Sheriff Belor Hemolock

Khar of Urik's page

99 posts. Alias of dickie.


Classes/Levels

N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|

Status:
Armor Opt +1 AC

About Khar of Urik

Khar, (former property of Claudius of Urik)
Neutral male mul gladiator 3

Experience points: 4,500/9,000
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Defense
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AC 7 (-2 DA, -1 leather arms pieces)
HP 39 (3d10)
Reaction Adjustment +1
Saving Throws
Paralyzation, Poison, or Death Magic 13
Rod, Staff, or Wand 15
Petrification or Polymorph 14
Breath Weapon 16
Spell 16
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Offense
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Speed 30 ft.
THAC0 18
Melee unarmed (+3 hit, +6 damage)
Obsidian bastard sword (+1 hit, +5 damage) 1d8/1d12 1h or 2d4/2d8 2h
Obsidian shortsword (+1 hit, +5 damage) 1d6/1d8
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Statistics
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Str 20, Dex 16, Con 17, Int 11, Wis 15, Cha 13
Languages: Common, Elven

+3/+8/535/700/17(10)/60%
+1/+1/-2
+3/97%/97%/0/Nil
2
+1
5/0/+1
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Weapon Proficiencies
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Starting weapon proficiencies: 4
Bonus every: 3 gladiator levels
NWP Penalty: N/A
Ambidexterity (1)
Missile or Thrown Weapon Style (1)
One-handed Weapon Style (1)
Two-Weapon Style (1)

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Nonweapon Proficiencies
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Starting nonweapon proficiencies: 3
Bonus every: 3 gladiator levels
Intelligence bonus : 2

Armor Optimization (1): Dex-2
Heat protection (1): Int-2
Riding, land-based (1): Wis+3
Tactics (1): Int-1
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Special Abilities:

Wild Talent
Molecular Agitation

Class Abilities

  • Gladiators can be of any alignment. They can use most magical items (including potions, protection scrolls, and most rings) and all forms of enchanted armor, weapons, and shields. Gladiators abide by all warrior restrictions that apply to magical items.
  • A gladiator is automatically proficient in all weapons. He never receives a nonproficiency penalty for using a weapon, not even one he has never used before.
  • A gladiator can specialize in multiple weapons. As a reward for years of training and discipline, a gladiator becomes the ultimate master of weapons. He may specialize in any number of weapons, provided he has the number of proficiency slots required. He must pay the initial slot to become proficient with the weapon, as well as the additional slots required to specialize in it.
  • A gladiator is an expert in unarmed combat. He receives a 4-point bonus to modify all punching and wrestling attack rolls; these can be used as pluses or minuses to the roll. The gladiator’s player may consult the Punching and Wrestling Results Table in the Player’s Handbook after making the roll before stating how he wants to use the bonus.
  • A gladiator learns to optimize his armor when he reaches 5th level. He learns to move and position armor so it absorbs blows better than it normally would. With every five levels of experience, the gladiator gains a +1 bonus to his Armor Class. Thus, at 5th level the bonus is +1, at 10th level it’s +2, and so on. This benefit doesn’t apply to gladiators who aren’t wearing armor, however. Also, armor spells or rings of protection don’t gain the bonus, but more substantial magical protection, such as bracers and cloaks, do.
  • A gladiator attracts followers when he reaches 9th level. The followers arrive in the same manner as for fighters. A gladiator’s first unit always consists of other gladiators who have come to study his fighting style and “learn from a true master.”

    X Racial Abilities

  • MUL ABILITIES

    [spoiler=Gear]
    Total starting wealth: 0
    Weight Allowance: 535
    Current Load: 0
    Item / Weight / Value
    Obsidian shortsword x xgp
    Obsidian bastard sword x xgp

    Wealth: 0 gp

  • Appearance and Background:

    Background notes - ASDF