GM Wayfinder's GD VIII Escaping the Grave

Game Master Eric Collins - France

Sideshow Slideshow - current information, maps, and such
Handout - invitation for the Pathfinders
PFS 2E Guide


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PFS 2E Guide

Welcome all to my third foray into Pathfinder Second Edition (and first full scenario). 
I have not played much, so I am in a learning process for as GM. 
Forgive all the blunders I will be making but don't you dare make a single mistake yourselves! 
I hope it will be a fun run for us all!

Hereunder is what I will need from all of you.


Please take time to discuss and ask about what you don't understand or do not have yet, and, as much as you can, try and only post this when you have it all (so I have your info' in one place).

Character Chronicle #: What chronicle number is this for your character? 
Player Name: What name do you, as a person, want on your chronicle sheet? 
A.K.A.: What is the name of your character? 
Class & Level: What is the class and level of your character? 
Organized Play & Character Numbers: What is the PFS 2E # for your character? 
Faction: What faction are you slotting? 
Factions & Reputation: What is the current reputation you have in various Factions? 
Starting XP: How much XP do you currently have?  
Slow Track: Do you wish to earn Slow Track XP? 
Starting Gold: How much money do you currently have? (total from last chronicle) 
Buying / Selling: Do you wish to buy or sell any items, and have it noted on your chronicle? 

Starting Fame: How much fame do you currently have?  
Conditions & Others: Any conditions needed to be cleared, or other things you need (resolved and) noted on your chronicle? 

Downtime: What will you be doing in your downtime (and please make your roll if one is needed)?
Your Email - not mandatory: If you want to give your email to have a chance to receive boons w. the OSP…
Have fun, and roll high!


PFS 2E Guide

On the very top left of all the pages, you will find three links:

Sideshow Slideshow - current information, maps, and such
This is where you will find the battle map, the illustrations, and other such information.

Handout
That is the scenario's handout with the invitation for the Pathfinders

PFS 2E Guide
This is where you can find the current PFS 2E Guide

The link to the Guide is also repeated on the line under my avatar's name.

Can you all go to the Sideshow Slideshow, on slide 4, and enter your name and bonus (in place of the Xs) for Perception and Stealth. 
As well as put your minis in marching order (copying the avatar you'll be using for your character).

Shout if you need any help!


PFS 2E Guide

For your email, if you prefer, you can PM me here on Paizo, to not have it on the Forum.
But, as I said, there is no obligation to give your email (it is only to maybe earn a boon).

Scarab Sages

Male Human Teacher 2/Librarian 1

Posting in. Waiting to fill out the info until after we see how the party is looking.


PFS 2E Guide

No rush and no problem
We have a couple of weeks now

Vigilant Seal

Elf Male Neutral Good elf fighter 1

Character Chronicle #:[b] 1
[b]Player Name:
PJP
A.K.A.: Arendel Grimfoe
Class & Level: Fighter 1
Organized Play & Character Numbers: 150786-2001
Faction: Vigilant Seal
Factions & Reputation: None
Starting XP: 0

Slow Track: No
Starting Gold: 5 gp 8 sp

Buying / Selling: Only made initial purchases
Starting Fame: 0

Conditions & Others: None
Downtime: Earn income (not sure how it works in new system)


PFS 2E Guide
Quote:
Downtime: Earn income (not sure how it works in new system)

Earn Income

You give lessons or such (with Lore), or handiwork (Craft) etc. and make a roll and earn money.

__________________

re. Earning Income during Downtime:

Spend 1 Hero Point to reroll a check. You must use the second result. This is a fortune effect (which means you can’t use more than 1 Hero Point on a check).

So you can use your Hero Point to reroll your Earning Income check (but must take 2nd result).

I will thus change to have people rollf or Downtime at the end of the game, since it might be important to keep your Hero Point(s) for the game, and not die... rather than use it first on money that you won't collect if you die!

For those who did so already (rolled your check) you can choose to reroll at the end of the game w. a Hero Point if you have one left and didn't use one already.

For those who used a Hero Point to reroll your Downtime check, I will let you choose to use your Hero Point for something crucial in the game, and, if you do, then simply go with your original Downtime roll, and disregard the reroll.

Grand Archive

Sorcerer (rogue) 2 | AC 18 (19 Shield Raised) | HP 22/22| F +5 R +6 W +6 | Init +4 Perception, +5 Stealth, +7 Deception|

Is there still a spot available ?


PFS 2E Guide

Yes, let me check tomorrow (at airport now so on phone).
But you should be number 5.
Will confirm a.s.a.p..


PFS 2E Guide

Checked in here:
zer0darkfire
Arandel Grimfoe - PJP - Elf Fighter 1

Supposed to check in:
• SodiumTelluride
• Dax Thura

Now adding:
• Kamil Durus - Ilmakis - Sorcerer (Rogue) 2 - Welcome!

And I think we had our 6th already:
• RedWolfe77

So probably full.

Grand Lodge

Hey! I did check in. My character's under the character tab.


PFS 2E Guide

Okay, Dax, sorry!
(Been traveling a lot and on phone so a bit slow, sorry).

Grand Archive

1 person marked this as a favorite.
Sorcerer (rogue) 2 | AC 18 (19 Shield Raised) | HP 22/22| F +5 R +6 W +6 | Init +4 Perception, +5 Stealth, +7 Deception|

Character Chronicle #: 2
Player Name: Florent
A.K.A.: Kamil Durus
Class & Level: Sorcerer 2
Organized Play & Character Numbers: 754-2001
Faction: Grand Archive
Factions & Reputation: Grand Archive 13 Tiers #1
Starting XP: 13

Slow Track: NO
Starting Gold: 12gp 9sp 15cp
Buying / Selling: no

Starting Fame: 9
Conditions & Others: Any conditions needed to be cleared, or other things you need (resolved and) noted on your chronicle? 

Downtime: Perform: 1d20 + 7 ⇒ (8) + 7 = 15
Your Email - not mandatory: you already have it ;-)

Scarab Sages

Male Human Teacher 2/Librarian 1

Looks like a sorcerer and two fighters so far. Leaning towards playing my level 1 healchemist then.


PFS 2E Guide

Checked in:
• zer0darkfire
• Arandel Grimfoe - PJP - Elf Fighter 1
• Dax Thura
• Kamil Durus - Ilmakis - Sorcerer (Rogue) 2

Supposed to check in:
• SodiumTelluride

And I think we had our 6th already:
• RedWolfe77

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Character Chronicle #: 1
Player Name: RedWolfe77
A.K.A.: Devin Starside
Class & Level: Fighter 1
Organized Play & Character Numbers: 2366853-2004
Faction: Horizon Hunters
Factions & Reputation: 0
Starting XP: 0
Slow Track: No
Starting Gold: 7 gp; 1 sp; 9 cp
Buying / Selling: None
Starting Fame: 0
Conditions & Others: None
Downtime: Professor Academia Lore: 1d20 + 5 ⇒ (11) + 5 = 16
Your Email - not mandatory: redwolfe77@gmail.com

Grand Lodge

1 person marked this as a favorite.

Character Chronicle #: 4
Player Name: Dax Thura
A.K.A.: Tybalt Stonepeak 
Class & Level: Fighter 1 
Organized Play & Character Numbers: 33973-2001 
Faction: Radiant Oath
Factions & Reputation: 8
Starting XP: 8  
Slow Track: No 
Starting Gold: 21.7
Buying / Selling: No
Starting Fame: 8  
Conditions & Others: No
Downtime: Earn Income Warfare Lore: 1d20 + 3 ⇒ (18) + 3 = 21
Pathfinder Training: Swords 3 (minor healing potion, Scouting Lore, potency crystal)


PFS 2E Guide

Hello all!

We shall be starting after the week-end, when the Eighth PbP Game Day is officially declared open!

I have been traveling a lot for work (from country to country) and not super up to speed, but will try to catch up rapidly and see if I have all the info' on you I need etc. (probably no rush and I'll ask for things "missing" as we go).

One question: do all know about the Pathfinder Training your characters went through, that either extends your Downtime by 50%, or lets you start with one (or two) consumables for "free"?

Otherwise, it is time to start preparing to discover what all this escaping a grave face is about!

Grand Lodge

1 person marked this as a favorite.

I do and have added to my character.

Radiant Oath

1 person marked this as a favorite.
Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

Character Chronicle #: 01
Player Name: zer0darkfire
A.K.A.: Laraman Latharian
Class & Level: Alchemist 1
Organized Play & Character Numbers: 193338-2003
Faction: Envoy's Alliance, Field Commissioned
Factions & Reputation: 0
Starting XP: 0
Slow Track: No
Starting Gold: 3 silver
Buying / Selling: Alchemist's kit, healer's tools, extra bandolier
Starting Fame: 0
Downtime: crafting downtime, first 8 days: 1d20 + 7 ⇒ (12) + 7 = 19 +4 silver
crafting, second 4 days: 1d20 + 7 ⇒ (14) + 7 = 21 +2 silver


PFS 2E Guide

Hello all!

Game Day VIII starts at 2 am Monday (this coming night) where I am.
Since I have to get up very early Monday, and will be working all day till a bit late, I am going to fire off the opening post a bit early (before retiring for the night, expect it in about 13 hours).
And then probably not be able to answer in detail before the following evening (some 20 hours after that).

I hope all are present and ready, and their characters prepared.

See you soon in game!

Radiant Oath

Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

What are the 
 things?

screenshot


PFS 2E Guide

The papers with the info - in the handouts - and the travel papers.

Radiant Oath

Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

But what's the box that says L SEP next to all the text?


PFS 2E Guide

No idea.
I imagine it is some sort of coding that appears on your computer.
I have never seen that before.


—before shortly returning with a bundle of papers.


is what I had written, and see.
Maybe something part of a Copy/Paste, or whatever...

Radiant Oath

Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

It's either a google chrome or windows thing that sometimes shows up when there is an invisible character there, like a space at the end of a line to act as a placeholder. Never seen it before in any of my PbP games though, I wonder if its how the new 2e scenario PDFs are formatted. Not a big deal, just curious what they were.


PFS 2E Guide

I'll try to pay attention when copying/pasting, to not overload you with stuff like that.

Grand Archive

Sorcerer (rogue) 2 | AC 18 (19 Shield Raised) | HP 22/22| F +5 R +6 W +6 | Init +4 Perception, +5 Stealth, +7 Deception|

I don't see it either... strange


PFS 2E Guide

So, with:
• Arandel Grimfoe (PJP) not having showed up any more, and SodiumTelluride who did not end up checking in, we have 4 players:

-level 2 -
Kamil

- level 1s
Devin
Tybalt
Laraman

Since we are at the first encounter, and it is a few days since we started the game, I imagine we will most probably be running this as such (I will close things and keep the group as such once the first encounter is in play, since the Challenge Rating will have been enacted and it would be a different one if another player were here - there would be an adjustment, and these specific encounters have rules for adjustments).

___________________________________________________________________________ ______

I am posting my calculations so you can correct me (or learn how it is done):

Tier 1-4 scenario, w. level 1 being the lowest, and level 2 the second-lowest.
Thus 3 lvl 1's means 3x2 = 6
Plus 1 lvl 2 @3 = 3
So 3+6= 9

8–9 = Low subtier (so we are playing in a "normal" subtier 1-2)

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Well i got no bonuses for deception or stealth so its up to you guys.


PFS 2E Guide

You will have to try Stealth to creep across, anyhow - or else Hustle around.

Grand Lodge

I totally misunderstood. I thought we all had to try the same roll. I would have had Tybalt hustle around. His Fort save is much better than his Stealth.


PFS 2E Guide

One person and only one can Set Up (harder roll but if success you get a Success and you give a bonus to others).
All the others can either roll the Skill (with possible bonuses for ideas etc.) and possibly get multiple Successes or Hustle (get a Success) and then roll Fort'.
If you fail Fort' you cannot Hustle again.


PFS 2E Guide

In general, I will keep things moving along when they do not entail anything special.
But I will stop and let all chip in if there is some decisive choice or action to be made. And, please, do not hesitate to speak up if you want to retcon a little, and add something that you wished to do in the meantime.
So, here, since 2 of the 4 are up for the warehouse, I will go with that, but please say if you wanted something else or whatever.


PFS 2E Guide

Okay, some GM things & questions (just to make sure I've got things right, since the rules are new to me).

• Though the Bestiary shows these specific creatures as being Medium, I just realized this scenario has them tagged as Large.
I believe it is a mistake, but I found nothing on the GM forums re. this, and there is no FAQ yet.
But I am still not going with the scenario for this (did the writer want it to be different on purpose?) because it seems logical they are ex-humans who are Medium... hoping this is okay (none of you are Small size, so you can trip Large etc., thus that does not change things)

• a "Reflex DC" is the NPCs bonus +10, right? (can't seem to find it again in the CRB)

• a personal rant/question: why can you only Trip with a hand free? (in reality you probably trip mostly with your leg I'd say)
• question re. weirdness: is there anything about Trip being melee etc., or, if you have a free hand, can you toss a rock with the other hand and trip your enemy at range?
(I know the Trip trait for weapons talks about reach etc., but nothing in Trip itself talks about needing a weapon, or being in melee reach etc.)
What part of the rules am I missing that precludes doing it at range?

Scarab Sages

Male Human Teacher 2/Librarian 1

1) Typically you follow the scenario because maybe these are just unique ones that are large. Size doesn't really do much in 2e, so it shouldn't really affect us at this level.

2) Any DC based on skill or stats is just 10+bonus, so a reflex DC is 10+reflex save bonus

3) I'm not sure why you need a hand free to trip, but unarmed attacks are free-hand weapons and this is the entry for unarmed: "An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though it’s categorized with weapons for weapon groups, and it might have weapon traits. Since it’s part of your body, an unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon." Based on that, it sounds like you can definitely kick to trip

4) I think trip is implied to be melee based on the ranged trip trait existing: This weapon can be used to Trip with the Athletics skill at a distance up to the weapon’s first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon’s item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn’t deal any damage when used to Trip. This trait usually only appears on a thrown weapon.


PFS 2E Guide

1/ Yes, normally I go w. the scenario when things are changed or just mistakes, w. RAW. But, here, this makes no sense at all (in tier 3-4 they bounce back to Medium ; and re. the storyline they are not Large) so, for once I am keeping them Medium as it seems to not change the fight.

2/ Thanks. I just try to re-check all the rules in CRB to make sure (I do not trust Archives of Nethys 100%) and didn't find it again (I'll find it next time!).

3/ I imagine it is for a rule reason. To have Trip need a free hand, and thus Trip-Weapons are like a bonus since you can trip w/o the free hand.
RP-wise I guess you need a free hand to keep your balance when you kick the guy's legs out from under him!

4/ I agree that is clearly implied, mainly because of the specifics in the Traits that have Trip, but I wonder why they did not clearly state this in the basic Trip rules.


PFS 2E Guide

Can you guys put the weapon/thing you are attacking w. & the type of damage?Like:
Strike w. Rapier vs Red: 1d20 + 3 ⇒ (9) + 3 = 12
or
Rapier vs. Red
&
Damage, Pierce: 1d6 ⇒ 2
or
Pierce: 1d6 ⇒ 2
It makes it easier for me to check if any of the weapon's specials apply & if the damage type is vs. resists/weakness/specials...


PFS 2E Guide

re. Grab: The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
For me that means you could use an Interact to take your rapier from your one hand and use it with the other-- leaving you two actions.
(it only says the body part cannot be used, not the weapon etc.).
So no that bad... I think.

Grand Archive

Sorcerer (rogue) 2 | AC 18 (19 Shield Raised) | HP 22/22| F +5 R +6 W +6 | Init +4 Perception, +5 Stealth, +7 Deception|

Kamil calls for his ancestors blood to be more accurate in his strike casts true strike as he does, his skin starts getting more like scales ! +1AC

Then, with his two handled katana, he strikes the undead horse.

Attack (+7): 2d20 ⇒ (20, 6) = 26 total attack 27
Damages, Slashing, Deadly d8, 2-handed, Crit: 2d10 + 6 + 1d8 ⇒ (10, 10) + 6 + (2) = 28

Then he calls again a shield to protect himself +1 AC

AC20 for this turn

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

I stilm have my whip in the off hand so i can go with that.


PFS 2E Guide

Kamil's crit':

• the "normal" way is (p, 451 CRB) you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it).
It also says that The GM might allow you to roll the dice twice and double but I'd rather keep it the same for all and doubling the damage (rather than rolling dice twice).
Though it changes nothing here! Double 10's! )))

• so, you got: 10+3 = 13 damage +10 from Weakness (vs. Slashing) = 23
x2 from Crit = 46
+2 from the Deadly = 48

Grand Archive

1 person marked this as a favorite.
Sorcerer (rogue) 2 | AC 18 (19 Shield Raised) | HP 22/22| F +5 R +6 W +6 | Init +4 Perception, +5 Stealth, +7 Deception|

Old habits die hard !

Thanks for the reminder ;-)


PFS 2E Guide

re. @Tybalt how can you make 3 attack at full bonus ?
I thought you (Tybalt) were putting your full attacks in, w/o the MAP adjustment, since you did not know if the others would happen, or which would be the 2nd? Or you had just forgotten.
So I adjusted and gave you a -5 (1st MAP) for the 2nd blow.
Tell me if I was wrong.

Some Rules Points/Questions re. Non Lehtal For Any Who Are Interested:
A question for you guys re. non-lethal and undead (another old habit!).

In PF2 we have p. 453 of the CRB which only states that non-lethal attacks knock someone out instead of killing them, and the trait (p. 283) states it is used to knock creatures unconscious instead of kill them (nothing about not dealing damage to certain types).
I find nothing in the Undead entry in the Monster Manual, nor the specific entry of these creatures, nor in their immunities etc., about non-lethal not doing damage or being reduced.

Which, to me, means non-lethal works normally vs. these.

Tell me if you know I'm missing something.

On another note: I see nothing that says that non-lethal stabilizes creatures.
Since it says it knocks them out, but since the dying rules say that normally creatures die at reaching 0, vs. player characters, their companions, and other significant characters and creatures don’t automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death.
Thus it seems to me non-lethal attacks put enemies to 0 and dying, vs. just killing them out right, but you'd still have to stablilize.
Does that seem correct to you guys?

OFC it does not apply here, since when undead and construct creatures reach 0 Hit Points, they are destroyed.
I meant in general, for living enemies.

Grand Lodge

1 person marked this as a favorite.

My mistake. I have forgotten to apply the -5 multiple attack penalty. I'll remember them from now on.

Scarab Sages

Male Human Teacher 2/Librarian 1

In this edition, a creature is only immune to nonlethal if it says it is. For example, a stone golem lists nonlethal in its immunities, but undead for some reason do not. While weird to players of 3.pathfinder, it looks like something new we just have to forget our preconceptions about. However, undead are immune to being unconscious, so they just get destroyed by nonlethal damage once they hit 0hp.

As for how nonlethal works: Nonlethal Damage
Source Core Rulebook pg. 453
You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying on page 459). Weapons with the nonlethal trait (including fists) do this automatically

As a player character, when you are reduced to 0 Hit Points, you’re knocked out with the following effects:
You immediately move your initiative position to directly before the creature or effect that reduced you to 0 HP.
You gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition, increase your dying value by an amount equal to your wounded value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don’t gain the dying condition; you are instead unconscious with 0 Hit Points.


PFS 2E Guide

Thanks!
That was my feeling about Undead (I am quite clear in my mind that is a different game - in many aspects at least), just wanted to make sure I didn't miss anything.

And thanks a lot for what I sure DID miss!
That last sentence (don't gain dying condition...).

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Welp I tried.


PFS 2E Guide
Quote:
Whoever thought a PFS scenario where players check like 12 abandoned buildings would be an interesting scenario...well, lets just say I wish it was little more interesting. I imagine its heavily contributing to the lack of player posts or agency in PbP format.

I would try to remember what your Venture-captain told you.

Radiant Oath

Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

Hello everyone; I'm posting to inform you that I'm mostly retiring from PbP. If this scenario has much content left, I'll need to check out, but I can stick around for a little longer if we are almost done.

I'm finishing up the games I'm running, but I'm backing out of pretty much any game I'm actively playing in. You're welcome to replace me with a pregen or recruit someone, I honestly cannot tell how much of the scenario we have gotten through.

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