Linsniket "Snik" Sardon
|
Setting off the sound again Snik takes another shot at the dragon.
azimuth laser pistol vs EAC: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 ⇒ 1
Trick Attack
Computers: 1d20 + 14 ⇒ (5) + 14 = 19
If Successful Dragon is Flat Footed and takes Damage: 1d4 ⇒ 3
Burnham Kenyon
|
The fighter keeps circling to the right, and fires again.
Reaction Cannon, Light v KAC: 1d20 + 3 ⇒ (6) + 3 = 9 ... damage: 1d10 ⇒ 6 P 90' Penetrating 6 rounds
Trying to avoid eating an unnecessary AoO. Basalt, I'll close to melee next round.
Status: 0 SP, 10 HP.
Troy Stardust
|
"Come... on..." Troy mumbles as he takes aim.
Azimuth Laser Pistol vs EAC: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 ⇒ 3
Trick Attack
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Damage if Successful: 1d4 ⇒ 2
Hermena
|
Hermena's delight at seeing her bullet hurt the dragon is quickly replaced by shock at its vicious counterattack. She takes a guarded step back to try to retreat out of Kanavu's reach before shooting again.
Ranged Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Did not include Get'm bonus.
Piercing Damage: 1d8 ⇒ 5
| GM Cellion |
-
1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 1d6 + 7 ⇒ (6) + 7 = 13
1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17 1d6 + 7 ⇒ (4) + 7 = 11
Snik Will vs. bite: 1d20 + 2 ⇒ (7) + 2 = 9
Furthermore, shadowy energies wash over Snik, filling his mind with indistinct nightmares that leave him shaken for 1d4 ⇒ 3 rounds.
Snik and Burnham's attacks glance off the dragon's body, but both Hermena and Troy land their attacks. Kanavu is left looking ragged, but more enraged than ever.
The dragon lashes out at the closest combatants. His bite sends Basalt sprawling into a bloody heap, and Snik follows soon after. (13 piercing dmg to Basalt, 11 piercing to Snik. They're both at 0 SP/HP, prone, unconscious, dying) Kanavu places a shadowy claw down on Basalt's body and bellows "I am but a shade of the true Kanavu. Even if I fall, the true Kanavu will find you. Find you, and make you suffer nightmares unending!"
|||| INIT ||||
Snik (0HP/SP, shaken 3 rds, fatigued, prone, unconscious, dying)
Burnham (9 dmg)
Basalt (0HP/SP, fatigued, prone, unconscious, dying)
Hermena (19 dmg, fatigued)
Troy (4 dmg)
Kanavu (32 dmg)
Bold are up
Hermena
|
Hermena's stomach knots as she sees Basalt and Snik go down, but takes another shot as her muscle memory takes over. Another Guarded Step back, shoot with assault rifle at Kanavu.
Ranged Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing Damage: 1d8 ⇒ 4
Burnham Kenyon
|
Hope those two are still alive.
Burn's gun clatters onto the top of the altar. He circles the altar, drawing his sword and charges the dragon's flank.
Sword v KAC : 1d20 + 4 ⇒ (4) + 4 = 8 ... damage: 1d8 + 3 ⇒ (3) + 3 = 6
Cellion, since Burn is within one hit of death, I was looking at his sheet. Discovered that I hadn't added the SP for toughness in his stats. He actually has 9 SP when fully healthy. Also, because it looks relevant, mobility gives him a +4 to AC v. the AoO he'll probably eat on his way to melee.
Troy Stardust
|
"Basalt! Linsniket!"
Azimuth Laser Pistol vs EAC: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 ⇒ 2
Trick Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage is successful: 1d4 ⇒ 4
| GM Cellion |
--
1d20 + 12 ⇒ (6) + 12 = 18 1d6 + 7 ⇒ (4) + 7 = 11
Kanavu tosses Burnham aside and stalks toward the two remaining Starfinders. He pulls himself up on his hind legs, towering confidently over Troy despite his many heavy wounds. His voice booms out "You should be more concerned for yourself little android." before he dives down to bite at Troy. His jaws crunch through Troy's light armor and leave the android with an array of puncture wounds... but Troy remains standing! (Dealing 11 points piercing)
The remaining Starfinders cling tenaciously to life.
|||| INIT ||||
Snik (0HP/SP, shaken 1 rds, fatigued, prone, unconscious, stable)
Burnham (0HP/SP, prone, unconscious, dying)
Basalt (0HP/SP, fatigued, prone, unconscious, stable)
Hermena (19 dmg, fatigued)
Troy (4 dmg)
Kanavu (38 dmg)
Bold are up
Hermena
|
Hermena cocks her rifle and fires again, taking careful aim in a desperate attempt to bring the creature down before any more of her her companions fall.
Ranged Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing Damage: 1d8 ⇒ 3
| GM Cellion |
Mini-retcon: It looked for a moment like Kanavu had crushed Burn in his jaws, but those long fangs weren't quite able to pierce the soldier's iridshell armor. Burn staggers to his feet and attempts a sword slash against the dragon's flank, but isn't able to get much strength behind his swing.
Hermena's shot catches Kanavu on his upraised claw, burying a slug in his shadowy flesh. The dragon hisses in pain and turns his attention to the sarcesian once more.
|||| INIT ||||
Snik (0HP/SP, shaken 1 rds, fatigued, prone, unconscious, stable)
Burnham (9 dmg)
Basalt (31 dmg, fatigued, prone)
Hermena (19 dmg, fatigued)
Troy (4 dmg)
Kanavu (41 dmg)
Bold are up
Burnham Kenyon
|
Burn follows the black dragon and strikes at it with both hands.
Move as shown.
Sword v KAC : 1d20 + 4 ⇒ (2) + 4 = 6 ... damage: 1d8 + 3 ⇒ (1) + 3 = 4
Continuing to be a non-factor.
Troy Stardust
|
Troy takes a guarded step backwards and fires his pistol once again.
Azimuth Laser Pistol vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 2
Trick Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage if successful: 1d4 ⇒ 3
| GM Cellion |
Botting Snik - I'm assuming he spends another resolve to wake with 1 HP
[dice
The shade of Kanavu breathes in, utters "Give in. Surrender." and exhales a wave of acid at Hermena and Troy.
Troy Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Hermena Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
But both are quick enough on their feet to shield themselves from the worst of it. (Both take only 3 points of acid damage) When this doesn't finish them off, Kanavu's shade advances cautiously forward towards them. "You cannot run from the nightmare. The true Kanavu comes for you even now."
|||| INIT ||||
Snik (14 dmg, fatigued, prone)
Burnham (9 dmg)
Basalt (31 dmg, fatigued, prone)
Hermena (22 dmg, fatigued)
Troy (7 dmg)
Kanavu (41 dmg)
Bold are up
Burnham Kenyon
|
Do I get an AoO?
Burn pursues the dragon, swinging his sword.
"What's a kavanu? I sure hope it's not a street full of kaka."
Guarded step as shown
Sword v KAC : 1d20 + 4 ⇒ (6) + 4 = 10 ... damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sword v KAC : 1d20 + 4 ⇒ (3) + 4 = 7 ... damage: 1d8 + 3 ⇒ (2) + 3 = 5
~Stomps off cursing and swearing~
Hermena
|
Hermena winces as the acid eats through her armor, further exposing her to the ambient cold. With the dragon's corrosive breath expended, she fears the beast will soon close the distance and attack her since she has hurt it before. With her allies struggling to harm Kanavu, she decides to fire twice in a last-ditch effort to hold off the nightmare before it engages her in melee. Full Attack.
Ranged Attack: 1d20 + 0 ⇒ (16) + 0 = 16
Piercing Damage: 1d8 ⇒ 1
Ranged Attack: 1d20 + 0 ⇒ (20) + 0 = 20
Piercing Damage: 2d8 ⇒ (5, 4) = 9
Troy Stardust
|
Unable to backup any further Troy fires his laser pistol.
Azimuth Laser Pistol vs EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 ⇒ 3
Trick Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage if successful: 1d4 ⇒ 1
| GM Cellion |
---
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 2 ⇒ (3) + 2 = 5
The shade staggers back, only for Troy's laser to catch it in the chest. A shudder runs through its body, the vibration flowing through the smoke that surrounds it. Suddenly, the dragon and its shadows freeze in place. It speaks out with a neutral, grinding voice. "Kanavu sees you fleshlings. Do not think you can hide. Your sleep will be haunted forev-" Its words are interrupted as the shadows that make up its muzzle fragment and dissolve into a thousand tiny streams of smoke.
Before long, all that's left in the room is a smoky haze, and even that fades away to nothing. The dragon is no more. And you've all survived.
--------
Once you're recovered from your fight, you turn your attention to the central room of the ruin - the one that had just minutes ago been guarded by violet energy. You enter into the room and start to descend down the central stairs in search of the prize you came for.
As you walk, your step becomes lighter. Positive feelings begin to well up within you. The sandstone walls around gain a clarity, a purpose, a sense of 'rightness'. You continue to descend, and begin to see flowers blooming along the surface of the sandstone. Forget-me-nots, lilacs, hyacinths, their petals opening as you approach and closing as you walk past.
You lose track of time. A sea of blue, violet and green greets you as you approach and waves farewell as you leave, only to be replaced by yet more colors. A sense of serenity accompanies you as you wander.
Troy, Hermena and Basalt manage to rouse themselves from the pleasant dream at about the same time. They clear their eyes and find the group standing at the bottom of the set of sandstone stairs, flowers nowhere to be found. Instead, a short narrow hallway ahead ends with a sandstone pedestal atop which an urn rests. Floating above the urn is a shimmering pink bubble giving off a soft warm light.
Burnham Kenyon
|
After the fight
Burn moves quickly to check Snik and Stonie. When he's sure that they're not in danger, the fighter sinks against the altar and calls for a rest.
"That was too close. What in the nine hells is a Kanavu anyway?"
Rest to recover RP. Cellion please see my question in the discussion thread. I've got 2 healing serums if you've none of your own.
Hermena/Chris, awesome fight. You must have dished out 2/3s of the damage. I didn't want to say anything during the fight for fear of jinxing you.
And props to Basalt for effective "stupidity."
***Down the stairs***
Neck craning in all directions, Burn stumbles after the others.
"Pretty!"
Basalt Stonepeak
|
I was about to take another swing from the ground at him. I'm sure that would have turned out well."
"Let's get this last piece." Basalt doesn't move to get it though.
Linsniket "Snik" Sardon
|
Snik crawls to his feet and follows everyone down the stairs. "Man, that dragon bit hard."
Once down the to the room he sits down. "Give me a sec."
Spending his last resolve to regain stamina.[/ooc]
Troy Stardust
|
Troy looks at Burnham. "That was close indeed. Too close in my... opinion. But I think you are right captain... It is time to get that last piece."
| GM Cellion |
No need to sweat the RPs too much, because...
Troy takes out the Bubble containment device that you got from Arvin. A whizzing sound emits from the device as you point it towards the Bubble. The Bubble wavers and then rushes towards you. It spins around the entrance to the containment device, and like a star being drawn into a black hole, it is slowly siphoned away. Once its completely contained, the dreamy haze of flowers and light vanishes, leaving your group in a dim, cavernous sandstone chamber.
----
The swim back out to the Loreseeker is in some ways even harder than the way in. In some sections you have to swim against the current, anchoring yourselves against the walls of under-'water' tunnels to take brief rests. By the time you emerge back out on the surface of the moon, you're all deathly tired and your armor's life-support is rapidly diminishing.
You rush through the ice-storm and get dragged around by the wind and methane snow. But by working together to keep people from being blown off course entirely, you make your victorious return to the Loreseeker!
----
Back on Absalom Station, and with the icy experience on Preahan already seeming a distant memory (or distant dream, perhaps), you arrive to the Communion Vaults. A blocky, hexagonal structure sitting on the Lorespire Complex's campus, you notice that its outer surface sports the exact same kinds of violet runes that you saw deep within the moon. Venture Captain Arvin meets you at the entrance and waves you into the Vault with an excited grin.
"You found one, didn't you? A Somnium Bubble! Let's see if Whisperer of Solar Winds accepts it."
You pass through heavy, lead-lined doors, tugged open by novice Starfinder recruits not yet initiated into being full agents. The chambers within are labyrinthine, sporting architecture strangely reminiscent of the sandstone mausoleum. In a quiet nook in the back of the Vaults, a luminescent yellow creature drifts freely within a haze of pink mist. Arvin holds a hand out to stop you all from approaching. (See page 2 of slides for a picture)
"This is Whisperer of Solar Winds. Careful to not disturb them." He gestures for you to present the Bubble.
When you open the containment chamber, the Bubble slowly drifts outwards, bringing with it a wave of pleasant flowery scents. Whisperer of Solar Winds expands and contracts, and with a sudden wind, it *inhales* the Bubble.
A wave of warm, happy thoughts emits from the Dreamer. And you hear within your minds, a burbling "Thank you, Starfinders. Not only have you brought this aspect of my kin to us, but you saved it from a horrible fate. Your efforts will be remembered, and dreamed of among us."
And that's our conclusion! Feel free to include any RP you'd like to! I'll get the chronicles set up in the next couple of days.
Hermena
|
With a satisfied slouch, Hermena nods to Arvin and Whisperer. ”Happy to help, though the fate we saved it from seemed like the type to hold a grudge. We should debrief soon so we can prepare for any possible retaliation.”
Thanks for a great game, Cellion! Hope to see everyone in other games soon, you were all a joy to RP with.
Linsniket "Snik" Sardon
|
Snik claps his hand once in joy. "Yeah! Well I don't know about you guys, but I need to do something relaxing. Maybe a hign speed race on the junk track. Who's in?"
Burnham Kenyon
|
Docking at Absalom Station, Burnham sighs. "That was a good mission. Everyone's back alive. We got what we were assigned to get, and we freed a bunch of androids from a real *censored*."
*****
At the meeting with Arvin, Burn keeps to the back of the group, and smiles broadly. It's not often that you get to see the fruits of a mission.
*****
With a satisfied slouch, Hermena nods to Arvin and Whisperer. ”Happy to help, though the fate we saved it from seemed like the type to hold a grudge. We should debrief soon so we can prepare for any possible retaliation.”
...
"Yeah, if any of you hear about more Kanavues, give me a call. I'd like to get some licks in against that shadowy worm's minions or whatever they are."
Snik claps his hand once in joy. "Yeah! Well I don't know about you guys, but I need to do something relaxing. Maybe a hign speed race on the junk track. Who's in?"
"Great idea! I've heard a lot about the races, but have never been down there. I'm not such a bad pilot myself."
Troy Stardust
|
Troy walks to Hermena and looks at her. "Glad to have you on my side!"
He then looks at Snik. "Thank you for the offer my furry... friend. But I have to take my leave. Maybe next time."
Turning to Burn he says "That was some... serious... flying out there. I may have learned a new trick or two. See you around!"
Finally he greets Basalt. "Thank you captain. It was a pleasure serving under you."
Troy looks around the room at this odd selection of people. People he only just met but who had his back at multiple occasions.
"That was a... truly exceptional experience. I would trust you guys with my life... I have trusted you guys with my life. Hopefully we will meet... again."
That was a great experience. I had great fun! Hopefully we will meet again.