Tales of a Dying World: Dragoncat's AD&D DARK SUN Campaign

Game Master Dragoncat

An AD&D 2nd Edition campaign set in the dying world of Athas!

Current Date: Day 2, Year of Priest's Defiance, 170th King's Age

The Captain's Map


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Once everyone is safe and relaxed Cale goes to examine the safe [b]"hey did anyone find a key, or know anything about lock picking? No judgement if you do""


Laurelin:
The key you picked up seems to be made of the same stone the safe is carved from...

The half-giant leads the way off to the west to what looks like a large thicket of pale greyish-pink bushes and grass. The shimmering thing in the distance appears to be a pool of silvery water, reflected in the dying light of the twin moons. The air hangs lazily above the pool.

Curiously, there are also several patches of violet, leafy herbs around the edge of the pool.

Herbalism OR Survival (Sandy Wastes) Proficiency Check OR Survival (Scrub Plains) Prof. Check at -5:
This patch of grey-pink grass is called bloody timiris, and like almost everything else on Athas, it's deadly to the unwary. It's a thorny plant that actively attacks prey that wanders too deeply into its thickets, attempting to stick into bare flesh and use its thorns to drain blood.

The violet herbs around the edge of the pool are a plant called methelinoc--also known as elfroot. It's an herb cultivated by elves that possesses an especially powerful poison. It's specifically bred to not have any effect on an elf's body--or on a kank's. Anyone else who ingests it will likely die if they don't get immediate treatment or immediately vomit it back up.


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

Herbalism, penalty vs 12: 1d20 ⇒ 17

Edited out penalty, still failed


The Survival (Scrub Plains) check can be made at -5, not any of the other checks.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

survival (sandy wastes) int 17: 1d20 ⇒ 11 "watch out for purple plant there, it's toxic to... well, anyone but elves and some livestock, it's quite tasty, but well... poisonous. And the grass there is a blood sucker, just stay away from it when you go to drink" Cale warns, happy that his time with the mystics is coming in handy.


Gladiator 3 | HP 64/69 | AC 8 | Vs Par, Poi, Death 13 | Vs Rod, Staff, Wand 15 | Vs Petri, Poly 14 | Vs Breath Weapon 16 | Vs Spells 16 | Init +2 | THAC0 - 15 | Two Handed Sword - 14 | Punching - 14 | Long Spear - 15

Crow grunted his acknowledgement, wrapping his shovel sized fists with cloth before ploughing his way towards the water, tearing his way through the Elfroot since the other was a bloodfeeder. He paused a moment. "Is the water good?"


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)
Cale Vatay wrote:
Once everyone is safe and relaxed Cale goes to examine the safe "hey did anyone find a key, or know anything about lock picking? No judgement if you do""

Laurelin tugs down the collar of her poncho and produces a matching key from inside her halter. ”Found this in the argosy,” she explains as she hands it over.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

He happily takes the key "oh good, lugging this safe around was bound to get annoying but the curiosity was already starting to get to me.." at the half giant's question he frowns "... I don't know honestly, I think so, but... hm
He looks closer at the water
survival: 1d20 ⇒ 13

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