte!: 1d20 + 19 ⇒ (10) + 19 = 29 Damage: 1d6 + 17 + 11 ⇒ (3) + 17 + 11 = 31
Parry!: 1d20 + 19 ⇒ (12) + 19 = 31
Riposte!: 1d20 + 19 ⇒ (18) + 19 = 37 Damage: 1d6 + 17 + 11 ⇒ (5) + 17 + 11 = 33


GM Die Rolls:

Bullrush vs Tessa CMD 30: 1d20 + 16 ⇒ (15) + 16 = 31

Tessa is quick to advance and draw first blood, as Wayfinder strikes true. Not intimidated, Aiger snarls in response, showing teeth that have been artificially sharpened to resemble his namesake. He grabs a nearby hanging mastrope and slams into the redhead sending her stumbling over the railing and into the calm, blue water below. He swings back around and lands on the deck.

Tessa needs to make a DC 10 Swim check.
Everyone else is up and then Tessa for Round 2.

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