[SFS 1-16] [Gameday VIII] GM Cellion's Dreaming of the Future (Inactive)

Game Master Cellion

Maps & Handouts


301 to 350 of 381 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt works with Troy to make sense of the runes.

Culture: 1d20 + 5 ⇒ (18) + 5 = 23


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Troy and Basalt make quick work of the runes, determining that they a set of Dreamer names. Most likely those responsible for clearing these tunnels. You're able to determine the way deeper into the moon by inference, and soon enough Basalt and Troy direct your group from one twisty little passage to another. As you follow along, the tunnel you've been taking slowly widens as side passages join it. Strange, twisted outcroppings become more and more numerous, formed into oddly organic looking shapes that alarm you as you spot them with the light from your suits.

Suddenly, you're all caught by an intense sideways current, dragging you off from your intended path and into a set of narrow channels!
(And here you'll need a successful acrobatics check or fortitude save to avoid harm from your group being smashed against the walls of the channel by the currents.)

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"My Pa would be embarrassed if I lost my feet."
Fort: 1d20 + 3 ⇒ (2) + 3 = 5

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Though tall and lanky, Hermena's combat training prepared her fairly well for the sudden current shift, and she adjusts her swimming to account for the abrupt change.

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

Following the others Snik tries to use all of his skills to keep from bashing against the walls.

acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14

Burn tries to roll with the impact when the current.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

When Burnham and Basalt begin to tumble in the wild current, Hermena and Snik catch them and help them ride the current more safely.

After minutes of riding the icy currents, the flow jets you out into a far larger pool, practically an ocean of liquid methane. You quickly realize that this must be the core of the moon. In the distance ahead, you spot a dim purple glow, and with that as the only thing to orient yourself by, you start to swim towards it.

(This final approach is simply a slow, steady swim through the intervening distance. Thanks to your successes against the previous obstacles, you're all still in good shape. Please make an athletics check, with an additional +4 bonus due to not having been tired out by the trip thus far. Unlike the previous checks, each of you have to attempt this athletics check individually.)

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

Previous Acrobats check:

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28

Seeing the purple glow ahead Troy's confidence rises as he swims towards it.

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Thank you for the assist. I would have surely been dashed against the ice without your timely assist."

Athletics: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

The dice hate me.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Athletics, bonus: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20 Decided that 0 was too low a strength bonus and double checked. Burn had zero ranks in athletics, but I'd forgotten to update his strength bonus - armor check when I bought him the iridishell.

A little shaken, but still in good shape because his teammates helped him, Burn pulls himself steadily through the liquid on this last leg.

If this last swim check would separate Burn from Basalt or other low rollers, he's going to hang back with them.

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

With a deep breath, Hermena makes a final push towards the goal.

Athletics: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10

I guess the dice have a different opinion about how tired we are than the circumstance bonus does.

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

I have used the incorrect skill check and bonus. My Athletics bonus is +5 instead of +10 for Acrobatics. In this case my Athletics result should be 22 instead of 27.

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

After getting through the rough patch Snik is glad for the calmer water.

Athletics: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Troy and Burnham pace themselves on the long swim toward the purple glow, but Snik, Hermena and Basalt gauge the glow as much closer than it is and end up tiring themselves well before they reach their destination.

The dim purple glow grows larger with agonizing slowness as you swim through the void of icy liquid. Some of you are stricken with doubts... perhaps the glow is just an illusion, and you'll never reach it. Perhaps the glow itself is moving away from you, playing keep away until you collapse until exhaustion. But by keeping each others spirits up, you doggedly pursue your goal.

Its over an hour later when you finally arrive. Up close, you see that the purple glow belongs to a massive structure covered in glowing purple runes. It has a roughly spherical shape, but with peaks and protrusions with hard edges that give off a manufactured vibe. A cleft in one side of it appears to provide an entrance, so you make your way in.

Due to the long and strenuous swim, Snik, Hermena and Basalt are fatigued.

Fatigue Rules:
You can neither run nor charge, and you take a –1 penalty to your Armor Class, attack rolls, melee damage rolls, Reflex saving throws, initiative checks, and Strength- and Dexterity-based skill and ability checks. The amount of bulk you can carry without becoming encumbered is reduced by 1. If you are fatigued, doing an activity that would normally cause fatigue causes you to become exhausted instead. After 8 hours of complete rest, you are no longer fatigued.
----

Inside the shell, floating at what must be the center of the moon, stands a sprawling sandstone mausoleum, its architecture reminiscent of ancient "gothic" styles. Its surfaces show obvious signs of erosion. Strange semi-fluorescent plant life has started to grow in patches along its exterior, and from the light peeking through the windows, inside as well. The gaping entrance to the structure is rimmed in purple runes, and the shimmering surface of the boundary suggests a force-field to keep the liquid out.

Culture or Physical Science DC12:
Sandstone is not a substance naturally occurring on this moon, and must have been brought here from elsewhere.

You swim your way to the entrance and dive in. As you cross the surface of the forcefield, you drop out of the icy fluid and onto the hard sandstone surface of the floor. Somehow, inside this building in the center of the moon, the gravity is approximately Pact Worlds standard!
----

(Map revealed)
You're momentarily disoriented from the shift in gravity, but you're quickly able to get up and reorient yourselves. The fluid you entered from appears now to be a pool set into the floor (west side of the map). You ascend up a short flight of stairs and look out to the north-east, where shimmering runes create a more powerful purple force-field behind a massive chasm in the ground. (The force-fielded boundary is shown with purple lines on the map) Behind that force field lies a staircase spiraling down into the ground.

More runes dot the walls of the narrow passageway leading east, though these do not correspond to any obvious force-fields.

(The gravity inside this building is considered normal, and the lighting is dim unless you have your own light sources. There is air inside, but it is exceedingly cold, so you'll need to keep your environmental protections engaged.)

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

"I wonder how hard it is for the dreamers to swim through the methane," Burn muses once he's through the forcefield. Then he's back to business, helping his fellow Starfinders into the passageway. He checks his combat gear, and asks, "Everyone all right? Good to go? I can take point and Hermena's got her long gun behind me. We'll keep together."

Burn pulls out a flashlight, sweeps it around the room, then steps to the edge of the chasm and shines the light down.

Perception: 1d20 ⇒ 17

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

"I am... fine, thank you for your concern, Burnham."

Troy pulls out his flashlight as well and looks at the sandstone structure.
Culture: 1d20 + 8 ⇒ (15) + 8 = 23

"It appears that the... sandstone was brought here from elsewhere. By whom I would not know."

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

Breathing heavy. "I'll, i'll be fine. Just a bit winded." Snik says as he catches his breath, then following behind the others.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Burnham's flashlight shines deep down to the narrow bottom of the chasm 30ft below. He doesn't spot anything unusual in the chasm or around the room. Due to the vibrant purple force fields, it seems the only way forward is through the passageway east.

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

Troy points to the passageway to the east. "It looks like we are going... that way."

Just to be sure he didn't miss anything Troy takes another good look at his surroundings.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Gasping for breath from exhaustion, Hermena nods at Troy's direction and loads a magazine into her Azlanti rifle, taking position behind Burnham.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

"I think you're right, Troy." Burns heads east, comforted by the click of Hermena's magazine behind him.

Moved to the next room east.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
2d4 + 2 ⇒ (1, 2) + 2 = 5
The party pushes forward, with Burnham taking the lead and Hermena following behind. Their footsteps echo through the halls of the mausoleum cave, interrupted only by occasional dripping of liquid methane from the walls and ceiling. Neither of them realize that the scattered runes around the passage to the east form a dangerous mystical array.

Burnham, leading the way, ends up stepping right underneath them and triggers the trap! A pair of violet magic missiles streak out from the runes and pummel the soldier. (Dealing 5 points of force damage) The locations where they strike begin to vibrate in a distinctly unpleasant fashion.

Burnham Fort save: 1d20 + 3 ⇒ (11) + 3 = 14

But Burnham shakes off the harmonic vibration with no lingering effect! The runes fade (at least for a time) and the rest of the party is able to follow after the soldier unmolested. If you wish to try to disable this trap, its a Mysticism check. The rune-warded area has been marked in red on the map.
------

However you choose to deal with the trap, you proceed eastwards. The large eastern chamber has not escaped the ravages of time. There are holes in the walls that likely once held doors, and the sandstone tiles on the floor are dirty and cracked in places. Softly glowing purple runes cover the interior walls of the chamber, encircling a round altar covered in more runes in the center of the space. (Altar is the dark grey circle, outlined in dashed purple)

As Burnham steps into the chamber, shadows swirl from the corners of the room and coalesce into a shape standing on the altar: an ebony dragon with red frills. Its body ripples with smoky shadows as it draws itself up to a noble height. (See last slide for an awesome picture!)

With a voice like rocks scraping together, it speaks. "I am Kanavu, guardian and protector of Preahan. Who dares to break the sanctity of this holy resting place?"

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Burn doesn't reply right away, but, keeping his eyes on the dragon, bows and steps sideways to clear the way for Basalt and the others. He hisses quietly into his comm.

"I found the shadow waiting."

What's the small circle southeast of the dragon?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You can ignore it, its just a bit of art on the flip mat that isn't part of the scenario.

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

Troy joins Burn and stares in awe at the dragon.

"What do you... think we should do... captain?"

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

Coming up behind Burnham, Snik taps him urgently. "Tell him the Dreamers sent us."

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"We are from the Starfinder Society your Umbral Magnificence. We were lead here by the prophecies of one of the Liavaran Dreamers."

Diplomacy: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (4) = 15

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Burn replies quietly to Troy, "I'm not fighting a dragon if I can help it."

When Snik taps him, Burn just tilts his head toward Basalt. "Stonie's the best chance we've got here."

Don't forget the tablet.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dragon turns a swirling eye to regard your group, growling "I sense truth in your words little ones. If you have been given direction from the Dreamers, perhaps your cause is just. To have braved the hostile landscape of Preahan shows your determination and commitment. What prophecy brings you to the tomb I've sworn to protect?"

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Hermena whispers to Basalt, ”Do you think we should tell this thing the whole story from the beginning, or just bring up the tablet and the prophecy informing us about what we’d encounter here?”

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt agrees that it would be wise to tell as little as possible.
"Ebon Eminence, the Dreamer spoke the prophecy thusly;
The Herdsman sails on,
The Prize you seek inside,
A Shadow awaits.

I would hazard to guess that you have what we were sent to retrieve or know its whereabouts to lead us to it."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dragon turns its smoky face to regard Basalt solemnly. It stays silent for a long moment before speaking "Hmm. Your words ring of true Dreams."

"I do not have the ancient implements of the Dreamers, for those lie protected safely behind the old wards." It raises a claw and points it toward the purple force fields shielding the central circular room with the staircase leading down. "If you are pure of intent, the Dreamers would have bestowed upon you a key to allow you to pass by those wards." The dragon steps back slightly and you see a tablet-shaped depression in the center of the circular altar.

Its smoky extremities swirl and twist. After a moment, it rasps "If you do not bear the key, I will be forced to assume you are here through trickery, bearing ill intent." It raises a claw, making it clear what fate awaits those with ill intent.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt looks around at his companions before boldly striding forward to retrieve the last piece.

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

"Um, Basalt I think we put our tablet in there."

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Burn nods encouragement back at Basalt when the dwarf looks around.

He makes a single chuckley snort at Snik's comment.

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

Troy nods encouragingly to Basalt.

"We are right behind you."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM screen:
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 0 ⇒ (5) + 0 = 5
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 1 ⇒ (8) + 1 = 9
---
1d20 + 8 ⇒ (10) + 8 = 18
When Basalt places the completed tablet within the depression on the altar, there's a flash of light from the violet barriers. They gradually begin to dissolve into a pink haze.

While your attention has been drawn to the energy fields falling, only Basalt notices that the dragon Kanavu appears to be billowing, rising taller and becoming more intimidating. A low rumble of laughter escapes the dragon's mouth.
---

INIT:
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (15) + 3 = 18
---
1d20 + 1 ⇒ (11) + 1 = 12
GM Screen; pt2:
1d20 + 12 ⇒ (13) + 12 = 25 1d6 + 7 ⇒ (6) + 7 = 13
The harsh sound of clashing rocks is replaced by a deep, echoing voice. "You - make - this - too - easy." The dragon lunges forth before Basalt can react, jaws closing around the dwarf! Despite the creature's smoky appearance, the jaws are very solid and its teeth painfully sharp. It bites down hard. (Dealing 13 points of piercing dmg) Shadowy energies flow from its jaws to cover Basalt!

Troy Will vs. Frightful Presence: 1d20 + 2 ⇒ (19) + 2 = 21
Burnham Will vs. Frightful Presence: 1d20 + 2 ⇒ (13) + 2 = 15
Snik Will vs. Frightful Presence: 1d20 + 2 ⇒ (12) + 2 = 14
Basalt Will vs. Frightful Presence: 1d20 + 4 ⇒ (12) + 4 = 16
Hermena Will vs. Frightful Presence: 1d20 + 4 ⇒ (12) + 4 = 16
Basalt Will vs. Bite: 1d20 + 4 ⇒ (17) + 4 = 21

The party stands firm against the dragon's fearsome appearance, and Basalt shakes off the infusion of energies. The dragon taunts "The Dreamers have chosen their fools poorly. Once you're all dead, their legacy will belong to the nightmare."
------
Thanks to Basalt spotting the dragon's sudden movement, both Kanavu and Basalt got to act in the surprise round. Unfortunately, Kanavu got to go first! Next, Basalt gets a surprise round action, then Troy and Hermena act in Round 1.

|||| SURPRISE ROUND ||||
Kanavu
Basalt (13 dmg)

|||| REGULAR ROUND ||||
Hermena
Troy

Kanavu
Snik
Burnham
Basalt (13 dmg)

Bold are up

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

"Basalt, grab the tablet!"

Is any body else thinking of going melee against this thing?

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

”Damnit!” Hermena curses, her muscle memory kicking in as she swings her assault rifle up and fires at the shadowy beast without considering whether or not her bullets would harm it.

Ranged Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d8 ⇒ 7

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

"I was not... expecting this."

Troy quickly steps back, trying to move into the shadows.

Attack:

Laser Pistol vs EAC: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 2
Trick Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Extra Damage if Trick Attack is successful: 1d4 ⇒ 4

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Looks like my post got ate.

Basalt activates Get'Em!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
4d4 ⇒ (2, 4, 1, 2) = 9

2d4 ⇒ (2, 1) = 3

Hermena and Troy fire away, but only the bolt from Troy's laser pistol strikes through the smoke to injure Kanavu. The dragon shrugs off the minor wound and steps off the altar. He draws himself up and breathes out a wave of acidic mist that engulfs Basalt, Burnham and Troy. Their suits take the brunt of the acidic assault, but Basalt feels the acid seep in and sear his flesh.

Basalt Reflex: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Burnham Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Troy Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

(Basalt takes 9 acid damage. Burnham and Troy take 4 each.)
----
|||| INIT ||||
Snik (fatigued)
Burnham (4 dmg)
Basalt (22 dmg, fatigued)
Hermena (fatigued)
Troy (4 dmg)

Kanavu (2 dmg, get 'em)

Bold are up

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt is in a bad position and he knows it. Of what few options he has, he chooses the dumbest; he steps in and punches the dragon.

Guarded Step, fatigued
Thunderstrike Pulse Gauntlet v EAC: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18 Blunt and Sonic Damage: 1d6 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Burn still had 5 SP of damage from the trap.

"Basalt! Fall back. Everyone spread out."

Burn ignores the damage to his armor and shoulders his reaction cannon. He pulls the trigger as he steps forward and to the right.

Reaction Cannon, Light v KAC, get 'em : 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 ... damage: 1d10 ⇒ 5 P 90' Penetrating 6 rounds

Move as shown.

I hope that hits.

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Thanks for the fatigued reminder.

Hermena considers flipping on her rifle’s full auto, but decides against it when she sees how many of her allies would get caught in the fray. Instead she takes careful aim and tries to hit the ephemeral beast again. Full Attack with assault rifle.

Ranged Attack: 1d20 + 0 ⇒ (16) + 0 = 16
Piercing Damage: 1d8 ⇒ 2
Ranged Attack: 1d20 + 0 ⇒ (20) + 0 = 20
Piercing Damage: 2d8 ⇒ (6, 7) = 13

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 4 (*check toughness) R 3 W 3 // KAC 20 EAC 22 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 20 Fly 20

Hermena, +0 with the assault rifle? Oh. Nevermind. Nice rolls. If you want me to get clear so you can go full auto, just say so.

Acquisitives

Male N Android Operative 1 | Outlaw | SP 7/7; HP 10/10; RP 4/4 | EAC 14; KAC 15 | F +1; R +5; W +2 | Init +3; Perc +5| Speed 30 ft. | Active Conditions: None

Troy takes aim again, stepping to the side a bit.

Attack:

Laser Pistol vs EAC: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 1
Trick Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage if Successful: 1d4 ⇒ 3

Dataphiles

Male CG Ysoki ace pilot operative 1 | SP 7/7 HP 8/8 | RP 3/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | cheek pouches, hacker specialization, moxie | Active conditions: None.

After watching the dragon go all beast mode, Snik activates his datapad to set off an intermittent squelch and takes a shot at the Dragon.

azimuth laser pistol vs EAC: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 2

Trick Attack
Computers: 1d20 + 14 ⇒ (6) + 14 = 20
If successful Dragon is flatfooted and takes Damage: 1d4 ⇒ 3


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 12 ⇒ (19) + 12 = 31 1d6 + 7 ⇒ (1) + 7 = 8

1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22 1d6 + 7 ⇒ (4) + 7 = 11
1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 1d6 + 7 ⇒ (5) + 7 = 12

Dumb or not, Basalt's fist connects in a powerful uppercut that hits the dragon's rather solid chin. There's a physical dragon underneath all those smoky, shadowy theatrics! Hermena lowers her rifle to fire, but underestimates the dragon's reach. Mid-aim, it lashes out at her and snaps down on her arm before she's able to pull away (Dealing 8 pts piercing)
Hermena Will vs. bite: 1d20 + 4 ⇒ (11) + 4 = 15

She stands firm against the shadowy wisps that try to cling to her, and lets loose two shots. One goes through a wing, but the second strikes right into the dragon's chest. Kanavu roars in pain and rage as smoky black ink bleeds from his wound, growling out "How dare you! HOW DARE YOU!"

While the dragon is distracted, Snik, Troy and Burnham send a volley of fire toward the smoky form, but none of them are quite able to land a hit.

Rather enraged by Hermena's defiance, Kanavu focuses his full fury on the sarcesian. One bite rakes across her torso while she manages to duck under the second. (Dealing 11 pts piercing)

|||| INIT ||||
Snik (fatigued)
Burnham (9 dmg)
Basalt (22 dmg, fatigued)
Hermena (19 dmg, fatigued)
Troy (4 dmg)

Kanavu (22 dmg)

Bold are up

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Good shot. Hit it there again." Basalt activates Get'Em!

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 2 - 1 + 1 ⇒ (2) + 2 - 1 + 1 = 4 Blunt and Sonic Damage: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2 fatigued, get'em

301 to 350 of 381 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS 1-16] [Gameday VIII] GM Cellion's Dreaming of the Future All Messageboards

Want to post a reply? Sign in.