Wereweasel

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Organized Play Member. 14 posts (468 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters.


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I forgot to roll for a Ganzi Expanded Oddities

Ganzi Oddity: 1d20 ⇒ 12 Spell-Like Ability cool i think scorching ray will go well with the fire element ok i just need to write
her up and I'm starting to be leaning towards Kinetic Knight.


Ok i have a concept for a female Ganzis Kineticist Zasskin I don't know what best a vanilla Kineticist or a Kinetic Knight for this campaign.


Ability 1: 4d6 - 1 ⇒ (2, 1, 4, 3) - 1 = 9
Ability 2: 4d6 - 3 ⇒ (3, 4, 4, 6) - 3 = 14
Ability 3: 4d6 - 3 ⇒ (6, 6, 5, 3) - 3 = 17
Ability 4: 4d6 - 1 ⇒ (4, 1, 4, 6) - 1 = 14
Ability 5: 4d6 - 1 ⇒ (1, 6, 6, 5) - 1 = 17
Ability 6: 4d6 - 1 ⇒ (6, 1, 1, 5) - 1 = 12


Okay I've settled on an Ifrit woman who is a Eldritch Scrapper Sorcerer Phoenix Bloodline/Sword-Devil ranger. I should have a finished a character sheet tomorrow.


The GM in Yellow wrote:

It wouldn't be weird at all, actually, GM Chapel. As long as you keep your GM knowledge of the adventure separate from your characters', I wouldn't have a problem with it at all.

A note: several of you have proposed single class character ideas. and I'd like to remind you that this is a gestalt campaign, where you take two classes and smash them together for maximum flavor (hopefully).

Here's the basic rules on that. if you're unfamiliar.
Gestalt rules.

I understand now and thinking of a human void Kineticist/Ghost Rider Cavalier


I'm thinking a Nagaji Fighter with the Gloomblade and Venomblade Archetypes and getting Eldritch Heritage for the Naga bloodline.

As for the background maybe he was a snake who was transformed by a powerful drow Sorcerer who enslaved him, but he managed to pickup some tricks at shadow Conjuration to help him escape and that's why he can create shadow weapons.


I'm interested


Is there any more information about the shifter archetypes please.


This is what I got so far and he will be a Feyform Shifter.

Raggnor Grub:
About Raggnor grub

Male Half-orc Warrior 1
CG Medium Humanoid (Half-orc) 
Init +3; Darkvison; Perception +2

-------------------- 
Defense 
-------------------- 
HP 12; CMD 17
AC 17; Touch 14; Flat-footed 13 
Fort +3; Ref +3; Will +1

--------------------
Offense 
-------------------- 
Speed 30 ft. 
BAB +1; CMB +3 
Bite +3 (1d4+2 S,B,P, ; Crit 20/x2)
Galdius +3 (1d6+2 ,S,P; Crit 19-20/x2) 
Morningstar +3 (1d8+2 P,B; Crit 20/x2)
-------------------- 
Statistics 
-------------------- 
Str 14 (+2); Dex 16 (+3); Con 12 (+1); Int 10 (0); Wis 12 (+2); Cha 8 (-1)

Skills 
Knowledge nature +1 (1rk, +3, 0 Str) 
Bluff +5 (1rk, +3 Class, +1 Cha) 
Perception +2 (1rk, +1 Wis) 

Feats 
Light Armor Proficiency (Class Bonus)
Medium Armor Proficiency (Class Bonus)
Heavy Armor Proficiency (Class Bonus)
Shield all Proficiency (Class Bonus)
Simple Weapon Proficiency (Class Bonus)
Martial Weapon Proficiency (Class Bonus)
Dodge (1st)

Languages 
Common,Orc,

Combat Gear 
Studded Leather, Morningstar, Gladius,

Other Gear 

Total Weight: (Light Load)

-------------------- 
Class Features 
-------------------- 

------------------- 
Other Statistics 
-------------------
DarkVision: 60ft
Intimidating
Orc Blood
Weapon Familiarity
Toothy

Money: 

-------------------- 
Tracked Resources 
-------------------- 

-------------------- 
Physical Description 
--------------------


age: 1d6 + 8 ⇒ (1) + 8 = 9

Raggnor a half-orc who's friends call grub because his taste for eating insects later becomes a swarm shifter.


I'm thinking a bug obsessed half orc kid who leans to turn into a swarm using the new swarm shifter archetype.


I'm thinking a bug obsessed half orc kid who learns to turn into a swarm using the new swarm shifter archetype.


This sounds like fun I'm very interested.


4d6 ⇒ (4, 1, 4, 4) = 13=12
4d6 ⇒ (4, 3, 5, 3) = 15=12
4d6 ⇒ (2, 4, 5, 1) = 12=11
4d6 ⇒ (5, 3, 6, 4) = 18=15
4d6 ⇒ (3, 2, 5, 5) = 15=13
4d6 ⇒ (4, 6, 1, 5) = 16=15

I think I'll do an old school elven archer with the Dragonheir Scion fighter Archetype.