Male Fallen Angel Tristalt Level 13
Psion Powers Known - 193 Power Points per day.
Level 2 Powers - DC 19
Level 3 Powers - DC20
Level 4 Powers - DC21
Level 5 powers - DC21
Level 6 Powers - DC22
Level 7 Powers - DC23
Bard Spells Known
Level 1 - 7 per day - DC 16
Level 2 - 6 per day - DC 17
Level 3 - 5 per day - DC 18
Level 4 - 4 per day - DC 19
Spell Like Abilities
Augmented Criticals - Critical range doubles, similar to the effect of Improved Critical.
AC Bonus - Adds in a +2 Luck bonus to AC.
Lucky Strike - Once per minute, as a swift action, you can activate True Strike for a single attack.
Skills - Add a +2 bonus to all skill checks.
Favoured - Add a +2 luck bonus to saves and a +1 to hit.
Telekinetic Hurl - Hurl objects up to 5lbs, dealing 3d4 damage.
Grit - Several Gunslinger abilities run on Grit. Mamoniel’s pool starts at 3 points. Confirming a critical hit or killing a foe of at least half the level of Mamoniel adds more Grit.
The Fallen of Greed:
Outsider - As an outsider, Mamoniel follows certain rules.
- Darkvision (60ft) - Can see in total darkness up to 60ft away
- Combined body and soul - An outsider cannot be resurrected with the usual spells, requiring much more powerful means to return.
- Does not need to Eat or Sleep.
Immunity - Fire.
Flight - As a Fallen Mamoniel can fly twice his base speed, with good maneuverability.
Linguist (1RP) - Starts with their base tongue (Infernal) and one other.
Gift of Tongues (2RP) - +1 to Bluff and Diplomacy, add two languages for each point of Linguistics.
Greed (1RP) - +2 to Appraise when valuing non-magical goods containing precious metals or stones.
Silver Tongued (2RP) - +2 to Bluff and Diplomacy, and improves a creatures attitude by three instead of two steps.
Sociable (1RP) - If a Diplomacy roll is failed by five or more, a second check can be made within 24 hours.
Quick Reactions (2RP) - Add Improved Initiative as a bonus feat.
Scent (4RP) - Gain the Scent special ability.
Bonus Feat (2RP) - Gain the Overchannel Feat.
Craftsman (1RP) - Gain a +2 on all Craft or Profession checks using stone or metal.
Lucky, Greater (4RP) - +2 bonus to all saves
Natural Armour (2RP) - +1 bonus to Natural Armour.
Improved Natural Armour (1RP) - +1 bonus to Natural Armour
Defensive Training, Greater (4RP) - +2 Dodge Bonus to AC.
Moon Touched Damage Resitance (3RP) - Gain DR5/Silver.
Bipedal - Mamoniel still walks on two feet and has two hands. Sometimes he even uses them.
Although smaller than many of his kind, Mamoniel is still a good seven feet tall, but lithe and sparsely built for someone who spends so much time working with metal. Only after watching him work, crafting an item with the power of his psionic might, do most people begin to understand exactly why he’s so thin - he doesn’t need to be stronger.
Unlike many of the Fallen, Mamoniel retains most of his original form. He is still bald, and his eyes gleam like molten bronze. His skin, however, has changed - now it looks like tarnished silver covered in veins of gold. Equally, his wings are gone, with only the stubs where they sprouted from his shoulders still present.
Mamoniel dresses elegantly, with style and grace befitting his station and skills. Rich, heavy clothing in fine silks with threads of gold and silver. Fire opals, his personal favorite gemstone, appears often in the clothing and jewelry he chooses to wear.
Noticeably Mamoniel’s five guns - the Auditors - float around his head in a mockery of a halo unless he choose to start fighting. The Fallen has a deep voice, surprisingly so for his thin-ish build, and his teeth are white and unchipped.
As with many of the Fallen, Mamoniel has one overriding trait - he’s greedy. He wants power, riches and servants. Well aware that he is a low being in the infernal ranks, he’s more than willing to work with others for a common goal. That doesn’t stop him longing for whatever is theirs, but for now, he will be satisfied with keeping what is his. For now.
Damned with the loss of his finest works, Mamoniel now craves to replace them. He is especially adamant to retrieve his remaining works from the hands of heaven’s forces, his normally cautious approach to his existence being overcome by his desire to take back what is his by right of creation. Taking one of his possessions is a good way to invoke his wrath, although it is often with a slow, cold vengeance that Mamoniel strikes.
Mamoniel, however, does have a form of loyalty. He views his companions and compatriots as his, and not something to be discarded. At least, not easily. He is also a creature of rules and law, as breaking the rules and taking shortcuts sees a great work ruined by haste. That doesn’t mean that laws cannot be, on occasion, bent and reshaped to a new, better purpose - if that purpose is Mamoniels, of course.
Once, Mamoniel was Mamoniel Nas Exnihilo, an unusual Planetar Angel charged with the creation of heavenly weaponry and divine armours in the eternal wars waged against evil. Mamoniel was exceptional enough at this task that a small but dedicated sanctuary was set aside for his use. There he crafted not just weapons for the use of the angelic hosts and chosen mortals, but works of fine art and intense beauty.
Mamoniel was known for, once in a while, setting aside his works and journeying to other planes, looking into newer, better crafting methods and rewarding those who helped him with weapons from his own forges, crafted with their teachings. Sometimes he even aided adventuring parties, aiding them in journeying to strange and ancient places for the knowledge of crafting within them.
All of his works, Mamoniel gave freely to those who needed them most, even his knowledge to those of his brethren who could master it. No leader in battle, he instead made sure the hosts of heaven wanted for nothing.
But when things went wrong, those favours were not returned. During a Daemonic incursion, with the forces of heaven straining against their dark influence, the Sanctuary where Mamoniel laboured and toiled was targeted by one such party. Eager to seize and despoil the archived works and weapons they slipped the warlines and assaulted the Sanctuary. Mamoniel called for help, realizing that he and the few who aided him would never hold...but none came.
Equipped with the finest weapons of his armoury, Mamoniel and his servants turned back the Daemons. Once, twice, three times they assaulted, and each time left the defenders weaker. Mamoniel called, in each reprieve, for help, casting his mental voice far and wide in the hope that someone, anyone would come to his aid.
Finally, someone heard, and someone came...an Olethrodaemon and it’s warband. Knowing he could never stand against the mammoth engine of destruction, Mamoniel did the unthinkable - he raised the forge to the ground, obliterating a thousand generations of work in one, soul rending moment before fleeing with the handful of servants left to him.
Although he survived, Mamoniel was left bitter by the experience. He had given freely to those who needed it, but none had answered when he had needed it. It took him time to return to his work. Discarding the weapons that had failed him, he crafted for himself new weapons - guns - and foudn them to his liking. Slowly, he started once more to rebuild what had been lost, but felt everything he crafted was a shadow, a pale imitation of the things that had been taken from them. Still, he gave sparingly, slowly, begrudgingly. They were his things, the things he crafted. They alone would not fail him.
Finally, the others had enough. When Mamoniel refused to grant aid to any or all for one year and one day, he was called before his divine patron. Mamoniel refused, insisting on guarding what treasures he had managed to create in his new, hidden workshop. But it is impossible for an Angel to hide from a God, and Mamoniel was dragged from his workshop raving and screaming.
When his fellows looked on his soul, the realized that bitterness and greed has turned it dark, like tarnished mental. Mamoniel has Fallen. They destroyed the weapons he had forged, incase the taint of his Fall was within them, and stripped the Planetar of his rank and powers before casting him from there presence - forever.
Or so they hope...