
DM Fflash |

Kam either cant add or used Quen as a baseline. Both possible options. Since he is willing to share you both can be at level 3 min and can have your barbarian XP kills race to level 4 from a clean starting point.
And to make it enticing, I'll add some incentive: winner gets a free 2nd level potion.
Toti and Roondar can have their own race (#of effective spells, kills, skill usage... your choice) with a pair of 2nd level scrolls as the payout.

Jugger Grimbeard |

Doing maths is apparently not our strong suit.
2000 - Jugger Starting XP for 2nd level
200 - Break up lynch mob
120 - Orcs outside burning house
280 - Rescue Sara and Astrid (80 bonus)
431 - Kagrak of the ROLLING THUNDER (26 bonus)
670 - "Rescuing" the merchant
1970 - 4 Waves of Doooom!
= 5,671
I don't know how I ended up almost 1k short on my previous tally.
Did Jugger get any kill bonuses from the last fight?

Mokroka |

I got him beat on worthless abilities...
Blood Sanctuary (Su)
At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
Though with Toti...maybe this isn't worthless...
3rd Level HP - 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Fav Class - Rage 1 Round
Skills
Know Local - 1
Perception - 1
Spellcraft - 1
UMD - 1
Feat - Cleave

Roondar Turen* |

Ok, decided to go with:
Feat: Weapon Focus (Scimitar)
+1 Heal
+1 Perception
+1 Sense Motive
+1 Survival
Fort = +3
Ref = +3
Will = +6
Level 0
Create Water, Detect Magic, Light, Read Magic
Level 1
x2 CLW, Magic Fang
Level 2
Barkskin, Sickening Entanglement
Winter gets:
Skills:
+1 perception
Feat:
Improved Natural Armor
New Trick:
Flank
AC 18, F15, T13
Hit_points: 1d5 + 3 ⇒ (2) + 3 = 5 New Total: 24
Fort: +5
Ref: +6
Will: +2

Totiyonce |

leveling hp to 3:
Level 3 HP: 1d5 + 3 ⇒ (3) + 3 = 6
skills updates:
- Knowledge, Arcana: +1
- Knowledge, Local: +1
- Knowledge, Religion: +1
- Perception: +7
- Perform (sing): +10
- Acrobatics: +8 (+12 to move through a threatened square or enemy's space)
feat:
Lingering Performance: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing.
special abilities:
Devastating Aria (Su): Diva can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage + the diva’s level to an object, or half this damage to a living creature.
extra spells:
Level 1: Ear-piercing Scream - (Fort, DC 14)
Level 0: Daze

DM Fflash |

Sara Morninghawk CR 3
XP 800
Half-orc expert 2/fighter 2
NG Medium humanoid (human, orc)
Init -1; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp 33 (4 HD; 2d8+2d10+10)
Fort +5, Ref -1, Will +4 (+1 vs. fear); +2 racial bonus vs. [pain] spells and spell-like abilities
DR 1/lethal
--------------------
Offense
--------------------
Speed 30 ft.
Melee father’s forgehammer +6 (1d4+3) or
mwk dire flail +8 (1d8+4) or
unarmed strike +6 (1d3+3 nonlethal)
--------------------
Statistics
--------------------
Str 17, Dex 8, Con 14, Int 13, Wis 12, Cha 10
Base Atk +3; CMB +6; CMD 15
Feats Diehard, Endurance, Weapon Focus (dire flail), Weapon Versatility
Skills Climb +5, Craft (armor) +6, Craft (blacksmith) +6, Craft (weapons) +6, Intimidate +4, Knowledge (engineering) +5, Perception +5, Sense Motive +5, Stealth +1, Survival +5, Use Magic Device +4
Languages Common, Orc
SQ orc blood, pain tolerance[HA], smog sight[HA]
Combat Gear potion of resist fire 10; Other Gear lamellar (leather) armor[UC], father’s forgehammer, mwk dire flail
--------------------
Special Abilities
--------------------
Damage Reduction (1/lethal) You have Damage Reduction against non-lethal damage
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Pain Tolerance +2 to save vs. [pain] spells and spell-like abilities.
Smog Sight Double sight range in dense fog and smoke, ignore conceal if foe in 5 ft.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (swift act.).

Mokroka |

@Jugger - 1100 XP
Someone else wrote down the loot. There were several grenade type items and we decided as a group that Toti can't be trusted with them so if you need any let us know.
Oh...
And the reason we decided Toti doesn't need them is that one of the orc smanaged to get a grenade pretty much right in the middle of everyone, Jugger was going to grab it and throw it away from the party, very heroically I may add, but Toti called him off saying she was going to mage hand it away from us and to just attack, so Jugger being the trusting sort did just that.
Toti then mage-handed the grenade 5' farther away from herself to make sure she wouldn't get hit but not far enough away that Jugger wouldn't get hit and was pretty fine with how that turned out.
After the shouting, we made Toti not be a b*#$! and actually move it far enough away from anyone in the party.
The moral of the story is; Toti can't be trusted with anything that can hurt more than one person at a time.

Roondar Turen* |

Giant Lootz
Comp bows +3
1 grenade (unerring)
6 alch fire
5 smokes sticks
3 tangle
50 arrows
3 falchions
3 hide armor
3 flash powder
6 fuse grenades
2 pellet grenades
(1 cold iron & 1 adamantine)
Tangle burn bag

Totiyonce |

All true. No exaggeration there.
um. no. there are definitely exaggerations.
she moved it from the circle, to the point of the arrow, so she could blow up the badguy. which is 10' further, and it's a 10' radius grenade.
i even snapped a handy image:
https://monosnap.com/file/vHfb7jpZZ6wQSVFGWWDA4N2K27G4Iy

DM Fflash |

Post level ups and Mark get the loot up for claims here.
Kam, post your level up info as well. I can't find whatever bloodline power you were using for the auto cast. Also, some of your math on the fly needs some work but with 19s and 20s in wouldn't have made a difference last session. I'll send you a Hero Lab update once I get all the info

Roondar Turen* |

Loot dump - Pardon spelling, I was typing as fast as I could:
Skele’s
Lg mst chain
Lg broke +1 spear
Lg suit mst half plate
Lg suit mst scalemail
2 Lg suit hide & leather
3 Lg great clubs
2 Lg warhammer
1 Lg Mst great ax
2 lg boar spear
1 lg weighted spear
1 lg butchering ax, mst
1 lf double spear
1 lg dire flail
End fight
2x acid
2x alchemist fire
2 venom
2 blood root
2 blue whinnis
2 liquid ice
1 oil of tagget
Tangle foot bag
1 thunder stones
Mst std leather
Mst cold iron falichon w/ poison
Dagger w/ dose poison
Lt xbow, w/ dose poison
Formula alembic book?
Tattoo magic – Change shape(on orcs body)
Magic locket (hair) tru love
alchemist craft kit?
Anti toxin
Book, Alchy recipe
Elg invis’sheild
stone fist
Mamers I CLW
Ext retreat
Elemental touch
Protection from arrows
Mst thief tools
Lab alchemy
Letter
Spire
Lg Armor artifact (usgraths)half plate +1 (giant hero)
Hammer artifacts (agriomgh) hammer of unmaking
(minderholl) +2 impact warhammer
Loots 1300gp
37 gp
Suit of med mst breatsplate
Mst splint mail
Human bane arrow
Adamantine xbow bolts
Orc double Ax
Heavy load belt
Scroll Phanstasmal killer
Scroll Tongues
Wand Inflict mod wounds 7ch
Dark igneous rock geode
300xp from Rats
400 xp for skele
400 xp wolfs
200 skreed
150 flood troll
80 roondar
60 todi
400 plot

Jugger Grimbeard |

Jugger is interested in the artifact armor and/or hammer. Y
The hammer is more in theme but am willing to compromise and not hog all the good loots (assuming the armor doesn't suck). He'll also take an acid and alch fire.
Recommend Mo grabs the cold iron falchion.
Anyone use a crossbow?

Mokroka |

Level Up
1 - Bloodrager
HP rolled on live game +11
+1 Con
FCB +1 round rage
I 100% borked up the spell happens when I rage, that doesn't happen until greater rage at 11...sorry!
Bloodline Power -Abnormal Reach (Su) 5' reach
Spells known
Long Arms
Enlarge Person
Bonus Feat - Eschew Materials
Skills
Know Local +1
Perception +1
Spell Craft +1
UMD +1

Roondar Turen* |

Hit Points
HPs: 1d5 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Total = 32
Skills: Acrobatics -1 , Climb +0 , Escape Artist -1 , Fly -1 , Handle Animal +8 , Heal +12 , Knowledge (Nature) +10 , Perception +10 , Ride -1 , Spellcraft +8 , Stealth -1 , Survival +15 , Swim +0
Fort:+4; Ref:+3; Will:+7
+4 vs. spell-like and supernatural abilities of fey and spells and effects that utilize and target plants.
Melee scimitar +5 (1d6+1/18-20)
Ranged sling +3 (1d4+1)
Melee spear (two handed) +4 ((two handed) 1d8+1/x3)
Ranged spear (thrown) +3 (1d8+1/x3)
Druid Spells Prepared (CL 4th, concentration +7):
2nd—barkskin, sickening entanglement(2) (DC 15)
1st—cure light wounds (2), magic fang, speak with animals
0 (at will)—create water, detect magic, light, read magic
Wild Shape (Su) You can change shape 1 time / day for up to 4 hours.
He'd like to get the Masterwork Studded Leather, and 1 alchemist Fire, the one Venom, and a tanglewood bag. Everything else is sellable to me.