Classes/Levels |
Hero Points 0 | |
Gender |
Half-Elf Ranger 8/Chernesardo Warden 4 | Per +25* (* add. bonuses for Favored Enemy/Terrain) | |
About Veldanis Hedrig
Veldanis Hedrig
Male half-elf chernasardo warden 4/ranger (skirmisher) 8 (Pathfinder Adventure Path #116: Fangs of War 68, Pathfinder RPG Advanced Player's Guide 128)
CG Medium humanoid (elf, human)
Hero Points 0
Init +4; Senses low-light vision; Perception +25
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Defense
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AC 29, touch 18, flat-footed 24 (+9 armor, +2 deflection, +4 Dex, +1 dodge, +1 insight, +2 natural)
hp 125 (12 HD; 4d8+8d10+41)
Fort +13, Ref +15, Will +9 (+3 bonus vs. compulsions and mind-affecting effects.); +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft., climb 20 ft.
Melee hoblopper +18 (4d6+21/17-20)
Ranged mwk composite longbow +16 (2d8+5/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (aberrations +2, fey +2, goblinoids +6), hunter's tricks (8/day; catfall, deft stand, distracting attack, quick healing), quarry, sneak attack +1d6
Chernasardo Warden Spell-Like Abilities (CL 4th; concentration +4)
. . 3/day—pass without trace
. . 1/day—spider climb
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Statistics
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Str 23, Dex 18, Con 16, Int 12, Wis 16, Cha 10
Base Atk +11; CMB +14 (+18 sunder); CMD 35 (37 vs. sunder)
Feats Devastating Strike[UC], Dodge, Dreadful Carnage[APG], Endurance, Furious Focus[APG], Greater Sunder, Improved Sunder, Mobility, Power Attack, Skill Focus (Perception), Vital Strike, Weapon Trick (two-handed Weapons)
Traits chernasando hopeful, world traveler
Skills Climb +22, Handle Animal +14, Intimidate +8, Knowledge (dungeoneering) +16, Knowledge (geography) +14 (+15 to navigate underground in Southern Fangwood), Knowledge (local) +17, Knowledge (nature) +13, Linguistics +2, Perception +25, Profession (tanner) +7, Stealth +23, Survival +17 (+18 to navigate in the wilderness in Southern Fangwood), Swim +13; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin, Sign (Common)
SQ camouflage, elf blood, exploit weakness, favored terrains (forest +4, mountainous +2), forest magic (pass without trace, spider climb), guerrilla tactics, hero points, hunter's bond (companions), sniping prowess, sprite step, swift tracker, track +6, unchained heart, wild empathy +12, woodland stride
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds (2), potion of darkvision (2), potion of delay poison (2); Other Gear moonlight vest[APG], hoblopper, arrows (40), mwk composite longbow (+3 Str), amulet of natural armor +2, belt of physical perfection +2, cloak of resistance +3, dusty rose prism ioun stone, elixir of swimming, headband of mental prowess +2 (Int, Wis), ring of protection +2, area map[UE], bedroll, belt pouch, everburning torch, flint and steel, grappling hook, hammer, masterwork backpack[APG], mess kit[UE], piton (8), pot, sack (4), silk rope (100 ft.), trail rations (5), waterskin, 309 gp, 1 sp
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Special Abilities
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Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Climb (20 feet) You have a Climb speed.
Devastating Strike Deal extra damage when using Vital Strike bonus
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Exploit Weakness (Ex) Forgo flanking bonus to perform disarm, sunder, or trip maneuver as a swift action.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. aberrations foes.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Favored Enemy (Goblinoids +6) (Ex) +6 to rolls vs. goblinoids foes.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in mountainous terrain.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Guerrilla Tactics (Ex) A Chernasardo warden is an expert at hit-and-run attacks, sabotage, and subterfuge. At 3rd level, she can use the following tactics in combat. She can gain the bonus of only a single tactic at a time, but can switch between them as a swift action. If
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Hunter's Tricks (8/day) (Ex) Various tricks.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Sneak Attack +1d6 (Ex) A Chernasardo warden gains sneak attack +1d6. This increases to +2d6 at 6th level and +3d6 at 9th level.
Sniping Prowess (Ex) Reduced penalty on Stealth checks to snipe.
Sprite Step (Ex) +4 bonus on Acrobatics and Climb checks. Do not lose Dex bonus to AC while climbing, no penalty for quick climb.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to Survival checks made to track.
Unchained Heart +3 (Ex) Gain +3 bonus on Will saves vs compulsions and mind-affecting effects.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Trick (Two-Handed Weapons) You may perform weapon tricks with the chosen weapon type.
Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Played by John Boyega.
Fought an irlgaunt to earn his place in the Wardens.
Ekujae father (deceased)
Human mother (resident of Phaendar, fate unknown)
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