| Loiosh Quicklight |
Loiosh moves into range and goes to town on poor, poor #2.
bite: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 13 ⇒ (4) + 13 = 17
claw: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 1d4 + 15 ⇒ (2) + 15 = 17
claw: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 1d4 + 15 ⇒ (4) + 15 = 19
And poor, poor #2's head now has a new home in Loiosh's tummy. He burps.
| Randall Shadowcrown |
Rand actively elects not to take advantage of #2 standing up, and easily sidesteps the clumsy shove attempt, watching in morbid curiosity as Loiosh eats the morlock. He sort of feels like he's walking past a four-wagon pile-up; it's horrible, and there's so much blood, but he just can't look away.
| Veldanis Hedrig |
With all the morlocks on the ground dead, V drops Hoblopper, pulls out his bow, and takes a single shot at the remaining creeper.
I always forget that Vital Strike works with ranged weapons, which is why gunslingers with a rifle and Vital Strike are broken as f@%#.
Lame Ass Boring Mundane Bow vs Last Creep Standing: 1d20 + 16 ⇒ (12) + 16 = 28
P Dmg: 2d8 + 5 ⇒ (8, 8) + 5 = 21
Okay I feel like the dice roller is buttering me up for a spectacular series of murderous rolls on me soon.
| GM Mike |
When rhe creeper on the wall sees half of its final comrade disappear into Loiosh, its eyes go wide. It turns away from the party, clearly about to try to flee along the wall to the south. Unfortunately (for it), V's arrow catches it directly between the shoulder blades, and it falls to the ground below with a resounding -thud-.
V and Astrid hear some commotion behind them and turn to see a half dozen run-of-the-mill morlocks -- probably from the group Randall saw lounging in the chamber to the south -- rushing in to join the fight. As soon as the leading morlock sees the carnage the party has wrought, it stops dead in its tracks, turns, and runs the other direction. This recurs five more times as the morlocks get close enough to see what is so scary, and the party is left in silence and relative peace.
COMBAT OVER
(No one took a single hp of damage in that supposedly CR 12 encounter. Don't worry, you get the (paltry) XP from the 6 normal morlocks too!)
On the destroyers, you find:
- 3x +1 greatclub
- 3x mwk hide armor
- 3x potion of cure serious wounds
- 12x throwing axe
On the creeper, you find:
- +1 padded armor (small)
- amulet of natural armor +2
- mwk blowgun (small)
- mwk short sword (small)
- 4x bloodbrain venom
- 10x blowgun darts
I don't remember if I gave you the flavor text for this room, so here it is:
A ledge leans out over a great break in the earth, which descends into blackness. Streaks of white coat the walls and floor of the cavern, and tangles of weeds and dried grass poke out from every cranny in the stone. A tunnel breaks off to the southeast.
| Astrid Rianasdottir |
Astrid (who is very pointedly looking away from the gnashing, wet, ripping noises of the dinosaur and humming maybe a little louder than is strictly necessary) shrugs noncommittally as she looks over the bodies for anything useful. She's not usually one for looting corpses, but she's aware of the severity of their mission and is too seasoned to let a quibble like that stop them from gaining every edge they can.
| Veldanis Hedrig |
V grunts bemusedly as he holsters his bow and picks up his massive blade. "Rand and I have previous experience with large numbers. But always glad to have more capable folks by our side. Freyja and Katia were great, don't get me wrong. But even seasoned veterans need a break from the horrors of war, y'know? Rand and I have missed the major fighting by weeks or even just days, so far. It feels good to finally be able to step in and do our part. Right, Rand?"
| Randall Shadowcrown |
Randall, who was clearly not listening at all, is hunkered down a safe distance from the gnashing frenzy of dino teeth and staring in horrified fascination at the gruesome spectacle.
"Dude. Do you even chew, or do you just... swallow?"
| Veldanis Hedrig |
Veldanis glances down the tunnels, to where there appears to be worked stone east of the morlocks' filthy sleeping area. "Might as well take a look that way," he says, and starts moving in that direction. Not wanting to lug a massive sword around in hand if he doesn't need to, he sheathes Hoblopper on his back and keeps his hands empty; while it takes time to pull the huge blade out in combat, it does brutal work quickly once it is, so he'd rather have his hands free in the meantime.
Figured I'd only move to the entrance of the worked stone area since I'm guessing there will be a description ahead.
| GM Mike |
Because I know you're not feeling well...
rand perc: 1d20 + 21 ⇒ (13) + 21 = 34
This passage is completely nondescript and empty. Rand is almost ready to lead the party through it when he notices a small sigil on the floor in the middle of the room. It's definitely a magical trap of some sort.
And to move things along because this trap is a piece of cake for Rand:
DD: 1d20 + 24 ⇒ (19) + 24 = 43
With Tink's help, Rand determines that the trap would have transmuted a significant amount of the ceiling into mud, dumping tons of earth on the corridor's occupants (and almost certainly alerting anything nearby). He easily renders the trap inert, then leads the party along to the east.
Dark, gruesome stains mar the floor and walls of this thirty-foot-wide chamber roughly carved into the southern face of the fissure. Tunnels veer off to the west, south, and southeast. Bits of gore and bone line the walls, and the chamber reeks of rot -- a stench that would be overwhelming if not for the enormous opening into the crevasse.
There are six morlocks here, two of which are the destroyer type the party has already encountered. The other four look to be normal morlocks, but more advanced? They attack at the sight of the party, and the massacre is not really worth going into (CR 11? Really?).
The morlocks carry only clubs, but the destroyers are outfitted a bit better:
- 2x +1 greatclub
- 2x mwk hide armor
- 2x potion of cure serious wounds
- 8x throwing axe
There is nothing else interesting here.
| Astrid Rianasdottir |
You're a peach for rolling a fresh Perception check for Rand, instead of rolling over that nat-3 crap. Thanks! ^_^
As repayment for skipping the fight, I'll expend a couple spell slots to "heal." Seems only fair!
After getting the party back to fighting fit and gathering the loot, Astrid peers over the edge to the north and makes a face. "Lotta dark down there. Have we been going downward at all?"
| Veldanis Hedrig |
V shakes his head as he wipes Hoblopper clean with a rag from his back pocket. Flakes of caked blood crumble off the cloth as he mops up fresh crimson. "Not appreciably. I'm guessing the morlocks have some way of traversing all these chasms, though. We'll probably find either a sloped tunnel, or some kind of rudimentary ladder. Maybe even a pulley elevator if they're particularly clever, but based on how they seem to be living, I kinda doubt it."
| Randall Shadowcrown |
Rand purses his lips. "Best keep moving then. I'll take a peek ahead. Stay put."
He slips off down the southeastern tunnel, quiet as a shadow, eyes peeled.
Stealth: 1d20 + 19 ⇒ (12) + 19 = 31
Perception: 1d20 + 21 ⇒ (10) + 21 = 31 (+2 vs traps, +1 vs ambush)
| GM Mike |
LOL oops
Rand finds himself in a terrible, horrible place. A stack of animal corpses leans against the southern edge of this cave chamber. The mound of bodies is rank with the stink of decay, and hundreds of buzzing insects move about the heaped bodies. Tunnels exit to the north and south.
He doesn't see anything of interest here, unless he wants to go digging through the bodies.
| Veldanis Hedrig |
Veldanis shakes his head. "I have a spell to let someone climb with ease, but it's not potent magic. I can only give it to one of you, and it will only last about 40 minutes. Assuming we're not climbing down more than a mile, you should be good. Beyond that..." He shrugs helplessly.
"And I don't know what the rest of us will do to follow. But let's not get ahead of ourselves. Let's finish checking out these caves; could be there's a natural tunnel that goes down and this is a moot point. Rand?"
| Randall Shadowcrown |
Happy to have an excuse to get away from the stink of rotting animal carcasses, Rand gives a sardonic salute to the Chernesardo and creeps off to keep exploring.
Stealth: 1d20 + 19 ⇒ (8) + 19 = 27
Perception Southward: 1d20 + 21 ⇒ (1) + 21 = 22*
Down south, he decides to scope out the narrow tunnel to the north first.
Perception in Small Tunnel: 1d20 + 21 ⇒ (11) + 21 = 32*
* +2 vs Traps, +1 vs Ambush
I'm sure it'll be fine. :*)
| Ysbeoruwulfgieson Quicklight |
Tink nods at the others. "I know that spell as well." He pulls out the extend metamagic rod and holds it up. "And with this, I can make it last quite a while." He drops his voice to a whisper and dramatically leans away from Loiosh. "Loiosh can go into the statue."
It's not prepared but I left spell slots open. With the rod, communal spider climb lasts four hours, divided among recipients.
| GM Mike |
There was a rot grub swarm in the bodies but I really didn't want to run a CR 7 encounter that Tink could probably end with a single flame strike, so thanks for not checking. Shockingly, there are no valuables in the giant pile of viscera.
The narrow corridor is super boring; nothing there. The worked stone room is a bit more interesting:
Lines of thick, red pigment cover the southern wall of this partially collapsed dungeon hall. The paint depicts countless figures, albeit without any refined artistic skill. Gnarled, disfigured creatures stand atop a virtual carpet of prostrate human forms. At the apex of the vast mural looms a coiled serpent that has a woman's face.
Though the depictions are crude, the creatures standing over the humans are clearly meant to be morlocks. Further, Rand can tell that those images are much older than that of the serpent, suggesting that the morlocks have occupied these tunnels for a long time, but whatever the serpent represents is a recent addition.
It's a naga -- specifically a dark naga, as evidenced by the telltale crest and spines. Dark nagas covet luxury, wealth, and power over others. With bodies covered by shimmering, eel-like black scales, dark nagas slither deftly through forsaken lands and abandoned ruins, scouring such places for treasures and weaker creatures they might force into service. Their forked tongues spread only lies, and others whom they can’t manipulate they destroy with their insidious poison and destructive magical abilities. A typical dark naga measures approximately 12 feet long and weighs upward of 300 pounds.
Arrogant and sybaritic (yeah I copy and pasted this from the internet, but I totally know what 'sybaritic' means SHUTUP), dark nagas seek to dominate lesser creatures, relishing the fear they inspire and power over other beings. While some manage to carve indulgent fiefdoms from tribes of goblins, orcs, lizardfolk, or other barbarous races, the luster of cosmopolitan fineries proves enticing as well, leading some to infiltrate city sewers and slums to gather an urban following. They particularly relish morbidly crafted jewelry and treasures, often adorning themselves with jeweled bands or taking their ease atop piles of treasure.
Dark nagas hate others of their kind, especially other dark nagas, seeing their brethren as deadly opponents to be dispatched swiftly and mercilessly—often rightly so.
Rand peeks down the stone hallway to the northwest and immediately recognizes it as the area with the well; in other words, you've made a circle and are back where you started. You found no "easy" ways down from this level, but it is obvious that down is the direction that you must go. However, this party is lousy with magic and descending either further down the well or down one of the open chasms to the northern end of these tunnels should be equally effective.
| Randall Shadowcrown |
That's SO WEIRD because a giant pile of viscera is exactly where I would hide my valuables. Who's gonna dig through half-eaten rotting meat for goodies?? Of course, selling them after would be tricky without thoroughly washing them first. 'Look Mr. Jeweler, I think the rancid strings of sinew add to the ruby's charm and frankly, I don't appreciate the attitude.'
Rand makes a face at the weird painting and gathers the others in the worked stone area. "Full circle. Tink's got the magic. Do we climb down the well or the chasm?"
| Astrid Rianasdottir |
Kn (dungeoneering): 1d20 + 13 ⇒ (18) + 13 = 31
I also had to look up 'sybaritic,' and I literally have a college degree in wording, so don't feel bad lol
Astrid sighs patiently. "It's a naga, Veldanis. A dark naga, to be precise. They're greedy and murderous. Anyone they can't manipulate into worshiping them, they slaughter. Naga are no joke; some of them are noble creatures, but not these. You'd best hope this mural is just some morlock's vivid imagination and there isn't one down here waiting for us. If you do, have some antivenoms ready."
| Veldanis Hedrig |
V clears his throat and straightens a little. "I knew that."
Narrator: "He did not know that."
"Tactically, I think the well is smarter. It's too narrow for anything to launch a particularly strong attack on us while we're climbing. The pit is just way too open for me to feel comfortable. Thoughts?"
| Randall Shadowcrown |
Rand snorts. "Yeah? I disagree. If something can attack us in the well, it's likely to have a serious advantage while doing so. And in those cramped quarters it can literally just pick us off one by one. At least on the walls of the pit, we'll have room to maneuver if we do get attacked."
He then looses an involuntary shudder. "Plus. I uh. Don't like tight spaces." He scowls at the others, as if daring them to make fun of him.
| Astrid Rianasdottir |
Astrid, who would never mock someone for their phobias, does something arguably worse and pats him pityingly on the shoulder. "I understand your fears, Rand, but I think I'm with Veldanis on this one. The well is probably safer." She turns to the druid. "What do you think, Tink? Well or chasm?"
| Ysbeoruwulfgieson Quicklight |
Oh you're think you're SOOOO smart making up an RP reason to get the GMPC to make the decision! Well I'm not gonna fall for it! This vote is already 2-1 and Tink is totally a bandwagoner so he's on Team Well.
Tink looks apologetically at Rand, then says, "Well is the way to go." He goes to a corner of the chamber, pulls a straw mat from his pack, lays it on the floor, and sits on his knees, facing the wall. "I need ten minutes of meditation to prepare the spell. Please watch my back. Loiosh, quiet."
Without another word, he closes his eyes and almost immediately falls into a trance.
| Veldanis Hedrig |
Veldanis grimaces. "I mean we did leave some morlock bodies nearby. It's not, uh. Not hobgoblin. But it's meat."
He leaves to the spot where they fought the morlock patrol, does a little grisly work, and comes back with two moderately-sized flanks of meat. At Astrid's aghast face, he shrugs uncomfortably. "He was literally just eating their corpses ten minutes ago. I don't think we have room to be offended at this point."
He tosses the bloody flanks to Loiosh. "Dig in, pal."
| Randall Shadowcrown |
Rand watches the (presumed) snack consumption with a face like he ate a bag of razor blades eight hours ago and is expecting the BM any moment. Of course, whether that's from the gross display in front of him or the prospect of going back into the cramped quarters of the well, it's hard to say.
Ready for The Descent (2006).
| Ysbeoruwulfgieson Quicklight |
Tink completes his meditation. As he comes back to the present moment, he notices that Loiosh has been eating more morlocks and shakes his head. "Are you quite done? It's time for the statue." Without waiting for the allosaur's protest, he touches Loiosh's flank and whispers under his breath. There is a sound of rushing air as a Loiosh is replaced with a small stone statue. Tink stows it in his pack, then pulls out the rod and gestures for the others to gather around. "Even with the rod, this spell will only last an hour, so we shouldn't dally down there in case we have to go deeper. Are you ready?" Once he has everyone's assent, he completes the spell. Miniscule barbs appear on everyone's palms, fingers, and boots.
He looks up expectantly. "Well? Lead the way."
| GM Mike |
The old but sturdy ladder you used to reach the first level ends abruptly where you exited earlier, but the frigid waterfall continues deeper down the well. The stone walls are slick with wet algae and moss; it would be nearly impossible to descend here without the assistance of magic. As it is, though, you all climb down with ease. It is about sixty feet down to the next level, and you exit into another finished stone room, cold and soaked, but safe.
You take a look around. The well in the western end of this room breaks up the geometric architecture. Water rushes down from the hole above and into the well, coating the tile floor with rippling puddles. Candles line the surrounding walls, casting a dull glow through the chamber. Passages lead out to the southwest and southeast.
Just as you realize how strange it is that there are dozens of lit candles in this chamber -- the morlocks certainly don't need them for illumination -- you notice a creature standing in the corner. It has clearly been waiting patiently for you all to exit the well and gather yourselves; it could easily have fled or attacked while you were distracted. It is obviously a morlock, but it seems... different? Its eyes have an uncharacteristic intelligence behind them as it studies you, hands raised in the universal gesture for "hey, we're cool". It wears a makeshift cloak that has been stitched from the remnants of numerous capes, and it holds a gem-encrusted club down at its side. Perhaps most strange of all, it has no fewer than SIX ioun stones orbiting its head.
Once all of you have noticed his presence, it flashes an unnerving smile. It begins to speak in Undercommon. (I'm handwaving that Tink is translating all of this.) "Ah, so here are the intruders that have the rabble all worked up. I suppose you killed everyone up there?" It doesn't wait for an answer, instead waving a hand dismissively. "Good. They are all fanatics. Blinded by the false goddess that has replaced Lady Zanathura! But I am not blind! I see what is going on!" Anger flashes across his dimly-lit face, but then he tilts his head, as if struck with an idea. "Perhaps... would you be willing to deal? We could help each other." He smiles again (you wish he wouldn't) and awaits your answer.
| Astrid Rianasdottir |
Seeing as none of the men seem to know what to say (or even have any interest in talking, perhaps; the monk is especially hard to read) she clears her throat and greets the morlock. Not for the first time, she wishes she could cast a spell that did more than just allow understanding of other languages, but also let her speak it. Someday, perhaps.
She asks Tink to relay that she is casting a spell on herself to allow her to understand the morlock, though she still won't be able to speak Undercommon. She doesn't want the first non-aggressive creature they meet to get jumpy.
She casts comprehend languages on herself. If nothing else, it cuts Tink's workload in half lol.
Once done, she says, "My name is Astrid. This is Randall, Tink, and Veldanis. May we have your name?" Once he answers, she replies, "Well met. I hope you can understand that we are... wary. All the morlocks we've met in here have been hostile to us. Would you be so kind as to give us some more information? To start, who is Lady Zanathura, and who has usurped her?"
| GM Mike |
The morlock rolls his eyes impatiently as Tink translates. He looks a little less annoyed once Astrid can understand him, but he would clearly rather be speaking to an Undercommon speaker directly. Once Astrid's questions are finally asked via Tink, he points at himself and says, "Iuwlas. Zanathura is our goddess, and I am her champion! And I don't know what that thing calling itself Zanathura down there is, but it is not my Lady!" He pauses, looking at the party as if sizing you up. "I know these caverns better than anyone. I don't know why you are here, but if you kill her for me, I can help. Do we have a deal or not?"
| Astrid Rianasdottir |
Astrid's lips thin at Iuwlas's tone. "We are not assassins for hire. The only reason we have used violence thus far is because violence was acted on us first. If we could pass this place without further bloodshed, we'd prefer it, and that includes... what is this? Regicide? Deicide?" She waves a hand impatiently. "Nevermind. What has this creature done, exactly, to make you believe they are an impostor?"
| Randall Shadowcrown |
Rand remains outwardly relaxed, but he can sense tension in the morlock's tone. He's getting irritated, and Rand is willing to bet an irritated morlock is a violent morlock.
To be fair, we did kinda bust into their home. For a good purpose, but they don't know that.
He decides to use non-lethal force from now on, if he can help it. Obviously the big guy doesn't have that option, and you can't really knock someone out with an arrow from a composite bow, unless it's from blood loss, but he can konk people easy enough. They left too many bodies upstairs for him to feel comfortable.
While leaning casually against the wall with his arms crossed, he quietly tenses his feet, ready to spring into action the second Iuwlas tries anything.
Not actually readying an action, Rand just doesn't believe this guy is going to stay non-violent for much longer.
| GM Mike |
init: 1d20 + 8 ⇒ (3) + 8 = 11
Randall's read on Iuwlas's patience -- or lack thereof -- proves to be correct, as the morlock simply screams in rage in response to Astrid's continuing skepticism. His hands begin to glow with a crackling electric energy and it's time to roll for initiative mofos!
Tink init: 1d20 + 6 ⇒ (15) + 6 = 21
Veldanis init: 1d20 + 3 ⇒ (12) + 3 = 15
Astrid init: 1d20 + 5 ⇒ (10) + 5 = 15
Randall init: 1d20 + 5 ⇒ (14) + 5 = 19
And, somehow, despite having advance warning of the party's approach and having had the time to completely prepare himself for the probably inevitable encounter, Iuwlas still fails to get the jump on any one of the party.
ROUND 1
Tink (96/96 hp)
Loiosh (90/90 hp)
Randall (93/93 hp)
Astrid (93/93 hp)
Veldanis (125/125 hp)
Iuwlas (0 damage)
Bold may act.
| Ysbeoruwulfgieson Quicklight |
Tink places Loiosh's figurine on the ground. "Should have done this sooner, but better late than never!" He utters a command word and Loiosh instantly returns to his normal size and consistency. Tink has a chuckle to himself at Iuwlas's surprise and calls over in Undercommon, "He's normally even bigger than this!"
To Loiosh, he says, "Loiosh. Still hungry?"
| Loiosh Quicklight |
Loiosh doesn't need to be told twice. And he is pleased to see that Tink has given him a clear path to his quarry for once; it's always more fun to see their faces when he hits full speed before he eviscerates them. (IOW I finally get to use Pounce!)
He charges across the chamber and leaps into Iuwlas's grill.
bite: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d6 + 12 ⇒ (1) + 12 = 13
grab: 1d20 + 16 ⇒ (14) + 16 = 30
claw: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 1d4 + 14 ⇒ (3) + 14 = 17
claw: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d4 + 14 ⇒ (2) + 14 = 16