| GM Numbat |
Krizz spends some time at the doorway before any of the team enter the main room and is finally able to settle the spirits there, at least until midnight. During the process, the sounds of chanting in Infernal is clearly recognized by the cleric as a prayer to Mephistopheles.
You have plenty of evidence that the previous owners were worshipers of the Archdevil Mephistopheles and likely performed human sacrifices. There isn't anything more to discover. I assume you also spent some time healing up. Feel free to either role play and dice roll here or take it to the discussion thread.
After searching the house once more to ensure they missed nothing. The team settles down for the remainder of the night. When they return to the Horizon Hunters faction leader, Calisro Benarry asks ...
"Well then young Pathfinders, did you find anything interesting?"
On hearing their report she acknowledges the importance of their find and assures them that everything will be done to make sure those souls are put to rest before the house is demolished.
She then continues, "That sounds quite terrifying though, did you manage to stay the whole night, or were you sensible enough to flee in terror?"
Listening to the indignant responses from the goblins with a smile on her face she appreciatively grasps the nearest two by a shoulder each and responds, "Quite so, bravery like that is what you need to make a name for yourself. You will be fine Pathfinders!"
You gained sufficient rest or can rest before continuing if you choose. You keep the treasure found (if not consumed) and can make any preparations and purchases in Absalom before continuing. Which assignment would you like to tackle next?
Pooka Palooka
|
"I's no medics, sorrys! Maybes some rest work just as good?" Pooka offers as things settle down and the group decides to get some sleep for the rest of the night. "I's glad we all alives, though. That was scarys!"
______________
Later, after reporting back to Calisro Benarry, Pooka things about their three remaining assignments and which one might be the most fun or interesting to tackle next.
"I thinks maybe we shoulds go and saves the whistleblower persons or learns about the smugglers next," she finally suggests. "Boths of those could be super excitings! And, ums, maybe the whistleblower would like to be saveds, that's probably importants too."
Loohi Loohi
|
After debriefing Calisro and hearing from Pooka, Loohi offers "I thinks we should sees to the whistleblower. Never seen a person statue before."
Krizz Krozz
|
Krizz would have plenty of healing left over to fully heal everyone.
Kloink
|
Kloink knows where to listen in at the bars to try to gather some solid information.
Trained in Diplomacy, +4, takes half the usual time from Hobnobber skill feat.
Krizz Krozz
|
Krizz will go around and ask to locals and spread the word of Sarenrae.
Trained in Diplomacy +6
| GM Numbat |
1d8 ⇒ 4
1d8 ⇒ 5
1d8 ⇒ 7
1d8 ⇒ 2
1d8 ⇒ 2
Gather Information
Kloink Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
Krizz Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Loohi Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
Pooka Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
Sage
Sneak
The team of Pathfinders having taken some time to do their research on the way have learned that a crowd opposed to their impending actions has gathered along Statue Street, and that there are five leaders of the group. Those leaders consist of a Charlatan, a Smith, an Actor, and two Drunks.
They have also learned that the eponymous statues of Statue Street are the remnants of a longstanding Absalomian tradition: to prevent overcrowding in the city's prisons, nonviolent offenders were allowed to compete for a pardon in a race to outrun an angry gorgon along these streets. Those who successfully outpaced the beast were allowed to go free; those less fortunate now line the streets as bizarre decore. The ethics of the practice are dubious at best, and it was recently outlawed. Still, there are some who are upset to lose this tradition, and at the news that one of the condemned might be allowed to go free, a group of rabble-rousers has riled up a mob of locals who can't bear to see outsiders interfere with seven centuries of history.
And so the determined group of goblins approach Westgate.
For several blocks, the quiet lanes of Westgate’s residential neighbourhoods feature small houses, low-key cafes and
taverns, and the occasional specialty shop. The fragrant scent of tended flower gardens in the warm sunlight blends with the low hum of distant conversation over what would normally be a pleasant boulevard. But the stone statues—at first appearing only here and there, like odd decorations—now number several per block, and the otherwise plain square ahead is outright cluttered with stone figures. They take countless forms, from humans and halflings to orcs, lizardfolk, and even stranger, all forever frozen in acts of desperation, defiance, or despair. The quaint, statue-filled square is also filled with people; several dozen townsfolk shout and argue, their voices somehow out of place among the silent statues.
Mechanics
You have two social rounds to convince the leaders to disperse the crowd. In each round, each of you may attempt a single skill check (or attempt to aid another). The leaders are marked on the map and the slide lists the default skill check options. As usual, suggestions for the use of other skills, with justification, will be considered. Great roleplaying can affect the outcome. Intimidation is also an option, however, you sense that the presence of the crowd will make that more difficult. Group Coercion and Quick Coercion skill feats can increase the number of attempts or targets. (Feel free to ask questions in the Discussion thread if anything is not clear.)
Krizz Krozz
|
I don't have any skills that would be good for this. Someone should post something so we can continue this.
| Sage Thyme1 |
Sage approaches and addresses the smith. Scuse me, i know this is tradition but it seems a bit ex..exces...harsh to me. These beings did not violent things right? Is it fair to kill them over that? Sounds about as good as using a sledgehammer to engrave jewelry. Maybe it time to look for different solution? craft trained: 1d20 + 3 ⇒ (8) + 3 = 11
Loohi Loohi
|
Loohi sidles up to the charlatan as he is obviously eyeing people's purses. "I likes all the targets we have here. I can sees that look in your eyes, just looks at mine, we gots the same idea. But I don'ts like all these peoples milling arounds. To many eyes to see something. A moving target is easier to pick, if you ask me. Maybes we should get them going. What's do you thinks?" Thievery(T): 1d20 + 5 ⇒ (13) + 5 = 18
He then moves over to where one of the drunks is slumped, "Hey buddy. Looks likes you got some of the good stuff. I's never liked the selection on Statue Street. Do you suggest any place we can take our friends here for some good stuff?" Deception(T): 1d20 + 5 ⇒ (11) + 5 = 16
He then slides over to the other drunkard and whispers to him, "So, this guy over here definitely is hogging the good stuff. You looks like a smart one. What do yous say we follows this guy and take what he's got? You with me?" Deception(T): 1d20 + 5 ⇒ (13) + 5 = 18
Pooka Palooka
|
"Ooh, that one's all dressed up funny," Pooka whispers to the others as she points at a man wearing a fancy cat costume. "I'll go talk to him!"
Assuming she can get close enough to the platform Pooka comes bouncing up, eyes on the Cat-Man. "Hellos! That's a wicked-awesome costumes! Are you putting ons a show heres?"
Pooka pauses and looks around at the strange and rather agitated crowd, frowning. "Ums...doesn't seem likes the bests place for a show. These people seems more likes they wanna throw old mushy tomatoes than sits quietly."
"Besides, I thinks you can do betters," the goblin adds in a low, conspiratorial voice as she leans in a little closer. "You shoulds go try the crowds ats the Shelyn temples; theys love art and awesome costumes and stuffs! Maybe sees if some of the nicer ones here wanna gos too."
Performance (T): 1d20 + 6 ⇒ (10) + 6 = 16
| GM Numbat |
The smith replies in a huff, "The process has been discontinued but that is no reason to override the standing sentences."
Loohi is on a roll and soon has all three of the shadier characters distracted and on the move.
Pooka bamboozles the actor who stumbles away not knowing if they are coming or going.
I believe Kloink can still work on the Smith who currently is the only one still rallying the crowd.
Sneak Runt
|
can Sneak Runt sneak around behind and try to be ready to give the salve to the statue right away if things go south?
Also, sorry for going AWOL this week, everyone
| GM Numbat |
Sneak stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Sneak Runt as no trouble quietly and unobtrusively moving over to the person they have come to rescue, salve in hand while Kloink tries to reason with the smith.
Kloink craft: 1d20 + 7 ⇒ (12) + 7 = 19
She manages to get through to the last of the leaders who then tells the crowd to disperse. "We may not like it, but these folk are acting within the law and we would be no better than those who stand here petrified if we try to stop them. Go on about your business folk. We must maintain the law."
But as the mob disperses another threat appears! These goblins are no Pathfinders and they look like they are up to no good. One of them [00c](black)[/ooc] appears to have no weapons upon them. The others are armed with shortbows and dogslicers.
1d4 ⇒ 4
black: 1d20 + 4 ⇒ (15) + 4 = 19
others: 1d20 + 2 ⇒ (17) + 2 = 19
Kloink perception: 1d20 + 3 ⇒ (10) + 3 = 13
Krizz perception: 1d20 + 6 ⇒ (18) + 6 = 24
Loohi perception: 1d20 + 4 ⇒ (9) + 4 = 13
Pooka perception: 1d20 + 5 ⇒ (17) + 5 = 22
Sage perception: 1d20 + 6 ⇒ (20) + 6 = 26
Sneak stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Round One
Those in bold may act
Sneak
Sage
Bitey
Krizz
Pooka
Black
Red
Purple
Green
Kloink
Loohi
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
Pooka Palooka
|
| 1 person marked this as a favorite. |
"Heys! Who invited yous to the partys!?" Pooka yells, quite offended by this intrusion. "You guys are perpetuating negatives stereotypes about us! Go aways! Hit the roads!"
And with that, Pooka taps her foot and belts out a little ditty to inspire her fellow goblin friends.
~Hit the road Jack and don't you come back
No more, no more, no more, no more
Hit the road Jack and don't you come back
No more~
Then she casts a spell and a suit of translucent armor ripples into being, covering her form before slowly fading from sight.
______________
Pooka will spend an action to Inspire Courage and then two actions to cast Mage Armor~
| GM Numbat |
Krizz moves around behind Sneak.
Pooka inspires those of her party within 60 ft of her while simultaneously telling the newly arrived goblins to depart. Looks like everyone is currently within range.
Round One
Those in bold may act
Group buffs: Inspire Courage-Pooka
Sneak
Sage
Bitey
Krizz
Pooka 2 actions available
Black
Red
Purple
Green
Kloink
Loohi
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
Pooka Palooka
|
| 1 person marked this as a favorite. |
Let's do the Time Warp again~
Realizing that her Mage Armor spell actually don't do her much good at the moment Pooka shrugs and instead conjures a shield of force to protect her before drawing her whip.
______________
Pooka will instead cast Shield, which *does* give her a +1 circumstance bonus to AC until her next turn, which puts her AC temporarily at 18. Oh and I'll go ahead and stipulate that she'll make use of the Shield Block reaction it allows her to block an incoming blow if she's targeted by something. Hopefully all that makes sense!
| Sage Thyme1 |
Bitey, come up here please, no more napping. Look, We pathfinders and dont want to have to fight you. Stop causing trouble and go home. sage raised his shield and prepares to defend himself after moving to a slightly different spot. 1 action to give 2 to bitey and he moves up. One action to move, one to raise shield.
| GM Numbat |
The new arrivals seem to pay no heed to Pooka and Sage's words, instead, they take aggressive action against the Pathfinders.
One comes forward singing goblin songs of how they will stomp and burn those who try to stand. (Sorry, I'm not good at the songwriting bit and I don't want to delay things to try for the correct flavour.) They weave in the words of a spell while they do this and gesture at the two goblins near the fountain, sending a cone of fire their way. burning hands
Fire damage: 2d6 ⇒ (3, 5) = 8
Kloink and Sage - basic reflex saves
One rushes at Bitey and slashes with their dogslicer.
attack one: 1d20 + 8 ⇒ (9) + 8 = 17 slashing damage: 1d6 ⇒ 4
attack two: 1d20 + 4 ⇒ (6) + 4 = 10 slashing damage: 1d6 ⇒ 2
The first stroke lives up to its name but the second misses as Bitey squirms away.
Another moves up to Sage (two actions) and also swings ...
attack one: 1d20 + 8 ⇒ (16) + 8 = 24 slashing damage: 1d6 ⇒ 1
... managing to make it around the Pathfinder's shield but barely scratching him.
The final new arrival moves out from behind a statue and shoots at Sneak Runt.
attack one: 1d20 + 8 ⇒ (14) + 8 = 22 Piercing damage: 1d6 ⇒ 6
attack two: 1d20 + 4 ⇒ (4) + 4 = 8 Piercing damage: 1d6 ⇒ 2
The first arrow strikes true and buries itself in Sneak's shoulder. The second arrow goes wide.
Round One continued
Those in bold may act
Group buffs: Inspire Courage-Pooka
[ooc]
Sneak -6
Sage -1
Bitey -4
Krizz
Pooka Shield AC 18
Black
Red
Purple
Green
Kloink
Loohi
Round Two
Sneak -6
Sage -1
Bitey -4
Krizz
Pooka Shield AC 18
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
Kloink
|
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Kloink nimbly dodges out of the way and runs to make some space between her and her fellow pathfinders. She looks really close at the Goblin who lashed out with fire, trying to figure out if they were a charhide goblin like herself, or what other sort of goblin they may be.
Stride, recall knowledge. Society is +7, nature is +3. I'm not sure what else might be applicable.
1d6 persistent acid damage on hit, 1 acid splash damage on anything except a crit failure, see below for attack roll
Fire damage: 1d8 ⇒ 5, 1 persistent fire damage, 1 fire splash damage, see below for attack roll
Alchemical Bomb strike, inspire courage: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Recap: Stride, recall knowledge, quick bomber. If unable to recall knowledge, default to "if no fire resistance," and replace recall knowledge with drawing a sling as the last action.
| Sage Thyme1 |
Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18 Why always fire? Bitey kill! sage turns to his attacker and bites into him after bitey moces into position and attacks as well.
sage bite green: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 1 ⇒ (4) + 1 = 5
bitey bite green: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 2 ⇒ (2) + 2 = 4
Last action to raise shield
| GM Numbat |
Sorry, I really should have specified the DC16 for that Burning Hands. Kloink took no damage. Sage took half damage (4 fire damage).
1d20 + 7 ⇒ (5) + 7 = 12
Kloink studies the goblin pyro as she moves. They seemed to be learned in the ways of fire but as far as Kloink can tell has no special resistance to it. In fact, some slight singing of their garments and some mild scarring would argue otherwise.
To test her theory, Klink lobs an Alchemists Fire that way but has the range slightly off merely splashing them with the flames.
Sage and Bitey both attack green after carefully flanking them. Sage catches only a scrap of robe but Bitey manages to take a chunk of flesh and all can hear the goblin yelp in pain.
Round One continued
Those in bold may act
Group buffs: Inspire Courage-Pooka
[ooc]
Sneak -6
Sage -5
Bitey -4
Krizz
Pooka Shield AC 18
Black -1
Red
Purple
Green -4
Kloink
Loohi
Round Two begins
Sneak -6
Sage -5
Bitey -4
Krizz
Pooka Shield AC 18
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
Pooka Palooka
|
Though she lets her magical shield fade away Pooka continues to sing as she marches around the base of the platform and stares at Black, with a look of consternation on her face that's almost comical in its intensity.
"Your singings sucks and your fires sucks too!"
She punctuates this by snapping her whip at the goblin, attempting to trip him!
Whip vs. Black (Trip; Athletics, Inspire Courage): 1d20 + 1 + 1 + 1 ⇒ (11) + 1 + 1 + 1 = 14
______________
Inspire Courage again, then Stride, and then Strike with my whip for a trip attempt~
Krizz Krozz
|
Krizz will move and then use his Focus Spell of Fire Ray at Black.
Fire Ray: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 ⇒ (4, 4) = 8
I forgot to add +1 from inspire so that would be 25 to hit and 9 points of damage. If its a critical its double damage and 1d4 persistent fire damage
Loohi Loohi
|
Loohi doesn't seem to notice the interlopers in the crowd until they have already attacked. As he turns around and sees the burst of fire he moves towards the fray. "Goblins on goblins? Thats not goods for us at all."
Stride; Stride; Stride
| GM Numbat |
Pooka's whip snakes out and wraps around the leg of the lead goblin but he manages to keep his balance.
While he is distracted though, Krizz sends a ray of fire his way and has the satisfaction of hearing him curse and seeing a nasty burn across his chest.
Loohi moves up to join in the fray.
Round Two continues
Those in bold may act
Group buffs: Inspire Courage-Pooka
Sneak -6
Sage -5
Bitey -4
Krizz
Pooka
Black -10
Red
Purple
Green -4
Kloink
Loohi
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
| GM Numbat |
Sneak Runt delays.
The goblin pyromancer lets loose with another Burning Hands
Fire damage: 2d6 ⇒ (6, 5) = 11 Basic Reflex save DC 16
Green reflex: 1d20 + 7 ⇒ (6) + 7 = 13
There is a loud yell before the goblin warrior falls, the charred body still smoking.
The other two goblins of that party are yelling and swearing at their leader who shrugs.
They seem reluctant to get between the pyro and his chosen targets so move to meet some of the other Pathfinders instead.
Red vs Pooka: 1d20 + 8 ⇒ (12) + 8 = 20 for slashing damage: 1d6 ⇒ 1
Purlpe vs Kloink: 1d20 + 8 ⇒ (10) + 8 = 18 for slashing damage: 1d6 ⇒ 4
Purlpe vs Kloink, 2nd hit: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 for slashing damage: 1d6 ⇒ 4
One runs at Pooka and slashes, catching her across the arm and leaving a light wound. Stride, Stride, Strike
The other moves to Kloink and manages to bite deeply with their dogslicer with their first swing but is off balance and misses the second swing. Stride, Strike, Strike
Round Two continues
Those in bold may act
Group buffs: Inspire Courage-Pooka
Sneak -6 (delayed)
Sage -5 basic reflex DC 16
Bitey -4 basic reflex DC 16
Krizz
Pooka -1
Black -10
Red
Purple
Green -15
Kloink -4
Loohi
Round Three begins
Sneak -6
Sage -5 basic reflex DC 16
Bitey -4 basic reflex DC 16
Krizz
Pooka -1
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
Kloink
|
Kloink looks around and realizes she's not likely to catch a group of these guys together. She takes a step back and quickly throws an alchemist's fire at the one that attacked her, followed by another at the pyromancer. "Boom! Boom! BOOM!"
Alchemist's Fire vs. Purple, inspire: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Fire damage, inspire: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9, 2 persistent fire damage, 1 fire splash damage. I had been missing damage from the Goblin feat Burn It!
Alchemist's Fire vs. Pyro, multiple attack, inspire: 1d20 + 5 - 5 + 1 ⇒ (5) + 5 - 5 + 1 = 6
Fire damage, inspire: 1d8 + 1 ⇒ (3) + 1 = 4, 2 persistent fire damage, 1 fire splash damage (also hits red)
Step, quick bomber, quick bomber
Loohi Loohi
|
Loohi steps up to the leader and punches at him twice, first with Spikey and then with Blunty.
Spikey punch: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 P damage: 1d4 + 3 ⇒ (4) + 3 = 7
Blunty punch: 1d20 + 6 + 1 - 4 ⇒ (14) + 6 + 1 - 4 = 17 B damage: 1d4 + 3 ⇒ (1) + 3 = 4
Stride; Strike(Spiked gauntlet); Strike(Gauntlet)
Krizz Krozz
|
Sneak is going to stride up to red and take 2 swings.
dogslicer, dex, trained, precision: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
{S} (agile, backstabber, finesse): 1d6 ⇒ 2
dogslicer, dex, trained, precision: 1d20 + 4 + 3 - 4 ⇒ (9) + 4 + 3 - 4 = 12
{S} (agile, backstabber, finesse): 1d6 ⇒ 3
Krizz Krozz
|
Krizz is going to move on the stage and then cast Burning Hands at Black and Red, Basic Reflex Save DC16.
Burning Hands: 2d6 ⇒ (5, 1) = 6
Pooka Palooka
|
With so many of her companions ganging up on Red and Black, Pooka turns her attention to Purple who stands just a few feet away. She scowls at the small wound that Red had left her but ignores it as she continues to sing and moves to snap her whip at Purple.
Whip vs. Purple (IC): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage (Nonlethal, Slashing): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
"Holds stills!"
______________
Inspire Courage, Stride, Strike~
Krizz Krozz
|
I keep forgetting about Inspire so the damage would be 1 higher
| GM Numbat |
Kloink steps up and throws a couple of Alchemists Fires at the invasive goblins. Unfortunately, in her haste, her aim suffers just slightly and she ends up splashing both of them rather than hitting them directly.
Loohi steps in toward the leader and throws a couple of punches. The first manages to distract him a little and the second lands a solid blow, knocking him down completely.
Sneak joins the fight taking a solid shot at red, slicing into them with the first attempt but missing with the second.
Krizz (adjusted for progress in the game) steps in front of red and lets loose a cone of fire that engulfs both remaining foes.
reflex red: 1d20 + 7 ⇒ (1) + 7 = 8
reflex purple: 1d20 + 7 ⇒ (19) + 7 = 26
Unfortunately, with their experience of their leader and the greater distance, the farthest one has just enough time to dodge the flames. The near one, however, takes the blast full in the face and cries out in pain, followed by much cursing and swearing in the goblin language.
Pooka moves on purple and her whip lashes out. The burn she is trying to ignore is affecting her more than she thought and she fails to connect.
I think I managed to add all the adjustments.
Round Three continues
Those in bold may act
Group buffs: Inspire Courage-Pooka
Sneak -6
Sage -5 basic reflex DC 16 (vs 11 Fire damage)
Bitey -4 basic reflex DC 16 (vs 11 Fire damage)
Krizz
Pooka -1
Black -16
Red -10
Purple -1
Green -15
Kloink -4
Loohi
Act in any order within your section
Slide 12
Please make sure to specify weapon use, type of damage done, etc. It may also be useful to use an ooc comment at the bottom of your post to clarify the actions used. If you have reactions that are likely to be used or other provisional actions then feel free to post in spoilers so I can apply as appropriate.
| Sage Thyme1 |
sage reflex: 1d20 + 6 ⇒ (15) + 6 = 21
bitey reflex: 1d20 + 6 ⇒ (2) + 6 = 8 NO BITEY!!! sage cries out in dismay as bitey gets burned and falls to the ground. Sage immediately focus on bitey and casts heal animal as a 2 action spell. heal animal: 1d8 ⇒ 6 before drawing a javelin from a bandolero and throwing it at the caster. javelin: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (5) + 1 = 6
| GM Numbat |
All of the team hear the anguish in Sage's voice as his companion is badly burned. Once Sage has Bitey on their feet again, he flings a javelin at the source of that pain. With the culprit already fallen, the javelin finds its way into the body of one of the other attacking goblins who drops lifeless.
The final goblin flees before any of the Pathfinders can react.
Out of combat and out of initiative.
| GM Numbat |
With the battle over, the group of Pathfinders tend to their own and gather around the petrified whistleblower. The salve is applied and they watch in wonder as the petrification is reversed.
As they support the newly revived, the goblins learn that a band of militant hobgoblins has begun establishing a base in one of the siege castles outside the city. They recognize this to be important information that they are sure Eando Kline will want to hear immediately.
The whistleblower is very appreciative and gifts the group with a jewelled ring worth about 12 gp. 2 Treasure Bundles
Once they have reported in, they prepare for their next assignment.
Pooka Palooka
|
"Woo! We works good togethers," Pooka cheers, giving all of her companions high-fives when the battle is done. She even gives Bitey a hesitant pat on the head once he's all mended up and well again.
After all the hubbub of rescuing the whistleblower and learning of the militant hobgoblins dies down a bit and they've reported in to Eando, Pooka considers the two remaining tasks. For her, it's an easy choice.
"Ships! Let's go to the Flotsam Graveyards!"
Krizz Krozz
|
Flotsam Graveyards sounds fine to me. Sarenrae will guide us.
Loohi Loohi
|
| 1 person marked this as a favorite. |
"I gots to says, Pooka, I loves your songs! Always gets me going and in a fightin' mood."
After debriefing with the boss, Loohi chimes in on the next assignment, "Not sures if I'm ready for ships. But, I wills go if others want."
Kloink
|
Kloink is happy to administer the salve, and takes notes as to how it functions. Particularly, does the unpetrificationee inhale or exhale first?
After completing her notes, she scowls. "Never liked hobgoblins. Too mean."
After reporting in (and letting the others do more of the talking), Kloink is excited. "Me'z happy to go to the ships!" She's doing little to hide her excitement at furthering her faction leader's cause.
| Sage Thyme1 |
never been on a ship before, hope we like it Are we going on the same day or time to rest and heal up?