GM Cellion's Dawn of Flame AP

Game Master Cellion

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Maps
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INITs:
[dice=Marisol init]d20+9[/dice]
[dice=Sammad init]d20+3[/dice]
[dice=Flint init]d20+2[/dice]
[dice=Ordyt init]d20+6[/dice]
[dice=Belmarniss init]d20+2[/dice]
---
[dice=Enemy]d20+8[/dice]

Current Date: Pharast 21, 321 AG


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel and Ordyt?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel swiftly hacks through the north-east door's security, and with a tap at the keypad cycles it open. The sizable chamber beyond is mostly bare, except for a single structure that dominates the eastern wall of the room. There sits a massive archway of silvery metal, inscribed with runes and implanted with five glimmering crystals.

Bel recognizes that this arch is a planar portal and, by interpreting the runic inscriptions, she can further determine that it connects to the plane of fire. It is currently inactive.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Letting out an impressed whistle, Ordyt cautiously slips into the portal chamber to have a look around. "Nice work, Bel. Obviously we can't just leave this here though--how do we disable it?"

Perception: 1d20 + 15 ⇒ (17) + 15 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The mystically trained among you know that it's possible to disable the gate by carefully extracting the crystals before scratching out the runes. While within the capabilities of your team, the operation would take some finesse and therefore would take 10 minutes per attempt (mysticism check to do so). Trying to rush it by breaking the device or directly damaging any component would likely lead to an energy release.


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NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"Well how about that--I know how the big fancy machine works for once!" Ordyt crows as he circles it, nodding in understanding and grinning. "Wow! Bel, Mari--is this how you two feel all the time?"

Jokes aside, the clock is ticking so Ordyt turns to the others to gauge their thoughts. "I don't think we should leave a functional portal intact, but disabling it safely won't be fast. Is it worth the time lost?"

Unless anyone objects I think a portal is worth taking the time to disable. If we don't decide to move on, then while Ordyt works on this y'all should get your SP back.
Mysticism: 1d20 + 20 ⇒ (12) + 20 = 32

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Well, the funeral went well. Thank you for your patience.

"Humility may be a virtue, but a small bit of pride at being the smartest person in the room never hurt anyone. If only because reality will quickly humble you whether you like it or not," Belmarniss replies with a knowing smirk, before following up with the qualifying statement and grimacing at remembering her own numerous gaffes.

She nods at Ordyt's assessment.

"And speaking of virtues, I agree we should exercise the better part of valor and take that time: cut off the enemy's avenues of escape...or reinforcement. Want some help?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

With Bel and Ordyt working together, you slowly dismantle the crystal array until it's possible to erase the runes attuning the portal to the plane of fire. A subtle latent hum in the air you didn't even notice when you first entered the room dissipates. You're fairly confident it won't be easy to get the portal back up and running.

Of the removed crystals, four function as relays specific to this portal and are therefore useful now only for their artistic value (300 credits) while the last crystal retains some resonant energy within it, allowing it to function as a spell gem of dimensional anchor.

Around the time you finish, you hear from Ilor over comms "A group of soldiers just came out of the elevator, thinking they were going to ambush us. We gave it right back to them. A couple injuries on our side, but nothing too serious. Hope you're making good time finding a way deeper though."


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

300cr each, or in total?

"Still no way down, but we found and disabled a portal to the Plane of Fire. Did those soldiers have anything that looks like a control rod? The elevator is locked and trapped without it." He relays a description of the relevant items.


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint rests and keeps an eye out for any incoming soldiers. After the latest from their elevator team, he perks up, feeling much better (Spent 1 SP for Stamina).

”Indeed—they would have needed a control rod to work the elevator, right?” he chimes in.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

"No, no rods on any of this lot. Disabling a portal to the plane of fire sounds like a nice trick. Hope it messes up their plans nicely." Ilor chuckles.

Keep in mind the rod is needed ONLY to descend to the lowest levels. The highest level (High Command) requires the right (elevated) biometric clearance. The station has a bunch of other levels of living quarters and logistics in between for which regular rank and file Legion soldiers can use their biometrics to access. These intermediate floors are not useful to you, though they do contain enemy reinforcements.

300 cr each


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

The lowest level is where the Wishing Engine is, correct? I think that's our focus at the moment, though going to kill High Command will be an acceptable consolation prize if we don't find a way down.

"Understood. Hold the line Ilor, stick one of their guns in the elevator door--with any luck there'll be safety procedures and they wont be able to call it back up to keep sending waves at you. Clearing the last few rooms here now, stay in touch."

Ordyt motions to other to stack up on the single door opposite the portal room.


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Getting up and drawing is blade, Flint prepares to follow Ordyt in.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You know the Wishing Engine is down, but it's also harder to access.

Ilor responds "Understood, good luck." before cutting off the connection.

As you found before, the north-west door from the four-way intersection is locked.
Bel Computers: 1d20 + 23 ⇒ (19) + 23 = 42
However Bel makes quick work of it and you're able to tap it open.

The open, cross-shaped area beyond is illuminated in red-orange light from the ceiling. The walls are decorated with metallic posters that show efreeti artisans, pilots, or soldiers in heroic poses or symbols of industry or strength. Each poster is emblazoned with a short slogan, and they have a unified artistic style. Curving couches, tables that look like mahogany with brass fittings, hookahs, and VR headsets furnish the room, along with rich carpets. To the west is a bar with a clear cabinet containing various jars and bottles, while the eastern area has a trivid display with a couch nearby. In a niche stands a statue of black obsidian veined with red, depicting an imperious horned woman in fine robes. Its almost an exact copy of the statues you saw in the barracks.

The room is empty, but a cup of coffee still on the counter of the bar is still warm. The room connects to the south back to the main elevator chamber, and has locked doors to the west and north.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"It's a little reassuring to think that those other groups that came at us might be the full garrison on this level," Ordyt notes as his helmet HUD flags the coffee as being still warm.

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Exo-Guardians

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Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss takes the spell gem with a quick "Gimme that!"

She turns it over in her hand before plugging it into an indentation on her spell-tablet.

"If we run into Nurleth, or any of the other high command, they won't be able to teleport away from us this time! But we'll only be able to do it once, so we better make it count."

After getting the group in to what appears to be a lounge, she takes a quick look around with the others, taking a moment to drink the abandoned coffee on the counter.

Perception: 1d20 + 16 ⇒ (2) + 16 = 18

"...What? They probably won't be back to finish it, and I hate to waste good caffeine."

Like her player, Belmarniss has a problem.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel and Ordyt take a look around the room but find nothing more of interest.

Whichever way you choose next, make sure to give me your computers or engineering check.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Motioning towards the north door, Ordyt takes up his customary position and waits for the door to be hacked.

For ease of play, looks like Bel taking a 10 (and with an Aid from Mari) is a consistent 35 Computers. Is it okay if we assume that at each door unless Bel or you say otherwise?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

We can assume that for doors if you'd like. In this case 35 will be sufficient, but there may be some doors where a 35 won't cut it. Are you alright with that potential time loss? I'll go with north later this evening.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

North sounds good!

Belmarniss struts up past Ordyt and works her magic on the door.

Computers: 1d20 + 23 ⇒ (20) + 23 = 43
Engineering: 1d20 + 20 ⇒ (12) + 20 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel hacks through another layer of security and you open the door north out of the officer's lounge. Beyond lies a short wide hallway ending in another large set of doors. To either side of the hallway are smaller doors, both of which are currently open. If you peer into them you see a luxuriously appointed set of communal quarters on either side. Each room holds a pair of beds, a small sitting area, storage chests made of a dark material fitted with brass, desks made of material similar to the chests, and deep, plush carpeting. Everything looks meticulously tidy. Each room also includes a spacious bathroom.

The western room has a still-warm coffee sitting on the table.


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Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

”If nothing else, they certainly left plenty of coffee for you Belmarniss,” says Flint with a lopsided smile. He goes to quickly search the open rooms for items of use, especially in those storage chests.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Starting to feel nervous about the time this was taking, Ordyt limits himself to a quick sweep of the rooms to ensure there are no hiding Legion personnel or useful objects lying around, then motions for the next door to be cleared.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Not long after you start poking around in the rooms, you hear a call of "Now!" in Ignan, before the hallway and rooms erupt with massive blasts of flame!

INIT:
Flint init: 1d20 + 1 ⇒ (9) + 1 = 10
Ordyt init: 1d20 + 6 ⇒ (17) + 6 = 23
Belmarniss init: 1d20 + 2 ⇒ (4) + 2 = 6
---
Enemy: 1d20 + 8 ⇒ (7) + 8 = 15

GM Screen:
9d6 ⇒ (6, 1, 6, 3, 5, 1, 1, 3, 4) = 30
9d6 ⇒ (1, 5, 5, 2, 1, 3, 4, 3, 1) = 25

Ordyt Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Flint Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Ordyt Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
Flint Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Ordyt and Flint take a direct hit from the first explosive blast, while Ordyt manages to duck and cover against the second. Your fire resistances keep the harm manageable. (Flint takes 19 and 14 after resist, Ordyt takes 25 and 7 after resist) As the smoke clears you see the now-visible source of the attack, two efreeti, one in each of the two side rooms. They're wielding serrated curved blades and have rifles on their backs. Both wear an officer's uniform as well as light armor.

Ordyt is the quickest to respond after the attack.

Since Bel didn't post, I assume she was far enough back that she didn't get caught, which is for the best, since she only gulped down a single healing serum as far as I can tell after the last fight.

|||| INIT ||||
Ordyt (0SP 41HP)
Blue Efreeti
Red Efreeti
Flint (77SP 78HP)
Bel (0SP 33HP)


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Picking a side of the ambush, Ordyt rushes into one of the side rooms to engage the efreet there, his mechanical legs carrying him over the beds to land behind the creature, whom he does his best to stab to death.

Attack: 1d20 + 17 ⇒ (10) + 17 = 27 Damage: 4d6 + 19 ⇒ (2, 5, 3, 2) + 19 = 31


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 20 - 4 ⇒ (17) + 20 - 4 = 33 2d10 + 12 ⇒ (1, 4) + 12 = 17
1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23 2d10 + 12 ⇒ (8, 3) + 12 = 23
1d20 + 22 ⇒ (1) + 22 = 23 2d8 + 9 ⇒ (1, 3) + 9 = 13
Ordyt scores a well aimed stab at blue, piercing the efreeti officer in the leg. The two efreeti however now have him in their sights. The blue efreeti strikes back twice with her blade before elegantly stepping away. (Dealing 17 dmg with one hit) Meanwhile the red efreeti switches to her rifle and sends a round at Flint, which ricochets off his armor.

Encouragement from Sammad pushes you onward despite the surprise attack (don't forget your ongoing +2 get 'em).

|||| INIT ||||
Flint (77SP 78HP)
Bel (0SP 33HP)
Ordyt (0SP 24HP)

Blue Efreeti
Red Efreeti


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint's eyes begin to glow as the ambush develops, and his body soon erupts into cold flame as well, just before he rushes the blue efreeti trailing a path of frigid fire!

(Plasma Sheath & Stellar Rush)

Solar Scimitar Attack with Get'em and Flank: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Half Cold Half Holy Damage: 5d6 + 29 ⇒ (1, 5, 2, 3, 2) + 29 = 42

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss screams in shock as fire blossoms into the hallway. Seeing Flint and Ordyt make for one room, Belmarniss follows after them.

Move action: 30 ft.

"You will PAY for such a dishonorable trap!" she bellows.

Knowing she needed to watch her flanks, she conjures illusory duplicates to distract the foe.

Mirror Image: 1d4 ⇒ 1


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

With a nod to his captain, Ordyt falls into their familiar fighting pattern to bring down the efreet as quickly as possible.

Attack #1: 1d20 + 17 + 2 - 4 ⇒ (11) + 17 + 2 - 4 = 26 Damage: 4d6 + 19 ⇒ (1, 3, 2, 2) + 19 = 27

Attack #2: 1d10 + 17 + 2 - 4 ⇒ (8) + 17 + 2 - 4 = 23 Damage: 4d6 + 19 ⇒ (6, 4, 5, 1) + 19 = 35


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
Ordyt wrote:

With a nod to his captain, Ordyt falls into their familiar fighting pattern to bring down the efreet as quickly as possible.

[dice=Attack #1]1d20+17+2-4 [dice=Damage]4d6+19

[dice=Attack #2]1d10+17+2-4 [dice=Damage]4d6+19

(I believe we get a flanking bonus as well.)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19 2d8 + 9 ⇒ (1, 4) + 9 = 14
1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27 2d8 + 9 ⇒ (4, 2) + 9 = 15
Joining forces as usual, Flint and Ordyt bewilder the efreeti lieutenant and land strike after strike. With a final stab from Ordyt, the efreeti goes down. Bel meanwhile joins the action and surrounds herself with a mirror image.

The remaining efreeti sends a pair of magnetically accelerated slugs at Flint, one missing and the second connecting for a glancing blow. (10 dmg after DR) She moves as she fires, reaching the doorway to the hallway.

|||| INIT ||||
Flint (67SP 78HP)
Bel (0SP 33HP; 1 mirror image)
Ordyt (0SP 24HP)

Red Efreeti


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

His eyes glowing ever brighter with the wrath of the Burning Mother, Flint stalks up to the efreeti and slashes powerfully with his blade in a sudden arcing thrust!

Solar Scimitar with Get Em: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Half Holy Half Cold Damage: 5d6 + 29 ⇒ (1, 4, 5, 6, 4) + 29 = 49

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss about-faces and follows Flint to deal with the remaining ifrit, her hand crackling with electricity as she grabs at their gear.

Jolting Surge + Get 'Em!: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 364d6 ⇒ (4, 5, 4, 5) = 18


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"Ilor, minor contact. Two efreet officers, should be over in a few moments. This floor is nearly clear." Ordyt moves over by the doorway to keep an eye on the fight but clear of any addition fireballs or other explosives, then activates his energy shield.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27 2d8 + 9 ⇒ (6, 4) + 9 = 19
1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19 2d8 + 9 ⇒ (6, 4) + 9 = 19
1d2 ⇒ 2
Bel and Flint close with the efreeti, cutting off her potential escape. Both land their respective strikes freezing and shocking her, but she holds on. She takes a swift guarded step back, then sends two slugs at her attackers. It seems she's a little shaken up at the swiftness with which you took down her compatriot, because they're both well off target.

Over in the hallway, Ordyt gets his shield working.

|||| INIT ||||
Flint (67SP 78HP)
Bel (0SP 33HP; 1 mirror image)
Ordyt (0SP 24HP, 10thp)

Red Efreeti (79 dmg)


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint steps up and continues his assault, slashing at the efreeti with an implacable resolve.

Holy Scimitar attack with Get Em: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
Half Holy Half Frost Damage: 5d6 + 29 ⇒ (6, 1, 4, 5, 2) + 29 = 47

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss mutters a few words and punches a few symbols on her spell-tablet's touchscreen. There's a brief flash as the magic within dissipates, but at the same time, her junksword seems to surge a bit, and then she lashes it out at the efreeti!

Move Action; spend a 1st level spell slot to use my Empowered Weapon magic hack! Standard Action; attack, since my junksword has reach!

Enhanced Junksword: 1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 212d8 + 1d6 + 17 ⇒ (2, 2) + (1) + 17 = 22


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Breaking cover, Ordyt sprints across the room and past Belmarnis to deliver his own attack.

Attack: 1d20 + 17 ⇒ (14) + 17 = 31 Damage: 4d6 + 19 ⇒ (5, 2, 2, 4) + 19 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
A slowly lashing swing from Bel confuses the efreeti enough to give Flint and Ordyt their moment to step in and deliver two precise slashes. The efreeti, billowing with frost, collapses to the ground. No more than a few seconds later, the large doors leading north from the central hallway open. While none of you likely see the individual sillouhetted in the doorway, Mari to the south is able to get a clear view thanks to her special optical kit (see invis). She describes a third invisible efreeti. This one is in particularly grand armor, including a cloak that glitters with the light of tiny stars. She has a pistol in one hand and a baton in the other.

"Bah, surrounded by weaklings, it seems, if they cannot even delay you this long..." You hear her voice as she approaches.

Mari can help pinpoint the efreeti's square. See handouts for a pic.

|||| INIT ||||
Flint (67SP 78HP)
Bel (0SP 33HP; 1 mirror image)
Ordyt (0SP 24HP, 5thp)

Commissar Tarakah


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Moving up to the location where the voice is speaking, Flint says, ”Thanks for the telemetry,” to Mari as the foe’s approximate location appears on his HUD.

His eyes now fully alight with photonic power, Flint slashes in a wide arc where he thinks the commissar is.

Miss Chance: 1d100 ⇒ 23
Solar Scimitar: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Half Holy Half Cold Damage: 5d6 + 29 ⇒ (3, 5, 1, 3, 2) + 29 = 43


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Cursing under his breath, Ordyt intones his own spell to let him see the efreet as well.

"That's a nice cloak," he observes with genuine admiration before ducking back out of the line of fire.

Casting See Invisibility and then Stepping backwards for more cover

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

"It is a nice cloak," Belmarniss comments before pointing at the location Marisol indicates and firing off another spell, silently praying to Iomedae, Sarenrae and even Eloritu for good measure that it revealed their assailant.

Dispel Magic: 1d20 + 11 ⇒ (17) + 11 = 28


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
2d6 + 9 ⇒ (4, 1) + 9 = 14

1d20 + 21 ⇒ (20) + 21 = 41 3d4 + 15 + 5d8 ⇒ (4, 3, 3) + 15 + (8, 6, 3, 2, 2) = 46
3d4 + 15 + 5d8 ⇒ (1, 4, 4) + 15 + (6, 1, 3, 3, 6) = 43

"Oh, you like it?" The efreeti woman twirls the cloak back as she dodges Flint's swing. Ordyt catches sight of her as well, but it's Bel who pierces her invisibility more definitively with a dispel. The illusion shatters and you see the efreeti in full detail. Mari sends a shot that skims for shin. She smirks and says "So you're here to assassinate me? Just as expected."

She twirls her pistol, feinting a point blank shot while bringing her baton to bear. It collides perfectly with Flint's skull, sending him reeling. (Crit for 89 dmg. Flint is stunned for 1 rd.) She flips backward after, gaining some distance on your group.

Flint Fort vs. crit: 1d20 + 9 ⇒ (18) + 9 = 27
Flint Fort vs. trick: 1d20 + 9 ⇒ (8) + 9 = 17

"But I can deal with all of you. Come."

|||| INIT ||||
Flint (0SP 56HP)
Bel (0SP 33HP; 1 mirror image)
Ordyt (0SP 24HP, 5thp)

Commissar Tarakah (14 dmg)


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NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"Don't take it personally, we're here to 'assassinate' all of you since you won't surrender. Maybe blow up the station too." Ordyt breaks out of his cover and surges forward to the attack.

"Captain? Cap, you with me?"

Attack: 1d20 + 17 ⇒ (20) + 17 = 37 CRIT!: 8d6 + 38 ⇒ (6, 1, 5, 4, 5, 3, 2, 3) + 38 = 67


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint’s world collapses to a deafening ringing noise in his ears, with Ordyt’s question not even registering for the moment.

(No actions this round for Flint due to Stun unless someone else can break him out of it)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 21 ⇒ (2) + 21 = 23 3d6 + 10 + 5d8 ⇒ (2, 2, 3) + 10 + (3, 5, 8, 4, 6) = 43
Ordyt's stab is particularly precise, leaving cutting off the efreeti as she's mid retort. She staggers back, rights, and counterattacks - all while Flint is still regaining his senses. With a quick feint and slide, Ordyt is thrown off balance, but her follow-up shot with her pistol is ill aimed. The bullet glances off Ordyt's armor.

In just that moment, the tide has turned against her.

|||| INIT ||||
Flint (0SP 56HP)
Bel (0SP 33HP; 1 mirror image) x2
Ordyt (0SP 24HP, 5thp)

Commissar Tarakah (134 dmg)


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Shaking his head groggily as Ordyt’s words finally pierce the incessant ringing, Flint answers, ”Still up and kicking,” as he circles around the command chair to engage the commissar from behind!

(Might get Ordyt a flanking bonus)

Solar Scimitar Attack: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Half Holy half Frost Damage: 5d6 + 29 ⇒ (3, 4, 5, 1, 2) + 29 = 44


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Sidestepping to close the trap Flint has set up, Ordyt lunges again!

Flank Attack: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 Damage: 4d6 + 19 ⇒ (4, 1, 2, 3) + 19 = 29


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
Ordyt wrote:

Sidestepping to close the trap Flint has set up, Ordyt lunges again!

[dice=Flank Attack]1d20+17+2 [dice=Damage]4d6+19

(Should get another +2 attack from Sammad, I think)

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

"The word 'assassinate' implies darkness and dishonor. THIS is a military strike!" Belmarniss retorts as she charges into the room to join Flint and Ordyt.

She casts another spell, causing her junksword to vibrate as it lashes out to strike at the Commissar!

Move into room and cast dissonance strike!

Junksword (Dissonance Strike): 1d20 + 14 ⇒ (19) + 14 = 334d4 ⇒ (1, 3, 1, 1) = 6

Then she follows up with two slashing strikes, her junksword extending and retracting like a striking glass serpent!

Junksword (Full Attack 1): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 212d4 + 17 ⇒ (1, 2) + 17 = 20
Junksword (Full Attack 2): 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 262d4 + 17 ⇒ (1, 4) + 17 = 22

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