Zirnakaynin: Blood and Darkness: The Gladiatrix Saga

Game Master Dragoncat

A campaign set in the drow city of Zirnakaynin, following a band of gladiators as they fight their way to gold, glory and the promise of freedom.

Performance Combat Rules
Maps!

CROWD ATTITUDES!
Anabel: Indifferent
Brevka: Helpful
Kaxatja: Friendly
Lilamma: Friendly
Lyra'an: Helpful

VICTORY POINTS: 2


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Sovereign Court

Dragoncat wrote:

@Galahad0430: the Automatic Bonus Progression system grants enhancement, deflection and resistance bonuses to PCs as they level up, as well as allowing their stats to be improved more often than they normally would be levelling up.

It's essentially taking the incremental bonuses for magic items and weapons and streamlining them into your character, allowing me to offer you more interesting magic gear as rewards.

Yes, I know this, but there are two tracks, one for normal magic campaigns and one for no or rare magic campaigns. I was wondering which track we take, thanks. :)


Ah. It'll be for a normal magic campaign.

Owner - Gator Games & Hobby

Okay, Brevka's pretty much finished up mechanically speaking.

Anything else I should whip up for the application?

Brevka:

Half Orc Arcane Bloodrager (Primalist, Spell-Eater)

Str 20
Dex 13
Con 17
Int 9
Wis 10
Cha 13

HP 14/14
AC 15 (+4 armor, +1 Dex)
CMD 17 (+1 BAB, +5 Str, +1 Dex)

Fort +7 (+2 Base, +3 Con, +2 Luck)
Ref +3 (+1 Dex, +2 Luck)
Will +4 (+2 Luck. +2 Familiar)

Speed 30'
Initiative +1
BAB +1
CMB +6

Falchion +6 2d4+7 18-20/x2

Skills:
Bluff +5/+9 (1 rank, +1 Cha, +3 Class) +4 vs. attracted
Diplomacy +5/+11 (1 rank, +1 Cha, +3 Class) +6 vs. attracted
Intimidate +5 (1 rank, +1 Cha, +3 Class)
Perform +5 (1 rank, +1 Cha, +3 Class)
Sleight of Hand +3 (1 rank, +1 Dex, +3 Class, -2 ACP)

Special Abilities:
Favored Class Bloodrager +1hp

Darkvision: Brevka can see in the dark up to 60'
Fey Thoughts: Brevka has always seen the world more like a native of the First World than her orcish blood would explain. Bluff and Sleight of Hand are both class skills for her.
Orc Blood: Brevka counts as both a human and an orc.
Sacred Tattoo: Brevka's skin is decorated with a plethora of tattoos, piercings, and ritual scarification, sacred markings to her and her people. She gains a +1 luck bonus on saving throws.
Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Brevka possesses Endurance as a bonus feat.

Bloodrage 7 rounds/day

Bloodline Familiar: Brevka has a Hedgehog protector familiar in lieu of her 1st level bloodline power
Spells Brevka casts that target her familiar are treated as having a caster level 2 levels higher than your actual caster level.

Feats:
Endurance: Harsh conditions or long exertions do not easily tire Brevka.

She gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold her breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

Brevka may sleep in light or medium armor without becoming fatigued.

Diehard: Brevka is especially hard to kill. Not only do her wounds automatically stabilize when grievously injured, but she can remain conscious and continue to act even at death's door.

When her hit point total is below 0, but Brevka is not dead, she automatically stabilizes. She may choose to act as if she were disabled, rather than dying. She must make this decision as soon as she is reduced to negative hit points.

Traits:
Sex Symbol: Brevka's training has sculpted her body into the pinnacle of perfection, and she exudes raw animal magnetism that draws others to her. Whenever she uses Bluff or Diplomacy to interact with someone who is (or may become) attracted to her, she may use her Strength modifier instead of her Charisma modifier.

Peregrinus: Brevka fights as ’a paragon of her race’, as seen through the eyes of the drow. Her armour is designed to reflect stereotypes of her people (fur, uneven craftsmanship, studs and spikes), and she fights with weapons familiar to her people. Brevka fights with a falchion, and it is treated as if it has the Performance quality.

Fate's Favored: The fates watch over Brevka. Whenever she is under the effect of a luck bonus of any kind, that bonus increases by 1.

The Newlyweds: Brevka's astrological sign is of two lovers, intertwined as one. She gains a +2 bonus on Diplomacy checks to influence those who might be romantically attracted to her, and Diplomacy becomes a class skill for her.

Fey-Taken: As a child, Brevka was whisked away to the First World by mischievous fey for a time. When she returned, she was ever after considered odd and distant. She longs to return there, and finds the mortal world dull and at times revolting, so she does not eat as she should and does not question strange visions. She takes a –2 penalty on saving throws against disease, illusions, and poison of all kinds, as well as against the spells, spell-like abilities, and supernatural abilities of fey.

Equipment: Falchion, Balteus, greaves, manica and helmet [chain shirt], kukri.


@Cwethan: I'd love to see Brevka's backstory. :)


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I am VERY exicted for this idea and have been considering options for a couple of days. I have watched a lot of Spartacus:Blood and Sand and love the setting and characters. Putting it in the Darklands is PERFECT.

Let's see how these works.

4d6 ⇒ (2, 3, 2, 2) = 9
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (5, 1, 2, 2) = 10
4d6 ⇒ (5, 3, 3, 2) = 13
4d6 ⇒ (1, 4, 4, 1) = 10
4d6 ⇒ (2, 3, 1, 6) = 12

Have an idea for a Skinwalker character with the Scent ability, fixer campaign trait, profession in cooking, and andabata style trait(since I haven't seen anyone pick it). Not even sure on class as I'm enamored with the roleplaying aspect at playing a loveable smuggler whose appreciated for their humor, cooking, rather than fighting technique or sexiness.

Edit:25 point buy it is! Lol.


Andostre wrote:
Torsten Runeforger wrote:
Any chance we could use feat tax rules? It’d make martial builds so much easier.
Dragoncat wrote:
@Torsten: Sure.

You're talking about the Elephant in the Room feat tax rules, right?

I'm just calling this out because I feel like a brief "sure" to a pretty significant change for character builds is going to get missed by some people. And I want to make sure that everyone knows what that is and that we're all talking about the same thing.

Dragoncat wrote:
Yep, that's what I meant. Thanks for catching that.

May I suggest we use the updated version? The original version wasn't really meant to be used as-is, and accidentally omits a few key things that were fixed in the new version (Grapple, for example).


theasl wrote:
Andostre wrote:
Torsten Runeforger wrote:
Any chance we could use feat tax rules? It’d make martial builds so much easier.
Dragoncat wrote:
@Torsten: Sure.

You're talking about the Elephant in the Room feat tax rules, right?

I'm just calling this out because I feel like a brief "sure" to a pretty significant change for character builds is going to get missed by some people. And I want to make sure that everyone knows what that is and that we're all talking about the same thing.

Dragoncat wrote:
Yep, that's what I meant. Thanks for catching that.
May I suggest we use the updated version? The original version wasn't really meant to be used as-is, and accidentally omits a few key things that were fixed in the new version (Grapple, for example).

Sure, I'm fine with that.


Great, then I should be done.

Here's Lilist, orc brawler with a focus on intimidation, grappling, and tripping (eventually).

short background and description:
Lilist was found as a baby, abandoned and alone deep underground, by drow slavers of House Rasivrein. Sensing the potential in her, the drow brought her in and started training her immediately to be a gladiatrix. Fed the blood and flesh of other orc captives, her masters cultivated her brutality and savagery while throwing everything they could at the young orc to toughen her up. Lilist has already undergone much pain and punishment in her short life, but that's nothing compared to what lies ahead. Now, she's finally ready so step into the pit for real. The nobles of House Rasivrein will be watching their investment, and she'll need all of her training and muscle to keep them happy.

Lilist is a massive, muscly, scarred orc with big teeth and an even bigger roar. She wears a cruel cestus over each hand and the heaviest armor she can find, which doesn't seem to slow her down one bit. Emblazoned on her arms and armor are symbols of House Rasivrein and Zura, her masters and their patron.

Does that work? Thanks!


Can we do a Peregrinus build based on our race's natural attacks? This idea might be a little silly, but I'm thinking of a Kobold Draconic Bloodrager (into Dragon Disciple eventually). It seems sensible enough to me, but since they aren't technically weapons mentioned in my race's Weapon Familiarity trait (indeed, Kobolds don't have one), I figured I'd ask.


@Ouachitonian: Sure, I like that idea.


Ouachitonian wrote:
Can we do a Peregrinus build based on our race's natural attacks? This idea might be a little silly, but I'm thinking of a Kobold Draconic Bloodrager (into Dragon Disciple eventually). It seems sensible enough to me, but since they aren't technically weapons mentioned in my race's Weapon Familiarity trait (indeed, Kobolds don't have one), I figured I'd ask.

while not optimal it is perfectly valid for a build. Personally I've done it and it's fun being a buff kobold.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm submitting Serisa, an Oread Warpriest(Sacred Fist) of Gorum

I found an image of what could be an oread - ruby crystalline hair, accents, etc. Actually pretty perfect for an oread that doesn't wear armor.

Portrait

Initial Character Background Idea (still working up the whole story, subject to change)
She was captured by evil cultists that raided and eliminated her small family enclave down near the lava flows. They enslaved and turned her into a practice combatant for the cult's monks. Having led a nonviolent life growing up and not aggressive, she didn't do well. Many rest periods she was left bloodied, bruised, and barely able to move. She spent those rest periods praying to whatever god would hear her that she would be released or be able to survive. One day, Gorum answered her prayers and she felt his power flow into her while she was fighting a trainee. She won her fight by pummeling her opponent to death. After that, everything changed, she became rebellious and difficult to manage. The abuse the cultists heaped on her no longer broke her, instead she mocked them. The next time she went against a trainee, she killed him too, even more brutally than the first one. The cult didn't want her anymore, but instead of killing her outright, they thought to punish her by selling her off to the drow who they hoped would break her.

Initial Stats:
Serisa
Female oread warpriest (sacred fist) of Gorum 1 (Pathfinder RPG Advanced Class Guide 60, 130, Pathfinder RPG Bestiary 2 205)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 untyped bonus)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +7; +2 trait bonus vs. charm and compulsion
--------------------
Offense
--------------------
Speed 20 ft.
Melee unarmed strike +5 (1d6+4 nonlethal) or
. . unarmed strike flurry of blows (1d6+4 nonlethal)
Special Attacks blessings 3/day (Destruction: destructive attacks, War: war mind)
Warpriest (Sacred Fist) Spells Prepared (CL 1st; concentration +5)
. . 1st—blessed fist[ACG], divine favor
. . 0 (at will)—enhanced diplomacy, guidance, vigor
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +4; CMD 19
Feats Elemental Strike, Weapon Focus
Traits birthmark, - custom trait -, - custom trait -, reactionary
Skills Acrobatics +1 (-3 to jump), Disguise -2, Knowledge (religion) +4, Perception +8, Perform (act) +5, Profession (gladiator) +8
Languages Common, Terran
SQ crystalline form[ARG], finesse weapon attack attribute, flurry of blows, treacherous earth[ARG]
--------------------
Tracked Resources
--------------------
Blessings (3/day) (Su) - 0/3
Crystalline Form (1/day) - 0/1
Treacherous Earth (1 minutes, 1/day) - 0/1
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Strike (+1 acid) Swift action to imbue your weapons with elemental damage for a round.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Treacherous Earth (1 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
--------------------
Campaign Trait: Problem Slave: You were a living headache for your previous master. You back-sassed them, deliberately performed your tasks slowly, and otherwise went out of your way to be as defiant as you could without pushing them too far. You excelled at your assigned duties, so your master couldn’t simply have you killed or worse, but you got more than your share of lashings and torture. You endured them all just to see the look of frustration on your old master’s face when you didn’t break. Eventually, they became fed up with your antics and sent you to the gladiator pits. You gain a +2 bonus to one Craft, Perform or Profession skill of your choice, and that skill is a class skill for you. In addition, you gain a +1 trait bonus to Will saving throws.

Style Trait: Cestus: You fight with a pair of cestus, focusing on an unarmed combat style that delivers punishing blows. If your base unarmed damage dice is higher than a cestus’ base damage dice, you use the higher of the two. In addition, you gain a +1 trait bonus to damage whenever you choose to inflict non-lethal damage while using your cestus.


This is Choon's Sumbission, Mama Cookie! She may have been thrown into this gladiator thing on accident or as chosen Andabata comical relief, but little do the drow know that they have an ancient and stubborn old lady on their hands who sees this as just another adventure! She's used to chasing children around the house in the dark and working a farm at all hours and then, after her third husband died of old age (just like the two before, the short-lived buggers) she finally gave up and started a food shop, which was highly successful. She was just beginning to contemplate that Adventurer life at her never-you-mind-how-many birthday party when she was kidnapped by drow for Lolth only knows what reason and trained as a gladiatorial jester! How funny the Universe can be sometimes!

Mechanically, she really comes online at lvl 2 when I get Spring Rage and get to ignore all those -3 aging penalties! Then you have a barbarian matron who just loves baking for everyone (including the guards!) and making everyone love her with her actually good social/mental stats. Starting at 4 I get to choose which totem I want each time I rage. I just have to get her through first level alive...


Mama Cookie wrote:

This is Choon's Sumbission, Mama Cookie! She may have been thrown into this gladiator thing on accident or as chosen Andabata comical relief, but little do the drow know that they have an ancient and stubborn old dy on their hands who sees this as just another adventure! She's used to chasing children around the house in the dark and working a farm at all hours and then, after her third husband died of old age (just like the two before, the short-lived buggers) she finally gave up and started a food shop, which was highly successful. She was just beginning to contemplate that Adventurer at her never-you-mind-how-many birthday party when she was kidnapped by drow for Lolth only knows what reason and trained as a gladiatorial jester! How funny the Universe can be sometimes

Mechanically, she really comes online at lvl 2 when I get Spring Rage and get to ignore ll those -3 aging penalties! Then you have a barbarian matron who just loves baking for everyone (ncluding the guards!) and aking everyone ove her with her actually good social/mental stats. Starting at 4 I get to choose which totem I want each time I age. I jus have to get her through first level alive...

Welp, thats familliar!Lol cook, fixer and Andabata. Even took Blind Fight. Back to the drawing board. Lol. Good choices, she sounds awesome.


Here are all the submissions so far. Give a shout out if I missed you!

.

.

Artemis Roen - Catfolk Bard
Brarg - The Dog - Gnoll Fighter
Brevka - Half-Orc Bloodrager
Cassandra - Human Monk
Dyrtebble the ill - Kobold Druid
Esseli the Gifted - Human Summoner
Lilist - Orc Brawler
Linus Volso (Backstory) - Human Fighter
Mama Cookie - Human Barbarian
Serisa - Oread Warpriest
Torsten Runeforger (Backstory) - Duergar Kineticist
Xyveth Onadae - Elf Arcanist


4d6: 4d6 ⇒ (2, 4, 4, 3) = 13
4d6: 4d6 ⇒ (5, 6, 2, 5) = 18
4d6: 4d6 ⇒ (1, 6, 5, 1) = 13
4d6: 4d6 ⇒ (6, 1, 4, 2) = 13
4d6: 4d6 ⇒ (3, 1, 3, 3) = 10
4d6: 4d6 ⇒ (4, 3, 6, 4) = 17

Looks like 11, 16, 12, 12, 9, 14 (19 points). I’ll go with the point buy. I have a couple of ideas and a question. Is a Svirfneblin okay? (Link to race)


@Gaming Ranger: I'll allow it.


Quote:
(ncluding the guards!) and aking everyone ove her

... Not sure what happened there...

should read, "(Including the guards!) and winning everyone over"


@Dragoncat - have been thinking on this further, would you allow a Drider without the Advanced Strength, Advanced Constitution, Advanced Dexterity nor Greater Magic Resistance AND without a class level to begin with?

The concept is still one of punishment by enforced by a patron, only the patron is the Fleshwarpers Guild who have inflicted this cruel fate - on a female (my understanding is that Drider's are exclusively male) and thrown her into the gladiatorial arena to add insult to injury. Still Retiarius/Lorica Manica, but likely the Problem Slave campaign trait.


@Oceanshieldwolf: Driders can be either male or female.

And with the restrictions you've proposed, I think I'd be comfortable allowing a drider.


Umm, yes - it details female driders there right at the top of the page I linked. I completely ignored those paragraphs... In ADnD/Greyhawk Driders were male drow who were becoming too powerful for Lolth and were made to partake in a difficult "test", that none ever passed... I'll get to the crunch and background.

Owner - Gator Games & Hobby

Sure thing!

Brevka's Backstory:
She swears her name will be chanted as Brevka Brightsmile, Brevka Bloodfire, Brevka the Beauty, but before the pits she was more often known as Brevka the Befuddled.

As a child she'd been expected to rise high in her clan; despite the weakness of her human blood, she'd grown strong and fierce. She was never more at home than when she'd had a blade in her hands and a foe sprawling on the dirt.

But then just before the Feast of Ashes, on the day she and her other worthy broodmates were supposed to complete the brutal rituals that would mark them out as true warriors of the Gutspears, she disappeared.

For a year and a day it was assumed that she had died. That some beast, or the fleshwarping slavers of the Mangled Limb had taken her. A few jealous hearts whispered that she had simply fled, the cowardice of her human blood finally winning out.

When she reappeared it was with eyes filled with stars, and the skin that had stayed clear for her warrior's scars, was now threaded with intricate spiraling scars that shone a delicate silver in the moonlight. At first she was thought to be some sort of ill spirit, but Old Khraznar had said she was still Brevka, so that was that.

Still, she had missed the Feast of Ashes once more, so it would be another year before she would be permitted to join the warriors of her clan. And as the year went by, it became less and less clear that she would ever be made one of them. Where before she had found joy in battle, now she seemed to go through it by rote, eyes always gazing up at the sky. Where before she had had a brutal camaraderie with her fellows that was direct, even if not always kind, now she seemed to suspect a hidden motive behind every gesture of kindness or cruelty.

Old Khraznar had taken her under his wing as the warriors shunned her, but even his teachings, and potions, and beatings hadn't been able to bring back the Brevka they'd known, or do more than barely awaken the power that he sensed now slumbering inside her.

The Gutspears aren't sentimental. They gave up.

Brevka was still strong and trained enough to be used as a skirmisher in the unending clashes that made up life in the Hold of Belkzen, but none in her clan made any effort to see that she would return alongside them.

And one day she didn't.

This time it was the Mangled Limb that took her, beating her into unconsciousness as was their way so that she could be changed for their amusement, or, if she was interesting enough, sold...


GM, looking at build options I'd love to roll a trident-wielder since it's such an iconic gladiator weapon, but the trident-net combo is pretty feat-intensive. Is there any chance I could get a buckler in place of the net? Still interested in the mobile aspect of things.

Also, should the trident be considered to have the performance weapon property, or do I need to take Performance Weapon Mastery or something like that?


@Helix Missionary: Considering its historical precedent, I'd allow the trident to be a Performance weapon if you pick the Retiarius trait. TBH, I feel the trident should've been a Performance weapon already.

Regarding getting a buckler instead of the net, I think I'd prefer it if you stuck with the net.

Owner - Gator Games & Hobby

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Oh - and 'cause I felt silly not including a portrait like Serisa's

Art reference for Brevka

You just gotta swap the mouse for a hedgehog :-p


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Oceanshieldwolf wrote:
Umm, yes - it details female driders there right at the top of the page I linked. I completely ignored those paragraphs... In ADnD/Greyhawk Driders were male drow who were becoming too powerful for Lolth and were made to partake in a difficult "test", that none ever passed... I'll get to the crunch and background.

In original D&D it was female priestesses who grew powerful enough that they might threaten Lolth herself. I think the 'Test' was added in 2ed or in FR.


Dragoncat wrote:

@Helix Missionary: Considering its historical precedent, I'd allow the trident to be a Performance weapon if you pick the Retiarius trait. TBH, I feel the trident should've been a Performance weapon already.

Regarding getting a buckler instead of the net, I think I'd prefer it if you stuck with the net.

Fair enough, just wanted to ask. I'll probably just not really use the net for a little while, then.


Mambo a goblin cleric of Lamashtu for your consideration.

Satisfying crunchy exterior:

Female Goblin Cleric (Lamashtu, domains: Cannibalism (evil), Madness) 1
CE Small humanoid (goblin)
Init +2 Senses Darkvision, Perception +2
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+4 armor, +2 Dex, +2 Shield, +1 size)
hp 9 (1d8+1 (FCB))
Fort +2, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 20 ft
Melee Dogslicer +3 (1d4-3)
Melee Dagger +3 (1d3-3)
Melee Touch +3 (per spell)
Ranged Touch +3 (per spell)
Special Attacks channel negative energy 6/day (Will, DC 13, half, 1d6)
Cleric Spells Prepared (CL 1st, concentration +4)
1st Cure Light Wounds (Will DC 14, half), Bless, Shield of Faith
0 (at will) - Stabilize, Guidance, Create Water
--------------------
Statistics
--------------------
Str 5, Dex 14, Con 10, Int 13, Wis 15, Cha 16
Base Atk +0; CMB -3; CMD 8 Performance +4, +6 with Dogslicer
Feats Weapon Familiarity: Goblin Weapons, Cleric: Simple Weapons, Falchion, Light Armor, Medium Armor, Shields 1st: Selective Channeling
Traits Problem Slave - +2 to perform, +1 to will saves, Peregrinus - Dogslicer and heavy shield, dogslicer is a performance weapon.
Skills Bluff (1) +4, Escape Artist (1) +3, Sleight of Hand (1) +3,
Background Skills Perform (dance) (1) +6, Profession (cook) (1) +6
Languages Goblin, Undercommon
SQ
Consume the Enemy (Su): As a full-round action that is considered an evil act and provokes attacks of opportunity, you can bite a helpless living or freshly killed creature, dealing 1d3 points of damage. By consuming the creature’s flesh, you gain a +1 profane bonus on saving throw DCs for all spells, spell-like abilities, and supernatural abilities you use against creatures of the same type (and subtype, if humanoid or outsider) as the cannibalized creature. This effect lasts for a number of minutes equal to 1/2 your cleric level or until you use this ability against a different creature. At 5th, 10th, 15th, and 20th level, this bonus increases by 1 (+5 maximum). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier

Gear Gladiator’s Chain Shirt (12.5), Dagger (.5), Dogslicer (.5), Heavy Wooden Shield (5), Unholy symbol of Lamashtu

Creamy nougat center:
Mambo at the height of her life was the shaman of a goblin tribe. She had her pick of suitors and faithfully worshipped Lamashtu. She bore five litters of goblin babies but were perfectly formed specimens so she did the only thing she could. She happily put the squealing squirming perfect goblin kids to the blade and made meat pies of them.

After a raid most of her tribe was gathered up and sent to drow slave pens. Mambo was quickly sent to a house kitchen to break apart the barrelstalk. After an hour all the other cooks were dead and a fine five course meal was prepared. The next day Mambo’s help was dead and another delicious meal prepared. She was sent to the pits so she could express her murderous talents.

When she’s brought to the room waiting to enter the arena she’s humming but eventually breaks out into full offkey singing about her fellow gladiators.

“A little bit of Dyrtebble in my stew
A little bit of Cassandra on the side
A little bit of Brarg roast is all I need
A little bit of Torsten is what I broil
A little bit of Brevka to fillet
A little bit of Linus in nightlong brine
A little bit of Serisa, here I am
A little bit of me makes you a meal!”


Kaxatja, OSW's drider submission.

Background:

...she was waking again, in luxurious surrounds, the waft of incense assailing her nostrils. She had had a nightmare. That she had fallen prey to her own family's vile experiments. That she had become...less than she was, and yet...something else. Or was this a dream, and the nightmare her life. Which was the dream, or was it a memory?

"Stop! Strike! Drop! Strike! Run! Strike! Throw! Strike! Strike! Strike!"

The caller yelled hoarsely, her maddening orders rebounding off the curved walls of the training pit. The drider moved, stumbled, tumbled and weaved as best she could, arachnid heart beating and pulse racing. Her form was clumsy, steps faltering as she still struggled to gain momentum or achieve the grace she once had...Even in the midst of training her thoughts wavered, distracted by memory of...something...

....the moth alighted on a glowing frond, the elegant appendage of the darkland plant dipping ever so slightly. The moths patterned wings, striated with an abundance of mauves, ichor greens and bright reds were spell binding. How beautfiul! If only she coul

"Maggot" Kaxatja heard, the crushing blow of the overseer's club smashing her skull and casting her reverie aside. Kaxatja rounded on her assailant, eight legs standing tall, trident held high, ready to pierce vital organs. The caller grinned behind, eyes gleaming as she watched the drider finally give in to anger and readied a truly vile attack. Signalling for the handlers to beat the drider senseless, the caller stood tall and proud, every inch the powerful drow. The caller looked again with dark consideration at the drider. Pathetic. Still, it showed a rough knack for the little-war, and it did have a sense of occasion it seemed....The thing might last a few bouts....

"You are ours now, noble low-lady-thing. House Parastric has cast you out, but not before they made you our thing! Remember well your current station, and reason for ongoing life. To fight. To kill. To die."

Too wild for her house, and too noble at that. House Parastric could see no better option than to cast Kisthkila out in spectacular fashion. Her rebellion would not go unpunished, her apostasy and vile mutterings of the state of nature would not go unchallenged. So she loved the pure state? Let her dwell in aberration, cast out, cast aside and cast into utter despondency. She was wilfull, to be sure, and strong like all drow. But her mind would not survive the fleshwarping done to her.

***************************

Fractured rememberings clouded her sense, unsure of who or what she was or may have been. Now she was known as Kaxatja - "Far-flung" or "Cast-out". A drider, pitiable tool of the drow, and yet still of them. Created, abandoned and cruelly derided. But memories would crash in on her, during rest, or dreams. Of gardens. Of feasts. Of...friends...Of Niletha. Who was.....Kaxatja could not see - in her mind's eye Niletha was lost to her. But something was meant there, a deep feeling, a meaning beyond this place of filth and blood, hatred and gore. And Kaxatja would rise above, and rule beyond. She had had another name once, and lost all with it. No matter. Now, she must only survive. And to survive, to kill.


Dragoncat is there anyway to use brawler's (or monk's) flurry with Diamachaerus style? Seems like no (brawlers are limited to unarmed, close & monk weapons for flurry) but just wanted to check.

What I'm trying to do is build a crowd pleasing gladiator who fights with two weapons and builds towards Hero's Display (and other performance combat feats). But I can't quite make it work :) Mechanically it'll be weaker than anything using a 2h weapon but the visuals make up for it!


@FangDragon: There doesn't seem to be, unfortunately.

Shadow Lodge

Dragoncat, how do you feel about a Trox with the tremorsense alternate racial trait for my war drummer skald submission? Thematically it looks like it would work well, but they are a large race, and a fairly powerful one. I could also forgo the tremorsense/burrow/frenzy entirely. I dont intend to use improved grapple very often either - especially if he can hold a drum with those abdominal arms instead!

If not, I've got my eye on tiefling or hobgoblin instead.


@zefig: I'd be more comfortable if you didn't pick trox for your race.


Got an idea of character

4d6 ⇒ (3, 6, 5, 4) = 18=15
4d6 ⇒ (5, 1, 5, 1) = 12=11
4d6 ⇒ (1, 2, 4, 4) = 11=10
4d6 ⇒ (5, 2, 1, 1) = 9=8
4d6 ⇒ (5, 6, 1, 3) = 15=14
4d6 ⇒ (3, 5, 6, 5) = 19=16

Not really too good rolls... nothing too bad either. I'll guess i'll take the 25 build instead (Currently 21 pt, New set of stats 16/15/14/12/11/10 for 25 pt, before racial adjustments)

Here's the idea: A tiefling (prefereably of Kyton ascendance. Do you use the Supplement "Blood of Hell" on alternative rules for Tieflings?) skald worshiping Zon-Kuthon. Lilamma Malphé by name, she joined the gladiators on purpose (Auctoratus campaign trait), wanting to receive and dish pain as much as possible. She mainly uses a wicked chain in the arena, as befit her heritage (Peregrinus Combat style)

What do you think, Dragoncat?

Shadow Lodge

Dragoncat wrote:
@zefig: I'd be more comfortable if you didn't pick trox for your race.

Sounds good, I'll go with one of the alternates!


FangDragon wrote:

Dragoncat is there anyway to use brawler's (or monk's) flurry with Diamachaerus style? Seems like no (brawlers are limited to unarmed, close & monk weapons for flurry) but just wanted to check.

What I'm trying to do is build a crowd pleasing gladiator who fights with two weapons and builds towards Hero's Display (and other performance combat feats). But I can't quite make it work :) Mechanically it'll be weaker than anything using a 2h weapon but the visuals make up for it!

I think you can, actually, with Ascetic Style and Ascetic Form. It only comes online at 5th level and would probably eat up the feat slots that you want to use, but it could theoretically be done.


@Eschie: Sounds cool! Also, variant heritages are allowed.


Hi! Here is my submission:

Hskaja, a nagaji brawler (with the snakebite striker archetype), who is learning that blind obedience doesn't always work out well for the obedient.

Additionally, I want to add that having GMed PbP campaigns (although not on Paizo boards) and having played in various campaigns on the Paizo boards, I am familiar with the routine and I understand the importance of keeping posting momentum going, and I understand it's the responsibility of both the GM and the players.

I've been playing since 1st edition D&D (barely), GMing since 2nd edition, and have been involved in a number of related, continuous PbPs since... dang, since 2006. Those aren't on this board, but I am involved in a fair amount of other PbPs on this board. I'm pretty laid back about the rules as a player, and I enjoy playing flawed characters that aren't supposed to be taken too seriously.

Let me know if there are any questions, and good luck to everyone!


Interested! Dropping some rolls then thinking/investigating some more.

Ability 1: 4d6 ⇒ (4, 4, 3, 6) = 17
Ability 2: 4d6 ⇒ (4, 2, 3, 2) = 11
Ability 3: 4d6 ⇒ (4, 4, 5, 2) = 15
Ability 4: 4d6 ⇒ (1, 3, 3, 3) = 10
Ability 5: 4d6 ⇒ (2, 3, 4, 3) = 12
Ability 6: 4d6 ⇒ (4, 5, 2, 4) = 15

Lol yeah it'll be point buy then.


Alright, checking in and presenting Evedro Androx, at least in mechanical form. Couldn't help but notice that nobody had actually put forward a drow yet, so I figured I'd offer one up, one born and bred to be a gladiator in the pits. He's young but accomplished, fierce and well-trained and surprisingly tough for a nimble drow warrior. Backstory to come, but it'll be fairly straightforward: he is, after all, a gladiator born and bred.


Yes, it is rather strange that no one submitted a drow character before now.


Why be an elf when you can be a dwarf? :p


i can understand why, it's one of those things that will probably be difficult just due to the nature of working in a group and drow being the captors


Why be a dwarf when you can be anything else...


You know, I was toying with a dwarf Peregrinus, either wielding a dwarven axe gauntlet or a pair of dwarven war shields. But the builds for those were either subpar in my mind, or just not something of interest to me. A daring champion with a trident may not be the most original way to use a piercing weapon, but it'll be neat to describe and play with, and come on. How many games give you a reason to use a trident?


4d6 - 2 ⇒ (6, 2, 6, 6) - 2 = 18
4d6 - 3 ⇒ (3, 4, 4, 5) - 3 = 13
4d6 - 2 ⇒ (3, 2, 3, 5) - 2 = 11
4d6 - 2 ⇒ (6, 4, 5, 2) - 2 = 15
4d6 - 2 ⇒ (2, 4, 2, 2) - 2 = 8
4d6 - 2 ⇒ (3, 6, 2, 2) - 2 = 11


Ability 1: 4d6 - 1 ⇒ (2, 1, 4, 3) - 1 = 9
Ability 2: 4d6 - 3 ⇒ (3, 4, 4, 6) - 3 = 14
Ability 3: 4d6 - 3 ⇒ (6, 6, 5, 3) - 3 = 17
Ability 4: 4d6 - 1 ⇒ (4, 1, 4, 6) - 1 = 14
Ability 5: 4d6 - 1 ⇒ (1, 6, 6, 5) - 1 = 17
Ability 6: 4d6 - 1 ⇒ (6, 1, 1, 5) - 1 = 12


Here is Brainiac's submission: Anabel Imvara, and Ekujae elf shaman with the Always Ready and Sagittarius campaign traits. She has the tribe spirit, which gives her teamwork feats she can share with her allies. She will largely be a buffer, healer, and artillery support.

All the crunch is done except for the teamwork feat, which I will select based on what works best for the party. I'll try to get the fluff done later today or tomorrow.


Ellioti wrote:

4d6 - 1 ⇒ (5, 6, 1, 5) - 1 = 16

4d6 - 2 ⇒ (6, 6, 2, 2) - 2 = 14
4d6 - 1 ⇒ (4, 3, 1, 3) - 1 = 10
4d6 - 1 ⇒ (6, 4, 1, 5) - 1 = 15
4d6 - 3 ⇒ (5, 6, 3, 3) - 3 = 14
4d6 - 3 ⇒ (3, 5, 6, 5) - 3 = 16

nice rolls!

will certainly submit something! Probably an orc, because they make very sterotypical gladiators.
Maybe a Goliath Druid with str 20 (16+4), dex 15, con 14, int 12 (14-2), wis 14 (16-2), cha 8 (10-2) using Peregrinus style in a Gladiator’s Studded Leather Armour decorated with bits and pieces of fallen victims. For traits, either Pit-Born & Pit-Bred or Beast Tamer look great

This is my finished submission for my beast-taming orc slave


I should have mine today, just gotta finish up the backstory.

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