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Bielsi goes ahead and uses his own wand on both himself and Zarisha while the others study how to repair the chamber without having it fall in on their heads.
CLW Wand Bielsi: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand Bielsi: 1d8 + 1 ⇒ (4) + 1 = 5
Close enough, Bielsi's at -1HP.
CLW Wand Zarisha: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand Zarisha: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand Zarisha: 1d8 + 1 ⇒ (8) + 1 = 9
And Zarisha's at 100%.

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"I gots stitches that don't need no coin, Bielsi!" Azra says, clearly upset. She then turns to the people securing the pillars with a huff, "Any o' them rocks fall on ya, let me know!" Azra again locks her armor in place and seems to hang comfortably, whistling an unrecognizable and terribly out-of-tune ditty.
No hard feelings Bielsi! At least, none from the player! XD

GM Hawthwile |

I'm fine with either method of healing amount generation, Filicitas.
Grandblade and Nicodemus carefully help raise Melea up to touch the ceiling with the scavenger's stone. The aasimar holds her breath as she rubs the stone across the cracked rock, then lets it out slowly when they slowly fill in and disappear. The Pathfinders move through the rest of the room carefully, placing fragments of pillars back where they belong and mending both columns and ceiling.
Back in the entryway, the transparent form of Hearth Keeper looks up for a moment before turning her head away from the Pathfinders and crossing her arms.
What do you do?

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Perception: 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
"Are you all right, Hearth Keeper? I assure you, we mean only to help. If you would open up to us, have learned anything more of yourself that would be of use..."
Sense Motive: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34

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"Indeed, much of this sacred place has now been restored. Clearly it is time for us to fix your plate as well. Melea, why don't we use the scavenger's stone on the Hearth Keeper's plate?"
Diplomacy to calm the hearth keeper?: 1d20 + 12 + 1d6 ⇒ (19) + 12 + (1) = 32

GM Hawthwile |

"Open up? Oh, sure, come bother the dead person more. It's not like they care that the place is a mess and their remains are open for rats to steal." Hearth Keeper's echoey voice quivers as if on the verge of tears. Nicodemus is able to calm her down somewhat, and she merely glowers at Melea while the aasimar rubs the scavenger's stone across the wide crack in the stone plate beneath the ghost.
As Melea finishes her work, Hearth Keeper nods appreciatively to Nicodemus and begins to descend back into the floor. A startled look in her eye and the sound of bone scraping on stone alert the Pathfinders, who spin around to see the scattered bones and viscera around the room come together into a towering monstrosity of bone and sinew. Carvings on its limbs glow bright with blue light, which spills out into two wolf-shaped forms on either side of the creature.
Biesi: 1d20 + 2 ⇒ (13) + 2 = 15
Filicitas: 1d20 + 5 ⇒ (5) + 5 = 10
Grandblade: 1d20 + 2 ⇒ (5) + 2 = 7
Melea: 1d20 + 7 ⇒ (6) + 7 = 13
Nicodemus: 1d20 + 7 ⇒ (11) + 7 = 18
Red: 1d20 + 6 ⇒ (3) + 6 = 9
Blue, Yellow: 1d20 + 10 ⇒ (10) + 10 = 20
The wolf-forms waste no time, leaping into the fray and tearing at Bielsi and Filicitas with jaws of pure force...
Blue Bite vs Bielsi FF AC 14: 1d20 + 10 ⇒ (17) + 10 = 27
Force damage: 1d6 + 6 ⇒ (3) + 6 = 9
Yellow Bite vs Filicitas FF AC 14: 1d20 + 10 ⇒ (6) + 10 = 16
Force damage: 1d6 + 6 ⇒ (6) + 6 = 12
...and both Pathfinders cry out in pain as their blood splatters across the stone floor.
Knowledge (arcana): 1d20 + 8 + 1d6 ⇒ (19) + 8 + (2) = 29
You have no idea what the large bone creature is. The smaller ones, though, remind you of tattoo guardians (though these are obviously not creatures of ink). They are most similar to constructs, but their fluid form prevents them from provoking attacks of opportunity from moving and nullifies any critical or precision-based damage, as well as preventing them from being knocked prone or grappled. They are most likely bodyguards of the larger creature, absorbing damage taken by it and retaliating with extra ferocity against anyone attacking their wearer. But if the wearer of a tattoo guardian dies, so does it - perhaps these graven ones would also behave similarly?
Knowledge (arcana): 1d20 + 4 ⇒ (12) + 4 = 16
You have no idea what the large bone creature is. The smaller ones, though, remind you of tattoo guardians (though these are obviously not creatures of ink). They are most similar to constructs, but their fluid form prevents them from provoking attacks of opportunity from moving and nullifies any critical or precision-based damage, as well as preventing them from being knocked prone or grappled. They are most likely bodyguards of the larger creature, absorbing damage taken by it and retaliating with extra ferocity against anyone attacking their wearer.
Knowledge (arcana): 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
You have no idea what the large bone creature is. The smaller ones, though, remind you of tattoo guardians (though these are obviously not creatures of ink). They are most similar to constructs, but their fluid form prevents them from provoking attacks of opportunity from moving and nullifies any critical or precision-based damage, as well as preventing them from being knocked prone or grappled. They are most likely bodyguards of the larger creature, absorbing damage taken by it and retaliating with extra ferocity against anyone attacking their wearer. But if the wearer of a tattoo guardian dies, so does it - perhaps these graven ones would also behave similarly?
Knowledge (arcana): 1d20 + 8 ⇒ (7) + 8 = 15
You are uncertain about the little ones, but the large creature reminds you of a bone golem. These towering constructs of bone and sinew are not undead as they would appear, but more similar to constructs. Bone golems are usually quite tough, requiring bludgeoning weapons made of adamantine to crack their magically-hardened skeletal materials effectively.
Round 1! Bold may act!
Blue
Yellow
Nicodemus
Bielsi (-9)
Zarisha
Melea
Galilah
Filicitas (-12)
Red
Grandblade
Azra
What do you do?

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"Argh!" Bielsi's smile of contentment as they do what is likely their final bit of good work in the tomb finishes fades and turns into a look of surprised pain as the tomb delivers what is, hopefully it's final bit of bad work on them.
It does not escape his notice that they are back in the room where one of their number died less than a day ago.
"Focus on the wolves, first! Attacking the big one will only empower them!" he warns.
Taking a careful step back, he summons up the wrath of Sarenrae in the form of a floating, flaming scimitar that lashes out at the wolf that attacked him.
Casting Spiritual Weapon. I placed a small triangular marker where it is.
Spiritual Scimitar: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

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"Dead people are far more trouble than they should be," Zarisha says, stepping up into the spot Bielsi vacated and punching the wolf with all her pent up ire.
Slam 1: 1d20 + 5 ⇒ (19) + 5 = 24
Slammage plus Miserable Strike: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Slam 2: 1d20 + 5 ⇒ (2) + 5 = 7
Slammage plus Miserable Strike: 2d6 + 1 ⇒ (6, 3) + 1 = 10
*Miserable Strike (Su): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC 14) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don't stack with themselves.

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"Yes, but I believe destroying the larger foe may take its lessers with it!" Melea says. She takes an excuse to wait, empowering her bow, while ordering Galilah forward.
Casting Weapon of Awe and activating Bull Aspect. I assume the wolf has cover against Galilah.
Galilah Bite vs. Blue: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Trip: 1d20 + 7 ⇒ (2) + 7 = 9

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"Rather than destroy the guardian, perhaps we should just try to flee the tomb and leave it intact! Retreat and try to draw it into the room. Then everyone run out. Let me flee first, for I can potentially parry some of their attacks of opportunity."
Nicodemus moves and takes an extract of shield.
Out of character, y'all want to murderhobo this, no worries. In character, Nicodemus most adamantly does not want to destroy the guardian. Goes against the mission.

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Felicitas speaks out.
"I can´t hurt the golem. Will attack the small ones."
She then starts to bolster their courage. +1 to hit and damge
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 4 ⇒ (1) + 4 = 5
ParryRiposte: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 5 ⇒ (5) + 5 = 10

GM Hawthwile |

The wolf-form dodges the scimitar of force, but Zarisha's fist catches it by surprise! The creature seems to not notice the despair radiating off the phantom as it ducks underneath the second strike and pulls back from Galilah's sudden attack.
Felicitas, don't forget that your inspire courage also applies to your own attacks. Also, a bard can't start a performance as a move action until lvl 7 - do you have a way around that restriction?
Felicitas urges her companions onward as she settles into a defensive stance, ready to deflect the wolf-forms' attacks.
The behemoth's empty eye sockets seem to follow Melea as she wields her bow. One massive "hand" plunges into the construct's ribcage, pulling out several bones that it throws at the archer...
Ranged Touch vs Melea Touch AC 14: 1d20 + 12 ⇒ (15) + 12 = 27
...but instead of striking the aasimar, the bones somehow multiply and grow pieces of flesh and sinew as they fall around Melea, trapping her in a cage! Several of the bones (which appear to be the skulls of animals) bite at the archer...
Grapple vs Melea CMD 19: 1d20 + 20 ⇒ (1) + 20 = 21
Bite damage: 1d8 + 4 ⇒ (2) + 4 = 6
...but she dodges the snapping jaws within the confines of the cage.
Melea, you are effectively grappled inside the carrion cage. You can try to escape the grapple as normal (CMB check, Escape Artist, etc) or by dealing enough damage to the cage to break it.
Knowledge (arcana): 1d20 + 14 ⇒ (7) + 14 = 21
The large creature reminds you of a bone golem. These towering creatures of bone and sinew are not undead as they would appear, but more similar to constructs. Like many other golems, bone golems are immune to most magics that can be resisted - though magical effects that heal living creatures can slow the construct for a short time, and spells that revive the dead can remove both its immunity to magic and any magical hardening of its bones to reduce damage that it takes.
The smaller ones, on the other hand, remind you of tattoo guardians (though these are obviously not creatures of ink). They are most similar to constructs, but their fluid form prevents them from provoking attacks of opportunity from moving and nullifies any critical or precision-based damage, as well as preventing them from being knocked prone or grappled. They are most likely bodyguards of the larger creature, absorbing damage taken by it and retaliating with extra ferocity against anyone attacking their wearer. But if the wearer of a tattoo guardian dies, so does it - perhaps these graven ones would also behave similarly?
Round 1! Bold may act!
Blue (-6)
Yellow
Nicodemus
Bielsi (-9)
Zarisha
Melea (Grappled)
Galilah
Felicitas (-12)
Red
Grandblade
Azra
Area Effects:
- Inspire Courage +2
What do you do?

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Back from my out of state trip.
Grandblade moves to a higher vantage point, concentrates his arcane power into his weapon, and throws it with magical force at one of the wolves.
Hand of the Apprentice VS Yellow: 1d20 + 10 ⇒ (8) + 10 = 18
+1 Fire-Forged Greatsword Arcane Strike Damage Roll: 2d6 + 7 ⇒ (5, 1) + 7 = 13

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Nope. But can´t I attack yellow?

GM Hawthwile |

@Felicitas - You can use your standard action to begin your bardic performance, or you could use it to attack. Right now I’m assuming you’ve used it to begin your performance. Is this incorrect?

GM Hawthwile |

Grandblade's blade whizzes through the air, but the wolf-form crouches down and only loses a few glowing hairs.
Botting Azra.
Azra absorbs some of Bielsi's and Felicitas's pain, then raises her hands and praises the sun offers up a prayer for swift victory that emboldens her companions. The wolf-forms slip through the Pathfinders' ranks to attack the caged Melea...
Blue Bite vs Melea Grappled AC 17: 1d20 + 10 ⇒ (20) + 10 = 30
Force damage: 1d6 + 6 ⇒ (4) + 6 = 10
Crit Confirmation: 1d20 + 10 ⇒ (19) + 10 = 29
Crit damage: 1d6 + 6 ⇒ (6) + 6 = 12
Yellow Bite, Flank vs Melea Grappled AC 17: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Force damage: 1d6 + 6 ⇒ (6) + 6 = 12
...and the aasimar's screams echo through the room as one tears at her throat, the other her leg.
Goodness. This room and crits.
Side note - the wolf-forms did not provoke attacks of opportunity, even for moving through an opponent's square.
Round 2! Bold may act!
Blue (-6)
Yellow
Nicodemus
Bielsi (-4)
Zarisha
Melea (-34, Grappled)
Galilah
Felicitas (-12)
Red
Grandblade
Azra (-10)
Area Effects:
- Inspire Courage +2
- Prayer 1/7
- Melea's grapple can be broken via enough damage to cage or usual methods of escaping grapple
What do you do?

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To be clear: the following is roleplay for Nicodemus. He may be yelling at his fellow pathfinders, but I am not yelling at y'all. Everyone should act according to their own character's conscience. No worries.
And I can drop the RP, if it's buggin' anyone. Feel free to say so.
Nicodemus practically shrieks at the top of his lungs: "This is the guardian of THE TOMB
"We are here to RESTORE THE TOMB.
"We should draw it into the room and flee this place, leaving it intact!!!"
Nicodemus calls upon inspiration as he tries to dodge between the thing's legs to get to the other side.
acrobatics v CMD+5 of bonehead: 1d20 + 15 + 2 + 1d6 ⇒ (18) + 15 + 2 + (2) = 37
It's CMD+5 to move through an opponent's square. He'll double-move at half speed, in order to not increase the DC any higher.
If he beats its CMD+5, then he makes it through enemy's square and should be on the far side of bonehead in the Northern square between bonehead and the doubledoors. If Acrobatics fails, Nico'll be stopped in the square with the spiritual and takes an AoO from the thing, which he will attempt to parry (he's holding off on riposte until he thinks there's no other choice but to destroy the thing). If no AoO, then feel free to use Parry if he's attacked on enemy's turn.

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Melea beckons Galilah over and responds during a lull in the pain. "I am trying to leave! Azra, help me!"
Why did I retrain Burst Bonds? Trying to cast CLW. Not sure if I can cast defensively while in a grapple, or if I have to roll two checks. But here's one. Azra, could I requisition some more healing?
Concentration: 1d20 + 8 ⇒ (20) + 8 = 28
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
All attacks are versus the cage. If it breaks, Melea will try to tumble away with her remaining move action.
Galilah Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Galilah Claw: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d3 + 8 ⇒ (2) + 8 = 10
Galilah Claw: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 8 ⇒ (2) + 8 = 10

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"Of course, you're right, Nicodemus. But I'm not too keen on seeing you dead again...or anyone else who walked into this place alive today. We'll do all we can to get out but if it comes to that, this place may have to do with one fewer guardians," Bielsi calls back.
He steps out of reach of the wolf, concentrates and then disappears.
Casting Invisibility.
The floating, fiery scimitar follows the wolf, slashing again.
Spiritual Scimitar: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

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Zarisha steps over next to Melea. Assessing the situation before lashing out with her fists.
Slam 1: 1d20 + 5 ⇒ (18) + 5 = 23
[Slammage plus Miserable Strike: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Slam 2: 1d20 + 5 ⇒ (15) + 5 = 20
Slammage plus Miserable Strike: 2d6 + 1 ⇒ (5, 6) + 1 = 12
Aimed at the cage if Melea's still inside it. At the wolf if the cage is broken. And her strikes count as magical for overcoming damage reduction.

GM Hawthwile |

Whoops, looks like folks didn't include the effects of prayer in their rolls. Which does make a difference here!
Nicodemus darts between the construct's massive legs, moving too quickly for the creature to track with its eyeless heads. Bielsi's ghostly blade cuts into one of the wolf-forms, eliciting a howl of pain. Galilah struggles to free her partner, teeth and claw ineffective against the hard bone until she rips into the sinew and wrestles a massive thigh bone off the structure. Zarisha steps forward to take advantage of the opening, pummeling the bones until cracks form and they shatter. Melea carefully casts a spell, wary of the wolves on either side as she considers her options.
Delaying Felicitas.
The construct lashes out at Nicodemus...
Red Bite vs Nicodemus AC 29 (Parry 33-4=29): 1d20 + 14 ⇒ (2) + 14 = 16
Bite damage: 1d8 + 4 ⇒ (2) + 4 = 6
Red Slam vs Nicodemus AC 29: 1d20 + 14 ⇒ (17) + 14 = 31
Bludgeoning damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Red Slam vs Nicodemus AC 29: 1d20 + 14 ⇒ (3) + 14 = 17
Bludgeoning damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
...and while the ratfolk is able to knock the creature's head away with his blade, a massive arm wallops him from the side and leaves him gasping for breath.
Round 2! Bold may act!
Blue (-10)
Yellow
Nicodemus (-13)
Bielsi (-4)
Zarisha
Melea (-23, Move action remaining)
Galilah
Red
Felicitas (-12)
Grandblade
Azra (-10)
Area Effects:
- Inspire Courage +2
- Prayer 2/7
What do you do?

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I remembered Prayer, but forgot Inspire Courage. Looks like all's well there.
Melea steps to a slightly better position, still hoping to escape but backing up Galilah as well.

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Felicitas moves next to blue and tries to hack at it from above.
Attack: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 181d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

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Grandblade moves closer and throws his sword at the yellow baddy!
Hand of the Apprentice + IC + Prayer: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
+1 Fire-Forged Greatsword Arcane Strike Damage Roll: 2d6 + 7 + 2 ⇒ (6, 3) + 7 + 2 = 18
If it were a nat one my trait would let me reroll it. This dice system is rigged lol TT_TT

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Azra absorbs a bit of the pain from Nicodemus, Melea, and Felicitas.
(now at -25)
She quickly channels energy to all, selecting out the constructs.
HEALS!: 4d6 + 1 ⇒ (6, 6, 1, 1) + 1 = 15 Azra heals 8 more from Fey Foundling
(Now at -2, go team!)
Nicodemus, Melea, and Felicitas each heal a total of 20.
Edit: Bielsi is also fully healed by this, though life link didn't kick in due to it only working in quantities of 5

GM Hawthwile |

Felicitas, it looks like prayer wasn't included in your rolls - and it makes a difference here!
Felicitas stabs downward, catching the wolf-form by surprise and leaving a strange bloodless hole in its side. Grandblade's blade whizzes through the air before returning sadly to his hand - but it attracts the wolf-form's attention! As Azra fills the Pathfinders with renewed vigor, one wolf-form snaps at Melea...
Blue Bite vs Melea AC 19: 1d20 + 10 ⇒ (20) + 10 = 30 You're freaking kidding, mate.
Force damage: 1d6 + 6 ⇒ (2) + 6 = 8
Crit Confirmation: 1d20 + 10 ⇒ (12) + 10 = 22
Crit damage: 1d6 + 6 ⇒ (3) + 6 = 9
Blue Bite vs Melea AC 19: 1d20 + 10 ⇒ (17) + 10 = 27
Force damage: 1d6 + 6 ⇒ (3) + 6 = 9
...while the other weaves past Azra to suddenly appear behind Grandblade, lashing out with translucent jaws...
Yellow Bite vs Grandblade AC 18: 1d20 + 10 ⇒ (17) + 10 = 27
Force damage: 1d6 + 6 ⇒ (5) + 6 = 11
... and twin cries of pain mingle with Felicitas's song as the wolf-forms both draw blood.
Whoops! Forgot to adjust Felicitas's damage tracker after Life Link. But after the channel, it's all healed anyway - so no harm done.
Round 3! Bold may act!
Blue (-18)
Yellow
Nicodemus
Bielsi
Zarisha
Melea (-29)
Galilah
Red
Felicitas
Grandblade (-11)
Azra (-2)
Area Effects:
- Inspire Courage +2
- Prayer 2/7
What do you do?

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Melea wonders which quah instilled their guardians with a taste for outsider flesh. She steps back and starts firing.
All attacks are versus Blue. Modifiers for Galilah are IC and Prayer. Melea has those plus Point-Blank Shot, Coordinated Shot, Weapon of Awe, Bull Aspect, and Bane (assuming the wolves are constructs).
+3 Adaptive Construct-Bane Longbow: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 2d6 + 12 ⇒ (2) + (5, 5) + 12 = 24
Galilah Bite: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Trip: 1d20 + 11 ⇒ (1) + 11 = 12
Galilah Claw: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d3 + 8 ⇒ (3) + 8 = 11
Galilah Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d3 + 8 ⇒ (3) + 8 = 11

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The scimitar continues to lash out at the blue wolf form.
Spiritual Scimitar plus Prayer plus IC: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Whatever else Bielsi is going to do gets interrupted as the link he shares with Zarisha suddenly becomes much more intense and pulls his lifeforce through it, leaving him weak and staggering. Still invisible, he weaves his way toward the exit, hoping the undead guardian cannot see him.

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As a standard action, Nicodemus will go into total defense. Then he will move five feet away--but it is no five foot step that he takes. Instead, he deliberately tries to provoke an attack of opportunity from the bone giant.
Total Defense AC=35 until Nicodemus' next turn
Do we know if this thing has reach? Not that it matters now, but it will affect next round's actions.

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Zarisha is ready to leave, but there is someone in her way. For the moment.
She draws on Bielsi's life force to grow, gaining in strength and mass for what she's going to do next.
The furious phantom makes a grab for the bony, sinewy guardian.
She doesn't have Improved Grapple, so this will provoke.
Grapple plus Prayer & IC: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21

GM Hawthwile |

Nicodemus, can you break down your AC bonuses for me? My calculations have you at AC 33 after fighting defensively.
Melea's arrow strikes the wolf-form squarely in the face as Galilah bites and tears at its translucent flesh. It staggers, but stays upright - until the glowing scimitar of Sarenrae cuts down and slices it in twain! The massive construct easily reaches out to swing at Nicodemus...
Red Slam vs Nicodemus AC 35: 1d20 + 14 ⇒ (10) + 14 = 24
Bludgeoning damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
...but the canny ratfolk easily steps to the side as the spine of some large animal crashes into the stone floor. Zarisha tries to take advantage of the construct's distraction, but even in her massive form she is unable to get a good handhold on the heavy creature. It turns around and attacks her in retaliation...
Red Bite vs Zarisha AC 23: 1d20 + 14 ⇒ (4) + 14 = 18
Bite damage: 1d8 + 4 ⇒ (4) + 4 = 8
Red Slam vs Zarisha AC 23: 1d20 + 14 ⇒ (19) + 14 = 33
Bludgeoning damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Red Slam vs Zarisha AC 23: 1d20 + 14 ⇒ (14) + 14 = 28
Bludgeoning damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
...but the phantom's ectoplasmic form resists part of the creature's blows.
Round 3! Bold may act!
Blue
Yellow
Nicodemus
Bielsi
Zarisha (-9)
Melea (-29)
Galilah
Red
Felicitas
Grandblade (-11)
Azra (-2)
Area Effects:
- Inspire Courage +2
- Prayer 3/7
What do you do?

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"By the bloomin' power of wotever yer believe in, yor healed."
Zarisha, Melea, and Grandblade, heal 5!
(Azra is now down 17)
Channel again!
HEALS!: 4d6 + 1 ⇒ (2, 1, 5, 2) + 1 = 11 8 more for Azra
(Azra is full, as are Zarisha and Grandblade. Melea heals 16)

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Grandblade swings his massive blade right into the yellow target.
+1 Fire-Forged Greatsword Attack Roll + BP + Prayer: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
+1 Fire-Forged Greatsword Arcane Strike Damage Roll + BP: 2d6 + 7 + 2 ⇒ (4, 5) + 7 + 2 = 18

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Felicitas stops singing, but her voice carries over for a while.
Lingering performance, two more rounds of inspire courage.
She then attacks the yellow beast.
Attack: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (1) + 5 = 6

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Nicodemus, can you break down your AC bonuses for me? My calculations have you at AC 33 after fighting defensively.
Buried at the bottom of the description of the Acrobatics skill:
"Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4."Nicodemus has more than enough ranks in Acrobatics to gain the extra +2 dodge to his AC

GM Hawthwile |

Thanks Nicodemus - I remembered the bonus to fighting defensively, but forgot about the bonus to full-defense.
Azra's positivity fills the Pathfinders again, even as Grandblade and Felicitas swing at the remaining wolf-form and miss. It howls and snaps at the wizard...
Yellow Bite vs Grandblade AC 18: 1d20 + 10 ⇒ (7) + 10 = 17
Force damage: 1d6 + 6 ⇒ (6) + 6 = 12
Yellow Bite vs Grandblade AC 18: 1d20 + 10 ⇒ (12) + 10 = 22
Force damage: 1d6 + 6 ⇒ (2) + 6 = 8
...and Grandblade knocks its head away with his sword - but the creature quickly retaliates by biting him on the hand!
Round 4! Bold may act!
Blue
Yellow
Nicodemus
Bielsi
Zarisha
Melea (-13)
Galilah
Red
Felicitas
Grandblade (-8)
Azra
Area Effects:
- Inspire Courage +2 (1/2)
- Prayer 3/7
What do you do?

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Again using his standard action to assume a posture of total defense, Nicodemus moves five feet to the south, trying to provoke an attack of opportunity from the bone giant, both in the hopes to find out if it'll attack someone who is outside the tomb, and if so, to hopefully use up it's only attack of opportunity.
AC=35

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Can I cut through that corner between the guardian and the wall to get outside or would that require an Acrobatics check? If I can get out without a check, that's what I'll do. Otherwise...
Still feeling weak and unsteady due to Zarisha's ravenous drain on his spirit, Bielsi can do no more than direct his spiritual scimitar to go after the yellow wolf shape.
Spiritual Scimitar plus Prayer plus IC: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
That's a crit..
Spiritual Scimitar plus Prayer plus IC Crit?: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

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Melea fires on the remaining wolf, and directs Galilah closer to the exit.
+3 Adaptive Construct-Bane Longbow vs. Yellow: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d8 + 2d6 + 12 ⇒ (7) + (4, 1) + 12 = 24
If Nicodemus is unscathed in his escape, Melea has the leopard stay put. Otherwise, she bids her to attack the massive bone-creature.
Galilah Bite: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Trip: 1d20 + 11 ⇒ (20) + 11 = 31

GM Hawthwile |

Sorry for the delay, everyone.
@Bielsi - even while invisible, you have to make an Acrobatics check to move through an opponent's square. You do get a +2 bonus on the check (as if making an attack against a creature that cannot see you).
The remaining wolf-form yelps as the scimitar bites deep into its back. Melea's arrow strikes the stone ceiling as she tries to avoid hitting the three Pathfinders between her and the creature. The massive construct doesn't seem to pay attention as Nicodemus steps away, instead swinging an arm at Galilah as she approaches...
Red Slam vs Galilah AC 22: 1d20 + 14 ⇒ (10) + 14 = 24
Bludgeoning damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
...that knocks the leopard into the wall with a sickening crunch. Galilah tries to respond in kind, but only catches hard bone ineffectively in her teeth.
Botting Zarisha
The equally-massive phantom slams both arms into the construct between her and the exit...
Zarisha Slam, IC, Prayer: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Bludgeoning damage, IC, Prayer: 3d6 + 2 + 2 + 1 ⇒ (2, 6, 3) + 2 + 2 + 1 = 16
Zarisha Slam, IC, Prayer: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
Bludgeoning damage, IC, Prayer: 3d6 + 2 + 2 + 1 ⇒ (4, 4, 2) + 2 + 2 + 1 = 15
...but neither blow dents the bones. The construct retaliates...
Red Bite vs Zarisha AC 22: 1d20 + 14 ⇒ (14) + 14 = 28
Bite damage: 1d8 + 4 ⇒ (2) + 4 = 6
Red Slam vs Zarisha AC 22: 1d20 + 14 ⇒ (16) + 14 = 30
Bludgeoning damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Red Slam vs Zarisha AC 22: 1d20 + 14 ⇒ (4) + 14 = 18
Bludgeoning damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
...with mouths and arms creating odd squishing sounds against the phantom's ectoplasmic form.
Round 4! Bold may act!
Blue
Yellow (-9)
Nicodemus
Bielsi
Zarisha (-9)
Melea (-13)
Galilah (-11)
Red
Felicitas
Grandblade (-8)
Azra
Area Effects:
- Inspire Courage +2 (2/2)
- Prayer 3/7
What do you do?

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To be clear, the bone giant did not attack Nicodemus even though he deliberately provoked him? Is that correct, or did it not have attack of opportunity? If that's the case, Nico would delay until after it acted in order to provoke and find out if it's attacking him while he's outside the tomb...

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"Yor all a bunch of babies! Oi!" Azra shouts from behind all of her armor, a small tremor in her voice.
Zarisha, Melea, Galilah, and Grandblade heal 5 each.
(-20)
Lay on hands self, swift action: 3d6 + 1 + 6 ⇒ (5, 3, 1) + 1 + 6 = 16
Azra then pulls out her wand and sucks on it like a lollipop again.
Heals: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
"Are we tryin' ter kill it? Should I start 'eadin' out?"

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Felicitas continues to attack the yellow wolf.
Attack: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 5 ⇒ (5) + 5 = 10

GM Hawthwile |

The massive construct doesn't seem to pay attention as Nicodemus steps away, instead swinging an arm at Galilah as she approaches...
@Nicodemus - Also, I'm not certain how you could deliberately provoke and delay in the same round.
Botting Grandblade
Grandblade swings his sword at the wolf-form...
+1 Fire-Forged Greatsword Attack Roll + BP + Prayer: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29
+1 Fire-Forged Greatsword Arcane Strike Damage Roll + BP + Prayer: 2d6 + 7 + 2 + 1 ⇒ (4, 1) + 7 + 2 + 1 = 15
...cutting a deep wound in its side. As Felicitas jabs at the wolf-form with her rapier, the creature flows around her like water to reappear behind Zarisha and bite at her ankles...
Yellow Bite, Flanking vs Zarisha AC 22: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Force damage: 1d6 + 6 ⇒ (2) + 6 = 8
...but the oversized phantom merely lifts her feet out of its reach.
Round 5! Bold may act!
Blue
Yellow (-24)
Nicodemus
Bielsi
Zarisha (-4)
Melea (-8)
Galilah (-6)
Red
Felicitas
Grandblade (-3)
Azra
Area Effects:
- Inspire Courage +2 (2/2)
- Prayer 3/7
What do you do?

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"We're leaving!" Bielsi shouts, his voice seemingly coming from nowhere.
"Zarisha's trying to get it out of the way so we can get out of here, but she's not great at wrestling. If anyone can help her, I can get her out, after," he explains.

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"You try getting a grip on this thing!" Zarisha shoots back.
She grits her teeth and makes another attempt.
Grapple plus Prayer plus IC: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21

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"If we want to get out the door, EVERYONE retreat further back into the room so the creature follows you. THEN I'll provoke its attack and everyone can run out..."
Again assuming total defense, Nicodemus moves into the chamber then retreats back outside, his movement through the chamber provoking at attack of opportunity from the creature.
AC=35

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Heeding Nicodemus, Melea calls Galilah back. But the wolf-creature is still causing problems, and hopefully is more easily repaired than the mass of bones.
Galilah Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
+3 Construct-Bane Adaptive Longbow vs. Yellow: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 2d6 + 12 ⇒ (5) + (6, 4) + 12 = 27

GM Hawthwile |

The construct swings a massive arm made of what look like several spines wrapped in sinew at Zarisha as she makes her move...
Red Slam vs Zarisha AC 22: 1d20 + 14 ⇒ (6) + 14 = 20
Bludgeoning damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
...but it reacts too quickly while the phantom is still at a distance and misses. Zarisha tries to grab the creature, but it is too heavy and not quite shaped like a person for her to get a good handle on. The creature ignores Nicodemus again as he weaves back and forth, but Galilah finds herself unprepared for the wolf-form's reactionary bite as she passes...
Yellow Bite vs Galilah AC 22: 1d20 + 10 ⇒ (1) + 10 = 11
Force damage: 1d6 + 6 ⇒ (2) + 6 = 8
...and has to jump straight into the air to avoid the creature's snapping jaws. Melea's arrow catches the wolf-form in the shoulder, and it yelps loudly. As Felicitas's song finally fades from the air, the massive construct bites and strikes the equally-massive Zarisha...
Red Bite vs Zarisha AC 22: 1d20 + 14 ⇒ (13) + 14 = 27
Bite damage: 1d8 + 4 ⇒ (1) + 4 = 5
Red Slam vs Zarisha AC 22: 1d20 + 14 ⇒ (18) + 14 = 32
Bludgeoning damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Red Slam vs Zarisha AC 22: 1d20 + 14 ⇒ (9) + 14 = 23
Bludgeoning damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
...again causing odd squelches from the phantom's ectoplasmic form.
Round 5! Bold may act!
Blue
Yellow (-51)
Nicodemus
Bielsi
Zarisha (-10)
Melea (-8)
Galilah (-6)
Red
Felicitas
Grandblade (-3)
Azra
Area Effects:
- Inspire Courage +2
- Prayer 3/7
What do you do?

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Grandblade heads to the western end of the room and throws his sword once more at the yellow wolf.
Hand of the Apprentice: 1d20 + 10 + 1 - 4 ⇒ (18) + 10 + 1 - 4 = 25
+1 Fire-Forged Greatsword Arcane Strike Damage Roll: 2d6 + 7 ⇒ (6, 5) + 7 = 18