| Kolgradd Thunderiron |
Class feat: Advantageous Assault (this gives him an action that does a strike for +4 damage to prone (or grabbed or restrained) creatures when using his maul, or 4 damage on a failure. With the hammer knockdown this seems like it will come up
Skill Feat:I'd quite like to take multilinguial with Alko and something else. I can see it being useful in this campaign, but if it doesn't make sense / would spoil things I could take something else
Basic Spellcasting: He gets a level 2 spell slot and 2 spells in his spellbook. I'll go with mirror image and see invisibility and prepare mirror image most days.
I put Kolgradd down for the armor potency rune but I imagine we'd all like an AC bonus!
I also might be a bit delayed updating the profile, Wednesday night is game night for me.
| GM Xavier Kahlvet |
I put Kolgradd down for the armor potency rune but I imagine we'd all like an AC bonus!
That is mostly dependent on if either you or Jevar are willing (or able) to transfer the rune during that one day of shopping. (I'll allow it, as I generally say that only 1 PC needs to go on a shopping trip for the whole party as long as you guys are properly communicating itens that you're looking for).
You or Jevar would still need to succeed at a DC 20 Crafting check and pay 13.5 gp. Failing that, you would have to keep the rune on the chainmail that you found (which wouldn't change your AC, but would deny you bulwark if you went with the chain mail).
| Boodiddly |
You get a character planned out, pick all the feats, have everything set, and then Paizo drops another book that makes you re-evaluate everything you've done. XD So, here's what we have for Boodiddly:
- Class Feat: Harmonize. Now we don't have to pick between inspire courage or inspire defense - woo! The downside is that getting those two spells active is the entirety of Boodiddly's turn, so we won't always be able to have it.
- Skill Feat: Bon Mot. I'm going to have to do some research and write up some good quips to have on hand for this feat, but it plays well with Boodiddly's spells that target Will such as hideous laughter and calm emotions.
- New Spell: Slow. It's not as instantly powerful as it was in 1E, but even Slowed 1 on one creature for a round is bad news.
As far as equipment goes, no strong preferences on anything not already claimed. It might be nice to one day have +1 striking weapons for everyone, but I can't remember the last time Boodiddly actually hit something without using a spell. XD
| Jevar Shadowmantle |
Xavier, given Jevar's magical shorthand feat can he also Learn a Spell a couple of times from the scrolls we found? If yes I'll go over to gameplay and make the rolls.
| GM Xavier Kahlvet |
Xavier, given Jevar's magical shorthand feat can he also Learn a Spell a couple of times from the scrolls we found? If yes I'll go over to gameplay and make the rolls.
I'll allow it, but for the sake of argument it would be the same day as you all going to Iris Hill, since you spent most of the day prior doing the rune transfer that even taking an hour out of, say, eating would do some weird stuff that I don't wanna deal with.
| Jevar Shadowmantle |
Hello, I just wanted to let everyone know I will be away from access to computers and unable to post this Saturday, 2/27 (all day). I will be back and able to catch up early in the afternoon (US/Pacific time) the next day. Bot me as needed.
| Kolgradd Thunderiron |
I've updated Kolgradd's sheet to level 6. I've gone with Multilingual as the feet with Aklo and Terran. I suppose narratively he already knew them and is just now remembering? Or doesn't even know that he knows them perhaps.
For purchases he'll grab a
Lifting Belt and a Bronze Bull Pendant. Next time the Deep One is going over the railing!
| Jevar Shadowmantle |
Since we're low on downtime Jevar is going to abstain from further purchases for now. It will like be more scrolls and formulae, but I don't think he can spend all day that they want to go to iris hill learning spells and transcribing them.
| GM Xavier Kahlvet |
[[AAA]] Cast (somatic, verbal) magic missile vs. BLUE (and if it goes down, remaining missiles shift to YELLOW)
I...don't know if that's a valid thing that you can do, I'll be honest; I'm going to go ask the rules forums in the meantime. Nevertheless, have a Hero Point for inadvertently pointing out a rules thing that I don't necessarily have an answer for.
| Jevar Shadowmantle |
You choose the target for each missile individually.
Right, so that's the ambiguity. It's a missile per action, and the question is whether you get to see the result of any one of those actions before taking the next one. Looking at the text of "Activities" I don't find anything that answers this.
| GM Xavier Kahlvet |
So, the general consensus seems to be that the missiles shoot all at once. The reasons behind it being that it’s sort of a legacy thing (quick google searching shows that the “strike all at once” wording has existed since D&D 3.0 at least), as well the fact that with a 9th level slot you can get up to 15 missiles, so doing each missile individually gets time-consuming. Combine that with the whole “add up damage before applying resistance” thing and it lends credence to the idea that you have to choose targets when you Cast the Spell.
To use evidence that’s actually in the RAW (rather than anecdotal stuff):
If you choose a target that isn’t valid, such as if you thought a vampire was a living creature and targeted it with a spell that can target only living creatures, your spell fails to target that creature. If a creature starts out as a valid target but ceases to be one during a spell’s duration, the spell typically ends, but the GM might decide otherwise in certain situations.
That seems to tell me that unless you choose the targets first, because if the missiles hit one at a time then the remaining missiles would be voided due to the target dying mid-casting unless you specified multiple targets.
Regardless, I’m putting that into the document.
| Jevar Shadowmantle |
That makes sense. I perhaps read into the variable actions aspect of the spell too much. Despite that the actions under the activity (Cast a spell) can be increased, I suppose it doesn't make them independent actions.
| GM Xavier Kahlvet |
And I think the penalties from Bon Mot and Stupefied stack for our poor doorman for a -3 cumulative penalty to Will saves. Whatever shall we do...
Nope; both are status penalties, so they do not stack.
| Boodiddly |
Oh well - at least we get to use the larger -2 penalty for Will saves specifically.
| Shakur Hektat |
Sorry about the response speed this last week. Since almost a week ago, I've been unable to access my MMO of choice, so it's been much harder to fully unwind after work. (for clarity, RuneScape. Wanna know what's up, you can look it up. Scary stuff)
Due to this, I must warn I'm going to be inconsistent on posting until the problem is resolved. PbP isn't as enjoyable if I'm posting while stressed. Thanks for understanding.
| GM Xavier Kahlvet |
The raven squints hard, like she's trying to lay an egg and glows softly before finishing.
You...you could have Refocused several times since you've last cast hand of the apprentice...are you telling me that not once during the several 10 minute periods of Treating Wounds that Jevar would have Refocused?
| Jevar Shadowmantle |
Yup, forgot to do it/mention it. I don't recall the last opportunity we had, but he would have (I just didn't presume to retcon it in).
| X Hums |
An update: Wonderful. Just great. The Runescape issue not only still persists, but the fix is merely entering beta soon. Stress levels are not happy, since it locked me out of OSRS, too. I've been trying to de-stress with other things, but there hasn't been anything on my computer that doesn't require constant focus, so it's been hard to get a post in. I'll see if I can get caught up and get a post today, but this week is looking like it will also be inconsistent at best.
Sorry again. Silly thing to get hung up on, but it's there nonetheless.
| Jevar Shadowmantle |
This is an FYI that I'll be away from computers and unable to post starting this Friday (3/26) evening (US/Pacific time) and until Sunday (3/28). I will be able to catch up and resume posting that evening.
| Kolgradd Thunderiron |
Whoops, I somehow managed to miss the original casting and every time it was posted in the initiative block. Thanks Shakur!
| Jevar Shadowmantle |
FYI, I will be away from computers and unable to post from this coming Friday evening (US/Pacific time) until Sunday afternoon. Since it's a weekend and I will fully catch up on return, I would expect minimal to no disruption.
| GM Xavier Kahlvet |
He steps around the table and retrieves a blight bomb to throw at them.
Here... write about this!
XD
Take your damn Hero Point!
| Jevar Shadowmantle |
so realistically, could Jevar acquire or befriend this scalescribe without displacing oreb?
| GM Xavier Kahlvet |
so realistically, could Jevar acquire or befriend this scalescribe without displacing oreb?
I'll be honest, all that doing so would really give you is someone able to Aid you on your Crafting checks to Craft scrolls, as well as allow you to be able to use their Transcribed scrolls (which requires them to be in combat and targeted by a spell). The whole "displacing Oreb" thing was just me being silly.
| Jevar Shadowmantle |
Sure, but mechanical benefits aside I sort of like the idea of a menagerie of assistants :) I suppose it would eventually get clobbered in some battle too.
| GM Xavier Kahlvet |
Correction - this reduces the area of his auditory compositions to 10 ft.
Technically true, but from the composition trait: "If the spell includes a verbal component, you must use an auditory performance, and if it includes a somatic component, you must use a visual one."
Inspire courage has a verbal component, thus it is always an auditory composition. That said, that'll only hinder you for a single round, so once that round ends your lingering composition will function normally.
| GM Xavier Kahlvet |
=GM, if I may, I'd like to cast stabilize on the following round if this knocks her down. Though I know that's up to you on whether she's not dead once she hits 0.
This is my personal code when running those rules: if the PCs make it known that they are trying to keep someone alive and they happen to knock that person down to 0 HP, then I run the standard dying rules (they don’t die until they reach dying 4) for them as normal. Otherwise I just run that non-allied NPCs that hit 0 HP just die, unless a) the enemies have some kind of healing ability that would bring them back into the fight (like regeneration or a cleric), or b) they’re a special NPC that I deem doesn’t die immediately upon hitting 0 HP. Of course, constructs and undead are pseudo-exempt since they automatically are destroyed at 0 HP, period.
TL; DR If the PCs state that they want to keep someone alive, then I won’t just be a jerk and say “Well, they hit 0 HP, are an NPC, and weren’t hit with nonlethal, so they’re dead!” Otherwise, whether NPCs/monsters automatically die upon hitting 0 HP is just a case-by-case basis (but I usually go with that they do since it’s simpler for me).
| Jevar Shadowmantle |
”...I’m not obligated to tell you guys anything.”
Ponders threatening her vs. alignment... Jevar would like to remain neutral so how evil are threats to accomplish goals against a great evil?
| GM Xavier Kahlvet |
GM Xavier Kahlvet wrote:”...I’m not obligated to tell you guys anything.”Ponders threatening her vs. alignment... Jevar would like to remain neutral so how evil are threats to accomplish goals against a great evil?
I mean, threatening her is one thing; actually going out of your way to, say, torture her is something else entirely.
| Jevar Shadowmantle |
Well, or going through with an incidental killing because it doesn't work out (and she's technically helpless). It is a bit of a different line than all the self-defense killings so far, so just wanted to check it :D
| GM Xavier Kahlvet |
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So, IIRC, the others need Kolgradd to do a "point-out" action to know its location?
If it were undetected to you, then yes. But it moved without Sneaking and also made a Strike; it’s obvious what space it’s currently in.
| GM Xavier Kahlvet |
◆ Strike with moderate blight bomb (targeting NE corner of monster to contain the splash)
That isn't a thing in this edition; splash damage hits everything adjacent to the target of the attack, regardless of what their size category is.
| Jevar Shadowmantle |
Right, I forgot (bleh).
Kolgradd, how do you feel about 2 splash damage so we can saddle this thing with some persistent (per round) damage? I think my roll was high enough for it. If you do object I'll redo the action.
| Jevar Shadowmantle |
This is an FYI that I'll be away this coming weekend, 6/12-13, with no access to computers or phone signal. I should be able to resume Sunday evening (US/Pacific time). Given that it's a weekend I expect minimal disruption.
| Jevar Shadowmantle |
Kogradd, next downtime you should copy some spells out of Jevar's spellbook. Particularly I think Magic Weapon would be nice.
Maybe I should also just start preparing it to use on your weapon.
| Kolgradd Thunderiron |
Currently with only 1 level 1 and 1 level 2 spells to prepare per day he's quite limited, but if he takes arcane breadth at level 8 having more spells in his book would be great.
Magic weapon's utility gets lower over time I think as it doesn't do anything to a weapon that's already +1 striking as far as I can tell. It would be good on his battleaxe in a situation like this where a creature has weakness to slashing (because currently he's so much better with hammers, and his hammer is so much better than his axe, that a creature would need a very large weakness for switching to be worth it), but eventually it will probably make sense to get +1 striking on all his backup weapons.
| GM Xavier Kahlvet |
For the record: For most of today I’ll be outside of internet signal, and I’ll be away from my computer for another ~16 hours after that, so I won’t really be able to properly post until Saturday evening.
| Jevar Shadowmantle |
Cool. Hope it's something fun.
This is an FYI that I'll be away this coming weekend, 6/12-13, with no access to computers or phone signal. I should be able to resume Sunday evening (US/Pacific time). Given that it's a weekend I expect minimal disruption.
Reminder.
| Jevar Shadowmantle |
This is an FYI that I'll be away this coming weekend, 6/12-13, with no access to computers or phone signal. I should be able to resume Sunday evening (US/Pacific time). Given that it's a weekend I expect minimal disruption.
Back
| GM Xavier Kahlvet |
I vote we use the restoration and head further up. I believe that's where we've been told the boss is waiting...
Correct me if I'm wrong, but I don't believe you know where "the boss" (in this case Melisenn) is at, you were simply told that Lowls himself forbade anyone from going into the attic (save Boodiddly for some reason).
| GM Xavier Kahlvet |
Kolgradd already has an +1 item bonus to athletics checks from his Lifting Belt, that's included in his +15. I am sort of regretting hammers as I did forget it was prone, it's always something!
You are correct; I did not notice the lifting belt.
Well, Jevar is somewhat low on resources.
Wow! I did not even notice just how spent Jevar was! So would you guys like to rest and continue through the manor tomorrow, or just continue on? Jevar, from the looks of things, is the only one who is really spent on resources (unless you count Kolgradd’s two whole spell slots).
Either way, it looks like the party is going into the attic first.
| Jevar Shadowmantle |
His tools are meant to be used :) He can probably go a little further without become completely secondary (produce flame on repeat). One 1st and 3rd level spell left each (via drain familiar).
| GM Xavier Kahlvet |
I think I actually forgot to mention it here, but Hero Points reset in a week.
| GM Xavier Kahlvet |
Notice: I’m going to be out of town until Saturday, so my posts during that time may be sporadic to nonexistent.